After seeing a multitude of "Fighter fixes" that try to make the fighter into the proud swordsman stereotype (Something I detest, since the stereotype exists in twenty other classes already), I've decided to make my own. My view of the fighter is a combative jack of all trades (Jack of all fights?). I want to keep the "blank slate" aspect of the fighter's personality; It's much more versatile than other classes because the fighter doesn't fill a specific story role. His motivation can be whatever he wants it to be, and he can be a ruffian, a knight, a soldier, a mercenary, a fencer, or a general, among other things. The problem is that this means the fighter has to be made "better" while still being very customizable.
My solution was to actually make him more customizable than the original fighter. Boosted his skill points to 4 and I will be adding more skills to his list. His reflex has been bumped up to good in favor of dextrous fighters. And, then there's his added stuff. His HD is still 10 and he lost one bonus fight but I think he'd still challenge a barbarian well enough with this.
Proficencies: Simple, martial, all armors and all shields.
Skills (4 + int)
Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis) Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), knowledge (history) (Int), knowledge (nobility and royalty) (Int), Listen (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str)
- Code: Select all
Level BAB Fort Ref Will Class Abilities
1 +1 +2 +2 +0 Skilled
2 +2 +3 +3 +0 Bonus Feat
3 +3 +3 +3 +1 Teamwork +1
4 +4 +4 +4 +1
5 +5 +4 +4 +1 Sharpened Mind
6 +6 +5 +5 +2 Bonus Feat
7 +7 +5 +5 +2 Teamwork +2
8 +8 +6 +6 +2
9 +9 +6 +6 +3 Deft Parry
10 +10 +7 +7 +3 Bonus Feat
11 +11 +7 +7 +3 Teamwork +3
12 +12 +8 +8 +4
13 +13 +8 +8 +4 Emergency!
14 +14 +9 +9 +4 Bonus Feat
15 +15 +9 +9 +5 Teamwork +4
16 +16 +10 +10 +5
17 +17 +10 +10 +5 Intercept
18 +18 +11 +11 +6 Bonus Feat
19 +19 +11 +11 +6 Teamwork +5
20 +20 +12 +12 +6
Skilled (Ex): At first level, the fighter gains 4 additional skill points, and for each following fighter level he gains 1 additional skill point.
Teamwork (Ex): The fighter works well while fighing with others and quickly adapts to another person's fighting style. Beginning at 3rd level, when flanking, he gains an additional +1 bonus to his attacks. When adjacent to an ally, he gains a +1 bonus to his AC. This bonus increases to +2 at 7th level and again every four levels past that (11th, 15th, 19th).
Sharpened Mind (Ex): By fifth level, the fighter gains an intuitive sense of combat. He may no longer be caught flat-flooted except by a rogue which of equal level or higher. He may also add his intelligent modifier to his initiative (as well as his dexterity).
Deft Parry (Ex): At ninth level, the fighter has seen enough of combat to learn how to keep himself out of danger. Once per round, whenever he is the target of an attack of opportunity, as an immediate action he may make an opposed attack roll. If the fighter's roll meets or exceeds the attacker's roll, the attack of opportunity is negated.
Emergency! (Ex): Once per encounter, the fighter may make a sudden rush, either into the fray or to the aid of an ally. As a free action, his movement speed doubles for one round. If he charges during this round, he gains a +4 bonus to his attack roll (Instead of +2) and deals double damage. If he rushes to an ally, he may provide total cover for one round.
Intercept (Ex): The fighter makes an attack against a moving target (The fighter may move up to twice their movement speed if neccessary). If the attack hits, the target must make a fortitude save with a DC equal to the attack roll. In addition to dealing normal damage, if the target fails the fortitude save, they stop moving and they lose all remaining actions for the round. Intercept may only be used as a readied action.
First edit: Techniques have been removed entirely. Teamwork is the replacement.
Second edit: Added the new skill list, removed half the bonus feats. To be reworked: Emergency, some blank spaces, maybe Teamwork.