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broken_escalator wrote:Everyone knows afros are a hard counter to petrification.
poxic wrote:When we're stuck, flailing, and afraid, that's usually when we're running into the limitations of our old ways of doing things. Something new is being born. Stick around and find out what it is.
Nothing is "mean" if the game is balanced with it in effect and you tell the players in the rules before the game starts. I have a feeling it wouldn't be as effective as other measures though. Town will name-claim to get out of the lynch whether or not scum gets a free role-cop most likely.wam wrote:With the rise of mass claiming around here, I was thinking about possible anti-mass claim mechanics for my upcoming community mafia game. (don't worry this will all be in the OP so no spoilers). As I really don't like mass claiming (or name claiming) Im trying to discourage it as much as possible. Players you have been warned. Obviously claiming cop or watcher etc is fine.
Currently I was going to use vietos you lose your vote if you claim and a list of safe claims for scum.
However I was considering the following mechanism. If you claim your characters name, scum get sent your role pm. Is this too mean?
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
cjquines wrote:to be productive is divine
but procrastination is sweet
UniqueScreenname wrote:I feel like two large games (20+) at the same time is a little odd.
wam wrote:With the rise of mass claiming around here, I was thinking about possible anti-mass claim mechanics for my upcoming community mafia game. (don't worry this will all be in the OP so no spoilers). As I really don't like mass claiming (or name claiming) Im trying to discourage it as much as possible. Players you have been warned. Obviously claiming cop or watcher etc is fine.
Currently I was going to use vietos you lose your vote if you claim and a list of safe claims for scum.
However I was considering the following mechanism. If you claim your characters name, scum get sent your role pm. Is this too mean?
cjquines wrote:to be productive is divine
but procrastination is sweet
lynx wrote:Town losing a day due to a mislynch? Makes sense a little in role madness or if the game is based around the princess but surely it's pretty bastard otherwise? I might not fully understand the accepted definition of bastardy but sounds like a bit of a dick move to me in a closed set-up.
Dr Ug wrote:Lynchers
Bonus powers to anti town for taking out specific roles
Powers that rely on knowing rolenames (say a rolename targetable NK, that can't target a Player name) for a closed setup obviously
Having anti town roles that are named for a towny character from a flavour pov
Cults
And several others I'll keep in my bag for later
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
BoomFrog wrote:4) Simply instruct players not to name-claim in any way. Thank you. I think this would work just fine, I'm surprised no one has tried it, at least that I've seen.
Lataro wrote:BoomFrog wrote:4) Simply instruct players not to name-claim in any way. Thank you. I think this would work just fine, I'm surprised no one has tried it, at least that I've seen.
Hi, I'm mister townie/scum, I'm about to be lynched. I don't want to be lynched, so I want to claim/false claim to try and avoid it.
While it sounds good, in mafia, it just doesn't work. Claiming is a huge part of the lynching process, and without it, there is damned little someone can do to try and prevent their own lynch most of the time.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Dr Ug wrote:Deciding whether to claim or not is part of the fun though, and removing it entirely just decreases the game IMO. It just needs to not be a blatantly pro-town move to massclaim. Individual claiming is different, and should be something where it isn't necessarily obvious whether it's a good move or not.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Lataro wrote:Realistically, you can't prevent mass claims, however, my advice, is make sure the game in some way favors scum if mass claim is done. I'm strongly against it ever working as a valid town strat, having been scum too many times and sitting there watching my .5% chance to win slipping away, or just taking my easy win from a poorly balanced game as town. I dislike punishments for claiming, such as vote loss, since it's a weak deterrent if that is all that exists to deter it.
I think you're just coming back at a weird time. Ignoring current games, the only game with lie detectors that I know about was an open setup way back when (I think it was my first game here actually) and it was basically a disaster. Everyone could lie detect one statement and truthify one statements, so (of course) everyone stated a dozen different ways of saying "I am town", then the mod changed the rules to make it not work and it just turned into a vanilla game. Since then I haven't seen lie detectors in any games (again, let's ignore current games...). I think for a lie detector to work, the mod should pick the true/false statement, or something.Dr Ug wrote:This is something I feel quite passionately about. I think claiming, and what seems to be a more recent trend of stating "I am town" at the beginning of each game, are playing the system rather than the game. I think it's almost on a par with stating your role PM (read starcraft mafia to see how that's happened in the past). These are things that will be dealt with in my next game .
Adam H wrote:I think there are two directions to take - either convince players that massclaiming is a bad idea, or make the game fun and balanced assuming they'll massclaim. (I thought that Avengers did a really good job of the latter, though mafia might disagree)
Oh yeah. That was a good role - it was very different from a lie detector that benefits from having everyone state "I am town" in thread.t1mm01994 wrote:Erm, Adam, you're forgetting Werewolves. I was a lie detector there, for the message the player sent to me.. That worked quite well as it was inherently balanced.
wam wrote:For me the biggest issue in avengers was that mass claiming really hurt scum but let the cults (all 4 of them!!) get away a lot easier.
cjquines wrote:to be productive is divine
but procrastination is sweet
cjquines wrote:to be productive is divine
but procrastination is sweet
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