atimholt wrote:Apparently, you guys didn't actually read the comic.
Oh, of course
You see, the juxtaposition of a winning strategy (taking a cartload of nothing but bullets) layered overtop actual history (imagine if all 500,000 imaginary settlers did this, and if the majority were adolescents and children)...
... is a potentially clever and poignant idea, but you see, a bad execution can absolutely ruin an idea. I wouldn't use the term "ruined" in today's comic, but that was a prime example of an idea being carelessly thrown to the floor, without any true development, fleshing or consideration. Come to think of it: it doesn't NEED development, fleshing and consideration, because it's the nostalgic reference that gets people all over the walls with praise. Look at the discussion here: people are not talking about that "juxtaposition" you talk about, they're just getting nostalgic about the game.
Also that commentary about "dissecting humour" is the most braindead and openly dishonest thing someone can say in defence of art; you see, when xkcd is good, I can analyse it and dissect it to death, I will know why I find it funny, I will understand why I find it funny, I will be able to explain
it, and I will enjoy it even more. When humour is good, it is enhanced
by analysis. The arguments you use almost read like "I'm too dumb to understand it, so I'm happy to just laugh at it!".