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cathrl wrote:my 12 year old daughter managed to majorly impress her history teacher with her knowledge of medieval siege weaponry gleaned from it, and was then embarrassed by having to explain how come she knew all about trebuchets and mangonels...
SexyTalon wrote:So, about that Arcanum...
Steampunk/Magic Isometric RPG - HOW WAS THIS NOT MORE POPULAR!?!?!
d33p wrote:And Karma rode upon a pale horse, and GentleLady followed behind.
sleepygamer wrote:Once you go sleepy you never go backy.
Amnesiasoft wrote:cathrl wrote:my 12 year old daughter managed to majorly impress her history teacher with her knowledge of medieval siege weaponry gleaned from it, and was then embarrassed by having to explain how come she knew all about trebuchets and mangonels...
I had something similar happen when I was in elementary school. Except with Sim City.
Convinced my teacher that video games aren't evil.
Amnesiasoft wrote:cathrl wrote:my 12 year old daughter managed to majorly impress her history teacher with her knowledge of medieval siege weaponry gleaned from it, and was then embarrassed by having to explain how come she knew all about trebuchets and mangonels...
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...
Armadillo Al wrote:Master of Orion 2. Now if only I could figure out how to run this on Vista...
zombie_monkey wrote:Armadillo Al wrote:Master of Orion 2. Now if only I could figure out how to run this on Vista...
DosBox. The original CD runs fine since long ago, and it's the best way to play it, although I originally played it on, gasp, win95! (or 98, I really don't rememeber, everything from DOS 6.22 to Linux is in a bit of a haze). I remember I first player Civ I on DOS and Doom i/ii on 3.11 and Duke 3D on both 3.11 and 95 (I think).
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...
From what I recall of Loom, you don't have 800 items to use on one tiny pixel of space. You do have a couple of songs that you play forwards or backwards on things that more or less make sense. That said, I do recall getting stuck at a point and getting distracted by something else shiny and going on....aion7 wrote:I came into this thread to ask about a specific game. LOOM was just rereleased on Steam, and I have heard many great things about it. I don't normally like adventure games because of ridiculous "puzzles" that involve what Mr. Croshaw (of Zero Punctuation fame) called "moon logic". I don't want to play a game where I have to use cat on bubblegum to create golf trophy which I use on broken window to create rubberband which I then eat, giving me the ability to climb a fence. GamesRadar did a good article on this a while ago (link). I heard LOOM does things a bit differently. should a non adventure game fan like myself purchase LOOM for four hundred and ninety nine US cents?
sgt york wrote:For some of these games, like Doom, MOO, Civ 1, original C&C, etc, we're talking about pretty low-spec machines. I played Civ1 on a 486, MOO & C&C on a Pentium. What was that, 66MHz and a 800x600 CRT? Most of today's handhelds outperform those computers. Hell, the specs on my ancient Palm Zire72 are well beyond the specs of any computer I used before about 1998.
Would there be any way to run some of these games on a handheld? Cuz that would be pretty sweet. I'd never get anything done again.
The notes change every time you play, y'know. The nature of the spells is also a little clearer if you're following along with the "Book of Patterns". You're right that "aaag" (in your case) is itself not used for anything.aion7 wrote:I bought and completed LOOM this afternoon. I played the FM-TOWNS version (http://steamreview.org/external/loom/), because it seemed to be the better choice. It was fun, the puzzles only degraded to try everything on everything a few time, and those times were because I didn't quite understand what the spells did.The ending wasn't very good in my opinion. There were tons of things left unexplained, and nothing conclusive happened. The game itself was really short. Thanks to Amnesiasoft, I did write down all the spells. Otherwise it would have been fairly impossible.Spoiler:
Other spoilery stuff:Spoiler:
Jorpho wrote:The notes change every time you play, y'know.
aliosha wrote:Why has nobody mentioned Ground Control?
A poster for the philosophy club wrote:What if the world were a pineapple and we were all talking violins?
A poster for the math club, with an arrow pointing to the above sign wrote:Someone must have divided by zero!
sleeply wrote:I started to play SimCoaster (AKA Theme Park Inc.) a few days ago and I just can't get over how fun it is to manage theme parks
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...
As in, the ending is sad, or as in, that utterly, utterly stupid arcade-style puzzle at the very end is utterly stupid? (Some more of the game-design genius that resulted in the last bit of Psychonauts thar, says I.)el_loco_avs wrote:Man. Full Throttle still bums me out at the end a bit.
el_loco_avs wrote:sleeply wrote:I started to play SimCoaster (AKA Theme Park Inc.) a few days ago and I just can't get over how fun it is to manage theme parks
I'd like to play that original ThemePark game again. I wonder if I can stand the UI, it often annoys the hell out of me in older games.
A poster for the philosophy club wrote:What if the world were a pineapple and we were all talking violins?
A poster for the math club, with an arrow pointing to the above sign wrote:Someone must have divided by zero!
Jorpho wrote:As in, the ending is sad, or as in, that utterly, utterly stupid arcade-style puzzle at the very end is utterly stupid? (Some more of the game-design genius that resulted in the last bit of Psychonauts thar, says I.)el_loco_avs wrote:Man. Full Throttle still bums me out at the end a bit.
sleeply wrote:Same for me, though I find that the UI bothers me more because it's mostly point-and-click, not because the graphics are dated.
Does anyone else who has played this game think that the little blue "advisor" that keeps popping up in the bottom right corner of the screen is really annoying? "Some old goat is whining to your staff and holding up their work! A guard would really put a stop to this sort of thing, you know." ad infinitum.
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