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Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.

Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.


Gelsamel wrote:If you do... you're going to have to grind no matter what MMO you're playing really. Even GW the first was a horrible grind if you wanted to have all the skills open or that extra +1 to help min/max.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.

Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.

Lucrece wrote:In the interviews they said that one of the key changes is the drastic cuts to amount of skills in the game. Rather, they will give the same skill different utility in several situations, but not forcing the player into selecting from the thousand skills that were available in GW1. It does seem like they want the game to remain less grindy (if you can call it that) than it had become in late GW1.

Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Chfan wrote:Wow, a Hamstorm?


Amnesiasoft wrote:Echo mending!
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
mosc wrote:I think it's going to be more grind. Guild wars is already evolving into a game with more grind with a plethora of PVE skills, titles that give huge boosts, etc. Guild Wars 2 will be far closer to the standard MMO experience than the original I think. Which honestly is what most of it's existing customer base wants.
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
Beardhammer wrote:If you don't have a monthly fee, you do things a different way. Imagine WoW had no monthly fees, but every content patch (which arrive every other month or so) cost $30. Been reading up on all those new questlines, all those cool new raids and dungeons and the new daily areas? Cool, give us $30. Want to participate in the next PvP season? $30. Dangle the carrot, get them badly wanting that carrot... and then make them pay through the nose for it. It's no different than the $15-a-month scheme.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Kag wrote:Beardhammer wrote:If you don't have a monthly fee, you do things a different way. Imagine WoW had no monthly fees, but every content patch (which arrive every other month or so) cost $30. Been reading up on all those new questlines, all those cool new raids and dungeons and the new daily areas? Cool, give us $30. Want to participate in the next PvP season? $30. Dangle the carrot, get them badly wanting that carrot... and then make them pay through the nose for it. It's no different than the $15-a-month scheme.
Except that there's actually no longer any incentive to keep you playing for along time, as long as you're interested in the next level of content. Grinding doesn't help with that at all.
Beardhammer wrote:
Sure there is. Remember the badges I mentioned earlier? Base your loot scheme around them.
Want to see that next awesome raid, complete with the never before seen encounter mechanics and all that cool shit? Cool, buy my $30 content patch, spend one month grinding the badges to be able to do that raid, spend the next month actually DOING that raid... and by time you're starting to get bored, I've started it over again with another $30 content patch.
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
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