Meta discussion

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New User
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Re: Meta discussion

Postby New User » Tue Mar 10, 2015 11:14 pm UTC

I say go ahead and update the pre-signup queue with your game, wam. There still isn't a typical mafia game running or in signups right now. It looks like there isn't enough interest right now to fill the cult game, but a good ol' mafia game is what we need around here.

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wam
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Re: Meta discussion

Postby wam » Wed Mar 11, 2015 7:14 pm UTC

I have put it in, the issue is I need to get internet in my new flat before I committ to running a game!
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Re: Meta discussion

Postby SDK » Fri Mar 13, 2015 8:59 pm UTC

Are any of you guys or gals familiar with the card game Magic: the Gathering? Like, enough to know the story behind it? I want to run a Planechase Mafia, but if the flavour is lost on basically everyone, I'll save it to run elsewhere.
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Lawsome
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Re: Meta discussion

Postby Lawsome » Fri Mar 13, 2015 10:26 pm UTC

How does this sound for a small open setup?

Spoiler:
Open setup, roles not revealed on death.


1 Angel
1 Defector
1 Virgin
3 Vanilla Town

2 Mafia

1 Mastermind


All players will have a private quicktopic where they speak to the Mastermind and Angel, however, the mastermind and angel are anonymous and the player is not informed which is which role.

Third party:

Mastermind:
Knows the identities of the mafia and defector. Wins if alive when mafia win, mafia lose if this happens. Can communicate anonymously with all players in chat with angel.


Townside:

Angel:
Knows the identity of the defector and virgin. Can communicate anonymously with all players in chat with Mastermind.

Defector:
Can once during the night choose to DEFECT. Will switch alignments to the following night. Mastermind will be informed if he chooses to defect but not the Angel.

Virgin:
If she is killed by scum there will be no death the next night.
Last edited by Lawsome on Sat Mar 14, 2015 11:05 am UTC, edited 1 time in total.
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

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Re: Meta discussion

Postby Madge » Fri Mar 13, 2015 10:57 pm UTC

Lawsome, your setup sounds really cool!

@SDK - I don't know much about M:tG. I played a couple of games just so I got a rough idea of the rules since it's such an institution around the nerds I am friends with, and all I really know is the "premise" is that you and your opponent are both wizards and you get spellpower by channeling from lands.
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Re: Meta discussion

Postby New User » Sat Mar 14, 2015 12:08 am UTC

@SDK: I know as much about Magic: The Gathering as Madge said, just that the players are wizard that use mana from lands to summon monsters and artifacts to fight.

@Lawsome: It's an interesting setup, but here are two factors to be aware of: Firstly, in the anonymous chat with Angel and Mastermind, the anonymity can be disrupted by spelling idiosyncrasies. For example, spelling flavour or flavor (UK vs. US spelling), grammar or pronoun peculiarities, etc. Another more blatant way the anonymity can be disrupted would be the Angel claiming the identity of the virgin. If the roles aren't revealed upon death, it would still be provable if the virgin dies and there is no kill the following night. Also it can simply be verified by the virgin herself.

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Re: Meta discussion

Postby Lawsome » Sat Mar 14, 2015 10:02 am UTC

Trying to detect people on spelling sounds cool. To be honest. I will make it so both the angel and mastermind know the virgin's role then.

E: I edited the setup and made the defector and virgin buffers in case the mastermind or angel die.

Spoiler:
Open setup, roles not revealed on death.


1 Angel
1 Defector
1 Virgin
3 Vanilla Town

2 Mafia

1 Mastermind


All players will have a private quicktopic where they speak to the Mastermind and Angel, however, the mastermind and angel are anonymous and the player is not informed which is which role.

Third party:

Mastermind:
Knows the identities of the mafia and defector. Wins if alive when mafia win, mafia lose if this happens. Can communicate anonymously with all players in chat with angel.


Townside:

Angel:
Knows the identity of the defector and virgin. Can communicate anonymously with all players in chat with Mastermind.

Defector:
Can once during the night choose to DEFECT. Will switch alignments to the following night. Both angel and mastermind will be informed if a defection is performed.

If the mastermind is killed D1 or N1, the defector will be given the option to change roles to the mastermind. The Angel will not be informed if this happens.

Virgin:
If she is killed by scum there will be no death the next night.

If the angel is killed D1 or N1, the virgin will be given the option to change roles to the angel. The Mastermind will not be informed if this happens.
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

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Diemo
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Re: Meta discussion

Postby Diemo » Sat Mar 21, 2015 3:05 pm UTC

If someone wants to comod and help balance Discworld Mafia that would be great. Not if you want to play though, because the more people I have the crazier I can make it :)
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wam
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Re: Meta discussion

Postby wam » Wed Mar 25, 2015 9:29 pm UTC

Are we doing signups in the game thread or in the signup sheet, as activity seems to be picking up I would suggest going back to the signup sheet but I don't mind as long as we pick one!
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Re: Meta discussion

Postby New User » Wed Mar 25, 2015 10:01 pm UTC

I prefer the signup thread, but I can tolerate doing signups in the game thread. The advantage of the signup thread is that I can see it in my egosearch. If a new game thread is made, I might not notice it.

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Re: Meta discussion

Postby Diemo » Wed Mar 25, 2015 11:13 pm UTC

I'm going to use the signups. If a game doesn't get enough players then it will be forgotten quicker
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Re: Meta discussion

Postby Vytron » Thu Mar 26, 2015 12:52 am UTC

I don't like visiting the Sign-ups (for PLAYERS) thread every time just to see if something new is up and appreciate people that have the thread in the open so I know there's new games by just visiting this subforum.

For all I know, maybe there's some new games in sign ups but I didn't see it. I did see zabing12's game and joined, though.

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Re: Meta discussion

Postby Madge » Thu Mar 26, 2015 2:00 am UTC

I'm the opposite; I'm subscribed to the sign up thread so I get an email notification when a new game is added, whereas I might miss games that are doing signups in their own thread since I don't check the subforum that often.
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Re: Meta discussion

Postby bessie » Thu Mar 26, 2015 2:55 am UTC

I prefer the sign up thread. I'm OK with the other way, but if a game has the sign ups in the game thread I would like the title of thread to say that the game is in sign ups.

All these interesting games! Unfortunately, I am very busy with work and won't have any free time for a few more weeks.

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Re: Meta discussion

Postby Diemo » Thu Mar 26, 2015 5:51 pm UTC

Ok, given that mod madness is coming up, I have a few options
1) I can postpone my game entirely until mod madness is over
2) I can run the game through MM and the players can try to fight through it
3) I can start the game, and then take a break for MM

I am currently learning towards 3), but does anyone have any preferences?

If I do go with 3) I will start the game on Monday (signup close on Saturday).
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Re: Meta discussion

Postby SDK » Thu Mar 26, 2015 6:15 pm UTC

I haven't been here for mod madness before... Can't be that bad... :?
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Re: Meta discussion

Postby freezeblade » Thu Mar 26, 2015 6:53 pm UTC

SDK wrote:I haven't been here for mod madness before... Can't be that bad... :?

oh just you wait.

on another note, who will be running madness mafia III this year?

edit: i vote #3
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Re: Meta discussion

Postby Madge » Fri Mar 27, 2015 4:04 am UTC

I like a combination of 2 and 3!
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Re: Meta discussion

Postby Vytron » Sat Mar 28, 2015 3:09 am UTC

Madge wrote:I'm the opposite; I'm subscribed to the sign up thread so I get an email notification when a new game is added, whereas I might miss games that are doing signups in their own thread since I don't check the subforum that often.


Well then, it seems the best of both worlds is creating the game with sign ups in-game, and advertize it in the SignUps thread (or, create SignUps in the SignUps thread then advertize it here, I guess)

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Re: Meta discussion

Postby Djehutynakht » Mon Apr 06, 2015 9:48 pm UTC

I think next year I'm going to set up a turbo game that runs specifically during the duration of Mod Madness.

It should be amazingly screwy.

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Re: Meta discussion

Postby Madge » Mon Apr 06, 2015 10:31 pm UTC

Please do that I would be ever so grateful!
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Re: Meta discussion

Postby suffer-cait » Tue Apr 07, 2015 4:04 am UTC

If you were to design such a game, what would it include? what would you do to work around the madness?
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Re: Meta discussion

Postby Vytron » Tue Apr 07, 2015 4:22 am UTC

You don't want to workaround the madness, you want it to take full advantage of it.

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Re: Meta discussion

Postby Madge » Tue Apr 07, 2015 4:28 am UTC

Yeah, it would have rules like "you can't change your writing style to get around filters" and require a minimum number of posts per RL day!

I love the idea already.
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Re: Meta discussion

Postby suffer-cait » Tue Apr 07, 2015 4:39 am UTC

what about "you must right original words that cheesegrate into the word you want", or something?
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Re: Meta discussion

Postby New User » Sun Apr 26, 2015 6:42 am UTC

I think we should talk about anti-town strategy. I think this thread is as good as any.

In a normal game of mafia, every player has to act like they are town. It's normal for town strategy to be reiterated, and even the slightest hint of anti-town talk can get you quickly ejected from the game. I feel that one effect of this is that town strategy has been thought out meticulously, but anti-town strategy has barely been discussed at all.

I haven't played mafia on any other web forums besides here, but I imagine each forum has its own metagame built up among its respective "veteran" players. Well, I think it would be fun to shake things up around here by comparing notes and trying to build up a non-town metagame around here.

Anybody else think this is a good idea? I couldn't find another thread (or another part of this thread) that discusses anti-town strategy, but maybe I'm just not good at searching the fora.

Be careful not to talk about active games.

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Re: Meta discussion

Postby Diemo » Sun Apr 26, 2015 1:25 pm UTC

I could get behind some anti-town strategy talk, but one of the problems is that once you talk about an anti-town strategty, then that strategy becomes worse because people will look out for it. This could be the reason that anti-town strategies are not discussed.

I guess though that I will begin with something that Lataro said once. Basically, you have to decide how you are going to play the game before you get your role, and you have to play that way regardless of whether or not you are town/sum. This means that there is no reliable meta for people to use to try to figure out if you are town or not.

I find that the SK is in a way easier to play than a member of the mafia because they can just act towny, they don't have to worry about whether or not they are talking about a scum team member. Catching mafia by building connections is a pretty good thing.

I also think that as mafia, you should be decisive. This might be changing though. People always suspect the person who is third or forth on the wagon (which makes sense as mafia generally dont want to call attention to themselves) so I find that being first on the wagon helps a lot, and the game that I am most proud of winning, I was very active in, and built up some (no so solid) cases against people.
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Re: Meta discussion

Postby New User » Sun Apr 26, 2015 4:06 pm UTC

Diemo wrote:one of the problems is that once you talk about an anti-town strategty, then that strategy becomes worse because people will look out for it. This could be the reason that anti-town strategies are not discussed.

I hadn't thought of that. Now it seems that the alternative would be to not discuss it, in which case the only way for someone to learn would be through experience. Or maybe by paying very close attention to past games to see what the scum players did right and wrong, but that's hard to do. For one thing, an outside player might not have access to the scum team's PMs. Also, it's hard to stay interested in a game you're not part of.

I would say, in a game where the only non-town players are mafia, the goal should be to act as town as possible. Maybe try not to seem too town, because it might get suspicious if you survive until the end of the game. But even if that happens, you could give the WIFOM argument, "the scum didn't kill me because they wanted you to suspect me!"

If you're mafia in a game with a serial killer or some other killing role, you'd want to act towny enough so you don't get lynched, but not so towny that the serial killer decides to kill you.

If you're a serial killer, you wouldn't want to seem like a good target for the mafia. So you'd not want to act too towny, unless you're counting on a doctor to protect you. But you want to act towny enough so you don't get lynched.

And if you are on a scum team, it sucks that sometimes you have to choose to vote for your own teammate to make yourself look more like town. That's not fun for the person being lynched, but at least the whole team wins if one scum player survives until the end.

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Re: Meta discussion

Postby Vytron » Sun Apr 26, 2015 7:11 pm UTC

From what I've read about mafia games on the internet, the optimal mafia play is always every changing, as the best strategies make town wary of them on future games, and no longer work, mafia players have to keep changing the way they play.

So the answer is, you have to play in the way that is generally working right now in the community you're in. You'd probably want to read recent mafia games where mafia has won recently and mimic the way they achieved their victory (mimicking the mafia players that lived through the end.)

It also depends on what your partners are, and this makes being able to talk before Day 1 starts extremely powerful, because then your partners may agree with you that busing is a viable strategy, which is very different from when you start busing them D1 without consent and that just pisses them off.

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Re: Meta discussion

Postby Lataro » Tue Apr 28, 2015 7:41 pm UTC

Hello all,

It has been some time since I've really been active around here, and while I'll never be able to play like I used to, one thing has bothered me. I had always intended Necrocultia to be a three part story/game, and it was incomplete.

I am moving soon and starting yet another new job, but would like to try and run it mid-late next month, but only if there is interest in the game.

For reference:

Necrocultia 1: The Village of Gamut (First Death and Ressuection)

viewtopic.php?f=53&t=68177

Necrocultia 2: The Village of Burgois (Return to the Mortal Realms)

viewtopic.php?f=53&t=100166


The final chapter...

Necrocultia 3: The Kingdom of Holt (?)

Here would be the opening flavor from before the official game start...

Spoiler:
For ages uncountable, the story of the one known only as “The Necromancer” had been passed down. In a world of magic and prosperity, tales of all kinds had been recounted, but those of this Necromancer were among the most vile and fear-inspiring. Over the ages, this argued immortal had terrorized many places, tales of the survivors he always left in his wake fueling the fear of the people…

Evil. Demonic. Hellish. Sadistic. Immortal. The last one made him angry every time he heard it whispered. While hearing tales of his actions made him feel powerful, whenever he heard that he was considered an immortal, it brought to mind all his failures in achieving that one task. No matter how many souls he had damned over the centuries, all he had managed to do was slow down the passage of time, it’s inevitable conclusion looming ever nearer. It wasn’t for lack of trying on his part. He had tried many times to summon forth the proper forces to open the gates to the realm of the eternals and join them as a deity. Glimpses and scraps of leaked power were all he had ever achieved however, and all his research into the subject had left him with little to show for it in the long run.

The tolls of the dark magic he employed were adding up, soon his mortal body would not be able to sustain him. He knew that he had only one final chance to bring forth the gateway, and if he fell short, it would be the death of him, for no amount of dark wizardry could sustain his corrupted soul if he were to expel such an effort only to fail again. He needed to ensure the souls that went into the ritual were among those most powerful and pure souls in all the land. This time, it would be all or nothing…

The Kingdom of Holt was reknown for its reputation of piety and military might. It would take nothing less to open the gateway, and so, he infiltrated their lands, and set about the task of corrupting the very heart of it. As he stood on a hilltop overlooking the castle, he summoned forth with all his power an enormous shell of dark magic over the castle and surrounding town. With the last of his power, he laid out the ritual, now all it would take is time for the corruption to fully spread. He could be no mere spectator this time however, and so he placed himself among those so cursed, risking his existence on the success of this final attempt.

What will become of The Necromancer in this final installment of the Necrocultia trilogy?

To be continued...


The setup would be almost identical to the previous two runnings, with a few tweaks, since this time, The Necromancer is in the game. This would result in a minor ability added to the cult, and likely a strengthening of town some way to balance. It would still require 12 players to run, with no ability to add more or work with less. I want to see what the interest in this would be before deciding to run it, as I would like to see this storyline off right. There will be extra flavor in this game beyond what was in the first two, that chronicles the gaps in time between the second story and this one, as several centuries have passed since his return to the mortal realms.

If interest exists, I'll look at adding it to the queue after I'm done moving.
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Re: Meta discussion

Postby New User » Tue Apr 28, 2015 7:50 pm UTC

Welcome back, but in case you haven't noticed, activity is way down right now. I don't know if you'd get 12 active players in the game. You should try, though.

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Re: Meta discussion

Postby Vytron » Wed Apr 29, 2015 12:13 am UTC

Yeah. Also, you might get the most players if you just create a new thread for signups, bypassing the queue, while advertizing it in the signup thread for maximum effect.

If you can get it running when Discworld ends it may be its best chance, but we've had 3-4 cancelled games because they weren't filling up.

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Re: Meta discussion

Postby Diemo » Wed Apr 29, 2015 11:43 am UTC

Someone mentioned that there are quite a few lurkers who play only when a mod they like turn up. So you could give it a try. I only got 11 for Discworld though, and that was one of the bigger games that has been played around here lately.
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SPACKlick
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Re: Meta discussion

Postby SPACKlick » Wed Apr 29, 2015 11:51 am UTC

I'm up for joing up to 4 games at a time and am looking forward to playing some, pitch it, the worst that happens is it never runs.

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bessie
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Re: Meta discussion

Postby bessie » Thu Apr 30, 2015 4:43 am UTC

Lataro, I will sign up for your game!

I haven't signed up for any games for the past couple months because I have been so busy at work, but I should be wrapping up a project soon so I will have more time. Diemo, I haven't read any spoilers so I can replace if you need someone.

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Re: Meta discussion

Postby wam » Thu Apr 30, 2015 5:31 pm UTC

Lataro I'm in.
Come join us playing mafia signup here

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mpolo
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Re: Meta discussion

Postby mpolo » Mon May 04, 2015 6:03 am UTC

Lataro, I would gladly play, but am coming up against a hard time deadline — I'll be offline from June 13 to September 1. By all means, start without me…
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SDK
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Re: Meta discussion

Postby SDK » Wed May 13, 2015 8:04 pm UTC

Looking for a replacement for ahippo in Best Idea Mafia. It is currently Day 1, so you won't have missed much. Please PM me if you're interested.
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Re: Meta discussion

Postby xX_XKCD_Xx » Thu May 14, 2015 4:31 pm UTC

Hello! My friends and I want to play a game of mafia or skype, and they want it to be interesting.

Is it possible to make a game with no anti-town, the town just doesn't know it? Like someone randomly dies every night, but until someone says there are no scum, then the town wins? I don't know if this idea will work or anything, just want feedback.
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Returning from the dead,
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A blaze of glory and might.
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Re: Meta discussion

Postby SPACKlick » Thu May 14, 2015 4:34 pm UTC

Here's the mafiascum wiki page for such a game.

But honestly with no opponents all the town can do is mistrust eachother for no reason. I doubt it would be fun for them.


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