The game is split up into 3 phases – Day, Pit, and Night. During the day, players will vote to send two players into the Pit. Then in the Pit, the two gladiators privately submit a choice of weapon which will determine which gladiator survives. All players may talk in thread during the Pit phase, and some players can use their ability during the Pit phase. After the Pit fight is over, I will reveal the dead player’s role. Night begins and players cannot talk in thread. Some players can use their ability at night.
There is a two player Mafia team. The Mafia has a faction kill that they can use only on Night 2 and Night 4. They also can chat during ALL phases of the game.
There might be one or more independent roles. All independents prefer for town to win over mafia (although it is not necessarily in their best interest to pursue optimal town play).
Voting:Every player gets two votes, which may be used to vote for the same player or two different players. To avoid confusion, label your votes A and B. For example:
Bob wrote:Vote A: Sue
Vote B: William
…
Unvote A: Sue
Vote A: William
Bob now has two votes on William.
If you confuse me with your votes, then I’ll try to interpret it how I think it was intended. All final votals are final.
The day ends either when deadline is reached or when I say so – whichever comes first. Hammer has a different meaning in this game since everyone has two votes. Hammer is considered cast when all players have placed their two votes and there’s a clear top two candidates. If there are 7 players then the 14th vote is Hammer unless the votes are tied - if there is not a clear top two, then Hammer is not reached until someone switches their vote**. For example:
Adam H wrote:5 players left, 10 votes total.
Votals:
Sue: 4 (Bob, Bob, Jimbo, Jimbo)
Bob: 3 (William, William, Mary)
William: 3 (Sue, Sue, Mary)
Hammer has not yet been reached because of the tie. If deadline comes before the tie is broken, then random.org will determine who out of Bob and William are sent to the pit with Sue.
If the Hammer vote is cast you are free to keep talking; however, any votes/unvotes after Hammer will not count.
The PitOnce in the pit, the two gladiators will "fight". Each player has armor and a weapon. The armor is chosen at the beginning of the game by each player and is not public knowledge.
Your armor can never be changed. A weapon is chosen each time a player enters the pit. There are three different armors and three different weapons, and each type of armor counters a different weapon (similar to rock-paper-scissors).
The following chart shows the different armors and weapons, and resulting damage. For example, if Sue is Unarmored and uses Magic, while William has Leather armor and uses Hammer, then Sue deals 2 damage to William (Magic attacking Leather) and William deals 3 damage to Sue (Hammer attacking Unarmored). Therefore Sue dies and William survives. The damage dealt during the round does not affect future rounds in any way.
- Code: Select all
Sword Hammer Magic
Platemail 1 5 9
Leather 6 7 2
Unarmored 8 3 4
All players will be informed of the loser’s armor and weapon, as well as the winner’s weapon, but NOT the winner’s armor type. The winner’s armor type can be guessed, however, depending on the results of the fight. In the previous example, players will be told that William dealt 3 damage and that Sue used Magic, so they know that William must have leather armor because otherwise he would have lost the fight (although it’s a bit more complicated because of the powers detailed below).
Unique PowersEach player has a unique power. There are 7 powers, assigned at random and are mostly unrelated to the player’s win condition. The powers are:
3 Cops - 1 Sane (receives town or non-town result)
- 1 Insane (receives town or non-town result - the opposite of sane cop in all cases)
- 1 Naïve (always receives town result).
(If random.org assigns scum one of these cop roles, they become a sane cop whose investigation result gives both ability and faction. If a scum cop dies you will NOT be told whether the player was taking up the sane/insane/naïve role – that is, you can’t figure out your sanity based solely on the deaths of the other cops if one is scum. Cops cannot target themselves or dead players.)
1 Armor Cop – Picks a player and is told what armor the player is wearing.
1 Tiebreaker – Wins all tiebreakers in both the pit and in votals.
1 Blacksmith – Gives 1 bonus damage to a player in the pit. Cannot target self.
1 Priest – Gives 1 bonus armor to a player in the pit. Cannot target self.
In case of a tie in the pit fight, the tiebreakers are 1) Tiebreaker role, 2) previous pit experience (the player who has been previously voted to the Pit has the advantage), 3) random.org.
**If the last vote is cast and there is a tie involving the Tiebreaker role, then that is considered Hammer and I will end the day. This would publicly reveal the Tiebreaker in all likelihood.