Wow, the OTTcon was amazing! And it made me think, about sustainability: the Thread was more active when the various Time After Time ONGs were happening. I don’t know if I could live up to those, though. Maybe I’ll think of something in a few yips.
END OF THOUGHT TRANSMISSION FROM FEBRUARY 2015
BEGINNING THOUGHT TRANSMISSION FROM JUNE 2015
Man, we still haven’t figured out those hashes. It would be cool if there was something hidden in Time, and the hashes were actually a key to it. Sort of steganography. But I don’t know if that’s feasible.
[skip a few days future-ward]
Whoa, balthasar_s has been hiding images in bftf! They use a clever trick with color palettes. And he has a tool to generate them, too! (I never actually found these sources. I ended up writing my own scripts.)
It occurs to me that Time, to a large extent (up to the night sky images, anyway), is largely a two-color artwork. If I added a 50% grey for smoothing edges, then if I used the hidden palette trick I could have up to 85 colors to work with. Based on what I know, this should be able to handle almost any full-color image with dithering.
Hmm. What if I had a black-and-white 2d story, with a hidden story in full color 3D? Perhaps make the black-and-white story fairly slow going to start out with, and then after a while someone will realize that there was a second story hidden underneath everything!
Just one question: what should the stories tell?
The t1i story takes place after time. I view it as canonical, so I don’t want any storyline that would run parallel to that and mess it up. I don’t want to follow Megan and Cue after t1i, either, in case SilentTimer has any plans for a continuation. So, I could put it before Time. But I am bad at writing convincing dialogue, especially in the style of someone else, and I would feel bad for putting words in the mouths of GLR’s characters.
So, it will be before Time. It will star people who know each other well enough not to need to talk much to accomplish things. The one thing we know that happened right before Time was that the Beanies were monitoring the Dam, that they tried to shore it up, and that it failed. That sounds like a story!
And as for the hidden pictures? They can show the building of the Dam! Such a thing would be a massive project, so it would be set sometime in the future, but not too long in the future so civilization has time to crumble and the Mediterranean can dry up afterwards. Let’s set it a thousand years in the future. I’d like to show people making the decisions about the construction of the Dam, but I am not very good at modeling people. Perhaps I will leave that later. What I need to make first is a setting: a 3d model of a city set in the year ~3000.
*downloads map of the Strait of Gibraltar*
Ok, cities are big. I’ve made a few buildings by hand, and if I continue at this rate I might just finish by the year 3000 itself. I need a shortcut.
The solution? Procedural things! I remember Blender has a “Greeble” function that adds little doodads onto things, which should be perfect for this.
*opens up Blender*
…What do you mean they took it out in Blender 2.5??
(I eventually found a rewrite, which didn’t work quite the same way.)
The buildings near the sea are all cut off, so I guess I need to clean them up manually.
I don’t want to have to draw all the windows or have something that visibly repeats, so let’s create a procedural texture for my buildings:
Now I just need to figure out the story to tell.
END OF THOUGHT TRANSMISSION FROM JULY 2015