Just got to read Torgos 9 and 10.
Torgos wrote:my breath weapon will massively increase in damage potential
Oh poor Torgos, there are easier ways to accomplish that....
The Breath Weapon that your usual Dragonborn characters get is rather nice at very low levels, but it scales (heh) terribly with levelling; it only gains an extra 1d6 every few levels, and is outclassed by even basic cantrips after a short while.
I was entertained, but a bit confused - where was everyone? Were you and your friends having a brief interlude from playing your usual selves and playing the parts of goblins instead?
Exactly - The DM finds the emergent Goblins arc so interesting that he asked us if we'd be interested in playing/seeing things from their perspective every now and then. There was no question which Goblin I'd be playing as (Scrimjaw), and we got to roll dice to determine their base stats and generate them as proper, playable characters. Due to some beautifully-lucky rolls, they ended up skewing quite high on the stats distribution, with Scrimjaw ending up with 18 Intelligence, and Rocktooth with 17 (he too rolled an 18 to assign to one of his stats, but the DM ruled that since Scrimjaw was canonically the most intelligent, Rocktooth would have to be lower in Int somehow; the 18 he rolled got assigned to another stat); only 1 point lower is an almost perfect representation of the rolls of 100 vs 86 for their initial Intelligence determinations. Funny how stuff seems to work out according to the plot!
And I may be a bit slow on the uptake here, but the extra pages that are only sometimes visible... that's a metaphor for things you're telling that are kinda outside what the perception of your character should be?
Yes. As part of the ongoing story, Torgos has most assuredly "seen some shit" as the saying goes. He has a unique interest in thoroughly documenting the world (really extending on his Sage background). Having being in quite close proximity to an attempting-to-resurrect-itself evil deity so often, he's started to absorb some of the divine energies it's shedding like a very leaky battery (since this deity can't keep hold of all its divine essence, especially when we keep dealing huge amounts of damage to the physical forms it takes).
This has resulted in the (possibly unheard of until now) arc of him picking up a second Wizard school: Divination. According to the rules-as-written, a Wizard may choose one school of magic, and one only, to pursue and focus all their studies on mastering. For Torgos, that was Transmutation, with him creating a Transmuter Stone, being able to shape physical matter into other forms, etc etc... With him picking up this second school (I suppose you'd call it "multiclassing" in a way), he also gets all the benefits of the Divination school of magic, such as the Portent ability now being built-in instead of having to rely on the Portent Necklace (which he can now give to someone else). The catch is that, since he's only recently started to "see the Weave" of reality, he only got the first ability of the Divination school (the one you'd normally get at the first level you choose to specialise in it), and he took a -6 permanent loss to his Wisdom stat to balance it out (a permanent, non-undoable penalty of minus six
to a stat is also basically unheard of, but loss of Wisdom is, in-setting, a sure sign of someone going raving mad, so it's perfectly appropriate). Every level-up from that point, he gains another one of the abilities that he'd "normally" have if he was following it from the start, until he "catches up", and after that point whenever he reaches an appropriate level, he'll gain the appropriate skills from both schools of magic in one go. I feel that I need to be clear here: The -6 penalty is one that I carefully considered and completely agreed on with the DM in exchange for Torgos gaining the Divination school. When one of the other players found out that I'd taken a -6, he was utterly shocked and immediately enquired as to whether it could be undone; I was the first to say no and explain why (and why I'm cool with it). The good thing is that I may, occasionally, find items that permanently increase stats; every second level, I also get the option of either a new Feat, or +2 to one of my stats (or +1 each to two of them). I may take that option to "help" Torgos adjust to his new life of being able to modify Fate, and slowly restore his sanity (Wisdom) through items and levels.
For example, let's say he was Level 9 when he picked up the Divination school. He immediately gains whatever ability a Diviner Wizard gets when they first choose it (in this case, the "Divination Savant" innate ability, and the "Portent" ability the Necklace was previously giving him). When he hits Level 10, he gets to choose the next skill along (normally granted at Level 6: "Expert Divination") and the Transmuter Level 10 reward ("Shapechanger"). At Level 11, he gains the Divination Level 10 reward ("The Third Eye"), and now he's "caught up" so to speak, so when he hits Level 14, he will gain the rewards for both Transmutation Level 14 ("Master Transmuter") and Divination Level 14 ("Greater Portent").
In all of these cases, where a level would grant additional Feats or Stat Points, he still only gains that level's bonus once (such as +2 to a stat); being dual-schooled doesn't mean he gets to double up on the bonuses. (Even if it were technically allowed, I wouldn't do it anyway; being dual-schooled is already pretty damned overpowered).
Also, you said that Torgos is high in intelligence but lacking in wisdom. He seems pretty wise to me. In what ways does low wisdom play a part?
Torgos is very smart (Int of 18 [+4]), but not very wise (current Wis of 9 [-1]). He is able to think up "a great idea!" but lacks the insight to follow that chain of thought through to its conclusion. As such, he's impulsive and reckless, often acting without thought for how his actions will affect the rest of the party. He also gets a -1 penalty to Wisdom-based saves, such as mental effects like Charm, making him dangerously able to be influenced by enemies. A perfect example of his low Wisdom is one of the most recent fights, where for pure style points, he literally moonwalked away from an attacking enemy rather than properly disengaging and running (he was getting the tar beaten out of him). That moonwalk gave the enemy a free swing at him. Now, does moonwalking in the middle of a fight seem wise to you?