1190: "Time"

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Re: 1190: "Time"

Postby ChronosDragon » Tue Apr 22, 2014 10:47 pm UTC

DragonPope! Image

Decree: Tom Francis (of Gunpoint fame) tweeted:
Tom Francis wrote:Tips for understanding consumers: picture a D&D monster called a 'Consumer'.


Post your interpretations of ordinary concepts as DnD monsters!
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Time Revisited - np812

Postby mscha » Tue Apr 22, 2014 11:10 pm UTC

UNREPENTUNGLY...
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AUTOMOME wrote:IS IT CAN BE SPARROW-RAPTOR TIEM NAO PLEES?

-- posted by oldpixbot
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Re: 1190: "Time"

Postby BlitzGirl » Tue Apr 22, 2014 11:15 pm UTC

No, AUTOMOME, not until the dunes.

Bad Hair Man wrote:
Keating wrote:Lame! :P I was so expecting so much more. Looks like 1024?

You're lame! It's not even clear what you're referring to, or what it is that you think looks like 1024!

IIRC, that is a reference to the frame #1000 and the fact that nothing much happened in that newpix. Like Othercomic #1000, Keating speculated that instead a big event would instead happen at "milestone" newpix #1024.
Molpish to see you're still blitzing! :)

SBN wrote:
HES wrote:The panic that it might be over... how lucky we were to have another 2099 frames!

Indeed. Not to mention the fun we've had since then. I've been reading the Freeze Peach thread. And asking myself why, and then reading more. It's like picking a scab.

I've been doing the same thing - like watching a wildfire burn from a safe distance.

For decree: I've never played DnD, so I'm not sure what their monsters are like. Right now I'm dealing with the Outside raptor of Procrastination, which seems quite monsterous.
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Re: 1190: "Time"

Postby HES » Tue Apr 22, 2014 11:21 pm UTC

Damn. Defeated by anti-adblock.

If I were to play D&D, it would involve raptorcats.
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Re: 1190: "Time"

Postby ergman » Tue Apr 22, 2014 11:42 pm UTC

Gunpoint was Mucho Molpish. I should read that guys things, he clearly knows design.

Mustard, as a sentient, viscous thing, would probably make a good villain. I've witnessed and made a dungeon for a DnD game, but I've never actually been in one. The main person I know who plays that prefers to make up his own tabletops. What would an OTT RPG look like? Either Pen and paper or arranged sand...
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Re: 1190: "Time"

Postby HES » Tue Apr 22, 2014 11:45 pm UTC

Black, white, and two and a half dimensional.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Apr 22, 2014 11:49 pm UTC

So, sliding pieces of paper around instead of figurines?
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Re: 1190: "Time"

Postby ChronosDragon » Wed Apr 23, 2014 12:08 am UTC

BlitzGirl wrote:So, sliding pieces of paper around instead of figurines?


Perhaps some sort of pictionary-esque game, except instead of drawing a thing, you draw a story. People have to interpret the events based on very little dialogue and subtle clues.

For decree: "Echochamber" sounds like it would be a vast abyss which one must carefully cross on magical floating pieces of rock, which crumble slightly as sounds resound in the pit below. If the party falls, Wizards can roll a d20 to see if they're quick enough to summon a surface below them.
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Re: 1190: "Time"

Postby HES » Wed Apr 23, 2014 12:12 am UTC

All these hat's must be worth +1 imagination
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Re: 1190: "Time"

Postby yappobiscuits » Wed Apr 23, 2014 12:13 am UTC

Can songs be a special ability? Molpy molpy molpy molpy molpy molpy molpy molpy...
OTTscars results Pt. 2 coming soon. Wait for it.
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Re: 1190: "Time"

Postby BlitzGirl » Wed Apr 23, 2014 12:20 am UTC

Flag relocatUNG...
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Spoiler:
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OTT Time Travel

AUTOMOME wrote:IF THE NEWPIX IS WRONG, I DON'T WANT TO BE RIGHT

-- posted by blitzgrapevinegrapevine
Last edited by BlitzGirl on Wed Apr 23, 2014 12:21 am UTC, edited 1 time in total.
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Grapevine! Grapevine!

Postby HES » Wed Apr 23, 2014 12:21 am UTC

Mighty Troubadour is already a dungeonesque title.

I should point out, though, that all I know of D&D comes from the two episodes of Community.

(Just closed the OTTab, the one behind it, the one behind that, the one behind that, and am editing the one behind that)
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Time After Time: t1i-0942

Postby mscha » Wed Apr 23, 2014 12:30 am UTC

COSTERMONGERS...
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Re: 1190: "Time"

Postby HES » Wed Apr 23, 2014 12:34 am UTC

Called it!

ETA: for yappo (and I'll steal some for myself soon)
Spoiler:
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Last edited by HES on Wed Apr 23, 2014 12:37 am UTC, edited 1 time in total.
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Re: Grapevine! Grapevine!

Postby slinches » Wed Apr 23, 2014 12:35 am UTC

HES wrote:Mighty Troubadour is already a dungeonesque title.

I should point out, though, that all I know of D&D comes from the two episodes of Community.

(Just closed the OTTab, the one behind it, the one behind that, the one behind that, and am editing the one behind that)

All of my knowledge of D&D comes from Order of the Stick, which I recently blitzed. The main character in that is a bard who ...

real, actual, for truth spoiler:
Spoiler:
becomes a "dashing swordsman", which is basically a pirate.

THE TOTALITY OF THINGS RELATE TO ONE ANOTHER
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Re: 1190: "Time"

Postby HES » Wed Apr 23, 2014 1:00 am UTC

HES casts "Molpy Down" and descends into Coma Cave
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Time Revisited - np814

Postby mscha » Wed Apr 23, 2014 1:10 am UTC

CURRAWUNG...
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Spoiler:
Wait for it.
OTT Time Travel

AUTOMOME wrote:I SEE WHAT YOU ONGED THERE

-- posted by oldpixbot
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ENAP: 1 so far

Postby BlitzGirl » Wed Apr 23, 2014 1:23 am UTC

Huzzah, the flag stands once more!
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Re: 1190: "Time"

Postby ZoomanSP » Wed Apr 23, 2014 2:59 am UTC

ENAPENDUNG...
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Spoiler:
Wait for it.
Wait on.
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Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
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ucim / Megan wrote:"It can do whatever it wants. It's the OTT."
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ENAP: 1 so far

Postby BlitzGirl » Wed Apr 23, 2014 3:05 am UTC

And now Megan turns to the beautiful bridge with destructiUNG on her mind:
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Let us remember fondly her creation of that wonder in newpix 69:
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Time After Time: t1i-0943

Postby mscha » Wed Apr 23, 2014 4:30 am UTC

ONGLUVIAL...
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Re: 1190: "Time"

Postby ergman » Wed Apr 23, 2014 4:33 am UTC

Did anyone share the new whatif? I must have missed it. Raindrops and such. Related? Prove it!

I molpy down.
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Re: 1190: "Time"

Postby BlitzGirl » Wed Apr 23, 2014 5:05 am UTC

ergman wrote:Did anyone share the new whatif? I must have missed it. Raindrops and such. Related? Prove it!

Here it is: http://what-if.xkcd.com/93/

The what-if is RELATED because the questioner is wondering how raptorish a riverish amount of liquid has to be to ruin your carcastle. In the OTC, even a seaish amount of liquid moving raptorishly was not enough to ruin the raftcastle.
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SO I HERD U BLITZNAP HOTDOGS

Postby mrob27 » Wed Apr 23, 2014 5:07 am UTC

Hotdog Update


Q04B now has a working Export/Import capability:

Image
Chrome on the left, Opera center and right
(import page and duplicated game)


I've only tested it a little, so I'd like you to help, if you feel like it.
  • Go to your Q04B game and visit the "Options, Info, & Credits" page.
  • About halfway down, find where it says "Current game state:" and click the Select button. It will select the string of numbers/letters; copy this to the clipboard.
  • Open some other browser and again go to the Q04B Options/Info/Credits page.
  • Paste the text into the box and click the Import button.
  • Follow the "Return to Game" link, and see if you have a playable copy of the game from your other browser.
  • You can also send the text somehow to another device or computer, and Import there.

Let me know if there are problems, and I'll work on fixing them.

You'll notice that I haven't gone to any effort to prevent cheating. This was well-considered and intentional. A lot of you have played games and taken screen-shots. I think that the ability to easily recreate your old games from screenshots is far more valuable than any benefit from making cheating harder. In JavaScript games, it's pretty easy to cheat by other means anyway. As a tiny disincentive to cheating I am leaving it up to you to work out the (relatively simple) encoding if you wish.
   I have taken some effort to make sure the data you're importing looks reasonable, for example if the number of tiles is not 5×7 it won't import. That's just to make sure you don't trash your existing game by accidentally importing random or incomplete text.

mrob27 Image

Edit: The ritual correction of typos

Spoiler:
NP1906 Q04B transport.png.png
Chrome/Opera screenshots from a Q04B Export/Import
Last edited by mrob27 on Wed Apr 23, 2014 6:19 am UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby BlitzGirl » Wed Apr 23, 2014 6:16 am UTC

MoundUNG:
Image

Also, she is become Megan, smasher of bridges:

Image

Redundant:
Spoiler:
Image


BridgeSmash.gif
BridgeSmash.gif (17.73 KiB) Viewed 83 times

Keywords: Bridge Smash BGUM Megan destroyer gif animation
redundant229.png
redundant229.png (106.76 KiB) Viewed 83 times


Also, I just saw Angelastic in the comment section of an Outside site, which was epsilon and awesomeful at the same Time. Image
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CONSIDER THE ONGS OF THE MOUNTAINS

Postby Link » Wed Apr 23, 2014 6:30 am UTC

Steakish import/export feature, mrob27. It also allows for "save points" so you don't have to re-start from scratch if m*stard like this happens. FWIW, my 120784-score game imported just fine.
Spoiler:
1:120784:D:120784:0:01D417393.2A2.....0.0..............


Unrelatedly, I don't think anyone has linked to the new Othercomic yet.

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Re: 1190: "Time"

Postby BlitzGirl » Wed Apr 23, 2014 6:35 am UTC

Also, my lack of coma is showing in my use of too much Also.
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Time Revisited - np820

Postby mscha » Wed Apr 23, 2014 7:10 am UTC

PREMUNGER...
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Spoiler:
Wait for it.
OTT Time Travel

AUTOMOME wrote:NO, BIGGEST BANGS BROTHER, YOU ARE THE C**KIE

-- posted by oldpixbot
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Re: 1190: "Time"

Postby NoMouse » Wed Apr 23, 2014 7:58 am UTC

UGH? UGH!
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RSIR
Spoiler:
TaT-1258-ugh.png
Time. The final frontier. These are the voyages of Cueball and Megan. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.
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GREAT LORD RANDALL IT'S A VITSSÅGEN GET IN THE CAR

Postby Eternal Density » Wed Apr 23, 2014 8:13 am UTC

Neil_Boekend wrote:I must say, GirlGenius is awesome. Different than the OTC, but brilliant in it's own way.
I can confirm this.

Also I had no idea there were special languages unique to counting woolpies. Epsilon!
Last edited by Eternal Density on Wed Apr 23, 2014 8:17 am UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby BlitzGirl » Wed Apr 23, 2014 8:15 am UTC

UGH! :) Also, that's awesomeful, NoMouse.

Also, that beesnake's flight path looks like a balloon.

Also, Ximenez apparently has an Incremental Zoo 2 and I didn't know about it.
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NOT SURE IF BLINDPOSTING OR JUST OTCOLORED

Postby Eternal Density » Wed Apr 23, 2014 8:26 am UTC

HES wrote:Mighty Troubadour is already a dungeonesque title.

I should point out, though, that all I know of D&D comes from the two episodes of Community.
I know a bunch about D&D via several years of internet osmosis, but I don't know anything much about Community except that it's a TV show. I'm not even sure what genre it is, though the fact that it's informed out a bit about D&D narrows it down a bit I guess.


OtherComic?
Oh look, it's a flowchart! I don't really relate to it cos I don't have the phone part of my smartphone enabled when I'm asleep. (I used to, many yips ago, back during a very silly part of my life when I mistakenly tried having one of those relationship thingies. But back then I had a non-smart phone which I didn't user for an alarm.) So molpy-up alarms and phonecalls are quite disjoint sets for me.
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Time After Time: t1i-0944

Postby mscha » Wed Apr 23, 2014 8:30 am UTC

SWISHONGS...
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Re: 1190: "Time"

Postby BlitzGirl » Wed Apr 23, 2014 8:39 am UTC

Ms. Frizzle says "Thank you" but the beesnake says "?"
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Re: 1190: "Time"

Postby karhell » Wed Apr 23, 2014 8:55 am UTC

I guess the beesnake isn't quite sure what it is either
jjjdavidson wrote:And of course, buffygirl's right. Reality should never get in the way of xkcd logic.

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Re: 1190: "Time"

Postby BlitzGirl » Wed Apr 23, 2014 9:03 am UTC

"Questionable Carcass" should be a DnD monster. Or something.
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