1190: "Time"

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Pfhorrest
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Re: 1190: "Time"

Postby Pfhorrest » Thu Nov 16, 2017 6:58 am UTC

The penultimate proper QONG is here, and I wish I felt happier about it.

...oh, I'm pope? Uh, can I decree that people read my story and help do the hard critical thinking that I'm apparently incapable of to make any of it actually make sense?

Failing that, I guess just, don't worry, be happy?

Or how about... thank someone in this thread for something helpful they have done for you.
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1190: "Time": HOW SILENTTIMELY IS IT, REALLY, TO SCHIZOBLITZ IN A PREABANDONED BUILDING DURING A HANIAMFLOOD?

Postby mrob27 » Thu Nov 16, 2017 9:36 am UTC

balthasar_s wrote:it says "AUTEMEME"

Ah yes, it seems I went for the two :::E:::E version and accidentally got three :::E:E:E instead. That will happen. EE:EE:EE!
  I've changed the name of this thing a few times. The thing that inspired @Link was "AUTOMEME", a website that is now gone (and the domain name is now full of spam). @Link called xes version AUTOMOME, and announced it here. For a little while it stopped working and I said I was considering making my own, which I had finished by NP1873, and I switched the name back to automeme, mainly because I separated the meme-generating algorithms from the snowclone templates themselves, so the program is not OTT-specific. It was just a Perl script at that point, but by NP1877 I had put it on the web with a server, and confusingly the page URL was (and still is) mrob.com/time/automome. Later I edited the webpage description and I think I switched to "automeme" in one or two places. Now I like "autemome" for the reasons @HES pointed out and because it's an anagram of "automeme".

For decree:
  Oh, dear, I didn't really want to say this, but I guess it's not a big surprise, maybe? Anyway, you did make a request and your request even has the words "hard critical thinking" in it, so please don't take this personally.
  I can't deal with episodic stories that are revealed slowly. The suspense is so painful that it removes all enjoyment. The anxiety caused by the unpredictability of real life is bad enough, why create more of it? So I wait until it's done. I didn't give any time to Time until it *nded.
  Even if the entire text is all available, I don't like having to deal with non-linear narrative — for example, the use of flashbacks, or jumping around between multiple concurrent plot-lines.
  Then there's the Tolstoy factor: lots of characters make it too difficult to keep track of what's going on, and I lose interest (this partly cancels out the first concern: there's less suspense if I don't even remember what it is that I was in suspense about.)
  tl;dr: No "Game of Thrones" for me.

I looked at the Quelouva overview (the page that you see by selecting the "Chronicles of Quelouva" tab in the menubar at the top of any episode) and I saw a trilogy of trilogies of trilogies of trilogies of trilogies, to be revealed in a circuitous order that would make William Faulkner ("The Sound and the Fury") envious. Then I looked at a few episodes chosen at random, and saw so many bespoke proper nouns that it seemed you were giving Tolkien and Neal Stephenson ("Anathem") a run for it. I'm sure these characterisations are unfair, but it was the impression given by my attempt to read the overview … so I decided that I had to give the whole thing a pass. Perhaps you should eliminate the overview (just kidding).

Anyway, constructive suggestions: how about a glossary? Every proper noun should be listed, and the description should be a completely-spoiler-ful summary of what that person/place/thing is, and why it had to be in the story.

Also, please make all the text available as a single file (in "Narratively" order, as that seems to be the order you're writing it in), in copyable plain text, so I can search for one of the proper nouns and see it in context (to, for example, try to figure out why that name seems familiar).
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Re: 1190: "Time"

Postby Pfhorrest » Thu Nov 16, 2017 6:35 pm UTC

Thanks mrob, no hard feelings at all, it sounds like it's just not your kind of story.

The glossary idea is a good one. I had been thinking that maybe my next phase of writing would be to list every character and then go through in chronological order and make sure that they're properly named, described, and accounted for in every episode without any continuity gaps or inconsistencies, and I could probably compile a glossary in the process of doing that; it might actually help me, too. That won't be for a while though, as I plan on setting the project aside for at least a year after I finish up this year's phase of writing.
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Re: 1190: "Time" THE END

Postby Pfhorrest » Fri Nov 17, 2017 7:55 am UTC

Sorry for the double-post, and for the swearing, but I think this occasion calls for it:

THE END.
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Re: 1190: "Time"

Postby ZoomanSP » Fri Nov 17, 2017 9:14 am UTC

New OtherComic.

For decree: I plan to read your story, Pfhorrest, but the OutsideH is currently too strong.
Spoiler:
Wait for it.
Wait on.

Image
Spoiler:
Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
BlitzGirl wrote:I'll get the razor and finish off Occam while we're at it.
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Re: 1190: "Time"

Postby addams » Fri Nov 17, 2017 9:49 am UTC

Yey! For Lemon Yogurt!
Spoiler:
A very, very long Time ago,
I had Amoebic Dysentery.
(I drank The Water.)

I was given Lemon Yogurt.
It Worked. I became Well!

I had never tasted Yogurt of any kind before that day.
I'm eating Lemon Yogurt, at this very moment.

The taste alone makes me feel better.
Even if I am well, Lemon Yogurt makes me feel Better.
Life is, just, an exchange of electrons; It is up to us to give it meaning.

We are all in The Gutter.
Some of us see The Gutter.
Some of us see The Stars.
by mr. Oscar Wilde.

Those that want to Know; Know.
Those that do not Know; Don't tell them.
They do terrible things to people that Tell Them.

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Re: 1190: "Game Jam Time"

Postby Eternal Density » Fri Nov 17, 2017 10:42 am UTC

Sorry OTTers I forgot to tell you that my blood test results a whole WIP ago were good!

The xkcd game jam just started! (well I'm slightly late because of a family game of Jenga that lasted very long)
The comic I randomly rolled to base my game off is https://xkcd.com/421/
Now to think up what to do with it...

Also, Desert Bus for Hope 2017 starts in less than 8 longpix!!
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Re: 1190: "Time"

Postby SBN » Fri Nov 17, 2017 11:36 am UTC

ZoomanSP wrote:
For decree: I plan to read your story, Pfhorrest, but the OutsideH is currently too strong.
Spoiler:
Wait for it.


Likewise. But hurrah for you and the molpishness here todip.
astrotter wrote:It is not particularly clear to me at this time that we are not overanalyzing this...

Randalspeed thunk, iskinner, and other blitzers! Notes from the before-was improve the after-when.
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Re: 1190: "Time"

Postby edo » Fri Nov 17, 2017 10:53 pm UTC

Hi folks, Posted on another thread, and it didn't feel right unless I posted here too.
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Re: 1190: "Time"

Postby svenman » Sat Nov 18, 2017 2:42 am UTC

Hi edo, welcome back!

Long overdue ONGing of latest BSTA:
Quickly leave the place.
Image

The door is closed again.
And this time it doesn't want to open.

And all because of the mishandling of a wheelstick.
Looks like a... sticky situation!
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1190: "Time": I'M IN YR SCRUMPTIOUS DONUT, THWAPPING YR WHEELSTICKS

Postby mrob27 » Sat Nov 18, 2017 3:29 am UTC

@svenman:
Image

Hi @Pforrest, I'm glad my comments weren't hurtful.

In the last wip or so Firefox got updated, and so did GreaseMonkey, and between the two of them a lot of my OTT userscripts stopped working: specifically most of the ones that display options with checkboxen at the bottom: multiquote, no-tinytext, sig-contrast, and spoiler-opener.
  However, it seems that newpix-converter and we-love-bana-na-yada still work because I shimmed GM_getValue. I'll work on fixing the others.

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RSIR:
Spoiler:
donut-sticks.jpg
donut-sticks.jpg (12.04 KiB) Viewed 6727 times
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Re: 1190: "Time"

Postby svenman » Sun Nov 19, 2017 11:32 am UTC

CountdONG:
Try to unclick the countdown.
Image

Nothing helps.

The buttons, they do nothing!
How about trying the switch?
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Re: 1190: "Time"

Postby balthasar_s » Sun Nov 19, 2017 11:55 am UTC

svenman wrote:The buttons, they do nothing!

172 wrote:B: these buttons
KXA: will not do anything at all.
BFTF replay
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Re: 1190: "Time"

Postby Gingercat » Mon Nov 20, 2017 6:26 am UTC

Xuys! Xuys!

I found a portal, xuys!

It leads out of the Basement and into the OTT!

I had to go via a tavern which is in the process of getting kicked to pieces by a Frost Giant, so I didn't stay in it very long.
I am Schrödinger's Gingercat.

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Re: 1190: "Time"

Postby svenman » Mon Nov 20, 2017 3:46 pm UTC

balthasar_s wrote:
svenman wrote:The buttons, they do nothing!

172 wrote:B: these buttons
KXA: will not do anything at all.

At the time, considering the accompanying illustration those words seemed to refer to the buttons next to the sliding door, which however immediately turned out to actually work. So I conclude that you, Balthasar, have been cleverly misleading us readers and that maybe b and kxa misunderstood each other in 172.
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Re: 1190: "Time"

Postby balthasar_s » Mon Nov 20, 2017 7:09 pm UTC

svenman wrote:At the time, considering the accompanying illustration those words seemed to refer to the buttons next to the sliding door, which however immediately turned out to actually work. So I conclude that you, Balthasar, have been cleverly misleading us readers and that maybe b and kxa misunderstood each other in 172.
But the buttons next to the door were the only buttons they knew about, at that time.
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1190: Time: THE VITSSÅGEN IS TOO CH**RPING TIMEY-WIMEY

Postby mrob27 » Mon Nov 20, 2017 9:22 pm UTC

 Perhaps tape (this tape)
 Has been spliced (this way)
 Causing time (this type)
 To be sliced (this way)
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Re: 1190: "Time"

Postby svenman » Mon Nov 20, 2017 9:30 pm UTC

balthasar_s wrote:
svenman wrote:At the time, considering the accompanying illustration those words seemed to refer to the buttons next to the sliding door, which however immediately turned out to actually work. So I conclude that you, Balthasar, have been cleverly misleading us readers and that maybe b and kxa misunderstood each other in 172.
But the buttons next to the door were the only buttons they knew about, at that time.

Hmph. Well the buttons I was referring to were the ones on the apparatus that the wheelstick fell on, which is showing the countdown. Did you mean to point out that k's words serendipitously turned out to be right after all, although in reference to a different set of buttons than originally intended by the speaker and understood by the audience?
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Re: 1190: "Time"

Postby ZoomanSP » Tue Nov 21, 2017 12:14 am UTC

Wait on.

Image
Spoiler:
Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
BlitzGirl wrote:I'll get the razor and finish off Occam while we're at it.
ucim / Megan wrote:"It can do whatever it wants. It's the OTT."

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Re: 1190: "Bussing Time"

Postby Eternal Density » Tue Nov 21, 2017 11:27 am UTC

Desert Bus is fun!
Spoiler:
Image

ENAP: 10

MOLPY UP OTTers! Some villains are trying to steal Daylight Savings Time! https://twitter.com/Card_Kingdom/status ... 5524640769
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Re: 1190: "Time"

Postby ZoomanSP » Wed Nov 22, 2017 7:13 am UTC

Wait on.

Image
Spoiler:
Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
BlitzGirl wrote:I'll get the razor and finish off Occam while we're at it.
ucim / Megan wrote:"It can do whatever it wants. It's the OTT."

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Re: 1190: "Time"

Postby svenman » Wed Nov 22, 2017 1:42 pm UTC

New BSTA:
...
Image

Nothing happened...

Probably because the switch is still in the "off" position.
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Re: 1190: "Time"

Postby balthasar_s » Wed Nov 22, 2017 4:50 pm UTC

svenman wrote:Did you mean to point out that k's words serendipitously turned out to be right after all, although in reference to a different set of buttons than originally intended by the speaker and understood by the audience?
yes.
BFTF replay
Good luck, my blitzing friends!
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