Not A Raptor wrote:Silknor... does that mean that you don't possess a townish-type role, or are you simply commenting on town size and characteristics?
The latter, mostly. I'll admit I drew upon my own win conditions (I'm uniformed, but there's nothing to indicate I'm in a majority). So my role posses one, maybe 2, of the classic town conditions.
The general form of one of my win conditions is you win when all the X are dead.
This is consistent with both town and scum win conditions, obviously. Since I'm uninformed (don't know my teammates) there's a few possibilities:
My side is indeed a majority, making me town.
My side is a minority, and team X is a majority, making me scum.
But there's lots of non-traditional options too (I'm going to call my team Y):
Y and X are both minorities, and there is some team Z majority faction. Z is "town", but I'm not anti-"town" here (debatable if Z's win condition is eliminate X and Y, but still not really because my incentive align with theirs to a large degree and I have no reason to go after Zs).
X, Y, Z, and possibly some more are all minorities. Fitting with dune (quoting roughly here): "The tripod is the most unstable of all power structures" Many possible sets of win conditions, eg. X must get rid of Z, Z of Y, Y of X.
At least one of the teams X, Y, Z,..., have a win condition that isn't the elimination of another team.
Y is a lyncher faction, otherwise unrelated to the struggle between X, Z, and other possible factions.
There's probably more options, but I think I've made my point. There's a whole lot of possible options for setups in which "town" has no meaning. And also some in which "town" is well defined, but anti-town isn't accurate for some factions. I'd lean towards the former based on character count.
Atriedes - Town ish
Fremen - Town ish
BG - Independant. Some might be pro-Town, others Anti-Town
Harkunnon - Scum.
Others - Town or Scum as per MODs whim.
Whether your are Atriedes, Fremen or Townie BG, they are all still Town and don't know each other.
There is probably a Mason group, possibly even 2 given the Factions.
There is 4 (ish) Scum but unlikely to be a Cult (phew).
I think this is inconsistent with the book. Most of the Atreides don't have contact with the Fremen. Also you can split the Fremen and Atreides somewhat. The Fremen's plans of ecological restoration are trouble for the BG, guild, CHOAM, and emperor. But not all of these are anti-Atreides. CHOAM and guild doesn't care as long as the spice flows. The BG has reason to be aligned with some Atreides and probably doesn't care about others. The beauty of Dune is that there isn't an uncomplicated these guys are good, these are bad (which of course is reinforced in later books).
By the way. Scumhunt is always
the right move (at least defining scum in a way consistent with our best guesses of the game). I think you miss the point of talking about roles and alignment. It's to get people talking, and see who doesn't. You by definition are scumhunting as soon as mod says Day 1. But the form of that isn't the same as it is on Day 5. Rolespec and scumhunt aren't distinct. They support each other. The line can't be clearly drawn, and the transition is always murky. But go ahead, scum hunt. But if you haven't seen something suspicious, it's more useful to at least keep talking than simply saying scumhunt go! (And to your credit, you're continuing to talk about roles/faction).