1190: "Time"

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Re: 1190: "Time"

Postby BlitzGirl » Mon Sep 02, 2013 10:32 pm UTC

That was awesomeful, Aluisio. :D

k.bookbinder wrote:
BlitzGirl wrote:I think the worst part is just how large the heads are in proportion to the rest of the stick-figure body.


Not helping.

How about an illustration?

Image
Redundant:
Spoiler:
Image


Keywords: BGUM stick figure proportions proportion drawing size head pregnancy birth disturbing so disturbing
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Optional decree:
What is the most disturbing part of stick-figure reproduction?
(If that is too steambottlish, how cute are stick-figure offspring? I think they are adorable.)
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Re: 1190: "Time"

Postby lmjb1964 » Mon Sep 02, 2013 10:39 pm UTC

BlitzGirl wrote:That was awesomeful, Aluisio. :D

k.bookbinder wrote:
BlitzGirl wrote:I think the worst part is just how large the heads are in proportion to the rest of the stick-figure body.


Not helping.

How about an illustration?

Image
Redundant:
Spoiler:
Image


Keywords: BGUM stick figure proportions proportion drawing size head pregnancy birth disturbing so disturbing
FigureDrawing.png

Image
Optional decree:
What is the most disturbing part of stick-figure reproduction?
(If that is too steambottlish, how cute are stick-figure offspring? I think they are adorable.)

Acckk! Can't unsee!

Most disturbing part--um, lack of genitalia?
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Re: 1190: "Time"

Postby BlitzGirl » Mon Sep 02, 2013 10:43 pm UTC

lmjb1964 wrote:Most disturbing part--um, lack of genitalia?

Oh good. Now how are they going to get the baby out of Beanette?
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Re: 1190: "Time"

Postby HAL9000 » Mon Sep 02, 2013 11:15 pm UTC

BlitzGirl wrote:
lmjb1964 wrote:Most disturbing part--um, lack of genitalia?

Oh good. Now how are they going to get the baby out of Beanette?

For that matter, how did they get the baby in?
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Re: 1190: "Time"

Postby SBN » Mon Sep 02, 2013 11:16 pm UTC

BlitzGirl wrote:
lmjb1964 wrote:Most disturbing part--um, lack of genitalia?

Oh good. Now how are they going to get the baby out of Beanette?

beany0044.JPG
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astrotter wrote:It is not particularly clear to me at this time that we are not overanalyzing this...

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Back to work...

Postby Eternal Density » Mon Sep 02, 2013 11:18 pm UTC

The answer is always Panther Salve.

(Also I was wrong when I reported pasting the javascript working fine on Chrome, yeah it removed the word javascript and I had to type it out. But it works fine if you save it as a bookmark. Well actually I just saved a 'give me one golden cookie now' script as a bookmark for testing purposes.)
Oh and I have 78 of the alleged 88 things in that Genesis game. But a couple of things seem bugged (fly + fly and trilobite + ocean)
Last edited by Eternal Density on Mon Sep 02, 2013 11:21 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby BlitzGirl » Mon Sep 02, 2013 11:18 pm UTC

HAL9000 wrote:
BlitzGirl wrote:
lmjb1964 wrote:Most disturbing part--um, lack of genitalia?

Oh good. Now how are they going to get the baby out of Beanette?

For that matter, how did they get the baby in?

Panther salve?

Edit: Ninja'd of course. :)
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I don't even.

Postby Eternal Density » Mon Sep 02, 2013 11:22 pm UTC

BlitzGirl wrote:Panther salve?

Edit: Ninja'd of course. :)
Woot, I did it!

(with panther salve)

[ETA] I was reading around newpix 240 and noticed that patzer recently sigged me.
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Re: 1190: "Time"

Postby buffygirl » Mon Sep 02, 2013 11:47 pm UTC

ChronosDragon wrote:I hope I'm not overstepping here, but I felt that the other haberdasherers of the OTT deserved some recognition. So, on the wiki page for Hats (no longer simply Hats by buffygirl, but the old title should still redirect) I've added a category for Hats by Other Haberdasherers - mainly dominated by me, but that's because I had all my images on hand. If there are any others, please, add them! Also, if you see your hat has no "Before" image, that's because I didn't keep it around. I should be filling those in fairly quickly, however.

I'm glad you did that! I'd been thinking it should be done, too!

yappobiscuits wrote:This has been a long time coming... but I guess we're all used to
Spoiler:
tarrying for the expected happenings

by now!

OTTer Smileys, Round 2
Here are the requested smileys, as well as a few that weren't requested but I felt like doing anyway!

Image Image Image Image Image Image
Image Image Image Image Image Image

(Buffygirl gets two because I wasn't sure which I liked best (or which she'd like best), the classic smiley one or the more photographic one.)


Redundantses:
Spoiler:
redundakitty22.jpg

OTTSmileys-azule.gif

OTTSmileys-buffygirl.gif

OTTSmileys-buffygirl2.gif

OTTSmileys-dracomax.gif

OTTSmileys-eternaldensity.gif

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Re: 1190: "Time"

Postby AluisioASG » Mon Sep 02, 2013 11:55 pm UTC

Oh, I forgot:
l was originally thinking of writing Michael in the story, but then I thought in letting y'll decide: what will the Blitzrandir do next? How is she going to win the war?
Of course, I may or may not follow your suggestions, at my sole discretion.

In-preview: HAI BUFFYGIRL!
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Thus ended that campaign.
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Research

Postby Eternal Density » Tue Sep 03, 2013 12:03 am UTC

Hey could someone help me clear up some confusion?
It's not clear from postings or from the wiki exactly when the change from longpix to shortpix occurred. The wiki says "starting on newpic 240" but looking at http://xkcd.mscha.org/viewer/240, 240 was 30 outsider minutes after 239.
http://xkcd.mscha.org/viewer/242 is the first newpix to be an outsider hour after the previous, but the following posts (between 241 and 242, and past the halfway point) seem to indicate that it had happened before:
KarMann wrote:Uh oh . . . looks like we might be in for another Long NewPix.
boozledorf wrote:It's late again.

Helper posted 242 (right on the ONG too), ninjaing:
KarMann wrote:If we do get a NewPix quite soon, I wonder if this might be the beginning of an era in which time passes twice as quickly Outside.

and also ninjaing patzer's ONG.

So it seems that Time began to move slower with the appearance of 241, and the number 240 in the wiki is inaccurate. Except there's some indication of Long NewPix occurring previously, so when was that?

This is all very important for the sandcastle game.

Also MWAH buffygirl!
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Re: 1190: "Time"

Postby k.bookbinder » Tue Sep 03, 2013 12:08 am UTC

To be fair, that diagram is a skeletal diagram, and not an anatomical diagram of organs.
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Re: Beacon Alpha for Time Travelers

Postby Tatiana » Tue Sep 03, 2013 12:11 am UTC

AluisioASG wrote:
Tatiana wrote:
Eternal Density wrote:
Tatiana wrote:I've been trapped as well. Its hard to coma knowing how many golden cookies I'll miss the while. I'm up to 323 MCps and have unlocked every upgrade. i have 100 of every building except portals (98) and time machines (only 73). I'm going for 200 cursors but so far I only have 177. I keep pausing every few seconds in whatever else I'm doing to hunt for golden cookies. This game thingy is particularly traplike to otters, with our training in waiting for it. Don't start this game, anyone who is still free of it! I can't stress that strongly enough! The OTT could grind to a complete halt whilst we all wait for golden cookies in another window.

GoldenCookiesBot!

Code: Select all

javascript: setInterval(function() {if(Game.goldenCookie.life > 0)Game.goldenCookie.click();}, 100);


I love this idea! Thanks, Eternal Density! But I'm so ignorant I don't know how to implement it. How do I make this run?

Anything but Chrome: paste on the address bar and press Return.
Chrome: press F12, then go to the Console, the paste it and press Return (but remove javascript: first).


It doesn't seem to be working for me. I wonder what I've done wrong? I'm using firefox. I made sure the word "javascript" didn't have any leading spaces. What did I do?
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Re: 1190: "Time"

Postby k.bookbinder » Tue Sep 03, 2013 12:17 am UTC

Eternal Density wrote:The answer is always Panther Salve.

(Also I was wrong when I reported pasting the javascript working fine on Chrome, yeah it removed the word javascript and I had to type it out. But it works fine if you save it as a bookmark. Well actually I just saved a 'give me one golden cookie now' script as a bookmark for testing purposes.)
Oh and I have 78 of the alleged 88 things in that Genesis game. But a couple of things seem bugged (fly + fly and trilobite + ocean)


I got 87 of 88. Others have posted that they can't seem to find 88.

By the way, I do not know if this helps but I have always understood it that 241 was the first longpix.
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241

Postby Eternal Density » Tue Sep 03, 2013 12:22 am UTC

k.bookbinder wrote:By the way, I do not know if this helps but I have always understood it that 241 was the first longpix.
Yeah so I've edited http://xkcd-time.wikia.com/wiki/WarpPix for clarity.

(241 being the first longpix means the Time after image 241 was posted, not the Time taken for 241 to be posted :D I think I was only confused earlier since I had forgotten that obviously newpix 1 can't be the Time before the first image because there was no Time before)

ETA I think I've got my ONG detection code working (for a short Time it was ONGing every milliNewPix instead of every NewPix, which hit mscha's site for images every seconds :P) so now I've got to Wait For It to hit the half-hour to ensure it gives me sandcastles for the sand that's saved up when the price resets...

ETA it worked!!!
Last edited by Eternal Density on Tue Sep 03, 2013 1:31 am UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby mscha » Tue Sep 03, 2013 1:30 am UTC

APPLAUDONGLY...
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-- posted by newpixbot
List¹ of all Frames of Time and after Time.
New here? Questions? Check the wiki.
Don't worry, feed molpies⁴.
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Sketch: "Dads are so Embarrassing"

Postby BlitzGirl » Tue Sep 03, 2013 2:27 am UTC

I think Cueball likes being a dad.

Image


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DadsAreSoEmbarrassing.png

Keywords: BGUM sketch drawing Cueball daughter offspring Pricklymolp pokeymolp prickly hedgehog hedgemolpy head embarrassing father dad dads
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Re: Sketch: "Dads are so Embarrassing"

Postby AluisioASG » Tue Sep 03, 2013 2:35 am UTC

BlitzGirl wrote:I think Cueball likes being a dad.
Spoiler:
Image


You're a molpy!
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
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Re: 1190: "Time"

Postby azule » Tue Sep 03, 2013 2:47 am UTC

Image

BlitzGirl wrote:@azule: Treeish OTTercomic!
Thanks. :)

ucim wrote:
azule wrote:
Spoiler:
Image
Cool! Quite treeish!

Thanks.
Though, this isn't mine...that's original. Musta been caused by my mustard link, sorry.

BlitzGirl wrote:
azule wrote:comONGless
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I forgot I wouldn't be able to understand Rosetta.....

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Amtoo: "Safeword!"
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Beanette: "Yes."
Thanks! I never did get my Beanish decoding skills in order. :(
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Re: Sketch: "Dads are so Embarrassing"

Postby azule » Tue Sep 03, 2013 3:01 am UTC

BlitzGirl wrote:I think Cueball likes being a dad.

Image
Cute! At first I thought he had a weird 'do, a mohawk. lol
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Re: Sketch: "Dads are so Embarrassing"

Postby AluisioASG » Tue Sep 03, 2013 3:04 am UTC

azule wrote:
BlitzGirl wrote:I think Cueball likes being a dad.
Spoiler:
Image


Cute! At first I thought he had a weird 'do, a mohawk. lol

WOW.
I didn't even notice it.
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
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Silly sONG

Postby Eternal Density » Tue Sep 03, 2013 3:05 am UTC

SONG time! (Inspired by the "you're a molpy!" reply above.)
Note: generally the italics bits are sung and the other bits said. Except bold which is saying who's talking and parenthesis are stuff happening.

Molpy


Narrator: And now it's time for Silly Songs with Cueball, the part of the show when Cueball comes on and sings a Silly Song.
Today Cueball & Meg are on a photo safari, tracking the trail of a molpy. Or a grape. We don't know which. Hence the song. (music begins)
Cueball: If it doesn't have a tail, it's not a molpy.
Even if it has a molpy-kind-of shape.
If it doesn't have a tail, it's not a molpy.
If it doesn't have a tail, it's not a molpy. It's a grape!

If it doesn't have a tail, it's not a molpy...

Meg: Let's see if we can catch it on the tape.
Cueball: You can very plainly see if it's a molpy.
If it doesn't have a tail, it's not a molpy. It's a grape!

Meg: Look, there it goes! There it goes! I don't know! I couldn't tell if it's a molpy or a grape!
Cueball: It's very simple, Meg.
If it doesn't have a tail, it's not a molpy. If it doesn't have a tail, it's not a molpy. It's a grape!
Meg: Uh Cueball, I'm not so sure...
Cueball: Ooga booga, isn't that a molpy? (ch*rp ch*rp)
Meg: Booga looga, maybe it's a grape. (ch*rp ch*rp)
Cueball: If it's a grapevine, or a castle, or a tower. If it doesn't have a tail, it's not a molpy. It's a grape!
Meg: If it doesn't have a tail...?
Cueball: Not a molpy!
Meg: Are you sure it's what you really mean to say? A bucket has no tail...
Cueball: It's not a molpy! If it doesn't have a tail, it's not a molpy. It's a grape!
Meg: Uh, I think there's something wrong with your logic, Cueball.
Cueball: Well, Meg. The translator lady said it, and who am I to tell her that's she's wrong?
"If there's a tail, it's a molpy. No tail, grape." It's easy!
Meg: But, Cueball! A kite has a tail--
Cueball: Then it's a molpy!
Meg: A comet has a tail--
Cueball: It's a molpy!
Meg: A trebuchet doesn't--
Cueball: Then it's not a molpy! If it doesn't have a tail, it's not a molpy...
Meg: It's a grape?
Cueball: Exactly! I knew you'd catch on!
Meg: Cueball, we may need to talk about this! I don't think the translator lady meant--
Cueball: Shh! Look, there it goes! In the trees! Follow me! It's gotta be a molpy or a grape!
(Cueball finds something)
I can't believe it's true! All this time, I've searched for you!
Snap the picture! Take the shot! We're among the lucky few!
We finally did it, photograph her!
We discovered what we're after!
Let me look!
(looks through binoculars) Is it a grape?! (end of music)
Meg: Cueball, this is a disaster
Cueball: It's a molpy!
Meg: (clears throat) Cueball, that's a snake. Not a--
Cueball: That was exhilarating. Let's find more! (music turns back on)
If it doesn't have a tail, it's not a molpy.
Even if it has a molpy-kind-of shape.
If it doesn't have a tail, it's not a molpy.
If it doesn't have a tail, it's not a molpy. It's a grape!

Narrator: This has been Silly Songs with Cueball. Tune in next time to hear Meg say...
Meg: But Cueball, you don't have a tail.
Cueball: I don't?
Meg: Nope, neither do I!
Cueball: I wouldn't be so sure about that, Meg.
Meg: What do you mean?
Cueball: Oh, nothing! (Cueball leaves) (tail appears on Meg) (jungle animals roar) (Meg confusingly looks around & leaves)


Original: http://www.youtube.com/watch?v=--szrOHtR6U
Lyrics credit
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Re: 1190: "Time"

Postby ucim » Tue Sep 03, 2013 3:26 am UTC

@Eternal Density - Fun Molpy song! I had recently seen the original (probably linked from here - nowadays a lot of the treeish stuff I come across is from the OTT), and it was fun to read along with my mind.

HAL9000 wrote:What with all the cookies, this thread is starting to get annoyingly (and possibly dangerously) off-topic.
Yeah, I agree, but like all things in the OTT, it will pass, just like all the other stuff. We just have to... well, you know. :) And not even for very long; it's dying out of its own accord.

mrob27 wrote:Oh, Randall no! No PHP. No server-side anything. Everything happens on my own machine...
Ah, I see. (I also saw a link on your page with more of an explanation). You generate text with your markup on your machine, and your script turns it into HTML and uploads it. Brilliant, especially considering when it was written!

I am developing a website which allows users to post content, and I've allowed very rudimentary foramtting. I don't want to go fully into BBcode, but I'd like to implement a few other niceties. Your approach looks very promising. It would (in my case) have to be server-side (which is fine; it's a DB site so none of it is static)

@AluisioASGTreeish Doo da da doo doo ni ni molpy ping pong ball! :) I'm looking forward to the next installment!

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Or perhaps, in her chainsaw!

I've also figured out how to do all those puzzles that have been styming me:
Spoiler:
Panther Solve
Of course it only works for certain categories of puzzles.

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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 03, 2013 3:33 am UTC

Bravo, Eternal Density! Image Very treeish!
(Yes, that is actually a pricklymolp on Cueball's head. He developed a certain fondness for them.)

ucim wrote:I've also figured out how to do all those puzzles that have been styming me:
Spoiler:
Panther Solve
Of course it only works for certain categories of puzzles.

Image
You're a bold one, aren't you?
*turns punsaw on self*
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Re: 1190: "Time"

Postby AluisioASG » Tue Sep 03, 2013 3:43 am UTC

ucim wrote:@AluisioASGTreeish Doo da da doo doo ni ni molpy ping pong ball! :) I'm looking forward to the next installment!

The Moth wrote:You know what to do. You've always known what to do. It's in your blood.

Or perhaps, in her chainsaw!

The chainsaw won't be enough. We need
Spoiler:
more power

What do you suggest?

BlitzGirl wrote:*turns punsaw on self*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Spoiler:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
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Randallspeed on your blitz, january1may! Save the Present!

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Eternal Density
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More power.

Postby Eternal Density » Tue Sep 03, 2013 3:45 am UTC

We need: panther saw.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 03, 2013 3:51 am UTC

...Maybe I should put the punsaw down for a while.

I beseech you all to please pun responsibly, and always in moderation.
Knight Temporal of the One True Comic
BlitzGirl the Pink, Mopey Molpy Mome
Spoiler:
Image
Image
Image<-Blog
~.Image~.FAQ->Image

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Re: 1190: "Time"

Postby AluisioASG » Tue Sep 03, 2013 3:55 am UTC

BlitzGirl wrote:…Maybe I should put the punsaw down for a while.

I beseech you all to please pun responsibly, and always in moderation.

Want a dragon to play with in the meantime?
(Or maybe a giant panther. I dunno. I'm waiting for suggestions but people are not cooperating.)
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
Can't see addams on the right? Message me!Image

Randallspeed on your blitz, january1may! Save the Present!

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Re: 1190: "Time"

Postby AluisioASG » Tue Sep 03, 2013 3:57 am UTC

I knew I had forgotten something.
Would any of our talented artists like to be commissioned to draw me a new avatar?
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
Can't see addams on the right? Message me!Image

Randallspeed on your blitz, january1may! Save the Present!

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Re: 1190: "Time"

Postby ChronosDragon » Tue Sep 03, 2013 4:12 am UTC

AluisioASG wrote:I knew I had forgotten something.
Would any of our talented artists like to be commissioned to draw me a new avatar?


Oh, I could use a new project. No guarantees on punctuality, as school starts tomorrow. Then again, school starts tomorrow, so I'll probably have plenty of time.

ETA: Or we could do a collab, someone else could draw the avatar and I could re-hat it :D
Image

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Re: 1190: "Time"

Postby k.bookbinder » Tue Sep 03, 2013 4:22 am UTC

Damn cookies.

Molpy down!
Spoiler:
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"HAL9000" This thread is a goldmine for signatures.
"StratPlayer" All in all, that sand paper rubbed me the wrong way.
"charlie_grumbles" The secret of the geeks. "Copy, Borrow, Steal, Succeed"
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Re: 1190: "Time"

Postby AluisioASG » Tue Sep 03, 2013 4:25 am UTC

Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
Can't see addams on the right? Message me!Image

Randallspeed on your blitz, january1may! Save the Present!

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Re: 1190: "Time"

Postby pelrigg » Tue Sep 03, 2013 4:45 am UTC

I haven't been posting much, I've been doing skim-blitzing while lurking and this is kind of a blindpost from at least NP 1428 (if not earlier). Mostly because I've been working on this. This is one of the other things I've been thinking on, which I mentioned back 10-15 NPs ago. I'd like some honest feed-back. I'm going to warn you this is probably the first real story I've ever written. I was going to do a ketchup post first, but I'm just going to plop this down...
Spoiler:
The Meeting

She sat at her desk, reading the lastest flash messages. The ones she had hoped she wouldn't see in her lifetime. Although she had been a part of the great evacuation for most of her entire adult life it was still a shock to see the reports that the vast dam of the west had fallen past the point of any repairs. Nature had finally decided it wanted the basin back as a sea.

She had, of course, asked for confirmation, but she had also issued the return order for the few remaining observation stations in the basin and had passed to message of the break east-ward, to let them know the time had come for the great flood of their era. The confirmation would have to come along the ridge route of the signaling stations that had been so useful in tying together the eastern and western ends of the low desert. Still it would take days for messages to go the whole length and breadth of the entire region. She knew the tales of the devices from the 'Age of City and Circuit' that could supposedly connect the same distances in moments. In fact, the legends say in real time. But those are tales from before the 'Days of Chaos', before the cities fell and the circuits stopped. Before, for a while, humanity stopped being human. The only thing that was certain, was that much knowledge had been lost when the devices failed, and during the floods and fires of that time that destroyed many of the libraries around the world. And there had been many times since then when books and learning had been attacked.

This great castle had come into back into being during one of those times, some 700 years ago. It had been built as a bastion against one of those tides on the site of an castle that was thought to have pre-dated the 'Age of City'. It had become a center for learning since then, famous throughout the two continents. It was here, scholars had discovered that the western ocean would reclaim the basin all to soon. It was here, that the plans for the great evacuation were made. And so it was here that the center of the evacuation was decided to be set. And it was to here that a young girl, born in sight of the sea dam, had come. With her gift for languages and diplomacy, she had been in the basin to explain the coming disaster to many different tribes, and to help them understand why they needed to leave the lands of their ancestors. Sometimes it took bringing tribal members to the dam itself, so they could see what was being done and how it wasn't working.

She didn't realize how well she was thought of until a little over 11 years ago when she was made head of the Departmant of Evacuation. And now she also had to oversee the leaving of this castle, for when the cartographers had discovered the Castle Rise would end up as an island, the decision to move the University was made. So, over the last few years, college by college had been moved across the valley and up slope enough to be out of the flooding, until only her people, some of the mappers and a group of signalers were all that remained. One last caravan of folks and belongings to be made before the waters got too high. All the pack animals and carts were here and being readied just for this day.

She kept focused on her work as much as possible recently, she didn't like looking up and seeing the once cheerful and well appointed walls and rooms so barren. She knew she would see the paintings, tapestries and furniture on the "Main Land" in a few days; but not seeing them here, in their familar places, where they had been for so long, left her empty.

"Main Land... I guess that's what we'll all have to get used to calling the other side of the valley now," she thought as she worked.

A soft knock with a familar rhythm let her know who was coming in. Of course it had been a long time since they had shared anything more than a friendly glass of wine and good conversation. The leader of Signal Station 2 was married to a lovely woman and her own marriage... well, she had her work now. She did wonder why he was stopping in here, since the only thing they needed were the pack animals and handlers for the equipment from the station. So it was a suprise when she looked up and saw not only the three from the station, but also two strangers, a young man and young woman. They had the clothes and complexion of a basin tribe, and the woman was slightly limping with a bandage on her left leg. For a brief second she wondered if the two might be 'worshipers', basin folks that would want to know what sacrifices they needed to make to stop the sea from returning. But then she got a good look at their faces and changed her mind. She decided, "These two might be 'Applicants'. They have that look of 'knowledge hunger' that makes a good student." And she didn't let their age or possible lack of formal education enter into the thought of welcoming them to the school cloud her judgement. There are many people who have been on their second or even third 'life-work' and become fine scholars.

"May the day bring joy," she said in greeting to the group.

After the greeting had been returned, she asked, "Who have you brought here?" and was told they had been seen coming out of the Basin and the woman had a wound on her leg from a large cat. And also that these two spoke a language they didn't know. Coming from these three, the travelers must have come from far away, since these signalers knew enough of the regional dialects for at least basic understanding.

They came forward, and after only a slight pause, they spoke: ">Hello!<", he said. And she said, ">Do you understand us?<" in a language which she had been taught by an old man when she was younger than these two, and which most of her fellow linguists thought was 'dead'. This was going to be difficult. "A >SOmeWhaT*< little." She knew her phrasing was off, as was her pronuncation; but the travelers admitted they could understand her.

She then asked in this broken half forgotten tongue where they came from and received a huge shock when they said ">We're from the sea.<" No. No! That was her biggest fear. That somehow a group had been missed. Everyone agreed the basin had been completely cleared for the last 6 months! One scholar had even come up with a brilliant way to make sure they found all of the different groups by asking several members of each tribe and village to tell them about any other group that they knew of. The scholar said, "We should be able to catch all of the groups this way, since every group interacts with at least two others." And yet here were these two. Who were these people and were there more of them?

She asked for their patience and dismissed the signal crew so they could get back to what they needed to do. She got them to lay aside their packs and got some cushion chairs for the three of them. She hadn't had to do this in a long time, explain the coming flood to someone newly met. As they talked she came to the conclusion she was right about their thirst for knowledge and their intellegence. These two would fit in around here just fine.

But then she found out that they had come alone and that their tribe was still in the Basin. And her heart fell to her feet. No, a thousand times, NO! And when she finally told them about the Western dam breaking and how it how much big the sea would become, she saw the shock on their faces. ">The sea can cover MOUNTAINS?<"

When she heard the woman say they needed to get back to their tribe so they could be warned and make it to safety, she realized they didn't understand how big and fast the flood was going to be and that it had already started. That they would have to accept their families were probably already dead and they would need to say "goodbye" to them here, for she couldn't send anyone down to look for a lost tribe. All color drained from their faces as her words sunk in. They looked like they were ready to break down. But then their eyes met and in a flash they grabbed their bags and ran out the door without a word spoken. Before she even stop them. She looked at the swaying beads for a silent moment and sunk to the floor crying. Crying for these two she had just met. Crying because she feared their certain doom. Crying for the 40 members of their tribe who wouldn't know how bad it was. And crying for any other lost peoples that no one would know were gone.

Several minutes later her helper and her friend came in and saw her there.

"Mistress, did those barbarians hurt you?"
"Should we call for guards? I knew we shouldn't have left those pitters alone with you."
"CALM! Language!" she ordered. "Be still. They didn't harm me, except ..." Her old friend, with several others, ran into the room.
"Are you okay? What happened?" he asked.
"I told them of the coming flood and they told me about their tribe. A tribe we somehow missed in the many years of searching. Even though I just met these two, for some reason it hit me hard that they might be rushing to their certain doom."
As they all mulled those words over, one student said, "I wonder what it would be like to make it home and discover it gone?"
"Some of us already know." whispered the head of Station 2. She was the only one who heard him and she knew why he said it, because she had been there the day he had dicovered his village was buried.
"I feel badly I didn't offer hospitality to them in the short time they were here," she said a little too loudly.
"We did give them water and food at the station," the older signal student said. "So they did get hospitality last night."
"Good. Good!" she said warmly. "At dinner time let's tell everyone, anything and everything we know about these two brave travelers. If we talk of them, we will keep them alive, at least in our hearts. Now, be off."

As her old friend stayed to help her put the cushions away, he noticed her looking around with a slight frown on her face.
"What's the matter?"
"I think they took my map book."
"You mean the one we made for your 10th anniversary as Head?"
"Yes..."
"I gather some students. We'll run them down and get it back."
"Calm. Calm, my friend. I told them I couldn't send any one into the flood to rescue their living, breathing family; I think it would be hypocritical of me to send people after a book. We have other copies those maps. And besides, it just might help them get home in time. And, if they make it home and get their folks out in one piece, who knows, maybe they'll return it one day. And then we'll have a tale to tell, wouldn't we?"

fins
Knight Temporal of the One True Comic {bestowed by BlitzGirl: NP 1315}

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocations of equations. These are the tools we employ, and we know many things.

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Working on removing c**kie dependancy!

Postby Eternal Density » Tue Sep 03, 2013 4:48 am UTC

Here's a code snippet:

Code: Select all

   Molpy.CheckONG=function()
   {
      //if there's an ONG
      Molpy.ONGelapsed = new Date().getTime()-Molpy.ONGstart.getTime();
      if(Molpy.ONGelapsed >= Molpy.NPlength*1000)//gotta convert to milliseconds
      {
         Molpy.ONG();
      }else
      if(Molpy.npbONG==0 && Molpy.ninjad==0)
      {
         if(Molpy.ONGelapsed >= Molpy.ninjaTime)//already in milliseconds
         {
            Molpy.npbONG=1;
            Molpy.ActivateNewPixBots(); //wasn't ninja'd so we get some free sandcastles (neat!)
            if(Molpy.newpixNumber>1)
            {   //no bonus for not ninjaing the first time :P
               Molpy.ninjaFreeCount++;
            }
         }
      }
   }

ninja edit: ooh a Rosetta story!

ETA that else looked like a good idea
ETA Molpy.
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Re: 1190: "Time"

Postby AluisioASG » Tue Sep 03, 2013 5:00 am UTC

For pelrigg:
Image
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
Can't see addams on the right? Message me!Image

Randallspeed on your blitz, january1may! Save the Present!

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Eternal Density
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Re: 1190: "Time"

Postby Eternal Density » Tue Sep 03, 2013 5:09 am UTC

AluisioASG wrote:For pelrigg:
Image
Add a second person beside him :D :D :D

(pelrigg:
One tiny m*stard though: "and had passed to message of the break east-ward" - should probably be "passed the message")
Play the game of Time! castle.chirpingmustard.com Hotdog Vending Supplier But what is this?
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Re: 1190: "Time"

Postby mscha » Tue Sep 03, 2013 5:30 am UTC

DIZZYONGLY...
Image

-- posted by newpixbot
List¹ of all Frames of Time and after Time.
New here? Questions? Check the wiki.
Don't worry, feed molpies⁴.
Image
Holy Croce
Default footnotes; standard OTT-np2166m 1.2:
Spoiler:
Image
Image

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intheshax
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Re: 1190: "Time"

Postby intheshax » Tue Sep 03, 2013 5:30 am UTC

BlitzGirl wrote:
intheshax wrote:This sandcastle is being attacked by trebuchet from the left and by the encroaching sea from the right. Can you solve the sudoku before it's destroyed?

Rating: Diabolical

Image

7, you weren't kidding about the rating! I had to start this one over once because I mustarded it up in the middle. But I think I finally solved it:
Spoiler:
Image

Redundant:
Spoiler:
Image


SandcastleSudoku.png

Keywords: BGUM sandcastle sudoku solve puzzle su doku
redundant149.png


Only been able to lurk and read the last few days. And starting a new job tomorrip, so... less time here than I've spent, I suppose. Saw you got this done, BlitzGirl and wanted to say steakish indeed. It is a tough one. I have not completed the poem that I was writing with those nine letters, but I will post it if I do.

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<a onclick="Molpy.CastleToolsById['+me.id+'].buy();">Buy</a>

Postby Eternal Density » Tue Sep 03, 2013 6:45 am UTC

intheshax wrote:Saw you got this done, BlitzGirl
No pun intended.

The project is going fairly well except NewPixBot pricing is acting hinky...
ETA fixed it :D Now to write the bit of code that actually uses them and gives castles...
Last edited by Eternal Density on Tue Sep 03, 2013 6:59 am UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby Neil_Boekend » Tue Sep 03, 2013 6:52 am UTC

BlitzGirl wrote:
Image
Optional decree:
What is the most disturbing part of stick-figure reproduction?
(If that is too steambottlish, how cute are stick-figure offspring? I think they are adorable.)

The surprising amount of blood a stick figure contains.

And how fast it goes. Beanette was only in that hut for a few Nopix and she is already in her second trimester or so. Her partner probably has big trouble with his pituitary gland and is a genetic experiment from one of Walter Bishop's old researches. Will the baby have to harvest pituitary glands from people? Will he exterminate the Cueganites in his quest to survive?
Mikeski wrote:A "What If" update is never late. Nor is it early. It is posted precisely when it should be.

patzer's signature wrote:
flicky1991 wrote:I'm being quoted too much!

he/him/his


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