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Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Just handwave N1 away? I'm not talking about the fearless not-actually-roleblocked which is very weird, I'm talking about the lack of a nightkill. The roleblock obviously didn't stop the kill, therefore it was withheld or blocked by the doctor. The doctor protected FAOT N1 and that was known amongst hufflepuff. Therefore FAOT is town or he is scum who decided to withhold the kill to earn towny cred D1. However, considering that t1mm didn't know where the RB was going FAOT wouldn't necessarily get any town cred out of the move, and give up a NK is a high price to pay, it virtually guarantees that there will be an extra lynch and extra night of investigations which is terrible for scum. There's no reason they would try something so desperate on N1. Therefore there are no scum in Hufflepuff.roband wrote:Night 1 funny business must have had something to do with Tim.
If you take night 1 and Tim out of this game completely, it becomes very obvious. Therefore, could Tim be to blame for the weirdness on N1? Maybe.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Lataro wrote:Edit: Alternatively to it being dead, all remaining players could truthfully send their role PMs to an outside player and that person takes over as mod to finish it. I'd volunteer, but there would be zero flavor, and I'd pry drop the house scoring to make it easier, so if someone else wanted to, and actually knew the flavor crap involved, that would pry be best.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Mostlynormal wrote:any kind of redirect power that got lucky twice in a row.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
mpolo wrote:MostlyNormal targeted I last night and be'd targeted by no one.
Hence: MostlyNormal be town. Which leaves 2 possibilities, only one of which be very convincing:
A) Adam H be a _second_ godfather…
OR
B) BoomFrog be scum.
For obvious reasons, HULK doubting A with a most sincere doubt.
Therefore, BoomFrog must be scum.
Vote: BoomFrog
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Mostlynormal wrote:Also good play Boomfrog giving me the doctor, it was so sudden and unexpected that I doubted myself for a moment. But I think trying to cast doubt on Adam ended up getting you lynched, at the end you came across alot as just trying to survive.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
mpolo wrote:The big question is: Does the conspiracy have night-kill, or are they a cult? The second is very possible from flavor, though the first would be much more traditional. We will presumably know more on that question after the first night.
First post wrote:7 - Conspirators may only pm each other at night, and have a factional kill, which may be taken in addition to any other actions the player may have.
greenlover wrote:I'm willing to bet that that's true for every house, since I think its unlikely for any house to be made up of two players...? So, I think its a pretty solid possibility that we don't have any independents this game, or at least any independents that are separate from a house.mpolo wrote:If it helps in trying to track down if there are independents or non-house-aligned anti-towns here, I'm willing to share the fact that there are only three members of my house in the first year.
Gopher of Pern wrote:I will say the powers had changed from what I mentioned in the sign-up thread. The change was decided before roles were assigned.
Lataro wrote:mpolo wrote:I think that Lataro is asking us to claim house NAMES, not house POWERS. If there are in fact only 3 scum, one of the powers is unknown to them, and can be actively used against them. If there are four scum divided into all four houses, then the scum can essentially foil any power except for a straight-up cop. In that sense, protecting FAOT to save the doctor power is futile, as scum can easily kill the other non-scum on his team. And then the scum member of the team can prevent any further doctors.
We have to re-establish some of the town control over the town powers. Perhaps the way to do this is to elect the person to carry out the power by majority vote, but give that person complete control over the target, so that (unless we're all hopeless at this) at least some of the town powers go through without scum knowing about them.
RE: Two scum in one house: it's certainly a possibility, though it means that at least one town power is essentially permanently out of town's hands, which would disadvantage us even more. We only have four powers, after all, and very possibly four scum to root out.
Unvote
Bold is mine in quote.
I absolutely think this is an awesome idea in this situation. This way, if scum try and block powers with voting in house chat, they are instantly outed. If we know who is in each house, as he said, NOT THEIR POWER, except, FAOT's case, then we can pick who seems the most likely to be town among the houses, and force the other members to vote in line with that person on how to use the power. I like this, good thinking, it has earned you an unvote.
But but but Slytherins are all EVIL! [/flavour fun]greenlover wrote:Think about it - Is someone's scumminess determined by what house they're in? No, not really.
greenlover wrote:I agree, however, that ensuring town control (or at least trying to) over the house powers is a good idea. I would venture to suggest that - instead of revealing the houses publicly - that each house elects within itself one person to select someone other than themselves to use the power each night. That way, if there's only one scum in each house, the town will ultimately have some say in the process of using the power. Thoughts, everyone?
Point taken. I don't think it's a strong point, since if there is one townie, one scum, and a tie occurs, then the action doesn't go through, which could be considered neutral since nothing happened, or helps scum since town can't gain information/do stuff to block kills.fearless wrote:The way the mafia can gain control in this game is by eliminating all the townies that are in their houses first (thereby controlling the houses' abilities). if we know the house-members, it'll be more difficult for the mafia to go about eliminating a house completely without exposing themselves in the process. And I think it's important that we retain the house's powers for as long as possible.
i.e. If we're ignorant of everyone's positions, the mafia can go about targeting their own houses in the night cycles. But if we know everyone's positions, the mafia have to spread their targets more evenly, so then we would at least have one townie to vote against the mafia during the night cycles
Adam H wrote:As fearless pointed out, if there are two scum in one house, then they probably will A) not housechat and B) be in favor of claiming. Ravenclaw meets both criteria in a big way, so major FoS to Lataro and Az. (Since fearless pointed this out, I'd say if there are 2 scum in ravenclaw, fearless isn't one of them. If there's only 1 scum in ravenclaw, then fearless is as suspicious as lataro or az.)
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