1190: "Time"

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Re: 1190: "Time"

Postby k.bookbinder » Fri Sep 27, 2013 4:17 am UTC

Hurray for Bag Burning!

Happy birthday Google!

ETA: Page pope!

Decree: Include exclamation points responsibly. As we will use any excuse for cake and goodies, let us celebrate Google's 15th Birthday with yummy delicious treats. Be excellent to each other :mrgreen:

Molpy down!
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Re: 1190: "Time"

Postby AluisioASG » Fri Sep 27, 2013 4:27 am UTC

BlitzGirl wrote:New Othercomic is up. It has recursion in it!

I'll let you guess what my next Basic Software (read: x86/MIPS execution model + memory) class is about.
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Re: 1190: "Time"

Postby BlitzGirl » Fri Sep 27, 2013 4:33 am UTC

AluisioASG wrote:
BlitzGirl wrote:New Othercomic is up. It has recursion in it!

I'll let you guess what my next Basic Software (read: x86/MIPS execution model + memory) class is about.

Undefined bacon?
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Re: 1190: "Time"

Postby AluisioASG » Fri Sep 27, 2013 4:40 am UTC

BlitzGirl wrote:
AluisioASG wrote:
BlitzGirl wrote:New Othercomic is up. It has recursion in it!

I'll let you guess what my next Basic Software (read: x86/MIPS execution model + memory) class is about.

Undefined bacon?

While I'm sure we'll see that in the future (professor says the fun is just beginning), no.
(Professor's definition of ‘fun’: a couple weeks ago we were learning how to get segmentation faultssteambottle.)
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Ruth, the Bearded Ninja

Postby Eternal Density » Fri Sep 27, 2013 4:58 am UTC

AluisioASG wrote:While I'm sure we'll see that in the future (professor says the fun is just beginning), no.
(Professor's definition of ‘fun’: a couple weeks ago we were learning how to get segmentation faultssteambottle.)
You have to be taught that? I learned that by myself!

Anyhow, have some stuff!

Code: Select all

### 0.9996
- a timetravel-related boost (which may help you *get* time travel if you're lucky)
- boost groups now have buttons!
- redacted works with the new group buttons
The past few updates have been laying the groundwork for the NBT.

*gets distracted from posting for a few minutes*
oh hey!
Image
redundant:
Spoiler:
ImageImageImageImageImageImageImageImageImageImage
nonfunctional.png
nonfunctional.png (13.45 KiB) Viewed 13335 times
SB Boost Department.png
SB Boost Department.png (11.05 KiB) Viewed 13335 times


ETA BTW the Hill People are Sentient Swedish Cats.
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Re: Ruth, the Bearded Ninja

Postby AluisioASG » Fri Sep 27, 2013 5:14 am UTC

Eternal Density wrote:
AluisioASG wrote:While I'm sure we'll see that in the future (professor says the fun is just beginning), no.
(Professor's definition of ‘fun’: a couple weeks ago we were learning how to get segmentation faultssteambottle.)

You have to be taught that? I learned that by myself!

The classes aren't individual-tailored, mind you.
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Re: Ruth, the Bearded Ninja

Postby BlitzGirl » Fri Sep 27, 2013 5:21 am UTC

Eternal Density wrote:ETA BTW the Hill People are Sentient Swedish Cats.

Naturally. :) They're the ones running Cuegan's IKEA.

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Postby Eternal Density » Fri Sep 27, 2013 5:36 am UTC

BlitzGirl wrote:
Eternal Density wrote:ETA BTW the Hill People are Sentient Swedish Cats.

Naturally. :) They're the ones running Cuegan's IKEA.

Treeish new categories and OTTercomic!
Yes, this is why I stuck all the swedish stuff into the HPT group :D
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Re: 1190: "Time"

Postby Neil_Boekend » Fri Sep 27, 2013 5:44 am UTC

Hmm, my molpy down in SCB was reversed by a crashing Operah. When I reloaded the page it loaded the pre-molpy down version because I didn't have autosave yet.
I still have the feeling that the crashing of my phone is caused by Worms 2. If I don't play that for a couple of days my phone doesn't crash. That means I should test the theory by not playing Worms for a longer while, but Worms is so much fun!
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Postby Eternal Density » Fri Sep 27, 2013 7:06 am UTC

Neil_Boekend wrote:Hmm, my molpy down in SCB was reversed by a crashing Operah. When I reloaded the page it loaded the pre-molpy down version because I didn't have autosave yet.
I still have the feeling that the crashing of my phone is caused by Worms 2. If I don't play that for a couple of days my phone doesn't crash. That means I should test the theory by not playing Worms for a longer while, but Worms is so much fun!

Since (when you molpy down) it remembers how many times you've saved, you only need to remember to save once to unlock autosave again.
(Yes, Opera crashed for me a while after molpying down. Well, it closed itself because it uses too much memory. I've stopped using Operanow.

Work on the NBT is progressing nicely :D
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Re: 1190: "Time"

Postby waveney » Fri Sep 27, 2013 7:09 am UTC

@ED

With boosts hidden, boosts also disapear in the shop...

I like the concept of Temporal rift - though being at Newpix 356 it will take a long time before it might trigger.

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Postby Eternal Density » Fri Sep 27, 2013 7:26 am UTC

waveney wrote:@ED

With boosts hidden, boosts also disapear in the shop...

I like the concept of Temporal rift - though being at Newpix 356 it will take a long time before it might trigger.
a) Yes I know and already fixed it (wait for it) but thanks for finding it anyhow.
b) yeah well it's mean to be rare

The NBT almost does something usefulinteresting...
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This Title Contains a Ninja

Postby BlitzGirl » Fri Sep 27, 2013 8:02 am UTC

rONG:
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Re: I Hate Creamy Turtles

Postby Neil_Boekend » Fri Sep 27, 2013 8:18 am UTC

Eternal Density wrote:
Neil_Boekend wrote:Hmm, my molpy down in SCB was reversed by a crashing Operah. When I reloaded the page it loaded the pre-molpy down version because I didn't have autosave yet.
I still have the feeling that the crashing of my phone is caused by Worms 2. If I don't play that for a couple of days my phone doesn't crash. That means I should test the theory by not playing Worms for a longer while, but Worms is so much fun!

Since (when you molpy down) it remembers how many times you've saved, you only need to remember to save once to unlock autosave again.
(Yes, Opera crashed for me a while after molpying down. Well, it closed itself because it uses too much memory. I've stopped using Operanow.

Due to the convenience of autosave I hadn't thought of saving yet. But not much is lost, I will now wait for it and molpy down once the total castles build reaches 1 GSC.
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Re: 1190: "Time"

Postby yappobiscuits » Fri Sep 27, 2013 8:40 am UTC

Just finished the audio part of my latest present-present... got to do the video part now! It should be really fun. Can't wait to show y'all.

Or I can, because y'know, commandments an' stuff...
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You Can't Explain That : Inedible Shrimps

Postby Eternal Density » Fri Sep 27, 2013 9:07 am UTC

It's finally partly here!

Code: Select all

### 0.9997
- Fixed boosts in shop being hidden by the group buttons
- When a boost is bought, show just its group
- Changed show/hide boxes a bit (is this better?)
- Renamed a boost and added new boost with the old name at a higher tier because reasons
- first stage of Next Big Thing (not exactly highly useful yet but you can buy and use stuff okay)
Have fun! I'll try to add the next part as soon as I can but no guarantees.
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Re: 1190: "Time"

Postby BlitzGirl » Fri Sep 27, 2013 9:20 am UTC

Intriguing. The Hill People really do have advanced technology, it seems... *Waits for it*
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Re: You Can't Explain That : Inedible Shrimps

Postby Sciscitor » Fri Sep 27, 2013 9:25 am UTC

Eternal Density wrote:It's finally partly here!

Code: Select all

### 0.9997
- Changed show/hide boxes a bit (is this better?)


Rather unsurprisingly, I think it is. :-)
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Re: You Can't Explain That : Inedible Shrimps

Postby Eternal Density » Fri Sep 27, 2013 9:54 am UTC

Sciscitor wrote:
Eternal Density wrote:It's finally partly here!

Code: Select all

### 0.9997
- Changed show/hide boxes a bit (is this better?)


Rather unsurprisingly, I think it is. :-)
Oh good.

Unfortunately there's a mustard with a new item which I thought was fixed. But I need food first :(
ETA oh it's not as bad as I thought. Just something silly but not damaging, just a description which vanishes on reload.
Last edited by Eternal Density on Fri Sep 27, 2013 10:16 am UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby BlitzGirl » Fri Sep 27, 2013 10:14 am UTC

Sandcastle Builder bug for the latest NBT addition:
Spoiler:
I activated Glass Furnace a while back and the countdown started. I refreshed the game, and when I did I got the notification: "Glass Furnace Switching: undefined" and now that's what the description for that item says when I hover over it. I tried to activate it again, but was told it was already switching, and to Wait for it.
I suppose I will [spoiler] as suggested for now. :)
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Re: You Can't Explain That : Inedible Shrimps

Postby waveney » Fri Sep 27, 2013 10:15 am UTC

Eternal Density wrote:It's finally partly here!

Code: Select all

### 0.9997
- Fixed boosts in shop being hidden by the group buttons


It is differently mustard now (Dijon?) - when a boost appears (DoN as it happens) the dsplayed stuff swapped to boosts (from my normal tagged items) which is significantly less than than useful as DoN is tagged. It would be better with no linkage.

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Sarah, the Bald Doctor

Postby Eternal Density » Fri Sep 27, 2013 10:22 am UTC

BlitzGirl wrote:Sandcastle Builder bug for the latest NBT addition:
Spoiler:
I activated Glass Furnace a while back and the countdown started. I refreshed the game, and when I did I got the notification: "Glass Furnace Switching: undefined" and now that's what the description for that item says when I hover over it. I tried to activate it again, but was told it was already switching, and to Wait for it.
I suppose I will [spoiler] as suggested for now. :)
Yeah that's the one. The countdown't still going but it forgot how to display it because I was too clever :P

waveney wrote:
Eternal Density wrote:It's finally partly here!

Code: Select all

### 0.9997
- Fixed boosts in shop being hidden by the group buttons


It is differently mustard now (Dijon?) - when a boost appears (DoN as it happens) the dsplayed stuff swapped to boosts (from my normal tagged items) which is significantly less than than useful as DoN is tagged. It would be better with no linkage.
The label 'mustard' is reserved for bugs and glitches, and doesn't really apply to this sort of issue.
So are you saying the switch-to-group-on-buy is a bad idea, or would 'show group if item is hidden but don't hide anything' be okay? (where Tagged would take precedence over the group)

ETA I'm going with this for now:

Code: Select all

               if(this.className)
                  {
                     if(!showhide.tagged)
                     {
                        showhideToggle('tagged');
                     }
                  }else{
                     if(!showhide[this.group])
                     {
                        showhideToggle(this.group);
                     }
                  }
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Postby Eternal Density » Fri Sep 27, 2013 10:56 am UTC

Code: Select all

### 0.9998
- Fixed furnace-switch-description refresh-mustard
- Fiddled with show-hide-on-buy: tags override group and groups don't hide other groups
- Experimental Chromatic Heresy

That should take care of it I think.
I may need to fiddle with Chromatic Heresy to make it tri-state rather than on-off, if people want that.
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Re: 1190: "Time"

Postby Sciscitor » Fri Sep 27, 2013 11:12 am UTC

Sandcastle Builder Mini Mustard Report:
"Y U NO BELIEVE ME" says 101 required kitties in the description but it actually takes 128 to trigger it.
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Re: 1190: "Time"

Postby BlitzGirl » Fri Sep 27, 2013 11:14 am UTC

Ooh I got one! Shiny. :D
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Re: 1190: "Time"

Postby ggh » Fri Sep 27, 2013 11:25 am UTC

I was playing around with the epilogue sequences again, and here's another visualization. It's quite like the one that slinches did, except that instead of the four horizontal rows representing the different end sequences with the component letters changing, here the horizontal positions represent the five frames with the four coloured lines being the end sequences weaving together those frames. Red is the sequence for the beginning of the month, yellow is from the 10th to the the 19th, green is from the 20th to 29th and blue is the sequence at the end of the month.
Image
This graph has A at the lowest position and rises to E at the top. Now, arguably, ABCDE could very well be interpreted as a loop, in which case BCDEA or DEABC would make just as valid patterns, so here are graphs centered around the other four frames:
Spoiler:
Image
BCDEA from bottom to top
Image
CDEAB from bottom to top
Image
DEABC from bottom to top
Image
EABCD from bottom to top

If you remove the constraint that there be only five positions, so that each sequence is happily bobbing up and down on a sea of ABCDEABCDEABCDE and so on, and graph the sequences such that no more than one frame is skipped - firefox, D goes up to A, not down - you get:
Image
which looks pretty random to me.

On the other hand, there is an imperfect tendency to a symmetry that looks suspicious. If the graphs are recentered upon three hours earlier, rotated 180 degrees, and overlayed, you get:
Image
You can see sections where they overlay quite closely (and some bits where they'd be closer if I'd have drawn them more accurately). Red is kinda misbehaved though. Here they are separately, for clearer viewing:
Spoiler:
Image
Image
Image
Image

Lastly, here is the phantom fifth epilogue sequence, where the purple dots are the frames that are not used in any time slot. Dots with the centers punched out are either where more than one frame is unrepresented at a time, or that odd D that shows up at the changing of the sequence every other time.
Image
Seems like some kinda pattern to me.


So, what does any of this mean? Chirped if I know.


This spoiler is completely redundant, unless the right side of the images are being cut off, like they are in my browser....
Spoiler:
epiloguePaths1.png
epiloguePaths2.png
epiloguePaths3.png
epiloguePaths4.png
epiloguePaths5.png
epilogueLeastResistance.png
epilogueSymmetry1234.png
epilogueSymmetry1.png
epilogueSymmetry2.png
epilogueSymmetry3.png
epilogueSymmetry4.png
epilogueFifth.png
Last edited by ggh on Fri Sep 27, 2013 11:28 am UTC, edited 1 time in total.
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Re: Re: Re: Re: Re: Recursion

Postby waveney » Fri Sep 27, 2013 11:28 am UTC

BlitzGirl wrote:Ooh I got one! Shiny. :D

I just got one as well. Shiny :D

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Re: 1190: "Time"

Postby BlitzGirl » Fri Sep 27, 2013 11:34 am UTC

Look at those awesomeful epilogue graphs! Shiny. :D
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Re: 1190: "Time"

Postby ggh » Fri Sep 27, 2013 11:37 am UTC

I just got Bag Puns - I am so happy!
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Happy Birthday to Google

Postby cellocgw » Fri Sep 27, 2013 11:56 am UTC

Hey -- have you seen the javascript? ..... ooooops, I meant,

What's the high score you got on their birthday game?

Those guys are too funny sometimes.

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Re: 1190: "Time"

Postby BlitzGirl » Fri Sep 27, 2013 1:08 pm UTC

rONG:
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Re: 1190: "Time"

Postby Neil_Boekend » Fri Sep 27, 2013 1:10 pm UTC

Hello all! It's crowded in here!

Users browsing this forum: Ainlina, bixzwgx37, BlitzGirl, bzxzwrs28, Darkhand, erqilinba9, Eternal Density, Great Justice, krispharper, lingbaer41, MobTeeseboose, Neil_Boekend, rcrowell, TheMinim, waveney and 42 guests
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Postby Eternal Density » Fri Sep 27, 2013 1:18 pm UTC

Sciscitor wrote:Sandcastle Builder Mini Mustard Report:
"Y U NO BELIEVE ME" says 101 required kitties in the description but it actually takes 128 to trigger it.
Thanks, I'll see to that, and the new stuff still has some singular/plural issues that I missed.


Everything's shiny captain! The graph are wingish ggh. Good work on Bag Puns (I recently added a few extra) but you havea lot of punning to go before the next unlock :P


I have made 2 of the new things now because my furnace switched on just in Time. I never see Google's neat stuff cos I always search from the address bar. Also SwiftKey is being really mustardy lately and keeps deciding I'm entering text somewhere else entirely or putting spaces in the wrong place.
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Re: 1190: "Time"

Postby k.bookbinder » Fri Sep 27, 2013 1:24 pm UTC

High Google score of 153 :mrgreen:

Cake for all! Share and enjoy!

EDIT: I like this cake better

Image
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Re: 1190: "Time"

Postby jovialbard » Fri Sep 27, 2013 1:26 pm UTC

165
But my boss just got 173... man knows how to whack a pinata.
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Eternal Density
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Yay family discount!

Postby Eternal Density » Fri Sep 27, 2013 1:29 pm UTC

Woo Affordable Swedish Home Furniture! I spent a few TC on bags and rivers. Also I'm only 12 sand tools away from the Beachomancer badge :D
Play the game of Time! castle.chirpingmustard.com Hotdog Vending Supplier But what is this?
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cellocgw
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Re: Yay family discount!

Postby cellocgw » Fri Sep 27, 2013 1:33 pm UTC

Eternal Density wrote:Woo Affordable Swedish Home Furniture!


I'd avoid that stuff-- I knew this guy who did his entire apartment with it and then Tyler D. blew it up.
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ucim
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Re: 1190: "Time"

Postby ucim » Fri Sep 27, 2013 1:36 pm UTC

@ChronosDragon - Many years ago, like when it first came out, I played D&D, both from the book and with a group that heavily moified the rules. I modified the modified rules and ran some games myself. However I'm not familiar with any of the newer (like in the last thirty years) editions, and don't know how much game experience you have. One needs to have a reliable and consistent reference, but it's ok if it's not the "official" reference, so long as you are not interfacing with (or training for?) anything else that needs that official reference (such as for tournament play).

The multisided polyhedra (twenty sided spheres) are neatresemble trees, but unnecessary. Convert the probabilities to base six percent and use ordinary dice if you want to save some money (and time waiting for the rounder dice to settle, time better spent waiting for It).

Dunno what else I have to add.

AluisioASG wrote:(Professor's definition of ‘fun’: a couple weeks ago we were learning how to get segmentation faultssteambottle.)
You were learning how to boot Windows?

Eternal Density wrote: The countdown't still going but it forgot how to display it because I was too clever :P
Yeah, I out-clever myself all the time programming. It's a basic rule that one can write more complex and clever programs than one can debug.

@ggh - Ooooh! Treeish visiualization of the end frames!

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Order of the Sillies, Honoris Causam - bestowed by charlie_grumbles on NP 859 * OTTscar winner: Wordsmith - bestowed by yappobiscuts and the OTT on NP 1832 * Ecclesiastical Calendar of the Order of the Holy Contradiction * Heartfelt thanks from addams and from me - you really made a difference.

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waveney
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Re: Sharks don't like Vegemite

Postby waveney » Fri Sep 27, 2013 1:40 pm UTC

Eternal Density wrote: Good work on Bag Puns (I recently added a few extra) but you havea lot of punning to go before the next unlock :P


But once they are lost they are lost forever - maybe VITSSÃ…GEN, JA! could be give a toggle to switch them back on (or enable an option for them), rather than totally removing them?

Thoughts about the value of various things (where I am):
Buckets - Good - they produce a lot of sand
Cuegans - Ok - since the nerf a few days ago they lost out in the sand production, but they still help bags
Flags - in them selves very poor, but through their affect on Scaffolds wonderful.
Ladders - least usefull sand tool
Bags - Get the most sand and boost Rivers which is good
NPBs - Poor in themselves but the boost they give to oher tools wonderful.
Trebuchets - better now since last buff, also make buckets good
Scaffolds - Now are the second largest castle producer (but lead destruction by a long way)
Waves - Poor value now
Rivers - Produce the most castles (with help from npbs and bags)

Various Kitties:
Lucky - very poor (much less than 1000th of what I lose per ONG by destruction)
Blitzing - still low value, but at least clicking through the kitty has a positive affect on River loses.
Blast Furnace - poor - why does this count as a special when the npbs produce?
DoN - very useful
Sales - very useful

(414 Castle tools, 1600 Sand tools)

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jovialbard
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Re: 1190: "Time"

Postby jovialbard » Fri Sep 27, 2013 1:48 pm UTC

@ChronosDragon play Torchbearer instead! It's an old school style dungeon crawler and good fun! Also it doesn't require all that extra stuff. To play 4E you need dice, miniatures, a grid, and at least the Players Handbook and Monster Manual (eta: though as k.bookbinder said if you find a free adventure online it might have monsters included, but free adventures might also be of questionable quality). To play Torchbearer all you need is the pdf, a bunch of d6, and paper (the hardcover book is coming out soon). Plus, the book comes with a first adventure to try out. Though it's an indie game so it might not have the automatic buy in you would get from something as popular as 4E (or 3.5 or Pathfinder).

eta2: Also, a good question to ask yourself is what are you looking for in your gaming? 4E is like the tabletop version of World of Warcraft, if you want to slay monsters and be a badass, that's what you want. 3E is similar but less streamlined, you have more character options but that's also more books and more decisions, combat has more feel to it as opposed to pure tactics but will be slower and more complicated. On the other hand Torchbearer is about dungeon delving, it's about a hard life, it's about getting ground down to nothing by the environment, leaving you desperate and crawling through the mud. Torchbearer also has character mechanics, as opposed to mostly just combat mechanics with character as an afterthought.

Basically. If you want streamlined tactical combat: 4E. If you want lots of decisions and more strategic combat: 3E. If you want adventure, desperation, and character: Torchbearer (or Mouse Guard if you want to be a mouse).
Last edited by jovialbard on Fri Sep 27, 2013 2:52 pm UTC, edited 4 times in total.
I wrote a book exploring the nature of identity and loss of self! And another book about babies!
Also, vlog and short-story blog


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