GuitarFreak wrote:As far as I know, missions can be programmed in to the drone and it'll do everything by itself. Take off, kill the target, and land without anyone controlling it.
This kind of makes me wonder if you could have an RTS-style control for one of these. Use Google Earth as the map, right click on your target and just watch while the plane does everything for you.
I wonder if they could implement a game that controls little robots and makes them fight each other in the style of an RTS.
I would enjoy a RTS in which you lead autonomous squads. They would request general orders, report in critical situations, but otherwise proceed without your intervention, like in a real war in which the general doesn't need to micromanage each squad. Your army should behave much like an AI led army, but you would be able to intervene in real time whenever you felt the AI wasn't taking the optimal decisions. If anyone knows of a RTS with such mechanics, I'd really love to know.
I already do a lot of setting two AI armies against each other, on Command & Conquer 3, Supreme Commander and Dawn of War, to learn the AI strategies or simply enjoy the fireworks. I also like to turtle enough that the AI can't uproot me, but that I still have to constantly resupply my forces to keep the AI at bay. Still it frustrates me a lot that I can't correct the AI shortcomings of Supreme Commander, for instance, which seems to ignore the nuclear war mechanics. It doesn't build nukes or counter nukes God knows why.
I don't recall any glaring limitations on C&C 3 or Dawn of War AIs... But I'm a very lousy RTS player. No good memory or feeling for advanced tactics & strategies.