Mini: Clue Mafia - Day Over - Town victory

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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Tue Jun 02, 2009 6:34 pm UTC

People Who Have Claimed
velvet_octopus: Miss Scarlet, candlestick
CueBall: Mrs. White, lead pipe

People Who Have Not Claimed
KrazyNerd
Sungura
Dark Loink
Nikc
Rakysh


Roles Left to Claim
Mr. Green
Miss Peacock
Mr. Body
Professor Plum
Colonel Mustard


Correct me if I'm wrong.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Tue Jun 02, 2009 6:46 pm UTC

I has claimed Peacock.

Also, I retract my earlier statement. I messed up.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Tue Jun 02, 2009 7:34 pm UTC

Sorry about that, Rakysh.

People Who Have Claimed
velvet_octopus: Miss Scarlet, candlestick
CueBall: Mrs. White, lead pipe
Rakysh: Miss Peacock

People Who Have Not Claimed
KrazyNerd
Sungura
Dark Loink
Nikc


Roles Left to Claim
Mr. Green
Mr. Body
Professor Plum
Colonel Mustard
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby velvet_octopus » Tue Jun 02, 2009 10:10 pm UTC

As far as I can tell, these are the card claims:

{Person A} showed {Person B} the {something} card.
CueBall ............. Rakysh .............. candlestick
CueBall ............. Nikc ................ ???
KrazyNerd .......... Dark Loink ....... Colonel Mustard
KrazyNerd ...........velvet_octopus .. rope
Nikc ................. CueBall ........... kitchen (??)
Sungura ............. Nikc ............... ???
velvet_octopus .....KrazyNerd ........ knife


@CueBall - did Nikc show you the kitchen or what?

@Nikc - what did CueBall show you?

@Sungura - what did Nikc show you?

@Sungura and Nikc - Did I just miss it when you posted, or is there any particular reason why you are withholding this vital information?
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby velvet_octopus » Tue Jun 02, 2009 10:15 pm UTC

{Person A} showed {Person B} the {something} card.
CueBall ............. Rakysh .............. candlestick
KrazyNerd .......... Dark Loink ....... Colonel Mustard
KrazyNerd ...........velvet_octopus .. rope
Nikc ................. CueBall ........... kitchen (??)
Rakysh ............. Sungura ................ ???
Sungura ............. Nikc ............... ???
velvet_octopus .....KrazyNerd ........ knife


Sorry sorry! Messed up - but I fixed it here!
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Sungura » Wed Jun 03, 2009 12:28 am UTC

I got the kitchen from Nikc.

I deduced the same that cueball listed earlier which is why I didn't say anything as I had no new info.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby velvet_octopus » Wed Jun 03, 2009 12:54 am UTC

Wait one minute - what?

Sungura wrote:I got the kitchen from Nikc.


Something weird is going on around here.

Sungura wrote:Well heck let's get this going!
Suggest: Revolver, Mrs. Peacock, Billiards


Vieto wrote:Rakysh can disprove your suggestion.


As far as I can tell, you didn't mention the kitchen. At all.

Now, upon review it seems that I misread my own chart. Sungura showed Nikc a card, and Rakysh showed Sungura a card. (Nikc did not show Sungura a card, my apologies.) My chart was right, but my questions were backwards from the chart. Nikc supposedly showed CueBall the kitchen (and also somehow Sungura even though she asked about the billiards room?)

Dunce Cap: velvet_octopus
FoS: Sungura (You were shown the kitchen? What??)
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Sungura » Wed Jun 03, 2009 1:02 am UTC

Oh gosh, sorry. >.<

That was a card I deduced Nikc had based on what others had asked and my cards, and when I missread your chart just as you did I just looked at my notes "oh yeah Nikc has the kitchen" so that's what I said.

Rakysh showed me billiards room.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby velvet_octopus » Wed Jun 03, 2009 1:51 am UTC

Okay, I take a lot of the blame on that one (seriously, I said Nikc myself, but I figured the chart wouldn't be any better the other way either.)
FoS removed. (For now, anyway.)

{Person A} showed {Person B} the {something} card.
CueBall ............. Rakysh .............. candlestick
KrazyNerd .......... Dark Loink ....... Colonel Mustard
KrazyNerd ...........velvet_octopus .. rope
Nikc ................. CueBall ........... kitchen (??)
Rakysh ............. Sungura ................ billiards room
Sungura ............. Nikc ............... ???
velvet_octopus .....KrazyNerd ........ knife
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Sungura » Wed Jun 03, 2009 11:38 am UTC

Did anyone else note that in 3 of the guesses, Mr Green was asked about, and not once was that a card to show up?
Also, the lavoratory came up twice again the card did not show up.

Might I recommend that if anyone has the correct cards to guess for only these, that they do so tomorrow? For example, if you have a role and a weapon card, guess your role and weapon and then the lav, so that way you know the lav has to come up if it is in existence. Same deal for Mr Green.

Also, we know none of dark loinks cards.

Does anyone have any of the sets down to two or three? If so, maybe this person can make an accusation for the day that we can vote on, as we'd have our best shot.

Or another thought - since we know none of dark loink's cards, perhaps s/he can be the one to make an accusation. Then we know three that s/he *doesn't* have, and should give us some clues to narrow things down perhaps to what s/he does have.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby CueBall » Wed Jun 03, 2009 1:38 pm UTC

Nikc showed me the kitchen.
Spoiler:
Zohar wrote:Cueball is being generally hilarious today.
Sungura wrote:Cueball, I...I...
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<3
Box Boy wrote:Now let us wait for the outcome of CueBall's fight to the death!
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Wed Jun 03, 2009 3:33 pm UTC

Sungura wrote:
Does anyone have any of the sets down to two or three? If so, maybe this person can make an accusation for the day that we can vote on, as we'd have our best shot.


I have a possible accusation, with weapons down to three and characters down to three, but I'm not putting it forward until I know everyone's character. I still need Dark Loink, Amy, Nick and Krazy Nerd.

Sungura wrote:Might I recommend that if anyone has the correct cards to guess for only these, that they do so tomorrow? For example, if you have a role and a weapon card, guess your role and weapon and then the lav, so that way you know the lav has to come up if it is in existence. Same deal for Mr Green.


I Rakysh declare this idea good.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Sungura » Wed Jun 03, 2009 3:54 pm UTC

Rakysh wrote:
Sungura wrote:Does anyone have any of the sets down to two or three? If so, maybe this person can make an accusation for the day that we can vote on, as we'd have our best shot.

I have a possible accusation, with weapons down to three and characters down to three, but I'm not putting it forward until I know everyone's character. I still need Dark Loink, Amy, Nick and Krazy Nerd.
Why do you need who we are? Cards and people are not related. We could be missing the card for Plum but the person with the role of Plum is not necessarily mafia.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Wed Jun 03, 2009 4:10 pm UTC

Why not? That's how the game works. I can see how weapons would switch, but not characters.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby CueBall » Wed Jun 03, 2009 4:16 pm UTC

Rakysh wrote:Why not? That's how the game works. I can see how weapons would switch, but not characters.

This.
Spoiler:
Zohar wrote:Cueball is being generally hilarious today.
Sungura wrote:Cueball, I...I...
...
<3
Box Boy wrote:Now let us wait for the outcome of CueBall's fight to the death!
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Sungura » Wed Jun 03, 2009 4:27 pm UTC

Fine. I'm sick of arguing. When I get killed, hopefully you all know who to look at.

I'm Mustard.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Wed Jun 03, 2009 6:03 pm UTC

Dark Loink, Nikc, and I have yet to claim. I want to know why these two are holding out before I say who I am.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Wed Jun 03, 2009 6:28 pm UTC

Well, Nikc hasn't posted since page one, and DL a third of the way down page two; I think we should ask for modprods if nothing is said by them in the next twenty-four hours.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Wed Jun 03, 2009 8:12 pm UTC

Okay. As no deadline has yet been imposed, I'm willing to wait for them.

Are we allowed to say what we've individually narrowed it down to so far, or does that constitute talking about our cards?
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Vieto » Wed Jun 03, 2009 8:22 pm UTC

KrazyNerd wrote:Okay. As no deadline has yet been imposed, I'm willing to wait for them.

Are we allowed to say what we've individually narrowed it down to so far, or does that constitute talking about our cards?

As long as you aren't being super-obvious about what cards you have, sure. You will know when you cross the line.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Wed Jun 03, 2009 8:38 pm UTC

Ok, well character I have in the clear are mustard, white, peacock and and unspecified number of cards.

Weapons I have narrowed down to revolver, wrench or unarmed.

I still have a load of possibilities for where; I'm willing to focus on what the weapon is for my next one.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Sungura » Wed Jun 03, 2009 8:46 pm UTC

I've been able to rule out revolver. But not wrench or unarmed.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Wed Jun 03, 2009 8:52 pm UTC

I didn't have the characters narrowed down quite so much, but that was just me not keeping track of claims. Keep in mind, though: Just because somebody's claimed something doesn't mean they're innocent.

I had the weapons narrowed down to the same things as you: revolver, wrench, or unarmed.

The room is still largely unknown, at least to me.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Wed Jun 03, 2009 8:53 pm UTC

EBWOP: I didn't see your post there, Sungura. So yeah, it's either wrench or unarmed.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Dark Loink » Wed Jun 03, 2009 9:50 pm UTC

I realized both points of the claiming argument, and sorry for not posting, i was trying to think about what to post, and whether to roleclaim or not...but, seeing as only 3 of us have yet to roleclaim, and i don't think(Or, i hope not) it can pose too much danger as long as the mafia doesn't know about abilities. So...i might as well claim now, and not worry about it later.
I'm prof. plum.

Sungura wrote:
Does anyone have any of the sets down to two or three? If so, maybe this person can make an accusation for the day that we can vote on, as we'd have our best shot.

Or another thought - since we know none of dark loink's cards, perhaps s/he can be the one to make an accusation. Then we know three that s/he *doesn't* have, and should give us some clues to narrow things down perhaps to what s/he does have.


I understand this, and if we can find 3 cards that may work, i may be willing to use an accusation, since we don't know for sure, i'm willing to go with a good guess.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Wed Jun 03, 2009 10:37 pm UTC

I just had an unsettling thought. What if the scum gains a power once all our identities are known? I mean, there's only one scum; s/he must have some advantages the town doesn't. Provided the scum is neither Nikc nor I, the entire identity set is still incomplete. Right now, Nikc and I know the entire set. I know that I am not scum; Nikc stands a 1 in 6 chance of being scum. I would rather have 1/6 odds of the scum gaining a power than a potential 100%.

If Nikc thinks this is ridiculous, he can just claim. I will not claim until Nikc claims.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Thu Jun 04, 2009 12:28 am UTC

EBWOP:

KrazyNerd wrote:I just had an unsettling thought. What if the scum gains a power once all our identities are known? I mean, there's only one scum; s/he must have some advantages the town doesn't. Provided the scum is neither Nikc nor I, the entire identity set is still incomplete for the scum.


Fix'd.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby velvet_octopus » Thu Jun 04, 2009 5:15 am UTC

KrazyNerd wrote:I just had an unsettling thought. What if the scum gains a power once all our identities are known? I mean, there's only one scum; s/he must have some advantages the town doesn't. Provided the scum is neither Nikc nor I, the entire identity set is still incomplete. Right now, Nikc and I know the entire set. I know that I am not scum; Nikc stands a 1 in 6 chance of being scum. I would rather have 1/6 odds of the scum gaining a power than a potential 100%.

If Nikc thinks this is ridiculous, he can just claim. I will not claim until Nikc claims.


I suppose it doesn't matter to me that much - we know you and Nikc are Mr. Body and Mr. Green; it's nice to know characters since when someone's character is cleared (as it seems Colonel Mustard has been, clearing Sungura) we can assume that a) that person is town and b) they aren't lying when the say someone showed them card X. As there are only two of you left unclaimed, if one of you dies, the other can't then claim one of those two roles after, but that's okay - just know that we will generally regard you with more suspicion then people we have cleared. Unless we clear both roles. Meh. We don't need to know which one of you is which to lynch the scum.

If this seems like a complete reversal from my earlier argument, it's not - we now have sufficient information, I believe, so I'm not worried about the last two roles.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Thu Jun 04, 2009 6:02 am UTC

Yeah, I guess you're right. If we narrow it down to Colonel Mustard (for example; we all know Col. Mustard isn't the perp), then we just accuse Mustard in the whatever with the whatever, and whoever's Mustard is gone. It doesn't matter who Mustard is; they get lynched with their identity. It does help, though, if someone's acting suspiciously, to know what role they are. But I'll stop worrying.

What I'm thinking of now, though, is what if there are anti-town roles who aren't the murderer? Like some kind of cult or something? I realize this is a small game for a recruiting cult, but what about two players who are, say, lovers? It would be fitting in this game of scandal to have some illicit affair going on between two of the characters.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Thu Jun 04, 2009 7:34 am UTC

Lovers still tend to be independant or pro town. I can see it happening though, just to add more variety to the game. Although, apparently we are all non-plain townie except maybe whoever is unarmed.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Sungura » Thu Jun 04, 2009 5:04 pm UTC

This game is slowing down.

I have a question actually. Whole stole my revolver? Seriously, someone did. Who has it?
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Thu Jun 04, 2009 5:33 pm UTC

Yeah, I call for DL and Nikc modprods.

When was the gun stolen? If pre-game, it could easily be the murder weapon.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby CueBall » Thu Jun 04, 2009 5:47 pm UTC

it was stolen pre-game, I think. I know about this already.
Spoiler:
Zohar wrote:Cueball is being generally hilarious today.
Sungura wrote:Cueball, I...I...
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<3
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Thu Jun 04, 2009 5:53 pm UTC

ok, that seriously suggests that it is the murder weapon.

Did you get a weapon back, Amy?
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby velvet_octopus » Thu Jun 04, 2009 6:04 pm UTC

Rakysh wrote:ok, that seriously suggests that it is the murder weapon.

Did you get a weapon back, Amy?


It's also possible that the stolen revolver is a ploy to make us confused -- is anyone else unarmed? Because if so, then I might think that the revolver is not the murder weapon, but if not, then it's highly possible that the murderer stole the revolver to kill with. (Does this make sense to anyone else, or do I need to explain more?)

In-game tomorrow, someone should check specifically for the revolver. Also, we should get someone on Mr. Green and the lavatory. (I could check lavatory, if I'm still alive).

Hell, maybe that should be the combo to accuse tonight, since we may not get much more to go on (now that all suspicions have been done for a while).
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby CueBall » Thu Jun 04, 2009 6:05 pm UTC

velvet_octopus wrote:Hell, maybe that should be the combo to accuse tonight, since we may not get much more to go on (now that all suspicions have been done for a while).


I agree with this.
Spoiler:
Zohar wrote:Cueball is being generally hilarious today.
Sungura wrote:Cueball, I...I...
...
<3
Box Boy wrote:Now let us wait for the outcome of CueBall's fight to the death!
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Rakysh » Thu Jun 04, 2009 6:10 pm UTC

Why not. It's worth a try.

After the prods on Nikc and Peevo.
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby KrazyNerd » Thu Jun 04, 2009 6:49 pm UTC

So if we get this one wrong, what happens? The person we accuse gets lynched, obviously, but what about the weapon? Is the weapon we accuse taken away from whomever is wielding it? (Whatever happens to the room doesn't really matter in this case.)

Also, I don't think we should lynch Mr. Green just yet. There are plenty of other people we suggested who we didn't get shown cards for, either. Nikc guessed Professor Plum, which wasn't proven wrong (unless Nikc actually comes on and tells us Sungura showed him Plum), and Sungura guessed Mrs. Peacock, which also wasn't proven wrong. And then there are several people who haven't even been suggested yet, like Miss Scarlett, Mrs. White, and Mr. Body.

For me, when I play Clue, the weapons are usually the first thing to get narrowed down--people keep the same person and place guesses while changing the weapon. I think Mr. Green and the lavatory just got unlucky; people kept guessing new weapons for which other people happened to have cards. I don't want us to regret lynching someone who's innocent due to a coincidence.

We definitely need to wait for input from Dark Loink and Nikc to see what cards they were shown. I think Sungura showed Nikc the lounge, but I'm not sure.

And just in case it needs to be bolded: Can we have modprods for Nikc and Dark Loink, please?
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby Vieto » Thu Jun 04, 2009 8:06 pm UTC

Ok, ok, modprods coming. I was at school.
You found my weakness! It's small knives!

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Vieto
 
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Re: Mini: Clue Mafia - Day 1- Being killed is pretty final

Postby velvet_octopus » Thu Jun 04, 2009 9:04 pm UTC

KrazyNerd wrote:So if we get this one wrong, what happens? The person we accuse gets lynched, obviously, but what about the weapon? Is the weapon we accuse taken away from whomever is wielding it? (Whatever happens to the room doesn't really matter in this case.)


Vieto wrote:Instead of a normal lynch, a vote may take place on who to accuse. Instead of accusing just a person, however, you have to accuse a person, place, and a weapon. Once an accusation is in place, you may vote on that accusation, in order to test that accusation. To make an accusation, post Accuse: Bob, Kitchen, Knife or something like that, and to vote, just type Vote: Bob, Kitchen, knife. If the accusation succeeds, that person is 'lynched', and the town wins. Otherwise, the townie who made the accusation loses an accusation. (up to 2 accusations per person). After the accusation, it is night.


I was under the impression that the lynch wouldn't work unless we had the person, weapon, and room all correct. Otherwise, what would be the point of the weapon and room cards at all? We would only need to find the proper character if all lynches killed. So I think unless we are correct, Mr. Green is safe. The only caveat is that the accuser loses an accusation - so don't anyone use both of their accusations right away, because we could then be stuck in a situation where the remaining town didn't have any left. Bad news, because we will continue getting night-killed.
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