Cool games on the interweb redux

Of the Tabletop, and other, lesser varieties.

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Re: Cool games on the interweb redux

Postby Buzzword » Sun Mar 07, 2010 7:58 pm UTC

Mysql Game is a very literal-minded browser game that actually shows the database itself. All your moves are SQL queries.
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Re: Cool games on the interweb redux

Postby CulturalSolipsism » Sun Mar 07, 2010 10:10 pm UTC

Quarantine 2019 is a browser-based zombie apocalypse MMO strongly in the vein of Urban Dead, though with significant differences. Energy points regenerate four times faster, and the game is round-based, with clear victory objectives for each side and a reset of skills and statistics with each new round. It is considered to be in open beta.

It has recently come under new ownership, and the current player population is somewhat low, although beginning to rise again. The current round isn't particularly stellar (recent game alterations on the human side coupled with three consecutive zombie victories led many players to opt human for the round, and the understaffed zombies never really stood much of a chance) but it's the exception rather than the rule. Worth checking out, it's a ton of fun.
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Re: Cool games on the interweb redux

Postby Nautilus » Mon Mar 08, 2010 10:33 pm UTC

Awesome Graphics. Suprised no one's posted this already.
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Re: Cool games on the interweb redux

Postby kriel » Tue Mar 09, 2010 3:02 am UTC

BoomFrog wrote:More elements stuff:
Spoiler:
Could work. I'm pretty sure that skeletons turned to abominations who die become skeletons again. (and one per bone yard to boot.) I still don't see photons and sparks being worth a card though. I'd rather pay 1 death for a virus that at worst i mutate directly at at best use up, then mutate the skeleton. I've only see bonewall used by the comp, but it seems to generate one token per creature who dies and lose one per attack, so good if you've killed off all of your opponents creatures and only need to block each new creature once or twice before killing it. (also fyi I think a deimolate only destorys one token which was frusterating for fire, don't know how steal would work)

Btw I changed to time, great in PvP but halfbloods and false gods innate drawx2 screwes up my "lockdown" technique.

Edit: Have you been able to beat half-bloods with any consistency? I believe you can win upgraded cards in your spins from them, so that's my current goal. My life deck worked sometimes, but I'm thinking of going hardcore mono ethereal. 6xDragons, 6xImmortols, 6xPhase shields.

Spoiler:
If you check out the forums there, there are quite a few interesting builds. 6 phase shields, 5 dragons, 4 immortals, a weapon, and the rest ethereal pillars (til 30 cards) is pretty damned awesome though.
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Re: Cool games on the interweb redux

Postby Dasboard » Wed Mar 10, 2010 8:33 pm UTC

Nautilus wrote:Awesome Graphics. Suprised no one's posted this already.


That was so fucking awesome. Seriously. Awesome.
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Re: Cool games on the interweb redux

Postby Darkname » Thu Mar 11, 2010 5:00 pm UTC

Kk Random character code from sonny 2 import at your lesiure spoield for length

Spoiler:
START_!&!%,*$*,true,0,0.549143750000013,1,8,undefined,HIGH,true,true,true,Space2,4,2,17348,1,25,0,0,0,11,571,100,113,160,*$*,EMPTY,10,13,9,10,14,0,0,0,0,0,0,0,0,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,2,2,2,2,2,2,*^*,478,479,459,451,425,429,477,403,*^*,478,479,459,477,451,437,434,430,429,425,416,412,403,*^*,NODATA,*^*,4,0,0,1,1,0,2,4,1,1,0,0,5,1,0,0,4,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,403,0,0,412,416,0,425,429,430,434,0,0,0,437,0,0,451,0,0,0,477,459,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,TENACITY5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,647,565,571,606,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,1,2,3,-1,-1,*^*,25,24,24,22,12,12,*^*,642,643,644,645,646,650,0,*^*,642,643,540,645,636,650,0,*^*,607,638,609,610,611,603,0,*^*,627,628,629,630,631,651,652,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,397,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,198,0,0,0,0,*^*,0,0,0,134,0,0,0,0,*^*,0,0,0,0,29,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,*^*,136,0,504,79,0,*^*,122,11,330,79,0,*^*,132,372,0,61,0,*^*,0,84,0,105,25,*^*,0,0,0,0,0,*^*,0,0,*^*,27.8557928834717,72.3882707880611,65.8968821060936,24.359530993222,0,0,*^*,2,4,32,71,2,4,*$*,true,0,3.84400625000009,7,56,undefined,HIGH,true,true,true,Space2,28,14,121436,7,175,0,0,0,77,3997,700,791,1120,*$*,EMPTY,70,91,63,70,98,0,0,0,0,0,0,0,0,*^*,175,616,546,385,*^*,175,616,546,385,*^*,175,616,546,385,*^*,175,616,546,385,*^*,175,616,546,385,*^*,175,616,546,385,*^*,14,14,14,14,14,14,*^*,3346,3353,3213,3157,2975,3003,3339,2821,*^*,3346,3353,3213,3339,3157,3059,3038,3010,3003,2975,2912,2884,2821,*^*,NODATA,*^*,28,0,0,7,7,0,14,28,7,7,0,0,35,7,0,0,28,0,0,0,7,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,2821,0,0,2884,2912,0,2975,3003,3010,3038,0,0,0,3059,0,0,3157,0,0,0,3339,3213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,TENACITY5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,4529,3955,3997,4242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,7,14,21,-7,-7,*^*,175,168,168,154,84,84,*^*,4494,4501,4508,4515,4522,4550,0,*^*,4494,4501,3780,4515,4452,4550,0,*^*,4249,4466,4263,4270,4277,4221,0,*^*,4389,4396,4403,4410,4417,4557,4564,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,2779,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,1386,0,0,0,0,*^*,0,0,0,938,0,0,0,0,*^*,0,0,0,0,203,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,*^*,952,0,3528,553,0,*^*,854,77,2310,553,0,*^*,924,2604,0,427,0,*^*,0,588,0,735,175,*^*,0,0,0,0,0,*^*,0,0,*^*,194.990550184302,506.717895516428,461.278174742655,170.516716952554,0,0,*^*,14,28,224,497,14,28,*$*,7,*$*,!&!%_END
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Re: Cool games on the interweb redux

Postby Qwert » Thu Mar 11, 2010 10:18 pm UTC

Steambirds

Turn-based dogfighter game, based in a reality where cold fusion is discovered in the 1800's.
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Re: Cool games on the interweb redux

Postby BoomFrog » Tue Mar 16, 2010 9:30 am UTC

kriel wrote:
Spoiler:
If you check out the forums there, there are quite a few interesting builds. 6 phase shields, 5 dragons, 4 immortals, a weapon, and the rest ethereal pillars (til 30 cards) is pretty damned awesome though.

I can't check the forums easily, besides I like working this stuff out by myself or with a group who are all equally new instead of just looking at the perfect build worked out already by the people who have been playing for forever (how new is this game?). About my deck:
Spoiler:
I've got my Menagerie of Time[tm] working now. I can beat half-bloods 80% of the time and false gods about 40% of the time (and I generally get the win-with-full-life double money reward as well). False gods give all upgrade spins so I'm focusing on that, although building money against halfbloods to buy a key upgrade or two is tempting. The key addition was sundials so I can live through their attacks long enough to take control of the board. Aflatoxin on yourself combined with empathy bonds is funny. You become life through cancer man. The malignant benign cells also make good Otyugh food, and mutation targets.

The false gods who auto own me are Octane, Hermeas, Dark Matter and Scorpio. Basically anyone who doesn't just try to kill you with creatures.
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Re: Cool games on the interweb redux

Postby emceng » Thu Mar 18, 2010 2:00 pm UTC

I tried Elements last night because apparently the demo for MTGO is a piece of shit.

I guess I really didn't see the draw. It looks like I have to play about a thousands low level games to be able to afford better cards. Even then, there appears to be almost no strategy during the game itself. Thought goes into building a deck, but during play there isn't much to do. Most times I had no cards in my hand because I was able to play everything immediately.
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Re: Cool games on the interweb redux

Postby headprogrammingczar » Thu Mar 18, 2010 6:49 pm UTC

emceng wrote:apparently the demo for MTGO is a piece of shit.

Only tangentally related, but: http://thedailywtf.com/Articles/Do-You- ... nline.aspx.
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Re: Cool games on the interweb redux

Postby Anasazi » Sat Mar 20, 2010 3:56 pm UTC

Can anyone give me help finding a game? It was essentially a game version of one of these and it had it's own website.
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Re: Cool games on the interweb redux

Postby kriel » Sat Mar 20, 2010 4:09 pm UTC

Could try looking through here to see if you see anything familiar. Punk-o-matic is the only one that I know of that's similar to that. (Also, PoM II is out on newgounds, I believe)
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Re: Cool games on the interweb redux

Postby Anasazi » Sat Mar 20, 2010 5:16 pm UTC

Punk O Matic is nothing like the game I'm looking for. What I'm looking for is exactly what I described.
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Re: Cool games on the interweb redux

Postby SecondTalon » Sat Mar 20, 2010 9:05 pm UTC

What you want to do is use the right goddamn thread for this sort of thing. But you're probably looking for the Tonematrix

Moving on....
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Re: Cool games on the interweb redux

Postby Anasazi » Sun Mar 21, 2010 12:44 am UTC

[Yeah, right after I posted that I thought "Dammit.", anyways, that's it, thanks!]
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Re: Cool games on the interweb redux

Postby BoomFrog » Mon Mar 22, 2010 5:26 am UTC

emceng wrote:I tried Elements last night because apparently the demo for MTGO is a piece of shit.

I guess I really didn't see the draw. It looks like I have to play about a thousands low level games to be able to afford better cards. Even then, there appears to be almost no strategy during the game itself. Thought goes into building a deck, but during play there isn't much to do. Most times I had no cards in my hand because I was able to play everything immediately.


You earn more money then that by winning cards and then selling them to buy what you really need. There were a few times where I felt like I was grinding a bit, but you can earn money (probably fastest) by playing PVP. The whole money thing is really just an excuse to get people of all levels playing the PVP, which is something I like.


I fully admit that half the addictiveness is from trying to win the rare cards. I agree that most decks will be simple to play, although you will make a few decisions each game based on what your opponent is doing. But I like deck building, and the elements are surprisingly well balanced. I'm still pondering how to make a better deck to combat the false gods. If you are playing everything immediately then, umm, you probably don't have a very balanced deck yet...?

Btw you get more money the more hp you have at the end and get double if at max health, so healing is a good thing.
Last edited by BoomFrog on Mon Mar 22, 2010 6:09 am UTC, edited 1 time in total.
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Re: Cool games on the interweb redux

Postby hintss » Mon Mar 22, 2010 5:47 am UTC

Buzzword wrote:Mysql Game is a very literal-minded Blagotube Interoperability Device game that actually shows the database itself. All your moves are SQL queries.


awesome
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Re: tepid games on the interweb redux

Postby Naurgul » Fri Mar 26, 2010 10:45 pm UTC

Qwert wrote:Steambirds

Turn-based dogfighter game, based in a reality where cold fusion is discovered in the 1800's.


This one's pretty great. It gets frustratingly difficult after a point. I got stuck at "A chance at glory".
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Re: tepid games on the interweb redux

Postby Dasboard » Sun Mar 28, 2010 8:10 pm UTC

Naurgul wrote:
Qwert wrote:Steambirds

Turn-based dogfighter game, based in a reality where cold fusion is discovered in the 1800's.


This one's pretty great. It gets frustratingly difficult after a point. I got stuck at "A chance at glory".


Took me 40 minutes but managed to one shot it. Just to get my ass kicked in the enxt level...
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Crappy Flash Logic games

Postby imMAW » Wed Mar 31, 2010 2:08 am UTC

I just started playing enDice, it seems like the type of thing many of you would enjoy.
Levels 1-10 are the tutorial, then things get more interesting.

I'm sure a few of us run into these occasionally and want to post them somewhere. This is now that place. Crappy can refer to the overall presentation, the quality of the puzzles, the quality of the userbase, whatever. This is where to post them. -jr
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Re: Crappy Flash Logic games

Postby Qaanol » Wed Mar 31, 2010 4:34 am UTC

Pretty fun. I got up to 13 pretty easily but I need sleep. I’m wondering if there’s a simple way to model and solve this game mathematically. (Simpler than constructing the graph of all reachable states.)
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Re: Crappy Flash Logic games

Postby skeptical scientist » Wed Mar 31, 2010 12:50 pm UTC

Qaanol wrote:Pretty fun. I got up to 13 pretty easily but I need sleep. I’m wondering if there’s a simple way to model and solve this game mathematically. (Simpler than constructing the graph of all reachable states.)

Yeah, definitely a good puzzle game. Right now I'm on level 35. As for your solving question, here are several tips. Some of these tips are just good general principles to follow, but some are close to mathematical algorithms for solving certain classes of puzzles:
Spoiler:
  • If you can figure out which die goes where, it is often much easier to figure out how to get them there.
  • Dice with white spots (orange bodies in the default theme) are particularly easy to place, because they can't jump, and can't be pushed, so you know they will always end up exactly n spots from where they started (or possibly n minus a multiple of 2 if they make moves in opposite directions). So a parity argument plus a max distance argument can usually exclude all but one or two possible ending locations.
  • If you can figure out where a single die must go, you can exclude that box from ending possibilities for other dice, and can often figure out where other dice must go as a result. This sometimes works not with a single known die, but rather because die X and die Y must between them fill up box A and box B, and so on.
  • Dice with gray spots can't push each other, so if all you have are gray-spot dice, any die with only 1 spot must end up in either the row or the column it started in. This can be used to quickly solve some of the gray-spot-dice-only puzzles.
  • Sometimes, you end up with all the dice in the right places, but with a few extra moves remaining. If you have even numbers of moves left great, but even if not you still may be very close to a solution. Don't reset, just backtrack to figure out where you can waste those extra moves. Often you can do this by manually moving a die rather than pushing it, or alternatively moving a die somewhere it will get pushed back to where it started.


Edit: I'm pretty well stuck on 35. I'm one move short, but I don't know if there's a way to pick up an extra move somewhere, or if I need to solve it a completely different way. Any hints?
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Re: tepid games on the interweb redux

Postby Josephine » Thu Apr 01, 2010 4:40 am UTC

Dasboard wrote:
Naurgul wrote:
Qwert wrote:Steambirds

Turn-based dogfighter game, based in a reality where cold fusion is discovered in the 1800's.


This one's pretty great. It gets frustratingly difficult after a point. I got stuck at "A chance at glory".


Took me 40 minutes but managed to one shot it. Just to get my ass kicked in the enxt level...

I'm stuck with the one where you have to get rid of 2 turret things and a zeppelin.
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Re: tepid games on the interweb redux

Postby Meteorswarm » Fri Apr 02, 2010 12:01 am UTC

nbonaparte wrote:I'm stuck with the one where you have to get rid of 2 turret things and a zeppelin.


You can pretty much kill the turrets independently by side-swiping them and hitting them as you turn before the zeppelin gets within range. Then I made big loops doing the same thing coming from behind the zeppelin and turning so that I swiped its tail. Didn't take too much damage.
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Re: Cool games on the interweb redux

Postby Jeozon » Fri Apr 02, 2010 9:59 am UTC

Recently i got a bit addicted by Mini tower defence mtd . Its a good small flash game to kill some time.
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Re: Cool games on the interweb redux

Postby ColdFire » Tue Apr 06, 2010 5:17 pm UTC

Zombie survival RTS, google maps based: http://www.class3outbreak.com/zombie-games/c3o/
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Re: Cool games on the interweb redux

Postby BoomFrog » Fri Apr 16, 2010 3:00 pm UTC

I'm going to have to go ahead and recommend Battle Dawn. You manage a single colony and the development and combat is simple but with a heavy dose of rock-paper-scissors to make planning and reconnaissance important. But most of all it really comes down to diplomacy, even if that 'diplomacy' is keeping your 'conquers' too afraid of you to rebel. And the rounds reset after a time limit and everyone starts over fresh.

EDIT: Can I like, un-recommend this actually. It sucked up way too much time because if you want to be competitive you need to check in every couple hours or more and the games just not worth it.
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Re: Cool games on the interweb redux

Postby sgchr » Wed Apr 21, 2010 6:06 pm UTC

I'd recommend:
Asgard Heroes: A browser Stargate game you play with your friends... or your enemies. :lol:
Xeno - A space browser game similar to OGame.
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Re: Cool games on the interweb redux

Postby Rakysh » Sun Apr 25, 2010 8:48 am UTC

Viricide

Just play. Just... fucking play it. All the way through. I was nearly in tears at the end.
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Re: Cool games on the interweb redux

Postby BoomFrog » Mon Apr 26, 2010 6:00 am UTC

Rakysh wrote:Viricide

Just play. Just... fucking play it. All the way through. I was nearly in tears at the end.

Yes.
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Re: Cool games on the interweb redux

Postby Xanthir » Mon Apr 26, 2010 7:22 am UTC

I was only able to listen to the first few levels with sound, so I think I probably missed out on most of the emotion in the end. I'll play it again tomorrow.
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The most gratifying God-damn web game in the world...

Postby Aikanaro » Thu Apr 29, 2010 6:55 am UTC

At least until such time as Kratos is added as a character and you can rip Lakitu's arms off as he screams for mercy. Until then though, at least you can shoot him out of the sky as the guy from Contra

Super Mario Crossover

So far Contra-Guy and Mega Man seem to be the best IMO, depending on whether you have to deal with death from above, or just brawling against Bowser....though Samus is pretty good for precise landings, which SM1 needs a lot of....
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Re: The most gratifying God-damn web game in the world...

Postby novax6 » Thu Apr 29, 2010 10:05 am UTC

Just played this today, a ton of fun. It's extremely polished for what it is, they even have all the fight music and death animations down for each character.

Simon is hard as hell though, because you can't change direction in mid-air.
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Re: Cool games on the interweb redux

Postby BigBoss » Thu Apr 29, 2010 11:09 pm UTC

http://www.newgrounds.com/portal/view/534416

It's Mario, but you can also play as other nintendo characters like Link and Samus.
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Re: Cool games on the interweb redux

Postby Goldstein » Fri Apr 30, 2010 7:10 am UTC

You may also want to check out ROM CHECK FAIL, which has a similar cross-over thing goin' on. I couldn't see this on the list on the front page, but I can't imagine I found out about it from anywhere else.
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Re: Crappy Flash Logic games

Postby a_fuzzyduck » Fri Apr 30, 2010 7:53 pm UTC

skeptical scientist wrote:
Qaanol wrote:Pretty fun. I got up to 13 pretty easily but I need sleep. I’m wondering if there’s a simple way to model and solve this game mathematically. (Simpler than constructing the graph of all reachable states.)

Yeah, definitely a good puzzle game. Right now I'm on level 35. As for your solving question, here are several tips. Some of these tips are just good general principles to follow, but some are close to mathematical algorithms for solving certain classes of puzzles:
Spoiler:
  • If you can figure out which die goes where, it is often much easier to figure out how to get them there.
  • Dice with white spots (orange bodies in the default theme) are particularly easy to place, because they can't jump, and can't be pushed, so you know they will always end up exactly n spots from where they started (or possibly n minus a multiple of 2 if they make moves in opposite directions). So a parity argument plus a max distance argument can usually exclude all but one or two possible ending locations.
  • If you can figure out where a single die must go, you can exclude that box from ending possibilities for other dice, and can often figure out where other dice must go as a result. This sometimes works not with a single known die, but rather because die X and die Y must between them fill up box A and box B, and so on.
  • Dice with gray spots can't push each other, so if all you have are gray-spot dice, any die with only 1 spot must end up in either the row or the column it started in. This can be used to quickly solve some of the gray-spot-dice-only puzzles.
  • Sometimes, you end up with all the dice in the right places, but with a few extra moves remaining. If you have even numbers of moves left great, but even if not you still may be very close to a solution. Don't reset, just backtrack to figure out where you can waste those extra moves. Often you can do this by manually moving a die rather than pushing it, or alternatively moving a die somewhere it will get pushed back to where it started.


Edit: I'm pretty well stuck on 35. I'm one move short, but I don't know if there's a way to pick up an extra move somewhere, or if I need to solve it a completely different way. Any hints?


Yeah, I'm up to 12 for now, need some scran, keep failing it by doing exactly the same thing... CURSE YOU GOD FOR MAKING ME THIS WAY *shakes fist dramatically, hopes people get the reference*
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Re: Cool games on the interweb redux

Postby Supertycoon » Mon May 03, 2010 10:36 am UTC

I don't believe nobody else has posted this yet.
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Re: Cool games on the interweb redux

Postby SoapyHobo » Mon May 03, 2010 10:58 am UTC

Supertycoon wrote:I don't believe nobody else has posted this yet.
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That's funny, because THEY HAVE.
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Re: Cool games on the interweb redux

Postby BoomFrog » Tue May 04, 2010 7:39 am UTC

A new puzzle game which for me hit just the right balance between challenging and solvable. http://www.kongregate.com/games/MrJinx/ ... nture-ep-1
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Re: Cool games on the interweb redux

Postby Cecilff2 » Tue May 04, 2010 8:48 pm UTC

Daniel Remar, the creator of Iji, just released a new game

Hero Core

Neat cross between metroid and a shoot em up.
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