urrghhh. 3.5 psionics =/= overpowered. They're LESS POWERFUL than Clerics, Druids, and Wizards. I can almost guarantee. that I can build a Druid or Cleric using only the PHB that can DESTROY 90% of all psionics builds.
The problem with psionics is that there are a lot of rules that *are* unbalanced if you forget part of them.
Like, if you forget the power-point-per-manifestation cap, and just let someone pour all their points into one power. Or you forget that the game is balanced based on having more than one encounter per day. And so forth.
Which is to say, it's all balanced, but the parts that *make* it balanced are the parts that new players are most likely to forget/miss.
Then it can get ridiculous. But that's not the rules' fault, that's the fault of the player and DM for not knowing the rules.
Really, you can say the same thing of the Vancian system. I think the real difference is more that since the Vancian system is in the core rulebooks and has been around in some form since 1e, more people know what it is, whilst the 3.5 iteration of Psionics is, well, 3.5 (and don't even ask me about the 3.0 psionics ystem. it's horrific. x.X )
And yes, it is mostly stupid players and stupid GMs. If you can remember it, I really think the whole system is more fun than the standard magic - it makes more sense to me to just dump more power into whatever I'm "casting" to get it to be better than this whole slot-casting nonsense.
Re: d20 Modern, I haven't had a chance to play a Modern game yet, but Urban Arcana looks superfantastic. My friends were in a game of such and it seemed quite entertaining (I'd rolled a character - think Indiana Jones meets Daniel Jackson meets MacGuyver. Only as a cute red haired chick) but due to having a large Art History essay I was unable to participate.
Belial wrote:Screw Requiem, Forsaken and Ascension, though.
I would hug you if you were not a raptor.
though you mean Awakening.
I am not a huge White Wolf fan, as I said, due to having a rotten storyteller, but I have indeed looked at the new books... Re: Requiem, WHERE ARE MY LASOMBRA?! MY TZIMIZIE?! WHY DID YOU MERGE THE MALKAVIANS AND THE VENTRUE?! *BANGS HEAD AGAINST WALL*
The only good thing to come out of Requiem is how, afik, your characters -aren't- locked into being 13th generation their whole lives. They -can- become more powerful and don't have to play lap-dog to some damn 4th generation guy all their lives (though this may have just been my storyteller. We -really- felt shackled into this caste-system type of thing in his games, where we could NOT become more powerful no matter how hard we tried. we always had to suck up to some guy more powerful than us.)
And yes. WoD's combat system was... heh. >>;
Making social interaction the province of dice is something that I've always hated about certain games. In some cases I can see its advantage - particularly when you yourself aren't very good at socially interacting, or when you don't know much about a situation but your CHARACTER would. But I still prefer to force players to actually talk to NPCs
rather than rely on their diplomacy (or in WoD, charisma / manipulation dice pools). In a lot of cases, a very good argument on the part of a player will win over a poor dice roll for me. Sadly, my fellow DMs do not seem to agree. the number of times I've been screwed by rolling badly...
Re: DnD campaign settings, I've fallen completely in love with Eberron. I mean... part of me wants to do a Spelljammer or Planescape game in 3.5, but Eberron is def one of the best things to come out of 3.5 ed. I'm a sucker for pulp action and anything involving gears and steam, so it's just an amazing setting for me. Backstabbing intruige gnomes and dinousar riding halflings? yesplz! A world where orcs are the tree-hugging hippies and elves are the bloodthirsty horde? Even more yesplz! Where alignment is more like guidelines than hard-and-fast rules, where the cleric of the good deity may be more dangerous than that weird cultist with the skull tattoos? Duuuude! I think it's nice becuase it's a break away from the "traditional Tolkien-inspired fantasy setting".
I had... something else to say but I can't recall....
Oh. Yes. I think if one were to run an online game 'round here, Paranoia'd be the best way to do it. Mostly because you don't have to explain the rules to n00b players, it's easy to run, and if you've got people who can't make a game or who dont' show up or who mysteriously vanish.. well, easy enough to explain away >D