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Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Yes, most likely.Gopher of Pern wrote:KaCEOY would be most beneficial to be used on mission 1, would it not? So if we are using that this time around, we would be doing mission 1?
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
webby wrote:Basically, Adam H, you misrepresented me by taking a very early post and a post much later, without showing the series of posts that led me to change my mind.
webby wrote:This sounds ok. Obviously the team leader should choose themselves. This is optimal play because if they were a spy, they'd choose a team that would fail anyway, whether it included themselves or not, while if they were resistance, then we'd want them on the team. I can expand on this if the logic of it isn't immediately clear. So we're looking for three people to go with them.
BoomFrog wrote:I agree with Webby's suspicions, and being attacked also makes me feel Webby's more likely to be town as well.
Adam H wrote:I think best play is to get open up to be used on two towny people who have been opposing each other. I think in order to win, we will need to make potentially flawed assuptions and hope for the best. Suppose I used open up on webby, and webby confirmed I was town. I can't imagine you would assume we are both spies, cause we've been sniping unnecessarily at each other for much of the game. Plus, webby (somewhat randomly) said I was less scummy than vector. That's not something one spy would say about another... So hopefully we'll get some small confirmation that they are both town. I realize that a confirmed town isn't really a confirmed town... but still.
mpolo wrote:I think Mission one is a good one to do at the moment. Among the 4 who did our first mission, there are likely one or two spies (three or four are possible, but quite improbable). So that means that the other six include likely 2-3 spies. Using the people who were on mission one would make it more probable to actually catch a spy, I think, but I haven't done the math. I will try to come back to this later.
Really? Thanks for pointing that out since no one before you noticed.Misnomer wrote:FoS: Roband, cjdrum
We have enough content now that this tie breaker should no longer be necessary. We should all propose who we would like to send on mission 1 right now. Obviously things can be amended once we have overhear results, but we need to decide who to give eye to.Misnomer wrote:Again, if we can get a team that's adjacent to each other in the player list that's a boost,
Everyone is potentially suspected and everyone needs to post content. If you make good team proposals then it will reinforce your townyness which will help town win if we know we can trust you. Clamming up only helps the spies.roband wrote:I'm a little nervous about posting and making observations on who should go on missions. Obviously I know I'm town, so will be attempting to find the best team possible. Now that I'm potentially suspected, I fear that anyone I feel 'confident' about going on a mission will also be under potential suspicion.
A) I don't want to give Eye to someone who might easily end up in a spy/town pair like last game. B) I want to give open up to some neutral/scummy and Eye to someone townie.Adam H wrote:Eye on you should be used on the same person open up was used on, i think. Assuming the open up comes back town, we need to check the person that claimed another was town.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
BoomFrog wrote:We have enough content now that this tie breaker should no longer be necessary. We should all propose who we would like to send on mission 1 right now. Obviously things can be amended once we have overhear results, but we need to decide who to give eye to.Misnomer wrote:Again, if we can get a team that's adjacent to each other in the player list that's a boost,
This only matters if we do M4 right? I don't think it's worth it anyways.Misnomer wrote:It's not a tie breaker, it's a 'reduce the ability of scum mission leaders to get their buddies on the team' device.
Yeah, I considered not popping the cork, but I have nothing to hide and I think my ideas are rational.Misnomer wrote:That's a bucket load of wine you've splashed about there.
That should cover it, I think. If you have suggestions for other contingencies, say so in the next few hours.Reject any mission proposals that I am not a part of. Reject any mission proposals if it includes EITHER Roband or cjdrum. Reject any mission proposals that include BOTH vectorzero and gopher. Reject vectorzero's mission proposal if KaEoY was not handed out to either myself, webby, or boomfrog. Reject vectorzero's mission proposal if opinion maker was not handed out to cjdrum or roband.
If I get KaEoY, use it on webby. If webby is not part of the mission, use it on boomfrog. If boomfrog is not part of mission, use on vectorzero. Otherwise, don't use it.
If I get open up, open up to webby.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Re underlined bit ... that's not quite true, but I don't think discussing the idea I have will help town, and I don't think it matters anyway. Cjdrum has to be considered scumdrum until he justifies being copped.Adam H wrote:I think we should not waste our time or plot powers with cjdrum. Cj: if you are town, I apologize, but seriously man. Horrific excuse. Roband was away from all forums for an entire week, and I can believe that he couldn't be bothered to look up what the NC meant. There is only ONE reason for you to think he was going to use his NC - which would be if you realized that you BOTH should use your NC. In which case you would have used yours. At least acknowledge that your non-action was stupid.
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
I disagree with this. You and GoP (and cjdrum) are under the most suspicion right now.* Just because you are team leader doesn't give you more then your one vote to decide the team. We should decide a team as a group and then you should propose it wither it has you on it or not. And you should distribute powers according to the group consensus which most people are agreeing to so far as well. Allowing any unilateral decisions helps scum hide the reasons for their actions.VectorZero wrote:Obviously I'm intending on putting myself on whichever mission I choose, and would hand out powers accordingly.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Err... I know I'm town. Therefore the team I propose is townier if I'm in it. Just because you keep saying you're town and everyone else on the first mission team is scummier for it doesn't make it so. I could equally say I'm towniest for proposing a townie plan that didn't get followed and has exposed two people as somewhere on the slack-scummy spectrum. Which would be overstating things.BoomFrog wrote:I disagree with this. You and GoP (and cjdrum) are under the most suspicion right now.* Just because you are team leader doesn't give you more then your one vote to decide the team. We should decide a team as a group and then you should propose it wither it has you on it or not. And you should distribute powers according to the group consensus which most people are agreeing to so far as well. Allowing any unilateral decisions helps scum hide the reasons for their actions.VectorZero wrote:Obviously I'm intending on putting myself on whichever mission I choose, and would hand out powers accordingly.
Van wrote:Fireballs don't lie.
BF wrote: We give KaCEOY to me, and give Open Up to Mpolo. Mpolo opens up to Webby. Opinion Maker is given to Roband
First, If you propose a team with you on it and no one trusts you then it will get rejected. How is that useful? And btw I will reject any team with you or GoP on it right now. Second, I hope everyone is making thier own judgments. I'm not saying I'm townie "just because" I'm saying it because several people have said it and no one objected (before you) so I assume most people agree.VectorZero wrote:Err... I know I'm town. Therefore the team I propose is townier if I'm in it. Just because you keep saying you're town and everyone else on the first mission team is scummier for it doesn't make it so. I could equally say I'm towniest for proposing a townie plan that didn't get followed and has exposed two people as somewhere on the slack-scummy spectrum. Which would be overstating things.
I don't know what you mean by this. You mean M4 will be easier to pass then M1?Lorenz wrote: I don't want for M1 to go down the hill
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
No, I want to give you Open Up. Who you choose to open up to is just as useful information.Gopher of Pern wrote:Big FOS : VZ.
You seem to want me to open up: to me? WTF?
I mostly agree with Boomfrog's plan, only get Mpolo to open up to Misnomer. Don't want too many of mission 1 people in the loop, leaving everyone else out.
Van wrote:Fireballs don't lie.
Secondly, I would have been very suspicious if Boomfrog's proposed idea/team hadn't generated any objections, because that would have meant that the spies were happy with it.
In the mission 1 vs 4 debate, I think that they're about as likely as each other to pass (maybe mission 4 is slightly more likely to pass), but that we get more information from mission 1 if it fails. I think we're past the stage where assuming randomness in teams, spies and resistance has much use, so I'm not going to do the full probabilities, if someone feels it would be enlightening, then go ahead.
Lorenz, I see your problem with one person deciding all the plot powers, but I don't agree that we should avoid mission 1 people - I think I proved that there was very little difference as to what we should think about mission 1 people and non-mission 1 people. I'm not so sure about arbitrarily picking two people to propose a change to the strategy.
In terms of why I responded so strongly to your remark... is a typical scum move...
I don't know what you mean by this. You mean M4 will be easier to pass then M1?
If Boomfrog had proposed a team that was good for town, I would expect some protests, while if he was town and proposed a team that, while based on good logic, favoured spies, I would expect few or no protests. Therefore, if there wasn't any disagreement, I would expect that the team was bad for town.
No. We can only afford to send 1 spy to M4. It may be that we gain good information from sending two, however.Lorenz wrote:If Boomfrog had proposed a team that was good for town, I would expect some protests, while if he was town and proposed a team that, while based on good logic, favoured spies, I would expect few or no protests. Therefore, if there wasn't any disagreement, I would expect that the team was bad for town.
OK, that I agree with. No protests probably mean good for scum. Having protest however, can be either scum or town.
My point on M1 vs M4 is the following.
we can afford to send 2 spies to M4,
I could make the same argument about you (or webby.) I will point out that if the up-to-three townies from the first mission insist on rejecting any mission with one of the others, we're fucked. You're effectively holding me to ransom here. You thought I was town last game. Don't overcompensate.BoomFrog wrote:First, If you propose a team with you on it and no one trusts you then it will get rejected. How is that useful? And btw I will reject any team with you or GoP on it right now.VectorZero wrote:Err... I know I'm town. Therefore the team I propose is townier if I'm in it. Just because you keep saying you're town and everyone else on the first mission team is scummier for it doesn't make it so. I could equally say I'm towniest for proposing a townie plan that didn't get followed and has exposed two people as somewhere on the slack-scummy spectrum. Which would be overstating things.
Van wrote:Fireballs don't lie.
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