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by AlejoHausner » Wed Apr 07, 2010 3:04 pm UTC
My favourite hell is "atheist hell". If you're an atheist and go to hell, you will spend eternity having to listen to faulty proofs of the existence of God.
Alejo
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by Sheikh al-Majaneen » Wed Apr 07, 2010 3:21 pm UTC
That's Sisyphus rolling a block uphill forever.
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by chaoztheory1 » Wed Apr 07, 2010 3:27 pm UTC
Humans are the strangest creatures on earth. We drink the milk of other animals.
If there was ever a time to not get hit by a bus coming out of the computer, this is not it.
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by fph » Wed Apr 07, 2010 3:37 pm UTC
Hello everyone, bastet author here. I've been reading xkcd since long ago, and occasionally lurking in the forum; it's fun to know that there are still people playing my creature.
After getting a couple of e-mails with similar requests, I have updated my web page with a
short description of how the algorithm in bastet works. In case you are interested... It's nothing new if you know a little bit on algorithms for computer AI in games, but if you are new to the field it might be interesting. Plenty of wikipedia references are included, be careful or this can
ruin your workday. :p
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by logixoul » Wed Apr 07, 2010 4:05 pm UTC
TheAbstractor wrote:Puck's Peak on pogo.com is actually like this, at least in the higher levels.
To anyone else who was wondering, here's a screenshot:

Last edited by
logixoul on Wed Apr 07, 2010 4:06 pm UTC, edited 1 time in total.
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by desetgled » Wed Apr 07, 2010 4:06 pm UTC
I just got 7 lines on Hateris, and it feels like a major accomplishment.
Thanks to everyone for posting all the great Tetris variations.
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by thunder9092 » Wed Apr 07, 2010 4:20 pm UTC
I wanna be the guy on imppossible difficulty. Take a normal platform game, except that one hit kills you, there is only one save in the entire game, which is only available for 1 frame (after trying to kill you), and everything is trying to kill you. EVERTYHING. including the apples/giant cherries/Delicious Fruit....That can fly upward.
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by clanders » Wed Apr 07, 2010 5:00 pm UTC
Classic xkcd. Of course the alt text ruins it because Randy has something against unadulterated humor, but I've already repressed it so that the comic stands alone.
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by GunJack » Wed Apr 07, 2010 5:08 pm UTC
thunder9092 wrote:I wanna be the guy on imppossible difficulty. Take a normal platform game, except that one hit kills you, there is only one save in the entire game, which is only available for 1 frame (after trying to kill you), and everything is trying to kill you. EVERTYHING. including the apples/giant cherries/Delicious Fruit....That can fly upward.
OMZ!!...have you ever played that?? did someone finish it? good friend show me that game and is harder than nintendo hard...

Don't protest against my methods, if you want to continue living of my results
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by Technical Ben » Wed Apr 07, 2010 5:26 pm UTC
Am I the only one that actually liked that game to a small degree? It seems to just manage to work.
It's all physics and stamp collecting.
It's not a particle or a wave. It's just an exchange.
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by Lerkistan » Wed Apr 07, 2010 5:59 pm UTC
Awesome comic. Doesn't matter that it's playable once you get through the lower third.
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by GunJack » Wed Apr 07, 2010 6:06 pm UTC
Technical Ben wrote:Am I the only one that actually liked that game to a small degree? It seems to just manage to work.
...yeah, probably you're not the only one, but I wouldn't try to find someone else...

Don't protest against my methods, if you want to continue living of my results
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by skeptical scientist » Wed Apr 07, 2010 6:07 pm UTC
GunJack wrote:thunder9092 wrote:I wanna be the guy on imppossible difficulty. Take a normal platform game, except that one hit kills you, there is only one save in the entire game, which is only available for 1 frame (after trying to kill you), and everything is trying to kill you. EVERTYHING. including the apples/giant cherries/Delicious Fruit....That can fly upward.
OMZ!!...have you ever played that?? did someone finish it? good friend show me that game and is harder than nintendo hard...

Apparently, yes.
I'm looking forward to the day when the SNES emulator on my computer works by emulating the elementary particles in an actual, physical box with Nintendo stamped on the side.
"With math, all things are possible." —Rebecca Watson
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by '; DROP DATABASE;-- » Wed Apr 07, 2010 6:48 pm UTC
Kailen wrote:You realize, of course, that if someone hasn't already built a version of Tetris like this, they will now.
I was going to say that the Japanese have probably not only already created this, but have active competitions in which all competitors do unhumanly well, and speedruns (tool-assisted or not) in which they overflow the score counter.

poxic wrote:You suck. And simultaneously rock. I think you've invented a new state of being.
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by ritvax » Wed Apr 07, 2010 7:19 pm UTC
Worst 8 minutes of my life.
I wish I was running VMS v.6.5
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by Nanotoobz » Wed Apr 07, 2010 7:48 pm UTC
I really wouldn't mind listening to Katamari music for the rest of eternity.
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by Briareos » Wed Apr 07, 2010 8:06 pm UTC
AlejoHausner wrote:My favourite hell is "atheist hell". If you're an atheist and go to hell, you will spend eternity having to listen to faulty proofs of the existence of God.
Alejo
My favorite hell is
religion hell.
Sandry wrote:Bless you, Briareos.
Blriaraisghaasghoasufdpt.
Oregonaut wrote:Briareos is my new bestest friend.
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by GunJack » Wed Apr 07, 2010 8:14 pm UTC
skeptical scientist wrote:GunJack wrote:thunder9092 wrote:I wanna be the guy on imppossible difficulty. Take a normal platform game, except that one hit kills you, there is only one save in the entire game, which is only available for 1 frame (after trying to kill you), and everything is trying to kill you. EVERTYHING. including the apples/giant cherries/Delicious Fruit....That can fly upward.
OMZ!!...have you ever played that?? did someone finish it? good friend show me that game and is harder than nintendo hard...

Apparently, yes.
ohhhhhhhh.....

that guy is THE GUY!!!!!
Don't protest against my methods, if you want to continue living of my results
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by Ithinkabouttrees » Wed Apr 07, 2010 9:10 pm UTC
I think my personal hell would be a Sonic Level with water and no dash pads... and lots of steps.
That and a Donkey Kong level with no barrels.
"When all else fails, accept the extraordinary."
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by brook_88 » Wed Apr 07, 2010 9:53 pm UTC
Perhaps unsurprisingly, someone has had a busy afternoon....
http://erif.org/code/Hell/
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by Quake » Wed Apr 07, 2010 10:05 pm UTC
Hell ? Dead end ! CUL DE SAC !!
This certainly must be frustrating, if not even hurting.
However, we can easily handle this, using INTELLIGENT FALLING and Monte Carlo methods:
Release the pieces "two by twos" in variable, calculated, imaginary vacuum.
Finally, adjust the computed accuracy level (downwards, preferably) and VOILA ! We've got a top score !
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by The Scyphozoa » Thu Apr 08, 2010 12:20 am UTC

bigglesworth wrote:And at that moment all men and boys around the world activated their second, secret, penis.
doogly wrote:murder is a subset of being mean
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by Mencel » Thu Apr 08, 2010 12:37 am UTC
It would be hell to play Ski Free, and for no reason a big robot comes out of nowhere and gobbles you up partway down the mountain.
Also two words: Water Temple
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by DVC » Thu Apr 08, 2010 12:44 am UTC
So the skill s in manoeuvring the pieces to get the most drops. Interesting.
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by Mekmek » Thu Apr 08, 2010 12:53 am UTC
Introbulus wrote:Magnanimous wrote:Pokémon Hell: Instead of there being 495 pokémon, there's only one. And it's Bidoof.
The Hell Level of Pokemon: Endless stream of Zubats. Forever.
Wich god do I pray to, in order to avoid that?
Now imagine that one with the bastet or hatetris algorithm. Although the possible highscore should be higher, right?
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by chocolate.razorblades » Thu Apr 08, 2010 12:56 am UTC
sourmìlk wrote:On the subject of horrible versions of tetris:
http://www.firstpersontetris.com/instead of the piece rotating and the background staying still, the background rotates and the piece stays still. The camera tracks the piece, and is not static
Hold down the spacebar! SO DIZZY!!!
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by asofaihp » Thu Apr 08, 2010 1:22 am UTC
AHH :O
that.... is truly hell.
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by phlip » Thu Apr 08, 2010 1:28 am UTC
Mekmek wrote:Now imagine that one with the bastet or hatetris algorithm. Although the possible highscore should be higher, right?
Ow, my processor... just thinking about the numbercrunching needed to run the bastet algorithm on a pit that big...
I'm imagining: drop piece, wait a few minutes, get next piece.
While no one overhear you quickly tell me not cow cow.
but how about watch phone?
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by Splarka » Thu Apr 08, 2010 1:35 am UTC
Takeshi's Challenge.
Also, a different kind of hell (for original NES Tetris): XVVOVLVV + XVVONLGK (1bee?e6:ea + 1bef?44:ea)
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by robotman099 » Thu Apr 08, 2010 1:44 am UTC
phlip wrote:Mekmek wrote:Now imagine that one with the bastet or hatetris algorithm. Although the possible highscore should be higher, right?
Ow, my processor... just thinking about the numbercrunching needed to run the bastet algorithm on a pit that big...
I'm imagining: drop piece, wait a few minutes, get next piece.
Really plays havok with my comp
wonder who thought of that game

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by mszegedy » Thu Apr 08, 2010 2:21 am UTC
JoePa wrote:The "Star just out of reach" isn't really hell for Mario. I think hell would be a pit, near the end of a long, brutal level, that is just a tiny bit too far to jump. It doesn't make for the punchiest alt-text joke, but it would be maddeningly hilarious in practice--battling all that way to get to that point, only to die every time--and after 3 tries, you have to go back to level 1-1 and work your ass off just to get back to that point.
Nonono. Google "Item Abuse 1.4" and patch the IPS to a clean Super Mario World rom. Play it in a SNES emulator. You will find it so hellishly difficult that you will be begging for a Kaizo Mario World level, which are infamous for being scalp-tearingly hard.
Alternatively, watch
this youtube video. You have to intentionally exploit glitches.
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by cephalopod9 » Thu Apr 08, 2010 2:42 am UTC
I find myself wanting o-blocks, so there's some of the ironic punishment in there. Did you mean to have the game end when you hold down side arrow? Moving to the side past the point where it hits the wall causes the blocks crash into each other, and I lose.
The uncontrolled tumbling is in someways far crueler than the original premise.
Edit: The blocks piling up on the side is mistaken for blocks piling up after the screen is full. I guess there's not a good way to define defeat when the blocks can bounce.
Last edited by
cephalopod9 on Thu Apr 08, 2010 3:38 am UTC, edited 1 time in total.
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by Splarka » Thu Apr 08, 2010 3:15 am UTC
The problem is, if this is a physics-version of Tetris where pieces being freshly placed succumb to local terrain and gravity, some of those pieces in that solution probably would not stay where placed. The left lower L for example has 50% of its weight over the edge of the bottom piece. If it can be assumed that pieces "cement" after landing, then it could be compressed up against the right L, but I don't think the left T would stay on top of it.
Although it should still be possible, without violating those physics, pointing the Ls inside and building slower. Unless pieces don't cement....
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