Only a little related to the decree.
I never played DnD. I now what it is.
When I was younger and still going to school we liked to play a game. We called it "odkrywcy" (discoverers).
There were four of us. I, my sister, and two friends. I was the only guy in the team. Most often there were three of us playing this, sometimes 2 or 4.
This required some time so we played it on free days.
The game had two phases.
The first one was called "map drawing".
In this part we would sit together in a room and "draw maps".
Actually it was more.
We created the setup for our adventure:
What's the location.
What is looks like?
Who and what lives there, what items, places, structures, buildings, landmarks are there?
the stories of that place, interesting details, our goals, how we got there, and so on.
Each one of us would create the setup for their own advenure, so there were more.
But we talked loudly about everything so we contributed ideas to each other's adventure.
The main, central event was drawing the maps. Everything else happened "around" it while the maps were created.
Of course, because of this "everything else" the maps needed some time to be done.
At the end each of us had a map (one sheet of paper, sometimes more) and lots of ideas. We would also write or draw some other things but not often. Usually only the map was actually made and the rest was just in our ideas.
After the first phase we could start the second one.
Sometimes we had to do it the next day because it was too late.
The second phase would be called "adventure", "journey" or whatever else.
In this part we were playing the adventures that we prepared before. Not necessary all of them the same day, depending on length and time. They weren't very long however.
We did not sit and tell what's happenig, what we're doing, etc.
Instead we went outside.
We were actually walking, running, pretending to do all the actions: hiding, fighting, talking, collecting things, etc.
And we imagined the worlds that we created.
The person whose map we were playing was the equivalent of a Game Master. They would decide what's happening, what effects our actions have and such things. At the same time the adventure author was also a normal "player". Or even more, the adventure author often was the leader of our team.
There were no official rules. We made them up when we needed them. There were no dice, no points, no such things. The adventure author decided what happened and how. Also, we could protest against those decisions.
That was very much fun.
I was the oldest, and the result of this was that my maps were more detailed and my adventures were longer.
It's already many years since the last time we played this. Also, we don't meet those friends any more.
Recently, however, I decided to try to reactivate this game with my youngest sister (6 years).
Because of her young age and because she didn't know this game everything was different.
We only made one adventure. Her adventure, but I was helping.
Her maps weren't very detailed (but had colors!) The our maps from the old times were much more detailed. For us the map was THE MOST IMPORTANT THING IN THE WHOLE ADVENTURE. For her, not so much.
But I'm still impressed by what she did.
She made up a world (the Island of Black Raspberies), some detail about the location, the important trees, the caves, the monsters, the undergrounds, some characters, traps, items.
She made a small "book" of a few sheets of paper. It included two maps, some drawings, some writings, and two little stories. not all of the ideas were in the book.
Here is a scan:http://forums.xkcd.com/download/file.php?id=53215
One week later we played this. For obvoius reasons this too was different than in the older days but still fun. She liked it too.
I'm looking forward to the future in which we can make more interesting adventures in this game when she gets a little older.
I will not post any story, however. While playing we don't put any effort into trying to remember all the events and happenings.