Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

User avatar
GuitarFreak
Posts: 382
Joined: Mon Dec 24, 2007 7:30 am UTC
Location: State College PA
Contact:

Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby GuitarFreak » Mon Oct 19, 2009 4:54 pm UTC

Surprised I haven't seen this here yet.
http://digg.com/pc_games/Modern_Warfare ... PC_version

Call of Duty community manager Rob Bowling, also known as 'fourzerotwo', has confirmed in a podcast that the PC version of Call of Duty: Modern Warfare 2 will not support user-created mods. Worse, it will not support dedicated servers. PC gamers will have to suffer peer-to-peer connections, just like their console-owning cousins.

Mr. Bowling could offer no defence for this move, and simply stated that: "The team's focusing on having it very equal on every platform" and "We're doing a lot of work on the back end."

Previous PC versions of CoD have supported dedicated servers. Their absence will apparently make the game "much more accessible to the PC community as a whole."


This basically kills competitive gaming on CoD and ruins MP. A whole lot of people are canceling their pre-orders. The petition is here if you want to sign it: http://www.petitiononline.com/mod_perl/ ... i?dedis4mw
Image
Cooler than a bose-einstein condensate
Bakemaster wrote:I went to high school with a girl whose middle name was Nguyen and whose last name was Huynh. It was a win-win situation.

User avatar
Ixtellor
There are like 4 posters on XKCD that no more about ...
Posts: 3113
Joined: Sun Jan 13, 2008 3:31 pm UTC

Re: CoD:MW2: No Dedicated MP Servers

Postby Ixtellor » Mon Oct 19, 2009 5:24 pm UTC

DAMN.

I hope this changes.

I bought my pre-order this weekend for the PC.

Was even thinking of taking that day off from work and playing online the whole day.


Ixtellor is my name.
CoD is my game.
"Rush, Plant, Win!" is my fame.
The Revolution will not be Twitterized.

User avatar
Gellert1984
Posts: 588
Joined: Tue Mar 24, 2009 10:07 pm UTC
Location: South Wales UK

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Gellert1984 » Mon Oct 19, 2009 6:55 pm UTC

http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw

A petition for some changes to the PC version of MW2 exists, 70,000+ signatures already and I dont think its been up 48 hours yet, not that its likely to change anything mind...
The only time I question the right to Free Speech is when I watch Fox News, probably due to the fact that I don't think they really believe in it. -Elisa Scaldaferri

User avatar
GuitarFreak
Posts: 382
Joined: Mon Dec 24, 2007 7:30 am UTC
Location: State College PA
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby GuitarFreak » Mon Oct 19, 2009 7:15 pm UTC

Well considering how long that petition has been up, I can see that hitting over 100k by tonight or tomorrow morning. That's over 4% of the total pre-orders and $6 million. Not an insignificant amount. Hopefully they'll listen.
Image
Cooler than a bose-einstein condensate
Bakemaster wrote:I went to high school with a girl whose middle name was Nguyen and whose last name was Huynh. It was a win-win situation.

User avatar
aion7
Posts: 1142
Joined: Mon Dec 03, 2007 1:43 am UTC
Location: In a base with which you identify, killing dudes to whose team you belong

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby aion7 » Mon Oct 19, 2009 10:39 pm UTC

I would be pissed if there weren't already a multitude of reasons for not buying it.
Spoiler:
Zeroignite wrote:And you have suddenly become awesome.

joshz wrote:Oh, you so win.

internets++ for aion7.

jerdak wrote:Nothing says hello like a coconut traveling near the speed of light.

User avatar
BlackSails
Posts: 5315
Joined: Thu Dec 20, 2007 5:48 am UTC

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby BlackSails » Tue Oct 20, 2009 1:44 am UTC

I dont get what anyone gains from not having dedicated servers.

peter
Posts: 371
Joined: Sat Mar 31, 2007 9:09 pm UTC

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby peter » Tue Oct 20, 2009 2:16 am UTC

aion7 wrote:I would be pissed if there weren't already a multitude of reasons for not buying it.
Like what?

User avatar
Amnesiasoft
Posts: 2573
Joined: Tue May 15, 2007 4:28 am UTC
Location: Colorado
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Amnesiasoft » Tue Oct 20, 2009 2:26 am UTC

peter wrote:
aion7 wrote:I would be pissed if there weren't already a multitude of reasons for not buying it.
Like what?

Last I heard, they were planning to sell the PC version at $60 RRP.

User avatar
Axman
Posts: 2124
Joined: Mon Sep 10, 2007 6:51 pm UTC
Location: Denver, Colorado

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Axman » Tue Oct 20, 2009 2:28 am UTC

Pshaw. The cost of games hasn't gone up in over a decade, it's far behind inflation.

User avatar
Amnesiasoft
Posts: 2573
Joined: Tue May 15, 2007 4:28 am UTC
Location: Colorado
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Amnesiasoft » Tue Oct 20, 2009 3:48 am UTC

Doesn't mean I have to like it.

tacticus
Posts: 21
Joined: Mon Oct 06, 2008 5:59 am UTC

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby tacticus » Tue Oct 20, 2009 4:04 am UTC

BlackSails wrote:I dont get what anyone gains from not having dedicated servers.

They can control what servers you see
So no custom maps or mods showing in the wonderful matchmaking

User avatar
Gellert1984
Posts: 588
Joined: Tue Mar 24, 2009 10:07 pm UTC
Location: South Wales UK

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Gellert1984 » Tue Oct 20, 2009 6:32 am UTC

tacticus wrote:
BlackSails wrote:I dont get what anyone gains from not having dedicated servers.

They can control what servers you see
So no custom maps or mods showing in the wonderful matchmaking


Also you cant change the limits on score or timing, normal, hardcore or arcade, the maps being played or the upper limit on the number of people playing, go have a look at how many players were supported in a multiplayer map on PS3, then compare it to PC.

I've heard nothing but shock from 2 of my friends who both play COD4 on PS3 about the sheer customisability of dedicated PC servers, it came up in conversation when they mentioned they had to buy the new maps PC owners got for free.
The only time I question the right to Free Speech is when I watch Fox News, probably due to the fact that I don't think they really believe in it. -Elisa Scaldaferri

User avatar
aion7
Posts: 1142
Joined: Mon Dec 03, 2007 1:43 am UTC
Location: In a base with which you identify, killing dudes to whose team you belong

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby aion7 » Tue Oct 20, 2009 10:52 pm UTC

Amnesiasoft wrote:
peter wrote:Like what?
Last I heard, they were planning to sell the PC version at $60 RRP.
This, and that the gameplay does not appeal to me. Killstreaks and deathstreaks imbalance the game and feel unfair. Better weapons unlocking for people that play more artificially widens the gap between experienced and unexperienced players more than is necessary and very spray-y weaponry takes out a lot of the skill involved in playing FPS. I had all these grievances with the first Modern Warfare, and it does not appear that they are going away.
Spoiler:
Zeroignite wrote:And you have suddenly become awesome.

joshz wrote:Oh, you so win.

internets++ for aion7.

jerdak wrote:Nothing says hello like a coconut traveling near the speed of light.

User avatar
Intercept
Posts: 717
Joined: Wed Jul 09, 2008 4:15 am UTC
Location: An blue governed Missouri.

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Intercept » Wed Oct 21, 2009 4:57 am UTC

Plus there's just all of those general reasons to hate activision.
"I've always supported pudding, even when it was politically unpopular to do so."-Bill Nye Video

User avatar
Axman
Posts: 2124
Joined: Mon Sep 10, 2007 6:51 pm UTC
Location: Denver, Colorado

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Axman » Wed Oct 21, 2009 5:49 am UTC

Such as...

User avatar
Amnesiasoft
Posts: 2573
Joined: Tue May 15, 2007 4:28 am UTC
Location: Colorado
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Amnesiasoft » Wed Oct 21, 2009 7:03 am UTC

Image
If you need real reasons, I'm sure I can find some somewhere.

User avatar
LuNatic
Posts: 973
Joined: Thu Nov 20, 2008 4:21 am UTC
Location: The land of Aus

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby LuNatic » Wed Oct 21, 2009 7:34 am UTC

Amnesiasoft wrote:Image
If you need real reasons, I'm sure I can find some somewhere.


How is that not a real reason?
Cynical Idealist wrote:
Velict wrote:Good Jehova, there are cheesegraters on the blagotube!

This is, for some reason, one of the funniest things I've read today.

User avatar
GuitarFreak
Posts: 382
Joined: Mon Dec 24, 2007 7:30 am UTC
Location: State College PA
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby GuitarFreak » Thu Oct 22, 2009 5:18 am UTC

Amnesiasoft wrote:Image
If you need real reasons, I'm sure I can find some somewhere.


Wow, I can't believe I never heard about him. I'm never buying another activision game as long as he's the CEO. What a dick.
For those of you who don't know: http://en.wikipedia.org/wiki/Bobby_Kotick
Image
Cooler than a bose-einstein condensate
Bakemaster wrote:I went to high school with a girl whose middle name was Nguyen and whose last name was Huynh. It was a win-win situation.

User avatar
LuNatic
Posts: 973
Joined: Thu Nov 20, 2008 4:21 am UTC
Location: The land of Aus

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby LuNatic » Thu Oct 22, 2009 7:26 am UTC

Oh, I just thought that was a comment on the guitar hero franchise. That article explains a lot though.
Cynical Idealist wrote:
Velict wrote:Good Jehova, there are cheesegraters on the blagotube!

This is, for some reason, one of the funniest things I've read today.

aeiss
Posts: 87
Joined: Mon Oct 22, 2007 8:33 am UTC
Location: sydney

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby aeiss » Thu Oct 22, 2009 8:14 am UTC

http://www.geeks.co.uk/7282-activision’s-bobby-kotick-hates-developers-innovation-cheap-games-you/
Here's a good reason to hate him

Or rather, another compilation of.

User avatar
Jesse
Vocal Terrorist
Posts: 8635
Joined: Mon Jul 03, 2006 6:33 pm UTC
Location: Basingstoke, England.
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Jesse » Thu Oct 22, 2009 10:37 am UTC

You do realise that Blizzard merged with Activision, so now you have to hate Blizzard too.

User avatar
Ixtellor
There are like 4 posters on XKCD that no more about ...
Posts: 3113
Joined: Sun Jan 13, 2008 3:31 pm UTC

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Ixtellor » Thu Oct 22, 2009 12:50 pm UTC

Why does the fact the boss is a dick matter?

I buy games based on their enjoyment. Now if the boss were a nazi or a grand dragon of the klan, maybe I would not buy a great game on principle... but being profit driven and pushing your employees hard... ?

CoD4 was AWSOME, so I will be buying modern warfare 2. (I already pre-ordered).

The whole no-dedicated server thing.. not sure how that is going to work out.

I really like the fact I can be a regular on a server and build up 'stats' and a reputation as a ruthless headshot machine.
Is this even possible without dedicated servers? or is it going to be a random group of strangers every time you log on with no continuity?

Ixtellor
The Revolution will not be Twitterized.

User avatar
Amnesiasoft
Posts: 2573
Joined: Tue May 15, 2007 4:28 am UTC
Location: Colorado
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Amnesiasoft » Thu Oct 22, 2009 2:55 pm UTC

Ixtellor wrote:Why does the fact the boss is a dick matter?

That's why I said I can probably find a real reason.

User avatar
Kag
Posts: 1214
Joined: Thu Aug 23, 2007 1:56 am UTC

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Kag » Thu Oct 22, 2009 7:51 pm UTC

BlackSails wrote:I dont get what anyone gains from not having dedicated servers.

Jeff Gerstmann basically explained it in this week's Giant Bombcast (also he totally called it, apparently).

They're locking down profiles, which in theory will prevent piracy, meaning more sales (CoD4 was a HUGE target for piracy, no surprise they're trying to do something).
No more mods means they can sell more DLC.
Paid DLC means more money.

The amount of sales they're losing on this is negligible compared to the profits they're gaining by being dicks. It's Activision. It's what they do.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.

User avatar
SecondTalon
SexyTalon
Posts: 26528
Joined: Sat May 05, 2007 2:10 pm UTC
Location: Louisville, Kentucky, USA, Mars. HA!
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby SecondTalon » Thu Oct 22, 2009 8:00 pm UTC

Ixtellor wrote:Why does the fact the boss is a dick matter?

I buy games based on their enjoyment. Now if the boss were a nazi or a grand dragon of the klan, maybe I would not buy a great game on principle... but being profit driven and pushing your employees hard... ?
When the developer comes to the boss and says "Hey, we've been kicking around an idea about a time-traveling Princess from the 1700s who went back to 700 to learn the Viking ways then forward to 2700 to kill aliens with her Cherokee Samurai sidekick, and we actually got Neil Gaiman to sign up for writing the backstory, and we've got a prototype engine up and running already" and the boss says "That's cute. If you waste any more company time I'm firing the lot of you. Now fuck off and finish the Guitar Hero 6 setlist"...

The boss is directly affecting you, the gamer. And it matters.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

User avatar
GuitarFreak
Posts: 382
Joined: Mon Dec 24, 2007 7:30 am UTC
Location: State College PA
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby GuitarFreak » Fri Oct 23, 2009 2:43 am UTC

Jesse wrote:You do realise that Blizzard merged with Activision, so now you have to hate Blizzard too.


Fine with me. They haven't put out a game I'd play anyway. I don't like RPGs.
Image
Cooler than a bose-einstein condensate
Bakemaster wrote:I went to high school with a girl whose middle name was Nguyen and whose last name was Huynh. It was a win-win situation.

User avatar
Amnesiasoft
Posts: 2573
Joined: Tue May 15, 2007 4:28 am UTC
Location: Colorado
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Amnesiasoft » Fri Oct 23, 2009 3:27 am UTC

Jesse wrote:You do realise that Blizzard merged with Activision, so now you have to hate Blizzard too.

That's fine with me as well, seeing as how I lost any interest in Diablo III when they dropped LAN play.

User avatar
Jesse
Vocal Terrorist
Posts: 8635
Joined: Mon Jul 03, 2006 6:33 pm UTC
Location: Basingstoke, England.
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Jesse » Fri Oct 23, 2009 10:33 am UTC

GuitarFreak wrote:
Jesse wrote:You do realise that Blizzard merged with Activision, so now you have to hate Blizzard too.


Fine with me. They haven't put out a game I'd play anyway. I don't like RPGs.


What? Are you actually saying that all you can think of that Blizzard has released is RPGs?

User avatar
Ixtellor
There are like 4 posters on XKCD that no more about ...
Posts: 3113
Joined: Sun Jan 13, 2008 3:31 pm UTC

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Ixtellor » Fri Oct 23, 2009 12:50 pm UTC

SecondTalon wrote:
Ixtellor wrote:Why does the fact the boss is a dick matter?

I buy games based on their enjoyment. Now if the boss were a nazi or a grand dragon of the klan, maybe I would not buy a great game on principle... but being profit driven and pushing your employees hard... ?
When the developer comes to the boss and says "Hey, we've been kicking around an idea about a time-traveling Princess from the 1700s who went back to 700 to learn the Viking ways then forward to 2700 to kill aliens with her Cherokee Samurai sidekick, and we actually got Neil Gaiman to sign up for writing the backstory, and we've got a prototype engine up and running already" and the boss says "That's cute. If you waste any more company time I'm firing the lot of you. Now fuck off and finish the Guitar Hero 6 setlist"...

The boss is directly affecting you, the gamer. And it matters.


That doesn't mean the game dies though. Programmers frequently leave their company to start a new one based on a game concept. I personally think all the Guitar hero games are boring, but clearly I am in the minority. If a boss has a billion dollar idea and his employees want to go rogue and start a "I had a cool idea video game" that might appeal to a fringe gamer group... I don't see a problem with the boss making sure that the masses get the "precious'es".

Your analogy could be the same in any industry. Is it better than Ford engineers work on making an awsome new Mustang or better for them to brainstrom and come up with Trarn 9000 ( A barn / Truck hybrid that can transform into a disco room).

At the end of the day the boss is responsible for making sure all the employees continue to get a paycheck and health insurance, if he thinks the princess gamer idea will jeopardize that....


Ixtellor

P.S. The Trarn 9000 is under copyright review so don't even think about it.
The Revolution will not be Twitterized.

User avatar
GuitarFreak
Posts: 382
Joined: Mon Dec 24, 2007 7:30 am UTC
Location: State College PA
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby GuitarFreak » Fri Oct 23, 2009 1:35 pm UTC

Jesse wrote:
GuitarFreak wrote:
Jesse wrote:You do realise that Blizzard merged with Activision, so now you have to hate Blizzard too.


Fine with me. They haven't put out a game I'd play anyway. I don't like RPGs.


What? Are you actually saying that all you can think of that Blizzard has released is RPGs?


Well, RTS's too. But going by this: http://en.wikipedia.org/wiki/Blizzard_E ... ent#Titles they're pretty much all RPG's/RTS's. And I don't like either, so I don't care about Blizzard.
Image
Cooler than a bose-einstein condensate
Bakemaster wrote:I went to high school with a girl whose middle name was Nguyen and whose last name was Huynh. It was a win-win situation.

User avatar
Xeio
Friends, Faidites, Countrymen
Posts: 5101
Joined: Wed Jul 25, 2007 11:12 am UTC
Location: C:\Users\Xeio\
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Xeio » Fri Oct 23, 2009 4:56 pm UTC

Console gamer here, all but nigh affected. :mrgreen:

I also pre-ordered on amazon because they're offering a $20 coupon towards another game.

Token
Posts: 1481
Joined: Fri Dec 01, 2006 5:07 pm UTC
Location: London

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Token » Fri Oct 23, 2009 9:39 pm UTC

SecondTalon wrote:When the developer comes to the boss and says "Hey, we've been kicking around an idea about a time-traveling Princess from the 1700s who went back to 700 to learn the Viking ways then forward to 2700 to kill aliens with her Cherokee Samurai sidekick, and we actually got Neil Gaiman to sign up for writing the backstory, and we've got a prototype engine up and running already" and the boss says "That's cute. If you waste any more company time I'm firing the lot of you. Now fuck off and finish the Guitar Hero 6 setlist"...

The boss is directly affecting you, the gamer. And it matters.

This seems like a slightly simplistic idea of what the game development process involves. Now, if you're working with a few friends over the internet creating a comparatively low tech but innovative game, then design and coding are likely to be handled by everyone, and probably no one even thinks the word "feasibility". However, big game developers (as in the corporate sense) operate like other big companies - with division of labour and a defined methodology for creating a new product. As Ixtellor says, you don't get everyone in the company round a table and say "So, what'd be a cool idea for a game? I know - time-travelling Viking princesses!" This is a stupid idea if you plan on continuing to be a multi-billion dollar company.

Rather, there is a multi-stage process which will already be fairly advanced before the first bit of code is compiled. This features such crazy things as market research, feasibility studies and cost-benefit analysis. This is entirely necessary if you are going to invest the kind of time and money into the rest of the development process that a big company (e.g. Activision) is going to do. Small, niche games are the province of small, niche developers. Big companies make big products.

Now, has our hypothetical game developer done any kind of marketability study as he presents his idea to their boss? If so, hurrah! Princess Gudrid And Sensei Awenasa Fuck Up Some Evil Martians is a potentially workable idea and is starting down the long and rocky road to being made. If not, and he's gone so far as to not only code a prototype before it's even known that to be worth it, but actually sign up a big-name writer, then he's probably lucky that his boss only threatened to fire him, and barely even swore at all. I agree that your hypothetical situation is ridiculous, not because Evil Bobby Kotick is simultaneously crushing both innovation and the souls of a million gamers beneath his toecapped jackboot, but because of the way this theoretical developer fails to understand what the company that employs him exists to do.

Fundamentally, it's the miracle of capitalism in a nutshell. Activision doesn't exist to provide a service to gamers by making innovative games, it exists to provide a service to its shareholders by making money. You, however, are free not only to NOT buy Modern Warfare 2 or Guitar Hero 5 if you don't want to, but to go out and set up your own company to hire Neil Gaiman and make your perfect game. But don't expect Activision to ignore the risk involved in making such a game - I'm pretty sure you wouldn't.
All posts are works in progress. If I posted something within the last hour, chances are I'm still editing it.

User avatar
aion7
Posts: 1142
Joined: Mon Dec 03, 2007 1:43 am UTC
Location: In a base with which you identify, killing dudes to whose team you belong

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby aion7 » Sat Oct 24, 2009 6:26 am UTC

Yes, it is quite idiotic to be angry about company practices that are bad for consumers. That's not how capitalism works. Capitalism works by everyone buying Activision products, because they have put a lot of time into them and how do you think they would feel if you didn't buy them.
Spoiler:
Zeroignite wrote:And you have suddenly become awesome.

joshz wrote:Oh, you so win.

internets++ for aion7.

jerdak wrote:Nothing says hello like a coconut traveling near the speed of light.

User avatar
Xeio
Friends, Faidites, Countrymen
Posts: 5101
Joined: Wed Jul 25, 2007 11:12 am UTC
Location: C:\Users\Xeio\
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Xeio » Sat Oct 24, 2009 7:48 am UTC

aion7 wrote:Yes, it is quite idiotic to be angry about company practices that are bad for consumers. That's not how capitalism works. Capitalism works by everyone buying Activision products, because they have put a lot of time into them and how do you think they would feel if you didn't buy them.
Actually, in a good market, if they put out shit games, they make no money because people don't buy them. This isn't some magical fair land where they make money because people buy the games because they feel sorry for the company for making shit games...

Exactly what are you arguing anyway? You want to be angry at a company for putting out good games that don't support a feature you like a lot, fine, don't buy the game, but apparently the company thinks the feature won't hurt their bottom line. If anything the fact that there are people that complain about this and still buy the game anyway is the problem. Not to mention the fact that it only affect the PC gamer audience, since consoles already had the server limitations, so thats a good portion of their market that could care less. I support games I like by buying them, and ones I don't by not, it's a pretty good system. :P

stormbringer_951
Posts: 36
Joined: Fri Oct 09, 2009 3:42 pm UTC
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby stormbringer_951 » Sat Oct 24, 2009 2:01 pm UTC

Only hardcore gamers will notice the absence of dedicated servers. I know I will. The unwashed masses (so to speak) don't even know what a dedicated server is, what's the difference between peer hosting and dedicated server hosting. Although I'm sure if I tell them that the host will fvck them over every single time in a game, they would notice.

Has anyone played games where one player hosts? It's a snafu, with him having 0 ping and therefore a significant advantage over everyone else.

User avatar
Xeio
Friends, Faidites, Countrymen
Posts: 5101
Joined: Wed Jul 25, 2007 11:12 am UTC
Location: C:\Users\Xeio\
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Xeio » Sat Oct 24, 2009 10:04 pm UTC

stormbringer_951 wrote:Only hardcore gamers will notice the absence of dedicated servers. I know I will. The unwashed masses (so to speak) don't even know what a dedicated server is, what's the difference between peer hosting and dedicated server hosting. Although I'm sure if I tell them that the host will fvck them over every single time in a game, they would notice.

Has anyone played games where one player hosts? It's a snafu, with him having 0 ping and therefore a significant advantage over everyone else.
I haven't noticed this consistently enough in modern warfare 1/halo 3 on the 360. I think it's quite well balanced (it helps that I can laugh at myself when I do something stupid, rather than blame it on lag/the game). It was quite noticeable in GoW1 though I haven't played enough of 2 online to gauge whether or not that has changed. For the most part though, I haven't noticed it in any recent games I've played as they generally user Peer-to-Peer rather than Single-Host.

Also, the dude from the podcast talking about the matchmaking seems like he has no clue wtf he's talking about, or at least, he doesn't know any of the technical details (i.e. all the stuff that's actually important). Has infinity ward actually made a statement on any of the technical details...?

User avatar
Kag
Posts: 1214
Joined: Thu Aug 23, 2007 1:56 am UTC

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Kag » Sat Oct 24, 2009 10:53 pm UTC

The quality of the experience is essentially dependent entirely on the netcode, yes.

Also, which dude? I haven't heard anyone on any podcast even pretending to know about technical details. IW obviously isn't going to talk about them.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.

User avatar
Vaniver
Posts: 9422
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby Vaniver » Sun Oct 25, 2009 1:04 am UTC

Yeah, I don't really understand disliking Kotick either. Yes, it's a shame that Activision doesn't produce a wide swath of innovative titles- but it's not like they have a monopoly on gaming. They exist to produce franchises, and to develop those franchises. And so if you're the sort of person who thinks that paying $5 a month to have a current version of Madden is reasonable, then you're the sort of person Activision is catering to. If you're not, that's what all the other game companies out there are for.
I mostly post over at LessWrong now.

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.

User avatar
aion7
Posts: 1142
Joined: Mon Dec 03, 2007 1:43 am UTC
Location: In a base with which you identify, killing dudes to whose team you belong

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby aion7 » Tue Oct 27, 2009 4:39 am UTC

Kag wrote:The quality of the experience is essentially dependent entirely on the netcode, yes.
In an online game, this is true. If KoF12 had a good netcode, for example, people could buy it without having to worry about finding someone nearby to play it with. When the majority of play expected from a game is online, a bad netcode can break the whole thing.
Spoiler:
Zeroignite wrote:And you have suddenly become awesome.

joshz wrote:Oh, you so win.

internets++ for aion7.

jerdak wrote:Nothing says hello like a coconut traveling near the speed of light.

User avatar
SecondTalon
SexyTalon
Posts: 26528
Joined: Sat May 05, 2007 2:10 pm UTC
Location: Louisville, Kentucky, USA, Mars. HA!
Contact:

Re: Call of Duty:Modern Warfare 2 - No Dedicated MP Servers

Postby SecondTalon » Tue Oct 27, 2009 3:50 pm UTC

Jesse wrote:
GuitarFreak wrote:
Jesse wrote:You do realise that Blizzard merged with Activision, so now you have to hate Blizzard too.
Fine with me. They haven't put out a game I'd play anyway. I don't like RPGs.
What? Are you actually saying that all you can think of that Blizzard has released is RPGs?
Blizzard makes RPGs?
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.


Return to “Gaming”

Who is online

Users browsing this forum: No registered users and 18 guests