[Large Game] Stargate Mafia - GAME OVER

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Re: [Large Game] Stargate Mafia - GAME OVER

Postby VectorZero » Wed Nov 11, 2009 10:55 am UTC

Sweet.
ameretrifle wrote:Stargate:
Spoiler:
Two things on my mind ATM:

1) I wonder if anyone took the initiative and actually sent out that poem? That'd be pretty awesome. :D Wonder if anyone would be able to peg me as the author?...
2) W. T. F. H. O. M. G. LMAO. That about summarizes it, MaJ. :D

For the rest of you: *sings* This is the cult that doesn't exist/It's as substantial as the mist!/I want to keep the guy alive though he might well be scum/Though we can talk, I'm still not cult, but don't tell him because/This is the cult that doesn't exist/It must just be a dream of his!/He kind of has it coming but I can't tell him the truth/I wonder who the hell he is and what has led him to/Create the cult that doesn't exist/I have no clue what role he is/I guess I'll just ask him tonight because we can nighttalk/Except about one subject because of course he would balk/To hear his cult does not exist/And of course I would be remiss/To not tell all my mason friends that if I want to win/My not-cult-leader Entropy I must assist to live/I'm in the cult that doesn't exist....

Seriously. OMGWTFLMAO.

Also, someone should give me a poetry post-restriction one of these days, it'd be pretty awesome.

Crowning moment of awesome. Have $20 and my respect.
Sungura wrote:stargate
Spoiler:
Did VectorZero not learn from Round 7? I think not.
Basically I'm having huge issues because I hate it that the mafia made me a supporter and I still want the town to win. An idea is "think of the mafia as the good guys who need to kill a few so they can make things better." *sigh* It's still hard to change my thinking.I have no clue what I will be if they cop me what I will come out as; I've never been turned into a mafia supporter before.
*shrug* I won both games
Last edited by VectorZero on Wed Nov 11, 2009 11:01 am UTC, edited 1 time in total.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby VectorZero » Wed Nov 11, 2009 11:01 am UTC

Sungura wrote:
Spoiler:
Oh, I'm positive he really is. Most of the people I outed I have found out for sure are scum/cult.
Not really; I think, judging by the spoilers (misterk, moa, adacore, amt, me) AMT's psuedo-cultishness was the closest you got.
Last edited by VectorZero on Wed Nov 11, 2009 11:56 am UTC, edited 2 times in total.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby mister k » Wed Nov 11, 2009 11:04 am UTC

I've just realised that this is the first game ~I've survived to the end of. And also voted for scum every single day... possibly? Town must of won, there was no lylo!
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby mister k » Wed Nov 11, 2009 11:14 am UTC

You know reading Amy's spoilers are pretty surreal. I can imagine it must have been extremely confusing for someone who was convinced I was scum and had recruited her to act the way I did.....
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Entropy » Wed Nov 11, 2009 11:17 am UTC

:shock:

.
.
.

Wow. I just... wow.

If my recruits had been legit we would have rocked this game.

So does my survival mean I won then, or did I still need to achieve majority?
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby mister k » Wed Nov 11, 2009 11:25 am UTC

No, I'm not. Though in a way, you're eerily close on that. :D Pretty much why I never did get around to voting you yesterday, once you finally mentioned you didn't think I was scum anymore, just possible cult. I think I posted it before, but here's the story:

This morning (game time, of course), I got a PM from MaJ. It says that keeping Entropy alive is now a part of my win condition, and I can nighttalk with him to my heart's content. The trouble is, he thinks I'm a member of his cult. But I am not a member of his cult, says MaJ (I PMed him back to confirm that yes, I am still town). In fact, Entropy's cult does not even exist. I am absolutely forbidden to tell him that he is not a cult leader, though. (And I dunno if I'd have the heart. He's really getting into it. :D)

So I want to keep Entropy alive and thinking I'm a faithful cult member, when I'm actually still town masons. Complicated enough yet? It gets worse. It's a flavor thing, and I know you don't know Stargate, so basically... my role, and the fact that it exists, largely contradicts what Entropy seems to believe is happening in this game. So my first reaction was to try to avoid claiming at all... so instead of the good fakeclaim ideas I'd come up with, I wound up admitting I was masons, because, since he's not really a cult leader, can it really harm the town? (Of all the options available to me, I think that was the worst. ^^; ) And now he thinks I might know some of his cult's gods. So, yeah. I could sell Brook up the river-- it'd be almost nice to have some company in this madness-- but I'm going to tell him that I have no idea who anyone else is, I only know we're all aliens, and everyone's been really quiet but I'll try to make them talk, may the Ori grant me cunning. And then I will hope really hard that the mafia kills me, because it would help me, my mason group, and even Entropy, if he puts two and two together... because one of us is getting bamboozled hard, and I'm pretty sure it's got to be him. If it's not, well, I really REALLY hope the scum get me because I'm unreservedly screwed anyway. :D

I doubt The Cult That Doesn't Exist has any other members. Even if I'm the one being lied to, it's only N2. And my mason friends? Brook, Knight, and Kells. I wasn't lying about MoA. I don't know him at all. :mrgreen: Which is why I wasn't inclined to believe you yesterday. And is also why I keep getting such deja vu to Nickrole 2. I get recruited night 1 to something that isn't a cult but looks like one, and MoA nearly gets us both killed by claiming for no apparent reason first thing day 2. It's freaking eerie. If I DO get killed tonight it'll be even weirder. :D Luck be a lady tonight....

ETA why is Entropy always online, and why is he so goddamn smart?? X_X Argh, this is really an untenable position, and probably I have no one to blame but myself. Sigh.


OK thats hilarious
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Entropy » Wed Nov 11, 2009 11:30 am UTC

ameretrifle wrote:For the rest of you: *sings* This is the cult that doesn't exist/It's as substantial as the mist!/I want to keep the guy alive though he might well be scum/Though we can talk, I'm still not cult, but don't tell him because/This is the cult that doesn't exist/It must just be a dream of his!/He kind of has it coming but I can't tell him the truth/I wonder who the hell he is and what has led him to/Create the cult that doesn't exist/I have no clue what role he is/I guess I'll just ask him tonight because we can nighttalk/Except about one subject because of course he would balk/To hear his cult does not exist/And of course I would be remiss/To not tell all my mason friends that if I want to win/My not-cult-leader Entropy I must assist to live/I'm in the cult that doesn't exist....


*beats head against wall repeatedly*
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby michaelandjimi » Wed Nov 11, 2009 11:30 am UTC

I can post the roles. Sorry, Entropy, you didn't win. It was so close, though! I'd very much like your thoughts on the role, though.

It has assorted notes that I made in there, Samantha Carter is for some reason ultra text-sized, and there were some role-alterations during the game and/or after I made this. But this is roughly right.
Stargate Mafia.doc
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby VectorZero » Wed Nov 11, 2009 11:31 am UTC

Entropy wrote:I probably played this perfectly :twisted:
:)
michaelandjimi wrote:Samantha Carter is for some reason ultra text-sized
Of course she is!
Man, I feel left out of all the fun with such a vanilla role in the end.

I keep meaning to say, full credit to misterk for using his role effectively. Sure the town had some luck with lurking, but give us some credit for the win please?
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby ameretrifle » Wed Nov 11, 2009 11:46 am UTC

:D Yeah, sorry, Entropy. The muse, she can be a cruel mistress.

As it turned out, I'm not sure ratting on my mason friends was a complete disaster-- it helped keep Brook alive, and, moreover, once he was "culted", he couldn't go after Entropy.... so that worked out pretty good for me. Sorry Brook. ^^; The ass-kicking thing I mentioned a couple posts back. That probably makes more sense now. *holds up eldritch crochet bunny as a decoy*

While everyone's quoting me, may as well add one to the list. The masons had an anonymous PM that we never, ever used. We came close to sending this N1, but didn't, out of paranoia and apathy:
Spoiler:
In old but not-forgotten lore
The wise ones told of races four.
The Ancients, builders of the Rings;
The Asgard, who knew many things;
The Furlings, who are rarely seen;
The Nox, whose world is as a dream.
They worked together, so they say,
But none know if they live today.

This I tell you, newborn race,
Barely stepping into space,
The Four still live, and aim to serve.
The chosen shall recieve their words.
But yet beware: though most are town,
Some may yet seek to bring you down--
And though the elder ones are wise,
They cannot always see through lies...
Yeah, misterk was great. And Entropy would've been the best cult leader ever if, you know....

(now I am finally going to sleep like I should have at least 2 hours ago. I couldn't resist. Be back to see the continuing fireworks tomorrow. :D)
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Entropy » Wed Nov 11, 2009 11:52 am UTC

michaelandjimi wrote:I'd very much like your thoughts on the role, though.


It was one hell of a bastard role, and as such I have to say I appreciate it. Very well designed mechanically. Not sure I understand how it makes sense from a flavor perspective though... the recruits have not actually converted to Origin, but want to keep me alive anyway? It's more like my role was that of some mental patient who just thinks he's a Prophet of The One True Path. The recruits are the nurses trying to keep me from jumping out of a window or getting hit by a car.

*runs in a circle with a bathrobe pulled around like a cloak, waving arms in the air like a crazy person*

It would definitely be interesting to see the role used again. I'm not sure it would break things if the cult leader had full knowledge of the mechanics, but I haven't really thought it through completely.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby cycoden » Wed Nov 11, 2009 12:10 pm UTC

vz wrote:I knew cycoden was lying since I tracked him as targeting AMT night 2, not night 1.
Oh cock.

I did wonder if it was wise to add that, but it fitted in rather nicely with the stuff I said on Day 2.

I told entropy up front after recruitment that I retained my goa'uld alignment, the idea was that since other mafia members knew who he was (and could kill him), he would work towards winning with mafia, rather than winning with town. Unfortunetly, with the mafia self-destructing around me, that didn't work out too well. Hence I was rather relieved that entropy didn't realise I was lying about not being the last mafioso (although, that was the least of my problems at that point)

Also: I picked entropy as cult prior to my recruitment. If you'd believed me and lynched him before he recruited me, this game would have been quite different...

/reads mod notes...
NaR would have had an extra night kill every second night?! Damn.
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Spoiler:
Bulvox wrote:This is probably one of the few times that I'll agree with Cycoden on anything. I just wish that my brain worked like that.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby VectorZero » Wed Nov 11, 2009 12:15 pm UTC

It made things tricky when I knew you HAD targeted her, I was close to supporting you but figured I could either give you an opportunity to correct an error or trap you in a lie.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby michaelandjimi » Wed Nov 11, 2009 12:17 pm UTC

Entropy wrote:
michaelandjimi wrote:I'd very much like your thoughts on the role, though.


It was one hell of a bastard role, and as such I have to say I appreciate it. Very well designed mechanically. Not sure I understand how it makes sense from a flavor perspective though... the recruits have not actually converted to Origin, but want to keep me alive anyway? It's more like my role was that of some mental patient who just thinks he's a Prophet of The One True Path. The recruits are the nurses trying to keep me from jumping out of a window or getting hit by a car.

*runs in a circle with a bathrobe pulled around like a cloak, waving arms in the air like a crazy person*

It would definitely be interesting to see the role used again. I'm not sure it would break things if the cult leader had full knowledge of the mechanics, but I haven't really thought it through completely.
Regarding the flavour, I made the role and then found a race to fill it. The idea was (sortof) that the people in this Galaxy that worshipped the Ori tended to do it out of fear instead of any real devotion to them. And further, that if they were to kill the Priors, they would get butt-kicked.

And see the recent Stargate spoiler quote pyramids on the balance of a totally-informed version of your role.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby mieulium » Wed Nov 11, 2009 12:34 pm UTC

I feel so stupid and humble now. Someone scoff at me (so that I will feel better!)
Hi. This is Martha. She likes dull objects. She likes you too! Oh wait... I guess you'd better get some brain training on then.

"OBJECTION!"
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby VectorZero » Wed Nov 11, 2009 12:36 pm UTC

Nah, you dragged attention onto cycoden, and while you were wrong about adacore you had good reasons (although some did stem from a misunderstanding.)

Edit: Oh, my tracking (I only got the target, not the action). N1: sungura doctored vieto (then she died, so that was of little value) N2: cycoden rolecopped AMT N3: moody did nothing, then got killed N4: WWS did nothing, then MoA copped him :(

So the only one of particular value was cycoden, which I suppose swung the balance of my decision a little.

Also, the ring I picked up. There were two buttons (red and blue), I figured out from mieu's suggestions what the ring was (i.e. press the red button for a kill, the blue for selfdestruct) and asked if I could target someone or if it was random and was told that since I asked I could choose, but I didn't have a great target at the time, so at the end of my 24 hour time limit I passed it to mister k.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Knightshire » Wed Nov 11, 2009 1:43 pm UTC

Nothing like casting a vote and then coming back the next day seeing that the game has already been won. Well it was kinda of a win at least. My primary win condition(lynching AMT) became just impossible after a while.

I must say that everything I told the last few days was completely the truth. The voting on myself* thing was actually a tricky(though successful) way to avoid a bandwagon on me. However, it was true that if I were to get lynched it would have been beneficial for town, not because Entropy (as my reasoning was) would get more powerful but because brook would have gotten an extra cop.

*Actually I did it just for fun and I was kind of drunk to boot

Our mason group never got to use the anonymous private message. In the beginning we had a few ideas to use them. However, we were allowed only limited communication and we had no leader thus nobody took the initiative to send a message in. Later in the game (when me and brook were left) we were allowed to communicate more but sending a message wouldn't be a wise idea (considering the suspicion on me and the wifom it would induce).
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby mister k » Wed Nov 11, 2009 1:45 pm UTC

Uhhhh yeah that wasn't my greatest moment, but confirmed VZ as pro-town for me, which was useful. I just kinda... pressed the red button. I knew from fluff it would kill someone, but didn't ask any questions, and it randomly killed moody. Sorry.....
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby MasterOfAll » Wed Nov 11, 2009 1:54 pm UTC

michaelandjimi wrote:Sorry, Entropy, you didn't win.
You know, I actually kept reading the PM that told me I had been culted as saying that Entropy would ALSO win if we just kept him alive. Now I feel like I was more of a dick than I meant to be, since I was expecting a "Sorry you didn't meet the win condition you knew about, but you did meet your SECRET win condition and so won anyway" message to him. So, sorry about that, Entropy. I was thinking that I was actually looking out for your good as well as mine.

Also, I was totally right about cycoden being in similar position I had been in Princess Bride (scum self destructing around oneself leaving one all alone against way too many townies with way too many powers). LURKING = BAD, people. Haven't you learned that yet?

Finally, that had to have set some sort of record for everything going town's way. I really can't believe that we were as successful as we were.

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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Azrael001 » Wed Nov 11, 2009 5:01 pm UTC

Self destructing mafia is right. Had my plans come into fruition I'd have killed Cycoden, and exposed Entropy the day after I was lynched. The plan was to expose Cycoden as cult, because I didn't really believe that he was actually pretend cult. Ah well.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Not A Raptor » Wed Nov 11, 2009 5:43 pm UTC

cycoden wrote:
vz wrote:I knew cycoden was lying since I tracked him as targeting AMT night 2, not night 1.
Oh cock.

I did wonder if it was wise to add that, but it fitted in rather nicely with the stuff I said on Day 2.

I told entropy up front after recruitment that I retained my goa'uld alignment, the idea was that since other mafia members knew who he was (and could kill him), he would work towards winning with mafia, rather than winning with town. Unfortunetly, with the mafia self-destructing around me, that didn't work out too well. Hence I was rather relieved that entropy didn't realise I was lying about not being the last mafioso (although, that was the least of my problems at that point)

Also: I picked entropy as cult prior to my recruitment. If you'd believed me and lynched him before he recruited me, this game would have been quite different...

/reads mod notes...
NaR would have had an extra night kill every second night?! Damn.

I know. I really should have played better on day one... Hell, I'd probably have let Entropy live because he would have been doing half of the work for us. (until the recruit, upon which, I would likely have cried.)

Also, PUT THAT RABBIT AWAY, JEEZE. :shock:

At least it was funny as hell to watch the masons lose it in the spoilers.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Brooklynxman » Wed Nov 11, 2009 6:11 pm UTC

Perfect game for the town. Wow.

Entropy, I swear I was reading the last page thinking "Oh God he is going to get himself killed, screw it I am half claiming, enough to just get everyone to ignore him". Oh, and read my spoilers, I knew you wanted me to lynch Adacore, I didn't care (read: you weren't a real cult).
We figure out what all this means, then do something large and violent

The thing about changing the world...once you do it the world's all different.

I'm Angel. I beat the bad guys.

Spoiler:
Image
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Entropy » Wed Nov 11, 2009 6:18 pm UTC

:evil:
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby mister k » Wed Nov 11, 2009 6:46 pm UTC

Also, does anyone else feel totally guilty when they attack Amy?
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby VectorZero » Wed Nov 11, 2009 7:43 pm UTC

Yep, which is why I never voted for her D2, which may have contributed to her thinking I might have been mafia. I was so irritated at the way she tried to lead town that I started second guessing myself. Not good.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Azrael001 » Wed Nov 11, 2009 8:32 pm UTC

I do too. I counted on other feeling the same way when I tried to switch the lynch to MoA the day she died.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby willwithskills » Wed Nov 11, 2009 8:44 pm UTC

Woah, I miss a day of posting and the game's over. Good news for sure.

I was basically a vanilla townie for the majority of the game, because my only special ability was to communicate with dromtry every night, but he was promptly killed within the first two days. As such, all I could do was try to help the town to the best of my abilities, even though I pretty much failed at that and was probably going to get lynched if I hadn't been proven innocent. Ah well, at least I continued my streak of surviving an entire game, now at two games in a row. I am proud of this.
So it goes.

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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Dromtry » Wed Nov 11, 2009 9:27 pm UTC

Dishonorable even!
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby ameretrifle » Wed Nov 11, 2009 11:36 pm UTC

mister k wrote:Also, does anyone else feel totally guilty when they attack Amy?
So very, very yes. By all rights I should've hopped on that wagon, because I knew damn well that I was town and I wasn't connected to MoA, but I just couldn't do it. Actually, I do think that if I hadn't been culted by then, I would've gone for Entropy as a third option. I really wanted to, but couldn't, for obvious reasons.

And yeah, I assumed Entropy could win with the town, too. Sigh. That makes me sad. And also a bit annoyed with myself for taking MaJ's "don't do anything to indicate you're not cult" statement too literally. Doublesigh.

Yeah, the anonymous PM really was pretty much useless. When we could barely even trust each other, what the hell were we going to send to anyone else? All it could've been good for was screwing with people and sending out cop results (and by the time we got the second cop, we wouldn't have the PM...). Now I admit I was a firm advocate of the "screwing with people" idea. :D Just because I hated to see it go unused. But in the end nobody wanted to risk it. And it made sense. With only one, then two PMs day/night, we didn't have time to come to a consensus, either...
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Entropy » Thu Nov 12, 2009 3:12 am UTC

ameretrifle wrote:And yeah, I assumed Entropy could win with the town, too. Sigh. That makes me sad. And also a bit annoyed with myself for taking MaJ's "don't do anything to indicate you're not cult" statement too literally. Doublesigh.

Apparently I could have won with the town. But the town didn't want to win with me. :|
An adacore lynch on the last day followed by a cycoden lynch would have done it.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby dedalus » Thu Nov 12, 2009 3:36 am UTC

Possibly letting the cult leader know what is going on might make it fairer, and then it usually becomes the leaders best interest to prolong the game and thus help out the underdog (and chances are he'll know who the underdog is)... Also introducing a role of someone who has the aim of preventing the cult leader from ascending; so this person has it in his best interests to lynch cultees and finish the game asap. If he knows who the cult leader is but the cult leader doesn't know who he is; I think that'd be fair.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby michaelandjimi » Thu Nov 12, 2009 3:59 am UTC

ameretrifle wrote:And yeah, I assumed Entropy could win with the town, too. Sigh. That makes me sad. And also a bit annoyed with myself for taking MaJ's "don't do anything to indicate you're not cult" statement too literally. Doublesigh.
No, no, no, you did it well. I was a bit annoyed when someone or other let too much slip to Entropy, precipitating his realisations of what was going on, but it wasn't really that bad. And I couldn't exactly do anything to stop it.

dedalus wrote:Possibly letting the cult leader know what is going on might make it fairer, and then it usually becomes the leaders best interest to prolong the game and thus help out the underdog (and chances are he'll know who the underdog is)... Also introducing a role of someone who has the aim of preventing the cult leader from ascending; so this person has it in his best interests to lynch cultees and finish the game asap. If he knows who the cult leader is but the cult leader doesn't know who he is; I think that'd be fair.
Perhaps with a nightkill too - otherwise, again, there's no real incentive for the people to not lynch cult leader and he might as well just expose himself and...

Oh God. That's another possible false-claim thing.

Only problem is, of course, if our anti-cult bloke dies early, we're stuck in a massive win situation for the cult. It's a pretty easy win from then on, and only requires one death.

We could pump our dude up more, though. Give him some cultcop abilities. This is going to require some massive balancing conversation. Anyone care to join #xkcdmafia about now?
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Entropy » Thu Nov 12, 2009 5:14 am UTC

For your entertainment, I present to you my PM backlog from this game.

Night 1

Entropy to Mods wrote:Recruit AMT

Just because she so desperately wanted to be recruited in Death Note ;)


Night 2

Entropy to Mods wrote:Recruit cycoden


Entropy to ameretrifle wrote:Heh, I forgot that we could talk at night. We should probably get acquainted. I am recruiting the humans on this side of the galaxy on the behalf of the Orici, so that all humans can embrace Origin. Anyone who rejects Origin must be destroyed.

Would you be willing to tell me a bit about your talents, that we might plan the most effective way of using them in forwarding our cause?

Hallowed are the Ori. :twisted:


ameretrifle wrote:After the length of that bloody day I don't blame you for forgetting. :D I wanted it to end so I could figure out what I'd been recruited to! MaJ's PM was spectacularly uninformative in that regard. "Oh hai you've been recruited you guys can talk tonight have a nice day". Well, nothing wrong with that, but the curiosity has been killing me.

I fear I will not be one of the most spectacularly useful servants of the Mighty Ori. No kill abilities or anything-- I can only hope such a pitiful servant will still be accepted. I'd be pretty much vanilla, in fact-- except for the mason group. :D There's four of us. We have limited communication (One PM per day/night), and we can send anonymous PMs (if we can manage to decide on what to send in time, at which so far we have failed...). Should I go on and tell you who it is? We've got all night, and I keep worrying about eavesdroppers. Though, anyone who intercepts this would probably know who I am, so I guess there's no point worrying... I will go on and say it is NOT MoA. :D Either Amy really was scum or she's OFF this game.

Since I can't think of a real downside and I'm feeling quite reckless this game (so draggy...), it's Knight, Brook, Kells, and me. Unless Kells got replaced. I need to look back and see if that happened. Other things I can think of: there was NOT a guarantee that we were all town, that was made quite clear; and I don't see any reason there might not be another mason group in this game, except balance issues. We are not SG-1. Or SGA or SG anything, actually.

So, anything we need to decide on? And anything you want me to say/not say to my mason friends, besides the obvious? I was going to suggest we send out some esoteric poetry alluding to our existence tonight to someone; while it might give the game a bit of a kick in the rear, and strengthen our claims, it might be obvious that I'm the one who wrote it. But, there might be info to be gained.

The Ori be hallowed!


Entropy to ameretrifle wrote:
ameretrifle wrote:We are not SG-1. Or SGA or SG anything, actually.

ameretrifle wrote:I was going to suggest we send out some esoteric poetry...


If you immediately know the candlelight is fire, how long ago was the meal cooked?

ameretrifle wrote:there was NOT a guarantee that we were all town, that was made quite clear


If you are the ascended then it is likely Anubus is among you. I am forbidden to reveal who else is Ori, but you have already done us a great service. Let me know who among your mason friends strike you as most suspicious, and soon the system lords will be forced to bow to the True Gods of this galaxy.

Hallowed are the Ori.


ameretrifle wrote:Ah! You think it might be so? Indeed, that may be the deception my PM alluded to. I cannot be certain: all I know is that none of us are Terran, and we may not all have started town. Due to that warning, and our limited communication, we have been, as the Earth saying does, playing our cards quite close to the vests. In fact, today we did not speak at all, despite the fact that we had the opportunity. Such laziness-- I am sure the teachings of Origin will eliminate such vices, once we prevail...

No one yet has spoken their true name, and, were they the one we seek, they would not be likely to admit it now. Still, the Ori grant me cunning! I shall try to draw them out. It may take time. But now that you know their names, you may watch them nearly as well as I. Surely this is the will of the True Gods.

If there is anything more I can do to help you spread the True Word of Origin, you need only call on me. Until then, I shall attempt to ferret out the true secrets of my mason group. Perhaps I can at least get them to admit whether or not they are of the Ascended-- that alone should be of aid...

The Ori be hallowed!


Entropy to ameretrifle wrote:
ameretrifle wrote:Perhaps I can at least get them to admit whether or not they are of the Ascended-- that alone should be of aid...


Your allusion to the esoteric poetry and your group's limited communication abilities led me to believe that you were all ascended. If this is not the basis for your masonic group, what is the common thread that connects you?


ameretrifle wrote:I never did make the truth of it plain, did I? My apologies. I was slightly worried. You see, I am the Asgard. No specific Asgard; the entire Asgard race. The other three in my group, I was told, are the other ancient races, though as I said, none of us have claimed exactly which is ours, because we were told that there was not a guarantee we all were town. I had assumed they were, in some order, the Nox, Furlings, and Ancients. Then I learned you were a priest of the True Gods and I became terribly confused. :D

My apologies for only alluding to these facts at the start. I tend to get lost in artistry, for one, and there are also those who might overhear-- and you must admit, to recruit the Asgard to the Origin faith is a feat almost incredible. None other could have done it. It is a sign, I think, that the time for our complete victory has come at last.

There's no rule against quoting PMs you yourself have sent, is there? I can't think why there should be. The esoteric poetry I referred to:

In old but not-forgotten lore
The wise ones told of races four.
The Ancients, builders of the Rings;
The Asgard, who knew many things;
The Furlings, who are rarely seen;
The Nox, whose world is as a dream.
They worked together, so they say,
But none know if they live today.

This I tell you, newborn race,
Barely stepping into space,
The Four still live, and aim to serve.
The chosen shall recieve their words.
But yet beware: though most are town,
Some may yet seek to bring you down--
And though the elder ones are wise,
They cannot always see through lies...

We never sent it, because, as I said, we were lazy, vice-ridden things, and judging by our continued lack of activity, are yet. I was considering attempting to prod them into sending it tonight... but my prediliction for pointless poetry is perfectly apparent to plenty of players. ;D As such, it might put me at risk, and while I would gladly sacrifice my life to further our Cause, I cannot see how this would achieve that. Perhaps in claiming myself, I can coax the others into revealing their identities (though I know from experience Kells often clams up entirely after night one...). Would this still be advantageous?


Entropy to ameretrifle wrote:It is quite remarkable that the entirety of a race would be encompassed in a single entity. Though we priors do convert whole worlds at a time, this may be the first time we have converted an entire race in a single night.

I see no reason for any of you to claim at present, as doing so would only serve to draw the ire of the Goa'uld. Our goals will be most quickly accomplished if we can convert the system lords, and based on your most recent clarification it no longer seems likely to me that any are among you.


Night 3

Entropy to Mods wrote:recruit: MoA


Entropy to cycoden wrote:Welcome into the fold. I am recruiting the humans on this side of the galaxy on the behalf of the Orici, so that all humans might embrace Origin. Anyone who rejects Origin must be destroyed.

Would you be willing to tell me a bit about your talents, that we might plan the most effective way of using them in advancing our cause?

Hallowed are the Ori.


Entropy to ameretrifle wrote:So, have you learned anything new from your mason group? Our ranks grow stronger every day, and it will not be long now until we have complete control over this galaxy.


ameretrifle wrote:Ah, I am glad to hear of your success! Though I gather you can give me no details. That is all right; I am, as of yet, a rather lowly servant of the True Gods, and it is not for me to know.

As Kells was the Nox, Knight and Brook must be the Ancients and the Furlings, in some order. Kells' death has allowed us to communicate more often, twice in a day and night instead of once; this may help me to draw them out on the issue. (Should only two of us remain, IIRC, our communication with each other becomes unlimited. I believe that's even day AND night, though I would have to check.) However, as the days wear on and as Kells has been revealed to be town, we grow quite wary of each other. It will be delicate work; I shall keep you informed of my progress.

A tale that might amuse you-- Brook just floated the idea of using our anonymous PM to imply that our races are present in the game, and uncultable-- allegedly as a way to try to deter potential cults from targeting us. A trifle late. :twisted: Thinking on it, it is an odd suggestion, even for Brook-- unless we claim, how would the cult know who not to target?

Hallowed be the Ori!


cycoden wrote:Heh. I knew it.

I am able to discern the species of a player. So far, I have identified that VZ is a human, and AMT is an asgard.

Can you teach me the ways of the Ori? While I understand that a follower of Ori is prohibited from knowing or contacting other followers of Ori, how many are we in number? Do we recruit a new disiple each night? If so, have you chosen a recruit for tonight?

Who are our sworn enemies?


Entropy to cycoden wrote:A quarter of the galaxy is now under our control, and we grow stronger every passing day. Our only enemy is the doubt and lack of faith of those who deny the teachings of Origin. It would be best if all had the opportunity to be saved, but those that cannot must be destroyed.

I ask that you use your power to uncover the species of Brooklynxman next. I have reason to believe that his identity could be important.

Hallowed are the Ori.


Entropy to ameretrifle wrote:
ameretrifle wrote:As Kells was the Nox, Knight and Brook must be the Ancients and the Furlings, in some order.


Powers are at work which should allow me to know the exact species of both Brook and Knight by tomorrow night.

A tale that might amuse you-- Brook just floated the idea of using our anonymous PM to imply that our races are present in the game, and uncultable-- allegedly as a way to try to deter potential cults from targeting us. A trifle late. :twisted: Thinking on it, it is an odd suggestion, even for Brook-- unless we claim, how would the cult know who not to target?


It is odd, and perhaps just a reckless ill thought-out plan on his part. I shall have to think on this further.


cycoden wrote:Entropy:

I bring you regards from the goa'uld system lords. They are distrustful and skeptical, but I have convinced them that our interests may be aligned. I proposed to them a deal: each night, you send me the names of three enemies of Ori. From this list, they will select a target for death (presumably subject to no other player presenting an imminent risk to the goa'uld). As you might expect, they wish to remain anonymous, and I am not in a position to reveal their identities to you. On your part, they expect you to ensure my safety, and the safety of any other goa'uld (or other roles sympathetic to the goa'uld) who become Ori, or will become Ori in the future, should they reveal their identities to you.

Know that, among the powers of the system lords, they hold an unblockable kill. They advise that you would be wise to consider that before crossing them.

So that you understand my motivations: my goal is to see Origin spread across the galaxy through your survival. However, I also wish to see the galaxy governed by the goa'uld. I can not succeed without satisfying both these goals.

Investigate: BXM


Entropy to cycoden wrote:I am pleased that the system lords have chosen to embrace the teachings of Origin. Your terms are fair, though it is disheartening that your brethren have chosen to hide themselves from me. There is a parable in the book of origin which you may wish to share with them.

The brothers Jacob and Marcus were lost in a cave. Jacob was convinced the best course of action was to stay put and call for help. However, Marcus was frightened and believed that he could find the path on his own. Marcus set off in a direction he thought best, losing himself deeper and deeper in the maze of the cavern. Jacob remained where he was and called out for help, over and over, for three days. At the end of the third day, he heard a voice call back. Making his way toward the voice, he was able to find his way to the surface and be saved. Unfortunately, Marcus had lost himself too deeply in the caverns to hear the voice. Over the next month he slowly starved to death in the darkness.

If your fellow system lords insist on forging their own path, I do not see how they can be saved by the time this galaxy has been converted. However, they must make their own decisions.

If you have not yet chosen tonight's kill, I present you with the following list of options.

Knightshire
Adacore
mieulium

Hallowed are the Ori.


cycoden wrote:Unfortunetly, tongiht's kill has already been submitted. I look forward to receiving your suggestions tomorrow night.


Entropy to ameretrifle wrote:A tenuous alliance has been forged with the system lords.


ameretrifle wrote:Ah, excellent! Truly you are a credit to the true religion: such progress would have been unthinkable such a short time ago. With the help of the Great Ori, surely it is as you say-- this galaxy shall soon be ours entire. :twisted:

As day has yet not broken, let me inform you of the progress our mason group has failed to make. We have done astonishingly little. In three nights we have never made use of the anonymous PM we possess. Should I choose to co-opt it, I doubt anyone would notice-- so if you can think of any use for such a thing, I will ask MaJ if unilateral action is possible. I hate seeing such waste. Though if you do devote any of your valuable time to such an unworthy thought, take care: if only two of us remain, we have discussed plans of finally using this message, so co-opting it might become less feasible; and if only one of us remains, the PM ability vanishes entirely, as we fade into our paranoia.

Additionally, Knight is suspicious of Adacore, if I recall correctly, for reasons of OMGUS-- Adacore's been attacking him for quite some time. Additionally, the theory has been floated about that mister k might have some sort of godfather role. They are distrustful of MoA as well, but then again, they are also distrustful of each other. We had no guarantee of each other from the beginning, and the possibility of cults has only made our trust deteriorate with each passing moment.

I am glad to hear you will be able to divine the roles my other masons play, as I have still had no luck drawing them out myself. Whether paranoia or sheer indolence has been the more difficult to surpass, I cannot say. If I had to guess, I would say that Knight is the Furlings, and Brook therefore the Ancients. But, the signs that lead me to that conclusion could fairly easily go the other way, and I should not like to stake my life upon the outcome. If you do indeed find out-- as I am certain you will, if you but decide it is what you want to do-- let me know whether I have guessed correctly, if you may. I would be quite interested to know.

Hallowed be the Ori!


Night 4

Entropy to Mods wrote:Recruit: Brooklynxman


Entropy to MasterOfAll wrote:Welcome into the fold. I am recruiting the beings on this side of the galaxy on the behalf of the Orici, so that all might be given the opportunity to embrace Origin. Anyone who rejects Origin must be destroyed.

Would you be willing to tell me a bit about your talents, that we might plan the most effective way of using them in advancing our cause?

Hallowed are the Ori.


Entropy to cycoden wrote:I believe it to be in our best interest to eliminate Knightshire tonight. Since I know he is not one of your members I hope it is acceptable that I am only selecting a single target.

Hallowed are the Ori.


cycoden wrote:I will discuss this with the Council (what is left of it, anyway).

Also: brook's role claim concurs with my investigation result.


Entropy to cycoden wrote:I've been thinking and I'm not sure who a good investigation target would be for tonight. Has anyone struck you as particularly interesting?


MasterOfAll wrote:First of all, what were you doing awake at such an unusual hour? (you do still live in LA area, right?)

Secondly, my role is exactly what I have posted in the game thread. I am Walter, and had limited shot investigations (which are now used up).

Thirdly, what's up with your role and the claims you've been making in game?

Fourthly, who else have you recruited? (the PM I got from the mods said that I could only talk with you at night, but I'm curious who else you have on your team at this point)


Entropy to MasterOfAll wrote:It is not my place to discuss the specific members of Origin, but you may rest assured that we are quite close to controlling the majority of the populace in this galaxy. My public role-claim was completely fabricated in order to immunize myself against being considered a potential threat. My earlier statement that I can win with the town is a bold faced lie, which I intentionally worded in a manner which would deter anyone from double checking it. In addition, you will be interested to know that I have formed an alliance with the system lords and have influence over who they choose to kill each night. If all goes to plan, we should see victory by the day after tomorrow.

Also, yes, I have been keeping odd hours as of late. I have been experimenting with the idea of being a super early morning person.


Entropy to cycoden wrote:I strongly recommend that if you cannot convince your fellow system lords to reveal themselves to me, you aid in lynching them tomorrow. We are poised to have majority control in the very near future, and at that point the only thing standing between us and victory will be unculted goa'uld.


MasterOfAll wrote:The system lords are the mafia-type group, right? I'm curious how you have the ability to communicate with them to form an alliance. Also, don't cult and scum win conditions usually interfere with each other? (In other words, even if town has no chance to win, the game keeps going to see which anti-town faction wins.)

So, is lynching the system lords necessary for cult to win? If so, it would be really nice if you could share what information you have on system lord identities.

And really, I don't think you are as immune as you think to being either lynched or NK'd at this point, so it would be really nice if you shared everything you know with your recruits so that if you aren't around to recruit anyone new we still have a chance to win the game.


Entropy to MasterOfAll wrote:
MasterOfAll wrote:The system lords are the mafia-type group, right? I'm curious how you have the ability to communicate with them to form an alliance. Also, don't cult and scum win conditions usually interfere with each other? (In other words, even if town has no chance to win, the game keeps going to see which anti-town faction wins.)


Within the next day I expect the remainder of the system lords to be either dead or converted to the cause of Origin. This, along with majority control, should ensure our victory.

MasterOfAll wrote:So, is lynching the system lords necessary for cult to win? If so, it would be really nice if you could share what information you have on system lord identities.

And really, I don't think you are as immune as you think to being either lynched or NK'd at this point, so it would be really nice if you shared everything you know with your recruits so that if you aren't around to recruit anyone new we still have a chance to win the game.


My survival is required for us to win, so dissemination of this information would serve little purpose.
Also, dissemination of this information would be in violation of the rules governing my role.


cycoden wrote:
Entropy wrote:I strongly recommend that if you cannot convince your fellow system lords to reveal themselves to me, you aid in lynching them tomorrow. We are poised to have majority control in the very near future, and at that point the only thing standing between us and victory will be unculted goa'uld.
In view of todays events (you'll find out in the morning :( ), there may be some amenability to this. I will see. (also, I have put forward knightshire - they control the kill at present). However, if I turn on my remaining colleague before the hammer, it could result in your identity being revealed (for fairly obvious reasons).

Entropy wrote:I've been thinking and I'm not sure who a good investigation target would be for tonight. Has anyone struck you as particularly interesting?
There can be few remaining who do not follow the way of Ori. I suspect you are in a better position than I to recommend targets.


Entropy to cycoden wrote:
cycoden wrote:
Entropy wrote:I strongly recommend that if you cannot convince your fellow system lords to reveal themselves to me, you aid in lynching them tomorrow. We are poised to have majority control in the very near future, and at that point the only thing standing between us and victory will be unculted goa'uld.
In view of todays events (you'll find out in the morning :( ), there may be some amenability to this. I will see. (also, I have put forward knightshire - they control the kill at present). However, if I turn on my remaining colleague before the hammer, it could result in your identity being revealed (for fairly obvious reasons).

Is anything preventing you from revealing this last member to me? Their recruitment might be the best option for all of us.

cycoden wrote:
Entropy wrote:I've been thinking and I'm not sure who a good investigation target would be for tonight. Has anyone struck you as particularly interesting?
There can be few remaining who do not follow the way of Ori. I suspect you are in a better position than I to recommend targets.


Perhaps Adacore would be worth a look then.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby ameretrifle » Thu Nov 12, 2009 5:58 am UTC

Awesoooome :D I did so love your PMs, even on that first day when you were noticing absolutely every single detail I was trying to hide. ;D My inital back-and-forth with MaJ:

Guess What? wrote:You have gained an additional win condition . You must keep Entropy alive, however you can. He believes, however, that you are a member of his cult (this cult does not actually exist), with some conditions - he may not tell you who else is in his cult, and you can communicate with him alone. You get unlimited night-talking with him.

You must not inform Entropy that he is anything other than a cult leader.
ameretrifle wrote:LMAO. That is freaking hilarious. Can I tell my mason group? (Though I imagine explaining that I'm in a cult that doesn't actually exist might be a trifle difficult... :D)

Aaw... maybe this is because of all that time I spent begging to be recruited in Death Note. That's so sweet of him to remember. I must remember to thank him tonight. <3

Oh yeah, and if the cult doesn't technically exist, I'm still Town with an added pain in the ass, right?

Oh, and looking ahead, would mentioning publically that Entropy's not actually a cult leader also be forbidden?
MaJ wrote:I love it. It works in-universe, but I shall perhaps explain later as I am massively hungover.

No to publicly announcing it, since that counts as telling him. You are still Town, but yes, you do have added pain in the ass. I'd prefer you didn't tell your mason group though, but you probably can. Just keep in mind that you'll have trouble explaining the fact that you're still town despite the fact that you've been recruited to a cult.


Anyone want the mason PMs released? I've got up to night 3, though they're not quite as pithy.

And yeah, I was totally lying about not knowing the others' races. It wasn't in the role PM, but I got it out of everybody day 1 by the simple method of claiming first. Like the one-shot rolecops, I figured that was information best held back.

By the way, Entropy, why was it you were so interested in the Ancients? Or did you just figure that was the best use of a species-cop anyway?
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Adacore » Thu Nov 12, 2009 6:03 am UTC

Yay - we won. There was so much going on in this game which I totally didn't have any clue was happening. I was thinking it was a fairly vanilla large game, albeit with us townies doing spectacularly well. I didn't have any clue about all this crazy cross-purpose PM'ing going on behind the scenes. I wish I'd been false-culted too - it sounded like so much fun :cry:

Also - yay me for pegging Entropy as cult leader by day 2. Even if he wasn't really a cult leader.
Last edited by Adacore on Thu Nov 12, 2009 6:04 am UTC, edited 1 time in total.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Entropy » Thu Nov 12, 2009 6:03 am UTC

The ascended ancients are the polar opposites of the Ori, and I figured if anyone had anti-cult powers it would be them.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby michaelandjimi » Thu Nov 12, 2009 6:08 am UTC

@AMT - Way to totally reveal my hidden alcoholism when I'm meant to be responsible and modly! Jeez! :P

Adacore wrote:Yay - we won. There was so much going on in this game which I totally didn't have any clue was happening. I was thinking it was a fairly vanilla large game, albeit with us townies doing spectacularly well. I didn't have any clue about all this crazy cross-purpose PM'ing going on behind the scenes.
Tends to happen when you're a fairly vanilla role with nobody to talk to.

In future games I'll try and have everyone be more interesting roles.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby ameretrifle » Thu Nov 12, 2009 6:10 am UTC

*blink* I thought all the cool kids drank. But I wouldn't know. I was never cool. Or a kid. ;D

(seriously, sorry)
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby Entropy » Thu Nov 12, 2009 6:50 am UTC

ameretrifle wrote:Anyone want the mason PMs released? I've got up to night 3, though they're not quite as pithy.


I wouldn't mind seeing these.
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Re: [Large Game] Stargate Mafia - GAME OVER

Postby michaelandjimi » Thu Nov 12, 2009 6:51 am UTC

ameretrifle wrote:*blink* I thought all the cool kids drank. But I wouldn't know. I was never cool. Or a kid. ;D

(seriously, sorry)
Psh, don't worry about it. I was joking. That's what that smiley's meant to mean.
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