One assumes that all game companies are faceless money-making machines - and to an extent, they all are. But there is one very important element to creating a game, and it is just that: creating. Most of the people on the GW2 team (specifically) are renowned artists in their fields, be it level design, character design, concept art, music; a good portion of the art team are all established artists in varied fields. They aren't creating the game solely to turn a profit. They are trying to turn a profit, yes, but I get the distinct impression that GW2 has a lot more going in to it than mere blandness and profit-mongering. On the art and story side of it, at least.
I am worried about game design, more than anything else; it is easy to see a fantastic
piece of concept art and heap upon it awards, but it is not so easy to see a fantastic piece of nuance within the game design and extoll its glory to the masses.
Where Guild Wars hasn't entirely failed in the past (looking at you, Izzy), though, is creating interesting game design. While Guild Wars 1 was bound in rock, paper, scissors and the triad of class roles, the combat was no less than incredibly exciting and full of detail. Certain classes were new enough to be called so (Mesmer), and an interesting platform for e-sport emerged. And now, in Guild Wars 2, the traditional triad has been (or so it has been said) broken, and no longer is combat simply rock, paper, scissors in the basic
idea that most MMO's tend to have them in. The combat will still be rock, paper, scissors, as the difficulty game balance dictates it must be, but the necessity for a tank, or a healer, or a damage dealer, has been properly negated. According to what Anet has said
, so we won't know until beta.
Don't get me wrong, GW and Anet have their problems, but I think that if GW2 is given the development span it requires, it's going to be damn near stupid to pass it by.
I'm also pretty sure that what makes an MMO an MMO isn't grinding, more the fact that is played by a massive number of people in multiplayer while online.
In other news, pretty sure Call of Duty unashamedly looked to early Battlefield when rebooting the series in Modern Warfare. I'm also pretty sure Battlefield looked to Call of Duty 1-3 when transitioning to BF2.