Moderators: SecondTalon, Moderators General, Prelates
urrghhh. 3.5 psionics =/= overpowered. They're LESS POWERFUL than Clerics, Druids, and Wizards. I can almost guarantee. that I can build a Druid or Cleric using only the PHB that can DESTROY 90% of all psionics builds.
How do you guys feel about d20 modern? DnD is all well and good, but the fantasy setting gets old after awhile. I'm looking to start GMing an online d20M campaign before too long. The trouble, however, is finding interested individuals.
The primary problem with online campaigns is not people talking over each other, as you might imagine, but rather the issue of speed. Everyone has to make a real effort to keep things going at a quick pace or, before you know it, it will be 3 hours since you started and you won't have accomplished anything at all.
I'm currently running a Promethean: The Created game.
D20 is simple? Aren't there like 40 different moves you can do in combat?
and like a hundred different feats?
One of my favorite games was The Fifth Age
WhiteRabbit wrote:My favorite game is Shadowrun, though the rule sets can be very intimidating. Fourth edition tried to clean up and simplify the rules, but it feels very rushed. Perhaps they have patched it since then, but I haven't look at it in a year.
From the few times I have played D&D3.X it seems like a really nice small scale tactical miniatures games, but I feel that the systems tends to focus too much on combat feats to the detriment of story.
There are combat conflict-resolution systems that are not nearly as crunchy
and you can have social conflict-resolution systems that are more crunchy than D&D physical combat.
xooll wrote:Shadowrun is great, but they need a vicious editor. The fourth-edition book is laid out so poorly it's impossible to find what you want unless you just memorize page numbers.
Belial wrote:urrghhh. 3.5 psionics =/= overpowered. They're LESS POWERFUL than Clerics, Druids, and Wizards. I can almost guarantee. that I can build a Druid or Cleric using only the PHB that can DESTROY 90% of all psionics builds.
The problem with psionics is that there are a lot of rules that *are* unbalanced if you forget part of them.
Like, if you forget the power-point-per-manifestation cap, and just let someone pour all their points into one power. Or you forget that the game is balanced based on having more than one encounter per day. And so forth.
Which is to say, it's all balanced, but the parts that *make* it balanced are the parts that new players are most likely to forget/miss.
Then it can get ridiculous. But that's not the rules' fault, that's the fault of the player and DM for not knowing the rules.
Belial wrote:Screw Requiem, Forsaken and Ascension, though.
I would hug you if you were not a raptor. though you mean Awakening.
I am not a huge White Wolf fan, as I said, due to having a rotten storyteller, but I have indeed looked at the new books... Re: Requiem, WHERE ARE MY LASOMBRA?! MY TZIMIZIE?! WHY DID YOU MERGE THE MALKAVIANS AND THE VENTRUE?! *BANGS HEAD AGAINST WALL*
Nyarlathotep wrote:Re: Requiem, WHERE ARE MY LASOMBRA?! MY TZIMIZIE?! WHY DID YOU MERGE THE MALKAVIANS AND THE VENTRUE?! *BANGS HEAD AGAINST WALL*
The only good thing to come out of Requiem is how, afik, your characters -aren't- locked into being 13th generation their whole lives. They -can- become more powerful and don't have to play lap-dog to some damn 4th generation guy all their lives (though this may have just been my storyteller. We -really- felt shackled into this caste-system type of thing in his games, where we could NOT become more powerful no matter how hard we tried. we always had to suck up to some guy more powerful than us.)
Pretty much all the old clans are now bloodlines, with minor changes. "Carnival" is easier to pronounce than "Tzimisczhe-whateverthefuckitwas" anyway. I dunno why they decided Malkavians (or Malkovians, as they're now called) are a kind of ventrue now, though... that's just weird
Belial wrote:Pretty much all the old clans are now bloodlines, with minor changes. "Carnival" is easier to pronounce than "Tzimisczhe-whateverthefuckitwas" anyway. I dunno why they decided Malkavians (or Malkovians, as they're now called) are a kind of ventrue now, though... that's just weird
It was pronounced "Zih-Mee-Shee" and spelled Tzimisce.
And yeah, I'm aware everything is a bloodline now, but they also killed all the flavor on everything. The Brujah as an embraced biker gang from the 70's? Way to turn the Brujah, with their rich history and nuanced characters, into the stupid caricatures that everyone always played them as.
Which seems to be what happened to the rest of them, too.
grmmmhhhhh. *fume* hah, the Werewolf group even met Salout in the Umbra at one point. That was pretty cool. But another story...
Belial wrote:grmmmhhhhh. *fume* hah, the Werewolf group even met Salout in the Umbra at one point. That was pretty cool. But another story...
That's a neat trick, since Saulot is still in the real world...
He's just sleeping in a coffin.
Labelled "Tremere."
Diablerizing Antediluvians is a bad idea. Their soul is stronger than yours. Generally, you're just giving them a new body and a headache.
Users browsing this forum: Slageammalymn, Suzaku and 2 guests