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by Tirian » Wed Apr 07, 2010 5:24 am UTC
Sisyphus wrote:That's not hell. You've got the high score.
Yeah, I'm wondering what's so hell-like about a version of Tetris that is really easy to walk away from. To me, Hell is the original The Sims, where I laboriously spent hours making my characters learn useful skills and form large circles of friends and climb their respective career ladders, and then look up and see that two weeks had passed in the real world and I all I had been doing is playing a computer game by myself.
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by Introbulus » Wed Apr 07, 2010 5:28 am UTC
Tirian wrote:Sisyphus wrote:That's not hell. You've got the high score.
Yeah, I'm wondering what's so hell-like about a version of Tetris that is really easy to walk away from. To me, Hell is the original The Sims, where I laboriously spent hours making my characters learn useful skills and form large circles of friends and climb their respective career ladders, and then look up and see that two weeks had passed in the real world and I all I had been doing is playing a computer game by myself.
So...Hell is NO other people?
If you can read this, you are wasting your time.
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by miles » Wed Apr 07, 2010 5:31 am UTC
wow this reminds me of hatetris
http://qntm.org/hatetrisvery similar..?
good job on the comics over the past few weeks, better quality
EDIT: YES!! just in the nick of time
Last edited by
miles on Wed Apr 07, 2010 2:23 pm UTC, edited 1 time in total.
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by Patashu » Wed Apr 07, 2010 5:34 am UTC
Here's an online version of 'tetris that wants you to lose': There is no gravity, only suffering.
http://qntm.org/hatetrisEDIT: Beaten by three minutes! Oh well.
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by Zhatt » Wed Apr 07, 2010 5:43 am UTC
Since we're all posting our Tetris clones, the comic reminds me of
Triptych by Chonic Logic. The pieces are "squishy", so even on the level the comic has, you could squeeze the pieces together!
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by skeptical scientist » Wed Apr 07, 2010 5:46 am UTC
Yes I know. That's
why it's my version of tetris hell. Although the 1d tetris variant is in some ways equally bad.
I'm looking forward to the day when the SNES emulator on my computer works by emulating the elementary particles in an actual, physical box with Nintendo stamped on the side.
"With math, all things are possible." —Rebecca Watson
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by Rat » Wed Apr 07, 2010 6:07 am UTC
wow. i can't even make it past the first dip.
at least i know to be cautious of somersaults the next time i go driving underwater.
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by sourmìlk » Wed Apr 07, 2010 6:14 am UTC
On the subject of horrible versions of tetris:
http://www.firstpersontetris.com/instead of the piece rotating and the background staying still, the background rotates and the piece stays still. The camera tracks the piece, and is not static
Terry Pratchett wrote:The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.
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by Me321 » Wed Apr 07, 2010 6:27 am UTC
sourmìlk wrote:On the subject of horrible versions of tetris:
http://www.firstpersontetris.com/instead of the piece rotating and the background staying still, the background rotates and the piece stays still. The camera tracks the piece, and is not static
This one just made me dizzy and gave me a headache.
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by hexalm » Wed Apr 07, 2010 6:27 am UTC
TMHBITALOL!
I didn't stop laughing until I clicked through to page 2 of this thread and the page finished loading. Good stuff--I guess it struck a chord with me.
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by WendelScardua » Wed Apr 07, 2010 6:30 am UTC
skeptical scientist wrote:Yeah, someone should make tetris with a physics engine just to fuck with people.
There actually are some Tetris levels made on LittleBigPlanet. Even the best ones are hellish because of the physics.
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by hexalm » Wed Apr 07, 2010 6:32 am UTC
Patashu wrote:Here's an online version of 'tetris that wants you to lose': There is no gravity, only suffering.
http://qntm.org/hatetrisEDIT: Beaten by three minutes! Oh well.
Argh! I still lose after a couple games. It's hard to unlearn well-reinforced tetris thinking, though it's coming to me, somewhat.
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by Yodaboy64 » Wed Apr 07, 2010 6:45 am UTC
Funny thing about the alt text, that actually happened to me in Mario 64. I was doing the 100-coin on the sewer level, and got the 100th coin when I was hanging from the top of the map. The star spawned above the playable area. had to do it completely over. Words that should never be repeated were uttered.
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by vrek » Wed Apr 07, 2010 7:11 am UTC
World of Warcraft Hell: ...well isn't playing normal world of warcraft hell enough??...
On a different idea if hell was specifically designed to torture each individual what would be your hell? Famous people's hell? Like the Gary Gorgax's(I know I have that wrong and will be flamed but I mean the creator of D&D) hell would be a world where every dice he rolled would come up 1.
Didn't I tell you tomorrow that time is not linear?
Verator666: I get hot unicorn furry sex AND YOU DON'T!!
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by Jorpho » Wed Apr 07, 2010 7:20 am UTC
Zhatt wrote:Since we're all posting our Tetris clones, the comic reminds me of
Triptych by Chonic Logic. The pieces are "squishy", so even on the level the comic has, you could squeeze the pieces together!
I was about to mention that! It is far more apropos than Bastet.
After years of waiting I finally bought a copy when the price was lowered recently. It could really use some more bells and whistles, but it's a great concept.
I suppose someone should link to
The Tetris God, though its execution isn't quite spot-on.
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by logixoul » Wed Apr 07, 2010 7:23 am UTC
skeptical scientist wrote:Yeah, someone should make tetris with a physics engine just to fuck with people. Although to my mind, tetris hell is just like ordinary tetris, but the blocks alternate between s blocks and z blocks.
A friend made this:
http://phystris.com/
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by trooperer » Wed Apr 07, 2010 8:30 am UTC
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by reevey » Wed Apr 07, 2010 8:50 am UTC
Kow wrote:A level in sonic where it's all steps.
As long as it's original Sonic music, and the volume is just a touch too loud.
*boing*
*boing*
*boing*
*boing*
*boing*
*boing*
... and so on.
** Money can't buy you friends, but you get a better class of enemy. ~ Spike Milligan **
** It is no coincidence that in no known language does the phrase "As pretty as an airport" appear. ~ Douglas Adams **
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by psyEDk » Wed Apr 07, 2010 9:09 am UTC
b.i.o wrote:I really want to play this game.
I think it'd be possible (although difficult) to create a level surface by starting in the middle and only building up from there.
There would definately be an element of luck involved with getting just the right shaped pieces but it's surely possible.
I wanna play this game too!

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by Plasma Man » Wed Apr 07, 2010 9:17 am UTC
A Mario level with a star just out of reach? No worries, I'd just carry on without it to the flagpole at the end of the level.
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by metaphysicist » Wed Apr 07, 2010 9:58 am UTC
Nihiltres wrote:Also, it's not just Tetris, but
Bastet.
Great comic.

weird, it falls into a pretty simple pattern for me. and man, its just not right to have the probability of an I to drop at 0 whenever there is a tetris available. perhaps thats neccissary or else the game would be too easy.
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/c0bb546d1852be0b.png" alt="NerdTests.com">
</a>
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by Critically|Ashamed » Wed Apr 07, 2010 10:22 am UTC
I smiled at the comic itself. Alt text was reasonable too, the Mario star thing reminds me of all the time I spent playing it on my brothers DS. Particularly that last castle level where it repeats the same part over and over until you realise you need to go in a specific order based on the sounds. Drove me crazy.
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by phlip » Wed Apr 07, 2010 11:12 am UTC
metaphysicist wrote:and man, its just not right to have the probability of an I to drop at 0 whenever there is a tetris available.
Did you not read the page? It specifically tries to give you pieces that aren't useful. Of course it's not going to give you an I piece if you have a Tetris available. That's pretty much the opposite of not useful.
While no one overhear you quickly tell me not cow cow.
but how about watch phone?
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by Krishty » Wed Apr 07, 2010 11:59 am UTC
Well, I've seen something pretty similar at viruscomix:
"Welcome to Hell", 3rd panel, one of the doors in the background: "Tetris with occasional triangles".
Some nightmare are just weirdly common
... 
Last edited by
Krishty on Wed Apr 07, 2010 12:01 pm UTC, edited 2 times in total.
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by GunJack » Wed Apr 07, 2010 11:59 am UTC
Don't protest against my methods, if you want to continue living of my results
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by Flectarn » Wed Apr 07, 2010 12:04 pm UTC
Introbulus wrote:A Civilization game where you are on a single tile of land at the start.
.
I think that actually happened to me once.
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by Dave_Wise » Wed Apr 07, 2010 12:25 pm UTC
I think what we have to do is somehow build a flat surface using the blocks as 'rubble', then somehow paving over the top.
The future is always bright. Bombs generate quite substantial amounts of illumination
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by TheAbstractor » Wed Apr 07, 2010 1:13 pm UTC
Puck's Peak on pogo.com is actually like this, at least in the higher levels. The trick is to lay something flat in the middle of the concave surface at the start of the game. And to be an 8 year old kid who'd actually find this kind of game challenging.
(Pogo's multi-player Monopoly, on the other hand, is addictive enough to make you lose your career and custody of your children.)
Last edited by
TheAbstractor on Wed Apr 07, 2010 1:19 pm UTC, edited 2 times in total.
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by Mishrak » Wed Apr 07, 2010 1:16 pm UTC
Ghosts 'n GoblinsFrom Wiki:
The player can only be hit twice before losing a life. If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life.
After defeating the final boss for the first time the player is informed that the battle was "a trap devised by Satan". The player is then forced to replay the entire game on a higher difficulty level before finally reaching the genuine final battle.
The SNES version was not any easier at all. Brutal. It's one game, that even on an emulator, takes a long long time to beat.
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by thevicente » Wed Apr 07, 2010 1:47 pm UTC
I was going to post "Defender. As it is", but this above post reminded me that Ghosts 'n Goblins is hellier than hell
Last edited by
thevicente on Wed Apr 07, 2010 1:56 pm UTC, edited 1 time in total.
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by CzarMatt » Wed Apr 07, 2010 1:54 pm UTC
I had to register for this comic. As an avid tournament level Tetris player I literally had shivers running down my spine.
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by jqavins » Wed Apr 07, 2010 2:04 pm UTC
chocolate.razorblades wrote:lmao. This is the best xkcd comic in a long time!
This gave me my fisrt LOL in weeks, XKCD or otherwise. Thank you, Randall.
-- Joe
"[Some people don't believe in coincidence, but] I believe in coincidence. Coincidences happen every day. I just don't trust coincidence."
Elim Garak
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by capefeather » Wed Apr 07, 2010 2:06 pm UTC
This is the most awesome xkcd I've seen in a while.
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by Asday » Wed Apr 07, 2010 2:17 pm UTC
I cried like a little fucking girl.

16/m/UK
ImageYeah, you're not so interensted now, huh?
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by alahos » Wed Apr 07, 2010 2:18 pm UTC
I guess Liquid Tetris would be the exact opposite of this...
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by Jorpho » Wed Apr 07, 2010 2:24 pm UTC
thevicente wrote:I was going to post "Defender. As it is", but this above post reminded me that Ghosts 'n Goblins is hellier than hell
This is where somebody might link to the TV Tropes article on Nintendo Hard, but that would be wrong.
I thought there was a Wikipedia list, but there isn't. There's a Gamasutra article that's pretty good, though. Consider:
Solomon's KeyThe Tower of Druaga (entertainingly described
here)
And I can only hope to avoid
Wizardry IV.
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by kiwilake » Wed Apr 07, 2010 2:29 pm UTC
Ahhhh this comic really scared me. I foresee bad dreams tonight. :s
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by Slpee » Wed Apr 07, 2010 2:30 pm UTC
sourmìlk wrote:On the subject of horrible versions of tetris:
http://www.firstpersontetris.com/instead of the piece rotating and the background staying still, the background rotates and the piece stays still. The camera tracks the piece, and is not static
NO FAIR! I was gonna post that one. Well whatever, I love that one so much.
Also, in what seems to be a common theme today, Randall has read my mind with this one, I was recently (Saturday) able to come across a copy of tetris DS and have played
what I shall define as too much tetris over the past few days.
How do i know it's too much? Because I am seeing tetris *everywhere* I am mentally moving things around in the real world, when I close my eyes I see the inferno of falling blocks.
Help...me....
"Are you insinuating that a bunch of googly eyes hot-glued to a Cheeto constitutes a sapient being?"
Can't let you brew that Starbucks!

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