:+: Phrozt's Zombie Survival Plan. :+:Challenge:
First, I'd like to challenge the entire zombie scenario in the first place. I'm cool with a lot of the different ideas for how a zombie could come to exist in the first place, but the problem I have is the sheer number of zombies depicted in most movies/games. There's always a horde of zombies against very few people. Now, while I understand the initial "infection" could either claim a lot of lives in and of itself, or cause enough confusion for the initial zombies to claim a lot of lives, I don't see the horde ever getting as big as it's depicted.
Now, I'm not saying that everyone has a ZSP in the back of their heads, but I'd be willing to bet that the vast majority of people have heard of zombies and know a couple things about them. The least of which, I'm sure a lot of people know that when someone is covered in blood, snarling, and coming at you, it'd be a good idea to defend yourself. Whether or not they'd get as far as disabling the head, I'm not sure, but I still seriously doubt that the horde would get as big as what the media gives us.
Second, I'd like to list my long term goals. This includes gear and a very brief overview of how I think a society could successfully survive against WWZ. Some of these may not exactly exist yet, but I'll get into how their existence might come to be.Weapons:
At risk of sounding like Napoleon Dynamite, I think a weighted bo would be perfect. Harden the wood so that it wouldn't break easily, and cap the ends with a bit of metal of your choice. It would be lightweight enough to be very maneuverable, but could be accelerated fast enough to do lethal damage to the head or spinal column. It could be used to push several zombies away, or strike a couple zombies at the same time. It could be used to easily trip up zombies. It could be used to stab, similar to a spear. Besides all of this, it could be used for any of the number of uses that a good solid stick could be used for (walking, splint, grabbing something, something for a falling person to hold onto... etc...). Simple, effective, and TONS of uses.
An air rifle, but not just any air rifle. An air rifle that would be self-reloading, could hold a lot of ammo (most likely in the butt), and would be pump action. Again, something like this doesn't exist, but I'll get into that later. The ammo would be extremely easy to make (metal balls that could be manufactured from a basic mold), and the gun would be such that slight variances in the ammo should not have a drastic effect on accuracy. The pump would utilize scientific engineering that would allow one pump to build up a sufficient amount of pressure to incapacitate a zombie up to 10 meters away, with the given ammo for the gun. Any other guns found would be saved for guards that need more accuracy, reliability and stopping power than what could be supplied by the air rifle.
I'd set a goal to find enzymes/bacteria/SOMETHING biological to either incapacitate (very unlikely) or speed up the decay/debilitation (more likely) of the zombie horde. I'd think something like the introduction of MRSA to speed up the infection, or high doses of antibiotics to possibly kill/slow the disease would be in order.
OH MY HOLY HELL... if these things work ANYTHING like they did in L4D, I'd be making these buggers all day long!! Easy as hell to make, and just have to find something noisy to attract attention. I highly doubt they *would* be as effective as in L4D, but if they're anything close to it.... I'd have a sweatshop of children churning these out like crazy. Even if we're only talking about maiming or taking only a few out... the ease at which you can make these, as well as the added bonus of distance from the action makes these party favors #1 in my book.Armor:
- A FREAKING BIKE HELMET!!!!!
It was briefly mentioned before, but a bike helmet solves so many problems. First of all, it covers your head, and with a light curtain of leather, covers your neck. Not only is this incredibly helpful for any blows you might receive to the head, but think about it.... your head has the most holes in it of any other place on your body. If infection is transferred by blood/air.... I'd want those holes covered up!!!! A bike helmet takes care of all of those holes at once! I'm surprised that not ONE person mentioned goggles or any kind of nose/mouth covering in this entire thread.
- A bike suit. Also mentioned before, but I think this would be perfect. It would allow for a good amount of mobility, and should also prevent almost any bite. If it is found that zombies would actually be able to bite through this, the suit should be modified with a metal mesh of some type (this is getting into the realm of "doesn't yet exist, but I'll explain it later" territory) that would sufficiently prevent bites, with minimal loss to movement.Society:
- Dictatorship with a council, more towards an Oligarchical
society (that would most likely spring from survivors with the best ideas). At times like this, we'd need one central leader.... or even one central leader of each nation state to make decisions that could not be questioned. However, a council should assist the leader to not only help the leader make better decisions, but also help the people feel as though their needs are being heard, to keep moral up.
society, except without the slaves (oddly enough, when I looked up Sparta, I saw that they had an Oligarchy for a government). Everyone is a warrior (men AND women, instead of just men). Everyone knows survival skills and has training with the basic weapons and armor mentioned above. Also, a strong presence of science would be prevalent in this society, to ensure that not only existing technologies are kept, but that we have an ever increasing ability to adapt and quell the threat.
- Militant expectations
. With some exceptions, that would be agreed upon, everyone would have a service to perform, or face being thrown to the horde. If someone refuses to do a service, a public gathering would be held so that all would know who refused it and why, and therefore if it happened again, the society would be justified in throwing them out.
:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:+:Immediate Plan (Z-Day):
The first thing that I'd like to address is that my house would SUCK against zombies. It's pretty, but I don't know wtf I was thinking when I bought it. Windows to the basement, porch, low roof, big old-style windows, even the stairs to the second floor are easy to get up to. My town would also SUCK because not only does it have 60k people (closer to 100k w/the two surrounding towns), but a large majority of them are low-lives that would be easily susceptible to becoming members of the horde.
That being said, the first thing I'd do is grab my hatchet that I always keep beside by bed in case of regular intruders (more for use as a tool, with the back end of it being skull-crushworthy), grab my hunting knife (again, tool), grab my phone charger, grab my contacts/glasses and grab my laptop. I've got a good case to carry it with, and I'd want to be able to get as much information as possible before the networks go down. My phone also doubles as a data device, but would obviously die a lot quicker.
Next, I'd grab an energy drink or two from the fridge (will probably be a long day/night) and head to my car. I'd grab my pool cues out of the trunk and get the shafts from the cues to use as weapons (very pretty and expensive weapons). Then I'd hop into my car and start heading towards a defensible position to meet up with others and possibly be able to stop to learn more info from my laptop.
At this point, I'm not sure if I'd get my girlfriend and son. I know that sounds horribly bad, but he's only 17 months old and whines, which would attract zombies. She also whines a lot, and would probably insist on bringing her 10 year old son, who's a bigger baby than my 17 month old son and I have no doubt in my mind would get us killed very quickly.
Ahh hell, I'll go get my son... he's a good kid.**Update:
My baby's momma decided to cheat on me and leave me for a fugly tard, so she can go ahead and feel free to become zibbles n bitz at her leisure.
After securing the basics, I'd start to formulate a plan to hold a site for a long term siege. Ideally, I'd like to get to a castle, as I believe they would be the best place for a variety of reasons. However, American castles suck for the most part, and I have no clue how I'd get to England to chill w/the King of Frogs. Once I find a good enough place, I'll start on the long-term plan.
The first things that I'd want to secure would be food, water, getting rid of waste and defenses (both physical and in terms of training). Unfortunately, this would most likely be best done in raid groups, so we'd somehow have to get weapons and possibly even armor. After a decent system is set up to get food/water taken care of, defenses would be the next issue. By picking a good enough place to begin with, raid teams should be able to forage for supplies to fortify and increase the size of our base. Increasing the base would be done by first establishing a weak expansive perimeter of sharpened stakes in the ground (previously mentioned in this thread). After that, we'd build up walls of brick (scavenged) that would loop back on itself, so that after each successful wall, we could knock down a previous wall and therefore have more total space. All of this activity would be done under heavy guard. EVERYTHING would be done in groups (which is why the eventual pump-action air rifles make sense).
At the same time we have people tending to the physical defenses, we'd have people training in the use of basic weapons (bo, shafts, bats, blunt objects, etc). It would be really great to have some sort of weapons expert in the group, but somehow I doubt that we'd be that lucky. Either way, simply practicing and getting used to attacking/defending would be a large step above being scared and clueless to the ways of combat.
By this time, some form of "government" would have to be agreed upon just to get goals aligned and basic duties assigned.
Once we get enough space (we'd never stop building, but we'd have initial goals), we'd start working on a garden/farm of sorts to help keep renewable food growing. Unfortunately for me, it's winter right now, and I live in an area that can be covered with snow, which would make this part quite difficult. If nothing, we could at least reserve a space to stockpile any pillaged food. Eventually, the layout would include sectioned off living quarters that could be barricaded if they should fall... not the "cell" type as mentioned previously, but more like tiered "fallback" areas, which would actually make more sense. It would also include multiple sections to stockpile food and weapons, as well as training halls, educational areas and probably an area for governmental/judicial practices to take place. Finally, there would be a section for research and development, which ties the missing pieces together.R&D:
I strongly feel that this attack should not be something that is "survived," but instead something that is "beaten." Initial goals WILL simply be survival, but to get back to normal society, we HAVE to "beat" it. To effectively do this, we must learn everything we can about the enemy, and improve ourselves against them. Main topics would be weaponry, armor and biological solutions to the problem, as mentioned before. Immediately, we could start with weaponry and armor, and as we develop and maintain a stable testing environment, we could start experimenting with the biological. Ideally, by this time our complex would have grown to include several buildings (possibly even as broad as the walled in section of a town attached to castle as in midevil times) while still keeping security. Hopefully, we can also establish some sort of communication with other survivors so that we can share ideas with them as well.Energry:
Hopefully you can see that, in my ZSP, technology isn't exactly the highest priority. The melee weapons are low tech, and survival strategy is basic. That being said, I would work towards experimenting until bike generators could be created. This would be one of the foremost goals not only because of energy, but also to keep the survivors fit. It should supplement training in helping to make warriors out of the survivors.Raid Crews/Vehicles:
Along with basic combat techniques, survivors would train to become raiding crews that could effectively stave off moderate groups of zombies in order to obtain items/food/whatever. In the longer term, a raiding vehicle would be created that would be easily defensible, able to deal with bodies mounding up (so it would be tracked, most likely), and with the ability to transport people/objects as needed. With just a brief amount of imagination, I would say that using a looted armored vehicle or customized bus would be a good start for such a vehicle. Of course, this is only if we were able to obtain a few mechanics out of the group, which most towns would likely have.
I've got some other ideas, but this is a good start.