This forum is for the individual discussion thread that goes with each new comic.
Moderators: Moderators General, Magistrates, Prelates
by '; DROP DATABASE;-- » Thu Apr 08, 2010 6:19 am UTC
cephalopod9 wrote:I find myself wanting o-blocks, so there's some of the ironic punishment in there. Did you mean to have the game end when you hold down side arrow? Moving to the side past the point where it hits the wall causes the blocks crash into each other, and I lose.
The uncontrolled tumbling is in someways far crueler than the original premise.
Edit: The blocks piling up on the side is mistaken for blocks piling up after the screen is full. I guess there's not a good way to define defeat when the blocks can bounce.
Also you have to submit your score (or click "no thanks") and view the leaderboard every time, with that slow transition effect that ultimately makes you click the xkcd link multiple times thinking it's not responding, which opens several tabs, altogether making it very frustrating. Which I guess is appropriate. The game also just froze on me after laying a few blocks.
poxic wrote:You suck. And simultaneously rock. I think you've invented a new state of being.
-

'; DROP DATABASE;--
-
- Posts: 3284
- Joined: Thu Nov 22, 2007 9:38 am UTC
- Location: Midwest Alberta, where it's STILL snowy
-
by Mr. Mack » Thu Apr 08, 2010 8:14 am UTC
With all of these variants of Tetris, I'm surprised that nobody posted
High Definition Tetris. And yes, it is completely unwinnable.
For the record, I kind of enjoyed First Person Tetris. Maybe I just like being dizzy?
That'd explain a lot, actually.
EDIT: D'oh. Skimmed right over the previous post of it.
Last edited by
Mr. Mack on Thu Apr 08, 2010 3:55 pm UTC, edited 1 time in total.
"Bagpipes, YES!"
-

Mr. Mack
-
- Posts: 422
- Joined: Tue Jan 15, 2008 7:26 am UTC
- Location: If I must.
by Platypodes » Thu Apr 08, 2010 8:39 am UTC
Wow, Bastet is actually fun!
In a weird way, I find it less cruel than regular Tetris. Getting massively screwed over by something that's supposed to be random and without malicious intent (like regular Tetris) gives that feeling that the universe is being mean to you, which is much worse than having a little computer program be mean to you because it's supposed to.
Bastet is like playing Tetris competitively. Hm, there's an idea... How about *actual* competitive Tetris? Where one person chooses the blocks and the other has to place them? With some limitations on what the chooser can choose, so it's not completely impossible... Maybe every fifth block could be a random one, or something...
Hm, what about a game with actual blocks? One person has the bag of blocks and hands them one at a time to the other person... Instead of disappearing rows, there'd be a grid that could hold all the blocks plus a certain number of empty squares; the person placing the blocks wins if they all fit on the grid.
videogamesizzle wrote:so, uh, seen any good arbitrary, high numbers lately?
-

Platypodes
-
- Posts: 197
- Joined: Mon Nov 19, 2007 8:42 am UTC
- Location: On a knot on a log in a hole in the bottom of the sea
by phlip » Thu Apr 08, 2010 10:11 am UTC
A tip: if you're going to say "I'm surprised nobody's posted x", maybe actually check whether anyone's posted x?
While no one overhear you quickly tell me not cow cow.
but how about watch phone?
-

phlip
- Restorer of Worlds
-
- Posts: 6738
- Joined: Sat Sep 23, 2006 3:56 am UTC
- Location: Australia
-
by Fume Troll » Thu Apr 08, 2010 10:50 am UTC
-
Fume Troll
-
- Posts: 248
- Joined: Wed Jan 13, 2010 8:06 am UTC
- Location: Scotland / Norway mainly
by Forny » Thu Apr 08, 2010 11:41 am UTC
I actually find High Def Tetris to be more interesting as a form of random art creation.
It just takes a really, really long time. And that picture includes about 30 minutes' worth of having the spacebar held down while I was away from my computer.
-
Forny
-
- Posts: 10
- Joined: Mon Oct 19, 2009 7:23 am UTC
by Kitu-mitu » Thu Apr 08, 2010 1:01 pm UTC
I send this comic to my dad and a few minutes later I got a response. ;-)
- Attachments
-

-
Kitu-mitu
-
- Posts: 1
- Joined: Thu Apr 08, 2010 12:48 pm UTC
by jeremyjw » Thu Apr 08, 2010 1:51 pm UTC
World of Warcraft where the endgame requires you to group with 24 over-caffeinated prepubescents with A.D.D.
...oh wait...
-

jeremyjw
-
- Posts: 9
- Joined: Tue Jun 17, 2008 2:56 pm UTC
- Location: Southfield, Michigan
by Splarka » Thu Apr 08, 2010 3:48 pm UTC
Splarka wrote:The problem is, if this is a physics-version of Tetris where pieces being freshly placed succumb to local terrain and gravity, some of those pieces in that solution probably would not stay where placed. The left lower L for example has 50% of its weight over the edge of the bottom piece. If it can be assumed that pieces "cement" after landing, then it could be compressed up against the right L, but I don't think the left T would stay on top of it.
Although it should still be possible, without violating those physics, pointing the Ls inside and building slower. Unless pieces don't cement....
Did find a solution that is stable to a point you can reach the edges (verified IRL, the delay was in making these blocks out of wood for testing):

- "Hell" solution...
- helltris.gif (1.58 KiB) Viewed 4124 times
This assumes several things: That these are real world physics subjecting the pieces to gravity, that the bottom curvature has at least some friction (else the second piece would misalign the bottom one), that the pieces can rest against the sides, that the curve is a perfect half circle, etc.
HTTP/1.1 - 203
-

Splarka
-
- Posts: 45
- Joined: Thu Apr 12, 2007 10:24 am UTC
by eviloatmeal » Thu Apr 08, 2010 7:22 pm UTC
Splarka wrote:This assumes several things: That these are real world physics subjecting the pieces to gravity, that the bottom curvature has at least some friction (else the second piece would misalign the bottom one), that the pieces can rest against the sides, that the curve is a perfect half circle, etc.
Physics? No. Normal Tetris rules. A tetromino stays where it lands.
Where a brick lands is defined as anywhere it makes contact with the ground in more than a single point, which explains why it keeps falling when the corner touches the curved floor, and stops once another corner touches. This also explains why a tetriomino is allowed to touch the corner of another tetronimo without connecting.
*** FREE SHIPPING ENABLED ***

Riddles are abound tonight

-

eviloatmeal
-
- Posts: 296
- Joined: Thu Dec 11, 2008 9:39 am UTC
- Location: Upside down in space!
-
by rbreuk » Thu Apr 08, 2010 7:31 pm UTC
What can I say, I'm an optimist.


-
rbreuk
-
- Posts: 1
- Joined: Thu Apr 08, 2010 7:17 pm UTC
by TheChewanater » Thu Apr 08, 2010 7:33 pm UTC
I guess this confirms that it doesn't really keep track of score.
- Attachments
-

- Screenshot.png (50.41 KiB) Viewed 4081 times


http://internetometer.com/give/4279
No one can agree how to count how many types of people there are. You could ask two people and get 10 different answers.
-

TheChewanater
-
- Posts: 1261
- Joined: Sat Aug 08, 2009 5:24 am UTC
by pigslookfunny » Thu Apr 08, 2010 9:12 pm UTC
Anybody who's played Sonic 3 knows that the real Sonic Hell is going through Carnival Night Zone Act 2 and not knowing you can move that barrel by pushing up and down.
-
pigslookfunny
-
- Posts: 16
- Joined: Fri Mar 26, 2010 5:06 am UTC
by Dave_Wise » Thu Apr 08, 2010 10:45 pm UTC
My favourite hell is "atheist hell". If you're an atheist and go to hell, you will spend eternity having to listen to faulty proofs of the existence of God.
Alejo
That may be, but it's as nothing to the pit of hell reserved for those people who say that if you believe you lose nothing, etc. The almighty felt that he had a point to make on this one.
The future is always bright. Bombs generate quite substantial amounts of illumination
-a friend.
-

Dave_Wise
-
- Posts: 698
- Joined: Fri Mar 12, 2010 7:59 pm UTC
- Location: Wales. Explaining much.
by gypkap » Thu Apr 08, 2010 11:28 pm UTC
When I saw the title "Hell" I thought of the song by the Squirrel Nut Zippers.
I guess the symbols are for a game, but not one I've heard of

.
-
gypkap
-
- Posts: 27
- Joined: Mon Aug 04, 2008 12:38 pm UTC
by teelo » Thu Apr 08, 2010 11:51 pm UTC
A World of Warcraft raid boss that has more +hit, +parry, and +resistances than you can possibly gear to counter.
-
teelo
-
- Posts: 252
- Joined: Thu Apr 08, 2010 11:50 pm UTC
by Platypodes » Fri Apr 09, 2010 12:49 am UTC
Forny wrote:I actually find High Def Tetris to be more interesting as a form of random art creation.
It just takes a really, really long time. And that picture includes about 30 minutes' worth of having the spacebar held down while I was away from my computer.
Neato!
That gave me the idea that it would also be fun for non-random art creation. Which was really fun. I felt kind of silly when I looked at the time counter afterwards, though.
By the way, check out the 8-block grey piece just to the right of the falling square... That turned up at about an hour and twenty minutes.
Kitu-mitu wrote:I send this comic to my dad and a few minutes later I got a response.

(image)
I love it!

videogamesizzle wrote:so, uh, seen any good arbitrary, high numbers lately?
-

Platypodes
-
- Posts: 197
- Joined: Mon Nov 19, 2007 8:42 am UTC
- Location: On a knot on a log in a hole in the bottom of the sea
by TheChewanater » Fri Apr 09, 2010 12:51 am UTC
On the topic of huge Tetris, I wonder if it's Turing-complete.


http://internetometer.com/give/4279
No one can agree how to count how many types of people there are. You could ask two people and get 10 different answers.
-

TheChewanater
-
- Posts: 1261
- Joined: Sat Aug 08, 2009 5:24 am UTC
by leftsquarebracket » Fri Apr 09, 2010 3:14 am UTC
All right, I finally felt enough of an urge to register.
I'm surprised nobody's mentioned Desert Bus as the pinnacle of hellish gaming.
(Part 48 of LoadingReadyRun's Desert Bus speedrun)Oh, and the comic was fantastic.
And and, HD Tetris/huge tetris was awful (I did spend about 40 minutes once and failed to make a line). Bastet was actually kind of fun (seconded on the "intentionally trying to screw you over" point). 99 blocks was a pain. Props to the guy who whipped up the sketched-looking version of the comic.
Last edited by
leftsquarebracket on Fri Apr 09, 2010 3:31 am UTC, edited 2 times in total.
-

leftsquarebracket
-
- Posts: 9
- Joined: Fri Apr 09, 2010 2:58 am UTC
by erksome » Fri Apr 09, 2010 3:17 am UTC
Pure, clean, understated, hilarious. If I didn't think that xkcd was the work of a subtle genius before, now I do.
-
erksome
-
- Posts: 1
- Joined: Fri Apr 09, 2010 3:11 am UTC
by Gargravarr » Fri Apr 09, 2010 7:01 am UTC
Here's my Java implementation,
Helltris
-
Gargravarr
-
- Posts: 47
- Joined: Mon Dec 21, 2009 8:34 am UTC
by scarletmanuka » Fri Apr 09, 2010 8:50 am UTC
Mishrak wrote:Ghosts 'n GoblinsFrom Wiki:
The player can only be hit twice before losing a life.
Not strictly true. If you have been hit once (and therefore have no armour), in certain spots you can get another suit of armour if you know what to do (usually jumping through a particular piece of air). You also get a new suit of armour at the end of each level.
-
scarletmanuka
-
- Posts: 508
- Joined: Wed Oct 17, 2007 4:29 am UTC
- Location: Perth, Western Australia
by '; DROP DATABASE;-- » Fri Apr 09, 2010 9:11 am UTC
Bart Simpson's Escape From Camp Deadly was similar. I didn't play through it long enough to see if it got any better, but you started the game with two hit points. After death, you restarted with one.
poxic wrote:You suck. And simultaneously rock. I think you've invented a new state of being.
-

'; DROP DATABASE;--
-
- Posts: 3284
- Joined: Thu Nov 22, 2007 9:38 am UTC
- Location: Midwest Alberta, where it's STILL snowy
-
by rpgamer » Fri Apr 09, 2010 9:22 am UTC
pigslookfunny wrote:Anybody who's played Sonic 3 knows that the real Sonic Hell is going through Carnival Night Zone Act 2 and not knowing you can move that barrel by pushing up and down.
It took me so long to figure that out.

All it takes is one bad day to reduce the sanest man alive to lunacy. That's how far the world is from where I am. Just one bad day.
-
rpgamer
-
- Posts: 100
- Joined: Thu Oct 01, 2009 3:54 am UTC
by PerryDigital » Fri Apr 09, 2010 12:42 pm UTC
These were most excellent. I loved the comic, and then I loved all these various iterations of Tetris. Nice one.
I stole the sun and it's raining outside. I stole the sun and I ain't givin' him to anyone.
-

PerryDigital
-
- Posts: 28
- Joined: Wed Apr 07, 2010 2:14 am UTC
- Location: Liverpool
by logixoul » Fri Apr 09, 2010 2:09 pm UTC
-
logixoul
-
- Posts: 24
- Joined: Sat Apr 26, 2008 8:56 pm UTC
by Jorpho » Fri Apr 09, 2010 2:10 pm UTC
'; DROP DATABASE;-- wrote:Bart Simpson's Escape From Camp Deadly was similar. I didn't play through it long enough to see if it got any better, but you started the game with two hit points. After death, you restarted with one.
Oh, you can pick up more fairly easily. I got to be quite proficient at that game as a lad; it's not half as awful as Bart vs the Space Mutants (though it's also not nearly as creative).
-

Jorpho
-
- Posts: 5043
- Joined: Wed Dec 12, 2007 5:31 am UTC
- Location: Canada
by Blackjack » Fri Apr 09, 2010 2:40 pm UTC
jeremyjw wrote:World of Warcraft where the endgame requires you to group with 24 over-caffeinated prepubescents with A.D.D.
...oh wait...
ANAL [Slam]
ANAL [Mutilate]
More on topic to the comic- when I first saw it, my screen resolution cut off the bottom, so I just saw the title at the top and the top half of the comic. Then I scroll down and "...oh fraaaak." I didn't even laugh, I just felt the nightmare. Randall, you've done it again.
-

Blackjack
-
- Posts: 15
- Joined: Wed Jun 06, 2007 11:42 am UTC
- Location: Connecticut
by al3 » Fri Apr 09, 2010 5:23 pm UTC
Jorpho wrote:Zhatt wrote:Since we're all posting our Tetris clones, the comic reminds me of
Triptych by Chonic Logic. The pieces are "squishy", so even on the level the comic has, you could squeeze the pieces together!
I was about to mention that! It is far more apropos than Bastet.
I joined the forums to mention Triptych. Oh well

-
al3
-
- Posts: 1
- Joined: Fri Apr 09, 2010 10:47 am UTC
by NeoTechni » Fri Apr 09, 2010 8:27 pm UTC
skeptical scientist wrote:Yeah, someone should make tetris with a physics engine just to fuck with people. Although to my mind, tetris hell is just like ordinary tetris, but the blocks alternate between s blocks and z blocks.
Such a game exists on PS3. Trash something or other
-
NeoTechni
-
- Posts: 9
- Joined: Sun Mar 22, 2009 5:53 pm UTC
by aylalalalalala » Sat Apr 10, 2010 8:28 am UTC
it wasn't hell but it was freaking entertaining to play... maybe i just like a challenge, even an impossible one, thanks kaolin fire XD ... and that first person tetris is epically entertaining also. thanks randall and XKCD comic forum, best one in a while for entertainment value XD
If you were a guitar... I'd pluck you
-

aylalalalalala
-
- Posts: 19
- Joined: Wed Jun 10, 2009 12:01 pm UTC
by Kapitän » Sun Apr 11, 2010 8:46 am UTC
I really liked this comic. I've seen many variations of Tetris but I have never seen anything like that! Haha!
I have tried Bastet on Xubuntu and I first thought it wasn't working.. But I was wrong. I hate that game but at the same time I love it.
-
Kapitän
-
- Posts: 2
- Joined: Sun Apr 11, 2010 8:30 am UTC
by TheChewanater » Sun Apr 11, 2010 3:53 pm UTC
I'd like to see Tetris combined with Bejeweled Blitz.


http://internetometer.com/give/4279
No one can agree how to count how many types of people there are. You could ask two people and get 10 different answers.
-

TheChewanater
-
- Posts: 1261
- Joined: Sat Aug 08, 2009 5:24 am UTC
by Ool » Sun Apr 11, 2010 6:56 pm UTC
As far as I'm concerned even normal Tetris is Hell. It's a game you cannot win. You can just keep playing and experience it becoming harder and harder until it's eventually so fast that you'll fail no matter what.
That's Hell in my book. No round bottom required...
-

Ool
-
- Posts: 21
- Joined: Fri Feb 15, 2008 11:19 am UTC
by TheChewanater » Sun Apr 11, 2010 10:58 pm UTC
I'm now working on two-column Tetris. I want to see if it's easier or harder. Surely points can be scored faster, but it's two points per row instead of ten, and it's easy to get empty spaces you can't remove.
Ool wrote:You can just keep playing and experience it becoming harder and harder until it's eventually so fast that you'll fail no matter what.


http://internetometer.com/give/4279
No one can agree how to count how many types of people there are. You could ask two people and get 10 different answers.
-

TheChewanater
-
- Posts: 1261
- Joined: Sat Aug 08, 2009 5:24 am UTC
by Magnanimous » Mon Apr 12, 2010 2:03 am UTC
TheChewanater wrote:I'm now working on two-column Tetris. I want to see if it's easier or harder. Surely points can be scored faster, but it's two points per row instead of ten, and it's easy to get empty spaces you can't remove.
That be really hard unless you can rotate 180
o.

Also, if you want to try playing with four columns it's an option on
Lockjaw.
TheChewanater wrote:Ool wrote:You can just keep playing and experience it becoming harder and harder until it's eventually so fast that you'll fail no matter what.

addams wrote:Torture is Not how to get information.
The way to get information is with Blue Berry Pancakes.
-

Magnanimous
- Dick Tracy
-
- Posts: 2960
- Joined: Wed Feb 17, 2010 7:11 pm UTC
- Location: Land of Hipsters and Rain (LOHAR)
by TheChewanater » Mon Apr 12, 2010 2:29 am UTC
Magnanimous wrote:TheChewanater wrote:I'm now working on two-column Tetris. I want to see if it's easier or harder. Surely points can be scored faster, but it's two points per row instead of ten, and it's easy to get empty spaces you can't remove.
That be really hard unless you can rotate 180
o.

Also, if you want to try playing with four columns it's an option on
Lockjaw.
I plan to have it let you vertically flip pieces by pressing up.
Also, playing normal Tetris seems too easy after playing all these messed up ones. I wonder if there's one that tries to let you win by giving you the ideal tetrominoes.


http://internetometer.com/give/4279
No one can agree how to count how many types of people there are. You could ask two people and get 10 different answers.
-

TheChewanater
-
- Posts: 1261
- Joined: Sat Aug 08, 2009 5:24 am UTC
Return to Individual XKCD Comic Threads
Who is online
Users browsing this forum: Ace, Ebonite, jaxnoth, Offebpale, PolakoVoador, SBN, stianhat, ucim, Valarya, Whizbang, XonqNopp, Ylbbin72 and 30 guests