1110:"Click and Drag"

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azt.tm
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Re: 1110:"Click and Drag"

Postby azt.tm » Wed Sep 19, 2012 2:11 pm UTC

Might be a little late, but here is my map. It is a 1:100 version, with a grid to better see the image coordinates.
On my blog there is also a 1:10 version and more detail, but I am not allowed to post URLs, yet, since I am new to this forum. If you are interested, it is on wordpress, just prefix azttm which is my user name.

Sidenote: Actually 9 images are completely black or white: 11n11e.png, 11n11w.png, 11s11e.png, 11s11w.png, 1n4e.png, 1n5e.png, 2n1w.png, 2n3w.png, 8n1w.png.
But I could not find anything encoded in the images. No URL twerking could reveal anything hidden. Probably just remains while creating the images. The 11 11 blocks could just have been early corners of the whole image. Just guessing.

In any case: A big thanks to Randall for this great comic!

PS: If you don't see the whole image, just open the image in a new tab, or save it to your disk.

Image

Commod0re
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Re: 1110:"Click and Drag"

Postby Commod0re » Wed Sep 19, 2012 2:18 pm UTC

I wrote two bash scripts which I am currently running.

This one downloads everything, and generates blanks using imagemagick

EDIT: fixed a typo bug

Code: Select all

#!/bin/bash

# download the tiles we know about
function dl() {
   echo -e "$1 "
   wget -q -O "img/$1" http://imgs.xkcd.com/clickdrag/$1 && echo "OK" || convert -size 2048x2048 xc:$2 img/$1
}

# Xn## - 1-14
for x in {1..14}n {1..25}s; do
   #XnYw - left - 1-33
   for y in {1..33}w {1..48}e; do
      if [[ $x == *n ]]; then
         dl "${x}${y}.png" "white"
      else
         dl "${x}${y}.png" "black"
      fi
   done
done


This one, which is currently untested because the first script is still running, should stitch them together into one giant image:

EDIT: this one is a bit faster and less retardedly written :P
EDIT2: fixed a typo

Code: Select all

#!/bin/bash

# stitch together each row horizontally, starting with 14n33w - 14n48e and ending with 25s33w - 25s48e
for x in {14..1}n {1..25}s; do
        arg=""
        for y in {33..1}w {1..48}e; do
                arg=$arg"img/$x$y.png "
        done
        convert $arg +append rows/$x.png
done

# now stitch together all rows vertically
arg=""
for x in {14..1}n {1..25}s; do
        arg=$arg"rows/$x.png "
        convert $arg -append "clickToDrag.png"
done
Last edited by Commod0re on Fri Sep 21, 2012 6:17 am UTC, edited 3 times in total.

jakez834
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Re: 1110:"Click and Drag"

Postby jakez834 » Wed Sep 19, 2012 2:22 pm UTC

I'm a long-time reader who just registered to say how absolutely beautiful I found this comic to be. It really brought forward in me the romantic notion of just dropping everything and just exploring the whole world.

One small window at a time.

Great job, Randall.
Last edited by jakez834 on Wed Sep 19, 2012 2:39 pm UTC, edited 1 time in total.

kgagne
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Re: 1110:"Click and Drag"

Postby kgagne » Wed Sep 19, 2012 2:26 pm UTC

I haven't tried viewing this comic in a touch device's browser, but I bet it'd be a great iOS app -- reminds me of "Meanwhile".

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Von_Cheam
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Re: 1110:"Click and Drag"

Postby Von_Cheam » Wed Sep 19, 2012 2:35 pm UTC

Perhaps the blank image squares are going to be populated at some point in the future? If this *is* one of the last comics, perhaps it has to do with that?

(Long-time reader, registered purely because of this comic.)

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bleh
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Re: 1110:"Click and Drag"

Postby bleh » Wed Sep 19, 2012 2:35 pm UTC

Anyone know the reference for the guy cutting open his hot air balloon singing "Hillary.... Hillary"?

hr2dygn2mrw
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Re: 1110:"Click and Drag"

Postby hr2dygn2mrw » Wed Sep 19, 2012 2:38 pm UTC

Yet another of the first time registrants. If this is indeed Randall's penultimate comic, I can just imagine his mental conversation:

"Should I continue with the strip?"
"Nah, F that and go do something else"

I'll get me coat and be off now ...

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Oflick
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Re: 1110:"Click and Drag"

Postby Oflick » Wed Sep 19, 2012 2:39 pm UTC

Is the guy asking the falling people if they want to buy lemonade a reference to something? It seems rather familiar.

WhiteDragon
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Re: 1110:"Click and Drag"

Postby WhiteDragon » Wed Sep 19, 2012 2:39 pm UTC

phlip wrote:According to the source, the full picture is 165888x79872 pixels in size. I'm working on downloading the whole thing and stitching it together/shrinking it down to get a overview of the whole thing... In the meantime, here's the left edge and the right edge.

[edit] For scale: judging based on the fact that most of the people seem to be around 30px tall, and guessing that to be about 6 feet, that would make the whole thing about 5km across, left to right.



"I wonder where I'll float next" :-) http://xkcd.com/1/

Rotherian
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Re: 1110:"Click and Drag"

Postby Rotherian » Wed Sep 19, 2012 2:41 pm UTC

tjohnman wrote:
berbatov wrote:someone make a side scrolling game that lets you explore this


I'm already on it. If anyone wants to join or is already working on one please contact me. We don't want to be making it twice. I'll come back later.


I was thinking that it would make a good flash game. If you need help, send me a PM (although I have several medical appointments today, so I probably won't get much done till this evening).
There are two general categories of opinion: regular opinions and informed opinions.
Please do not argue with me unless your opinion falls into the latter category.
Image

tups
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Re: 1110:"Click and Drag"

Postby tups » Wed Sep 19, 2012 2:42 pm UTC

I don't think the whales are a "Hitchhiker's" reference, which would also be the reason why there is no bowl of petunias. The whale in HGTTG is a sperm whale, these two are a species of fin whale.

I really did enjoy this comic a lot... thank you Randall!

Velo Steve
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Re: 1110:"Click and Drag"

Postby Velo Steve » Wed Sep 19, 2012 2:44 pm UTC

Thanks, azt.tm!

I found most of this world by click-and-drag before starting to look at the code for a clue to what I was into. I'm really glad you did the work of putting those tiles together so I could find the rest without using the rest of my morning.

Great comic!

Steve

skullvankrush
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Re: 1110:"Click and Drag"

Postby skullvankrush » Wed Sep 19, 2012 2:45 pm UTC

I registered just to ask where Waldo is. I've spent over an hour on this thing so far and have caught almost everything people have mentioned except for Waldo. So, either I'm just not looking in the right spot or my brain isn't registering "Hey, that's Waldo!" when I see him.

HELLLPPPP

Sasquach
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Re: 1110:"Click and Drag"

Postby Sasquach » Wed Sep 19, 2012 2:49 pm UTC

After reading the initial text, I smiled...but wondered what "click and drag" meant. Then I started dragging....

I just wanted to join in the chorous of "bravos!".

Is anyone else conflicted about seeing "the whole thing" on a single sheet? My very small arty side is saying that would detract from the work....the rest of me is saying "I want to see it all to appreciate it all".


In any event....what a damn good poster this would be!

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cjquines
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Re: 1110:"Click and Drag"

Postby cjquines » Wed Sep 19, 2012 2:51 pm UTC

EoinC wrote:Bit of a negative thought

Has it dawned on anyone that this might be Randall's last (or second last) XKCD?

  • It's comic 1110; and comic 1111 would be a pretty nice nerdy-number to go out on.
  • there are 4 images in there (quoted below) which are completely blank
  • the right most edge of the comic is a ref to the very first comic and the balloon floating guy seems to be looking for other adventures
  • and it does feel a bit like an artists Magnum Opus



Aw no. Aw heck no.

mac01021
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Re: 1110:"Click and Drag"

Postby mac01021 » Wed Sep 19, 2012 2:53 pm UTC

If you had wanted to make this a (circular) cross-section of an entire planet, so that viewers would not be able to observe the curvature of the surface at this resolution, how much bigger would your already-enormous image have to have been?

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cellocgw
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Re: 1110:"Click and Drag"

Postby cellocgw » Wed Sep 19, 2012 2:58 pm UTC

VanI wrote:
Catprog wrote:Well done.

I am wondering though if the bridge is the Sydney Harbor Bridge?


That was exactly my thought, although I don't remember there being a guy manning a canon at the end of the real Sydney Harbor Bridge.


Wonder how many **rounds** that "cannon" [anti-sic] could fire.
And, yes, I love crappy puns.
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ethan1701
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Re: 1110:"Click and Drag"

Postby ethan1701 » Wed Sep 19, 2012 3:00 pm UTC

I was wondering (and a little sad that this is not the case), if the world were not two-dimentional -- if there were wormholes and such, and it could not actually be properly displayed as a single 2D image.
Who knows, maybe that's what Randall has planned for the next comic.

Also, I'm sure he's been spotted, but I didn't see that enyone mentioned him. So Icarus.

-Ethan

jpers36
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Re: 1110:"Click and Drag"

Postby jpers36 » Wed Sep 19, 2012 3:05 pm UTC

Marlayna wrote:1n36e ("don't go into the tall grass")?


Jurassic Park: The Lost World: The Film?

jozwa
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Re: 1110:"Click and Drag"

Postby jozwa » Wed Sep 19, 2012 3:09 pm UTC

Stunning. Grand and beautiful. I'd take my hat off if I had one.

That Statue of Liberty thing reminded me of Simpsons, but then I googled that the original movie had the "You maniacs!" line too. :P

Rombobeorn
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Re: 1110:"Click and Drag"

Postby Rombobeorn » Wed Sep 19, 2012 3:09 pm UTC

Do you know how to recognize an artist with very limited experience of sailing?

On the ships he draws, the wind blows on the sails from one direction, and on the flags from the opposite direction. :-)

But yes, this is awesome!

elej
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Re: 1110:"Click and Drag"

Postby elej » Wed Sep 19, 2012 3:10 pm UTC

had to create an account to comment on this one, it is great! i explored till the right border, now found out that i left out most of the left (thought it ended at the cliffs). admire the amount of effort here. i dont know if there's anything in the sky, but that would take far too long.
Spoiler:
favourite part was the mario and pokemon references. i used my mouse to pay the mario part.

Gefrierbrand
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Re: 1110:"Click and Drag"

Postby Gefrierbrand » Wed Sep 19, 2012 3:11 pm UTC

This one is so great!
I laughed at the "Stupid Free BSD" -Line! I love references to other XKCD Comics. But I haven't found a woodpecker yet....
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wkcd
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Re: 1110:"Click and Drag"

Postby wkcd » Wed Sep 19, 2012 3:18 pm UTC

Marlayna wrote:Can anyone help me with the references in 18s3e (rectangular thing chasing woman with pickaxe), 1n18e ("stupid freebsd") and 1n36e ("don't go into the tall grass")?

The rectangular thing is a "creeper" (reference to minecraft), and freebsd might refer to http://xkcd.com/349/

eidako
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Re: 1110:"Click and Drag"

Postby eidako » Wed Sep 19, 2012 3:19 pm UTC

bleh wrote:Anyone know the reference for the guy cutting open his hot air balloon singing "Hillary.... Hillary"?

Isn't it "Daisy Daisy"? I was thinking it was a reference to the 2001: A Space Odyssey scene where Dave dismantles Hal (cutting open the envelope keeping the balloon aloft ≈ shutting down the AI flying the spaceship).

Edit: yeah, it is. http://imgs.xkcd.com/clickdrag/5n12e.png Note that it's the balloon singing with a jagged line and slurred words.
Last edited by eidako on Wed Sep 19, 2012 3:26 pm UTC, edited 1 time in total.

Scott Auld
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Re: 1110:"Click and Drag"

Postby Scott Auld » Wed Sep 19, 2012 3:24 pm UTC

Ho....




ly...








crap...

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Bartimaeus
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Re: 1110:"Click and Drag"

Postby Bartimaeus » Wed Sep 19, 2012 3:25 pm UTC

A world six years in the making.

This is horrifying. I will never see it all. So very daunting.
I think I'll go outside and curl up under a tree.

RogerB
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Re: 1110:"Click and Drag"

Postby RogerB » Wed Sep 19, 2012 3:26 pm UTC

Marlayna wrote:
matman4190 wrote:I found a whale in the sky. Now to find the Petunias!


Well, there *is* something else falling in 6n5w, but I don't know what it's supposed to be.

Can anyone help me with the references in 18s3e (rectangular thing chasing woman with pickaxe), 1n18e ("stupid freebsd") and 1n36e ("don't go into the tall grass")?


I thought that "stupid FreeBSD" was referring to this http://xkcd.com/349/ but that comic only mentions "BSD" and "OpenDBSD". On second thoughts surely it refers to this; I guess Randall just remembered it slightly wrong and didn't bother to check.

Draco18s
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Re: 1110:"Click and Drag"

Postby Draco18s » Wed Sep 19, 2012 3:27 pm UTC

Anyone post this link yet? http://xkcd-map.rent-a-geek.de/

I did a cursory search of the thread and didn't see it.

It's a fully zoomable version.

Marlayna wrote:Can anyone help me with the references in 18s3e (rectangular thing chasing woman with pickaxe)


Minecraft. The rectangular thing is a creeper.
http://www.minecraftwiki.net/wiki/Creeper

tape-
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Re: 1110:"Click and Drag"

Postby tape- » Wed Sep 19, 2012 3:28 pm UTC

EoinC wrote:Bit of a negative thought

Has it dawned on anyone that this might be Randall's last (or second last) XKCD?

  • It's comic 1110; and comic 1111 would be a pretty nice nerdy-number to go out on.
  • there are 4 images in there (quoted below) which are completely blank
  • the right most edge of the comic is a ref to the very first comic and the balloon floating guy seems to be looking for other adventures
  • and it does feel a bit like an artists Magnum Opus



Once I realized just how huge this was (about 1/8 of the way down the Super Mario Bros. warp zone pipe), I immediately thought of the final Calvin & Hobbes strip: "let's go exploring!"

And now all I can think about is whether or not XKCD is ending.
Last edited by tape- on Wed Sep 19, 2012 3:54 pm UTC, edited 1 time in total.

Loco
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Re: 1110:"Click and Drag"

Postby Loco » Wed Sep 19, 2012 3:28 pm UTC

azt.tm wrote:The 11 11 blocks could just have been early corners of the whole image. Just guessing.


This comic is 1110. 1111 is the end of the world, Blank squares.

Sorry guys, it seems like it is the last comic.

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Plasma_Wolf
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Re: 1110:"Click and Drag"

Postby Plasma_Wolf » Wed Sep 19, 2012 3:30 pm UTC

This is amazing. I was about to ask of a way to get the full image on my laptop but one in two posts already gives a part of the image or even the full image! Thanks everyone and especially Randall for making the image itself.

dedwrekka
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Re: 1110:"Click and Drag"

Postby dedwrekka » Wed Sep 19, 2012 3:33 pm UTC

Eutychus wrote:
dedwrekka wrote:While almost insane in terms of size, I think posting a full sized version of the picture on it's own changes the experience of it drastically, and not from the better. As is, the picture instills a bit of a sense of exploration akin to minecraft. Finding all those strange environments and people around the little world. Having that in a massive picture takes it from "Minecraft" to "Where's Waldo" level. It's no longer about exploring the picture or searching it with your own intuition, it's about knowing the definite size and shape of the world and looking within it.

I had no idea that there was anything underground or in the sky when I started click-dragging through the picture, but I was surprised to find it. A full sized picture provides none of that surprise, and none of that joy of discovery. So, I personally will not be looking at any of the attempts at full-sized pictures, even if it takes me days to fully explore the miniature world on my own.
I can sort of understand that, but it's like saying that we shouldn't map the real world either.

Don't you find gazing at world maps (in whatever projection :)) fascinating and awe-inspiring? And would you prefer never to have seen the legendary photo of our globe from the early Apollo missions? I think not.

[ETA and you can hardly expect this community of all communities not to try and attempt mapping it either!]


The Apollo mission photos of earth are vague enough to instil a sense of wonder and interest in the world as a whole. The world maps, with rigidly constructed lines of either elevation, population, or national affiliation, make me less inclined to wonder about the world that has already seemingly been explored and rigidly defined by mankind over generations, and it takes reading articles or researching new discoveries found in far flung places to make me truly interested in exploring our world. Once everything has that definition or what is and is not, I'm less interested in it. It's the mystery of what's out there and what could be that drives exploration. Movement without knowledge of the ultimate result is exploration, movement with the fundamental definition of the destination and result in hand is work and mildly amusing at most.

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sam_i_am
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Re: 1110:"Click and Drag"

Postby sam_i_am » Wed Sep 19, 2012 3:34 pm UTC

how long did this take you to make?

strat1227
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Re: 1110:"Click and Drag"

Postby strat1227 » Wed Sep 19, 2012 3:39 pm UTC

New desktop environment:

Image



Thanks for the awesome couple of hours. I think I'll go outside now

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Moose Anus
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Re: 1110:"Click and Drag"

Postby Moose Anus » Wed Sep 19, 2012 3:39 pm UTC

Lemonade? ...Aww, ok.
Lemonade? ...Aww, ok.

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Whizbang
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Re: 1110:"Click and Drag"

Postby Whizbang » Wed Sep 19, 2012 3:41 pm UTC

HAHA! "POOP DECK."

kritzikratzi
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Re: 1110:"Click and Drag"

Postby kritzikratzi » Wed Sep 19, 2012 3:41 pm UTC

**spoiler**


i also couldn't help it...
good thing i didn't first look so had some fun re-assembling it myself...

image is here:
http://asdfg.me/up/xkcd-click-and-drag.png
(not sure your browser can handle it, it's huge)

code is here:
https://gist.github.com/3750270

rmsgrey
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Re: 1110:"Click and Drag"

Postby rmsgrey » Wed Sep 19, 2012 3:43 pm UTC

jpers36 wrote:
Marlayna wrote:1n36e ("don't go into the tall grass")?


Jurassic Park: The Lost World: The Film?


Pokemon. The "tall grass" is the first barrier to exploration in the game (once you get out onto the world map) - while in the tall grass, you get attacked by wild Pokemon. Until you get your first pokemon, and with it the ability to battle other pokemon, being attacked means you automatically get defeated (I believe you simply get teleported back to near where you entered the grass, but it's been a while since I saw the game being played).

rubenwardy
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Re: 1110:"Click and Drag"

Postby rubenwardy » Wed Sep 19, 2012 3:54 pm UTC

Pretty Amazing


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