Eureka Mafia - Game Over

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wam
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Eureka Mafia - Game Over

Postby wam » Fri Dec 21, 2012 11:34 am UTC

Eureka Mafia



You are all bemused and slightly worried as this strange new person in town calls you to a general meeting. “My name is Wam, some of you are plotting against the town, they have the ability to clone you. As none of you could be trusted I have been brought into oversee a process for the removal of this threat. Each day you must choose someone to be lynched by voting. Remember you are all highly trained people use your skills and attributes to help out the town.

Standard rules
Spoiler:
1. Do not talk about the game outside this thread.
2. DO NOT TALK ABOUT THE GAME OUTSIDE THIS THREAD.
3. Please stay on topic.
4. Don't lurk through the whole game; if you need to drop out, TELL ME. Really bad lurkers risk MODKILL
5. If you aren't part of the game, please do not post in the thread
6. Once it is nighttime, do not post in the thread
7. If you die, don't say anything for the rest of the game except a simple, "Bah, you got me," which reveals no information.
8. You may not post verbatim or quote from your role PM. Paraphrasing is fine.
9. You may not edit your posts. This is to preempt the possibility of cheating by sending messages to other people and then editing them out.
10. You must play to win

Game specific rules (Please Read as I would hate to have to modkill someone!)
Spoiler:
1. The deadline applies even if the mod is not online to call it.
2. If at any point a player receives a majority of votes, then the day ends, even if a mod hasn't posted yet. You must not post after a majority is reached.
3. This is a closed setup. You can ask questions to the mod; you may not get an answer though.
4. All votes should be made by posting on a new line, IN BOLD. For example,
VOTE: wam
5. You must post an Unvote before you can make a new vote. For example,
UNVOTE
VOTE: tim

6. If you have questions, either post them IN BOLD in this thread, or PM me.
7. You may only communicate with other players by PM if I have specifically said you can do so.
9. Players cannot target themselves.
10. At the start of each day phase I will reveal the alignment only of all players killed since the previous day phase.
11. If votes are tied at a deadline it will be a No-Lynch
12. Roles and alignments have no link. I.E all roles were written and allocated then alignments were decided. Ps you can mass claim but as your role names are the same as the alt account names so I don’t see how it would help you.
13. When cloned the new controllers keep the powers in the Role PM.
14. If the controller dies all the clones controlled by them cease to function
15 If you change the passwords on your alt account you will be modkilled.
16. If you would like to speculate on how players and alt accounts line up please only do so in the discussion thread, please note I will not be announcing which players had which accounts until the end of the game. I would like to try and keep the alt accounts and real accounts seperate.
17. If you claim your real name in thread or by PM you will be modkilled. Or if you indicate it in a way that is obvious you will be modkilled.
18. You must always play to your current win condition.
19.NO cryptography under any circumstances!! Especially any method designed to tell if a player has been cloned.

Please Please be careful with the alt accounts and your real accounts. I will not punish people for honest mistakes but this will go so much better if I don’t need to do any clean ups!!


Setup
Spoiler:
Mafia will have the following option. Kill and replace with a clone or kill. If they kill and replace with a clone they can’t kill at all the next night. They can just NK kill people off. If the person is killed and replaced by a clone that player is dead and control of the alt account passes to the mafia group. They keep the power and vote of that player.

There maybe some of the following roles/powers in the game

Death Miller
Death Godfather
Listeners
Flavour altering powers
Death notes

Please note there are no spoiler reading powers.

Sample Town Alignment PM
Spoiler:
Town

You are town, you win when all anti town factions are defeated.

Players

Spoiler:
1. Uniquescreenname (So keen she has clearly been given the best role!)
2. Xenomortis (Rawr!)
3. New User (hope we don't have to go through that "no posting privileges" like in DS9 mafia)
4. Dimochka (fine i'll play one, completely flavorblind though)
5. Windows
6. Snark |Pipes|
7. Elmach (I think this will be an interesting game (yay for more non-bastard games!))
8. Diemo (I 'ate waitin)
9. BoomFrog/adam H (Don't ask. We have a complex symbiotic relationship.)
10. cjquines (it should be easy to guess which account is mine. I have this certain style)
11. KrO2


Alt Accounts
Spoiler:
Jack Carter
Dr Allison Blake
Dr Henry Deacon
Jo Lupo
Zane Donovan
Dr Douglas Fargo
Holly Martin
Zoe Carter
SARAH
Deputy Andy
Vincent
Dr Grace Monroe


I have finalised the setup and will be sending out alt account details shortly, could you please confirm in thread with the accounts to check that everything is working. All alt accounts should have 2 pms, 1 for alignment 1 for role and powers.

All Alt account details should have been sent out if you didn't receive it please let me know.
Last edited by wam on Wed Jan 30, 2013 10:14 am UTC, edited 11 times in total.
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Snark
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Re: Eureka Mafia - Pre Game

Postby Snark » Fri Dec 21, 2012 12:56 pm UTC

wam wrote:I have sending out alt account details, could you please confirm in thread with the accounts to check that everything is working. All alt accounts should have 2 pms, 1 for alignment 1 for role and powers.

Is that supposed to be "I have sended" or "I am sending"? I haven't gotten any PMs yet so it's relevant.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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wam
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Re: Eureka Mafia - Pre Game

Postby wam » Fri Dec 21, 2012 1:00 pm UTC

Snark wrote:
wam wrote:I have sending out alt account details, could you please confirm in thread with the accounts to check that everything is working. All alt accounts should have 2 pms, 1 for alignment 1 for role and powers.

Is that supposed to be "I have sended" or "I am sending"? I haven't gotten any PMs yet so it's relevant.


Ah mangled that! I have finalised the setup and will be sending them out after my lunch (In about an hour).
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Grace Munroe
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Re: Eureka Mafia - Pre Game

Postby Grace Munroe » Fri Dec 21, 2012 2:17 pm UTC

Confirming.

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Dr Douglas Fargo
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Re: Eureka Mafia - Pre Game

Postby Dr Douglas Fargo » Fri Dec 21, 2012 2:41 pm UTC

Confirmed

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lynx
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Re: Eureka Mafia - Pre Game

Postby lynx » Fri Dec 21, 2012 3:00 pm UTC

I'm here! Hi all.

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Dr Allison Blake
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Re: Eureka Mafia - Pre Game

Postby Dr Allison Blake » Fri Dec 21, 2012 4:59 pm UTC

Confirming.

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Dr Henry Deacon
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Re: Eureka Mafia - Pre Game

Postby Dr Henry Deacon » Fri Dec 21, 2012 5:50 pm UTC

Confirmed

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Jack Carter
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Re: Eureka Mafia - Pre Game

Postby Jack Carter » Fri Dec 21, 2012 5:59 pm UTC

Hey guys!

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Jo Lupo
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Re: Eureka Mafia - Pre Game

Postby Jo Lupo » Fri Dec 21, 2012 6:03 pm UTC

Hello! Jo Lupo here, confirming.

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Deputy Andy
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Re: Eureka Mafia - Pre Game

Postby Deputy Andy » Fri Dec 21, 2012 8:41 pm UTC

confirmed.

Snark wrote:
wam wrote:I have sending out alt account details, could you please confirm in thread with the accounts to check that everything is working. All alt accounts should have 2 pms, 1 for alignment 1 for role and powers.


Is that supposed to be "I have sended" or "I am sending"? I haven't gotten any PMs yet so it's relevant.

lynx wrote:I'm here! Hi all.


its obvious these guys are the same, what with their bold messages

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Zane Donovan
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Re: Eureka Mafia - Pre Game

Postby Zane Donovan » Fri Dec 21, 2012 10:08 pm UTC

Confirming.

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Zoe Carter
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Re: Eureka Mafia - Pre Game

Postby Zoe Carter » Fri Dec 21, 2012 11:12 pm UTC

Confirmed.

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Vincent
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Re: Eureka Mafia - Pre Game

Postby Vincent » Sat Dec 22, 2012 2:56 am UTC

Confirming

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Re: Eureka Mafia - Pre Game

Postby S.A.R.A.H. » Sat Dec 22, 2012 10:27 am UTC

I appear to be the only non-human entity.

Confirming.

I also believe that, with this... the game begins.

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Deputy Andy
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Re: Eureka Mafia - Pre Game

Postby Deputy Andy » Sat Dec 22, 2012 8:45 pm UTC

oops, lynx is co-mod. nvmd

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Jo Lupo
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Re: Eureka Mafia - Pre Game

Postby Jo Lupo » Sat Dec 22, 2012 8:55 pm UTC

Deputy Andy wrote:oops, lynx is co-mod. nvmd

I'm assuming this is about your earlier statement,
Deputy Andy wrote:confirmed.

Snark wrote:
wam wrote:I have sending out alt account details, could you please confirm in thread with the accounts to check that everything is working. All alt accounts should have 2 pms, 1 for alignment 1 for role and powers.


Is that supposed to be "I have sended" or "I am sending"? I haven't gotten any PMs yet so it's relevant.

lynx wrote:I'm here! Hi all.


its obvious these guys are the same, what with their bold messages

?

I thought you were joking at first, as those are both forumers, not in-game characters.

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Zoe Carter
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Re: Eureka Mafia - Pre Game

Postby Zoe Carter » Sat Dec 22, 2012 11:49 pm UTC

S.A.R.A.H. wrote:I appear to be the only non-human entity.

Confirming.

I also believe that, with this... the game begins.

I'm not assuming the game has started until a mod says so.

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Deputy Andy
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Re: Eureka Mafia - Pre Game

Postby Deputy Andy » Sat Dec 22, 2012 11:50 pm UTC

Jo Lupo wrote:I thought you were joking at first, as those are both forumers, not in-game characters.


of coarse i wus joking

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lynx
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Re: Eureka Mafia - Pre Game

Postby lynx » Mon Dec 24, 2012 8:38 am UTC

Sorry for the delay. If wam doesn't come online in the next hour, I'll start the day.

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wam
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Re: Eureka Mafia - Pre Game

Postby wam » Mon Dec 24, 2012 9:33 am UTC

You were all gathered into the main hall at global dynamics. The tannoy system read out, “there are infiltrators amongst you, no-one can be trusted. You must find the infiltrators by votes and lynches”. Using all your powers you have at your disposal you decide that it is time to get cracking.

It is now D1. 12 alive, 7 to lynch.

Deadline is set for 12 pm GMT 3rd of January (sorry for the length but I think people will be busy over Xmas)


Ps there is now a 12th player.
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Holly Martin
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Re: Eureka Mafia - D1 Just a regular day

Postby Holly Martin » Mon Dec 24, 2012 11:56 am UTC

Hello there. I am said twefth player, Holly Martin (for some reason spelled "Marten" in Wikipedia). I don't know too much about the flavor here, but I will be reading up on it.

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Jack Carter
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Re: Eureka Mafia - D1 Just a regular day

Postby Jack Carter » Mon Dec 24, 2012 1:45 pm UTC

Wikipedia happens to be right on that front. Hello, friends! Jack Carter showing for duty, and I am not an evil NPC.

I think everyone should say whether they are an evil NPC (that's what the show called the clones) because a lie detector seems at least somewhat likely.

There's 12 of us, but the mafia clones have a recruit cloning ability, so I would only imagine there are two of them to start.

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wam
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Re: Eureka Mafia - D1 Just a regular day

Postby wam » Mon Dec 24, 2012 1:53 pm UTC

Holly Martin wrote:Hello there. I am said twefth player, Holly Martin (for some reason spelled "Marten" in Wikipedia). I don't know too much about the flavor here, but I will be reading up on it.


My mistake, please enjoy your new name.
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lynx
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Re: Eureka Mafia - D1 Just a regular day

Postby lynx » Mon Dec 24, 2012 1:56 pm UTC

wam wrote:
Holly Martin wrote:Hello there. I am said twefth player, Holly Martin (for some reason spelled "Marten" in Wikipedia). I don't know too much about the flavor here, but I will be reading up on it.


My mistake, please enjoy your new name.

Also, sorry to Grace Monroe, whose surname has changed to Munroe.

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Dr Douglas Fargo
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Re: Eureka Mafia - D1 Just a regular day

Postby Dr Douglas Fargo » Mon Dec 24, 2012 2:11 pm UTC

If you two are having any issue getting into GD due to your name tags not matching our systems, you can speak with me.

Jack - this works for me. I am not an evil NPC.

(disclaimer: I will make an attempt at flavor, but essentially anything I say will come from wiki).

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Grace Munroe
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Re: Eureka Mafia - D1 Just a regular day

Postby Grace Munroe » Mon Dec 24, 2012 2:35 pm UTC

Jack Carter wrote:I think everyone should say whether they are an evil NPC (that's what the show called the clones) because a lie detector seems at least somewhat likely.


The setup doesn't hint at the possibility of a lie detector, but I'd answer if I fully understood the question.
And are the starting scum clones? Are the starting scum "evil NPCs"? What the hell does NPC mean outside a video game context?

I am not an evil NPC.

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Re: Eureka Mafia - D1 Just a regular day

Postby Vincent » Mon Dec 24, 2012 2:38 pm UTC

I am not an evil NPC.

I'm gonna spec the 12 to be joined up into 8/1/3 or 7/1/1/2. I don't think that the clones would have more people than that, as they can recruit.

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Holly Martin
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Re: Eureka Mafia - D1 Just a regular day

Postby Holly Martin » Mon Dec 24, 2012 3:53 pm UTC

I am not an evil NPC. I should be online some time tomorrow, but with Christmas Eve, I'm going to leave this for today.

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Jack Carter
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Re: Eureka Mafia - D1 Just a regular day

Postby Jack Carter » Mon Dec 24, 2012 5:40 pm UTC

Grace Munroe wrote:
Jack Carter wrote:I think everyone should say whether they are an evil NPC (that's what the show called the clones) because a lie detector seems at least somewhat likely.


The setup doesn't hint at the possibility of a lie detector, but I'd answer if I fully understood the question.
And are the starting scum clones? Are the starting scum "evil NPCs"? What the hell does NPC mean outside a video game context?

I am not an evil NPC.

Show spoilers, not really game relevant. The NPCs and the clones are the same. If you say, "I'm not an evil clone," that works too.
Spoiler:
The clones in the show were powered by a supercomputer, so they called them NPCs.

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Dr Allison Blake
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Re: Eureka Mafia - D1 Just a regular day

Postby Dr Allison Blake » Mon Dec 24, 2012 6:30 pm UTC

Merry Christmas everyone. :D
Should be a quick win for town what with 3 docs.
I am not an Evil NPC. I am not a part of a group with cloning abilities. I am a member of town.
There may be Death Millers/Godfathers so this is going to be difficult.
I imagine 2-3 cloners and maybe 1-2 indies - perhaps goal is to get cloned or survive without being cloned. This is not an indie breadcrumb.
More when I have more time.

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Dr Douglas Fargo
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Re: Eureka Mafia - D1 Just a regular day

Postby Dr Douglas Fargo » Mon Dec 24, 2012 6:50 pm UTC

Dr Allison Blake wrote:Merry Christmas everyone. :D
Should be a quick win for town what with 3 docs.
I am not an Evil NPC. I am not a part of a group with cloning abilities. I am a member of town.
There may be Death Millers/Godfathers so this is going to be difficult.
I imagine 2-3 cloners and maybe 1-2 indies - perhaps goal is to get cloned or survive without being cloned. This is not an indie breadcrumb.
More when I have more time.


I somewhat doubt that all of the "Dr"s are actual Docs; that would be a bit unbalanced. Unless one of the docs is anti-town.
Any possibilities of cults from a flavor perspective?

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Deputy Andy
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Re: Eureka Mafia - D1 Just a regular day

Postby Deputy Andy » Mon Dec 24, 2012 7:30 pm UTC

Greetings ladies and gentlemen, it is my desire to demonstrate my gratitude to everyone for agglutinating to partake in this inscrutable ludic exercise.

I am not an evil NPC, and I encourage the group to attempt to give their optimum game to maximize the fun, don't be fearful from being obstreperous!

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Zane Donovan
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Re: Eureka Mafia - D1 Just a regular day

Postby Zane Donovan » Mon Dec 24, 2012 9:02 pm UTC

Hello everyone. I am not a clone. I'm also not going to be in-character as myself, unfortunately. I don't know the flavor.

Does the possibility of death millers/godfathers mean that this is effectively a no-reveal game? (It does make it more important than usual to say so right now if you know you are a miller or godfather.)

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Jo Lupo
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Re: Eureka Mafia - D1 Just a regular day

Postby Jo Lupo » Mon Dec 24, 2012 9:41 pm UTC

I am not a clone. I am not an NPC. I ain't a clone. I ain't an NPC. I am not a godfather. I am not a miller. (so far as I am aware) I ain't a godfather. I ain't a miller.
(In case the hypothetical lie detector is like clippy in secret santa)

I am flavor-blind, and will not be partaking in flavoring.

Vote: SARAH

SARAH is obviously an android, and thus, will probably flip scum.

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Jo Lupo
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Re: Eureka Mafia - D1 Just a regular day

Postby Jo Lupo » Mon Dec 24, 2012 9:42 pm UTC

EBWOP
VOTE: SARAH

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Dr Douglas Fargo
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Re: Eureka Mafia - D1 Just a regular day

Postby Dr Douglas Fargo » Tue Dec 25, 2012 12:51 am UTC

I'm fairly flavorblind as well but isn't Andy also an android? And the two of them have some kind of relationship? I wouldn't discount lovers, though that doesn't necessarily mean one (or both) aren't scum.

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Dr Henry Deacon
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Re: Eureka Mafia - D1 Just a regular day

Postby Dr Henry Deacon » Tue Dec 25, 2012 1:07 am UTC

I am not an evil NPC.

Also I know nothing of the flavor, but I looked at the wikipedia article which has a couple sentences describing some characters. Looks like we have several scientists here.
I disagree with the vote on SARAH since the OP specifies that roles were randomly assigned to alignments. Just like in DS9 mafia (the only other mafia game I have witnessed with alt accounts, unless you count Pirates of the Caribbean in which there were not alt accounts but each player's "character" was known to all from the beginning). We cannot count on any protagonist/antagonist relationships from Eureka. I don't even know who the protagonists/antagonists are.
My ideas for alignment distribution are 3/9, 2/1/9, or maybe 2/1/1/8. As for indies, SK and survivor seem to be the most common.
I suggest that we are particularly attentive to writing style. It's my understanding that the cloning mechanic works by simply giving the alt account password to the mafia team, and then the mafia team players can use that account to post in the thread, in effect using two accounts as they see fit and pretending to be two people. For this reason, certain writing styles might be recognizable. And obviously, a change in writing style will also be an indicator that someone has been cloned.
Here is a question for flavorful people: besides the clones/NPCs, are there any other groups that we might be facing? I mean, indies like SK or survivor are possible, but what about an actual group that is anti-town? Two mafias is essentially what I mean.
In response to Dr Fargo's post, I again point out this excerpt from the OP:
12. Roles and alignments have no link. I.E all roles were written and allocated then alignments were decided. Ps you can mass claim but as your role names are the same as the alt account names so I don’t see how it would help you.

Dr Fargo didn't say that Andy is likely to be scum, but seemed to be seeding that idea into the discussion. I say that even if Andy is an android, rule #12 tells us that he is no more likely to be scum than any other player.

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Jo Lupo
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Re: Eureka Mafia - D1 Just a regular day

Postby Jo Lupo » Tue Dec 25, 2012 1:26 am UTC

Yeah, I just checked, and it is something I missed.
UNVOTE

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Jack Carter
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Re: Eureka Mafia - D1 Just a regular day

Postby Jack Carter » Tue Dec 25, 2012 3:32 am UTC

If I were a betting man, I'd say SARAH is the only one that is unclonable, because, well, she's my house. She has had problems with the memory thingamajig before though, and I'm sure it's possible someone could get in there and change the leanings of her emotion drive. Dr. Fargo would know more about that. He built her.

For the case of memory fog that seems to be going around, I'll tell you all we are all protagonists, and all romantically involved with another person here (except for Zoe and Vincent), so I feel like assuming one pair to be lovers or masons over another is somewhat unbalanced. As far as the flavor goes, it depends on whether this wam character seems to think we're based on the NPCs of the series or a new type of clone. The NPCs were originally controlled by a couple of people, and then later...were not, so perhaps two different groups, but IIIIIIIIIIIIII'm leaning more towards a single group.

[Out of character] In this spoiler is a summary of the show and all the characters. I've tried to keep it as spoiler-free as possible, and I didn't comment on whatever powers characters would have since it would be really easy to kill them off and that would only help scum more and if they want it they can look it up anyway and come to their own conclusions.

Spoiler:
Eureka is a town of geniuses funded by the Department of Defense. They would fund all the crazy scientific projects in exchange for weapons development. You can see how this would get out of hand.

Low down on the characters:
Jack Carter: sheriff with average intelligence installed to make sure a town full of geniuses didn't collapse from the failed scientific experiments.
Dr. Alison Blake: mostly a medical doctor, but really good at everything. She was the head of GD (Global Dynamics, where all the scientists work) for a while. Linked to Jack.
Henry Deacon: he was the town mechanic, so he was essentially the primary robotics inventor. Involved with a lot of the physics-related whatnot too. He was the mayor of Eureka. Linked to Grace.
Jo Lupo: used to be the deputy, then became head of GD security. Military background. Smarter than Jack, but known more for her toughness. Linked to Zane.
Zane Donovan: computer genius and former delinquent. I believe he was sentenced to Eureka because he was a ridiculously good hacker and they needed his skillz.
Fargo: I honestly barely remember what he did in the earlier seasons other than act like a goofball and mess stuff up. The most stereotypical nerd of the bunch. Got his act together by the end though. Linked to Holly.
Holly Marten: she was sent from the DoD to supervise a space mission they were planning. She was mostly good with physics and thermodynamics, blah blah blah. Also socially awkward (but Felicia Day, so awesome anyway).
Zoe Carter: Jack's genius daughter, came with him when he went to Eureka. Started out a bit rowdy, but ended up pre-med at Yale or Harvard, can't remember which.
SARAH: Jack's house. Built and programmed by Fargo to be essentially an intelligent fortress. She acts essentially like Alice from the Brady Bunch. Reasoning and emotional. Linked to Andy.
Deputy Andy: cyborg deputy built to replace Jo. Essentially indestructable, plus again very intelligent and feeling. Doesn't always see the obvious thing in front of him.
Vincent: cook molecular gastronomist at the Café Diem. Mostly a supportive role for when people needed him.
Dr. Grace Monroe: most of her contribution to the show was about her relationship with Henry. Some sort of genius also.


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