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infernovia wrote:The only thing I know about this is that there is a levelling system on a competitive game. Its about the most stupid move.
ALSO, levelling is pretty quick until 15 where you are supposed to spend 5 hours per level. That is ridiculous. Most of us do not have that kind of time to grind (meaning that the game is differently played at level 1 then at level 30). Would be worth a shot if they allowed you to buy max level and max options.
<@TecumsehGOA> 12. How many games to get to the higher level??
<@ Tom Cadwell > It really depends on a lot of factors. Generally speaking we want you to reach level 15 very quickly, and then a solid play session of 5-6 hours will gain you a level in most cases.
I would like to see a purely nominal level/ranking system, where your level/rank has no in-game effects (other than some eye-candy, perhaps), but can be used to gauge a player's rough experience and skill.
infernovia wrote:btw, I can't actually link any league of legends forums in xkcd ¡This cheese is burning me!.
infernovia wrote:So, league of legends just got the fix it needed to transform from beta to release state, and I think its late enough to say that their statement and implementation are not correlated.
a) 2000 games to get to max level (estimated).
b) All heroes not unlocked.
c) rune unlock
From the way these were implemented, we can assume that LoL is going to reward players based collection meaning the amount of time spent on the game. Also, not being able to play across ocean is going to hurt its viability a lot.
I don't know, Riot seems to have dropped the ball on this one.
Phrozt wrote:I just started playing a couple days ago. I really like it! My friend got me a beta key because he was apparently in a clan or something that got several, so we've been playing over skype. I was just introduced to HoN when the new LoL.patch hit. I was surprised how much they blatantly stole from HoN... and how much better HoN's site is. I'd be interested to play it to see if it's the same gameplay though. I really like what they've done w/LoL compared to DotA.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Phen wrote:How is the levelling system? I had some friends play it, but they didn't seem to like it that much as they said it imbalanced the games so a newbie would be at a severe disadvantage. I've only tried the competitor HoN, so I don't know how it is...
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Dark567 wrote:"Hey, I created a perpetual motion device"
"yeah, but your poster sucks. F-"

Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.
Dark567 wrote:"Hey, I created a perpetual motion device"
"yeah, but your poster sucks. F-"

BurningLed wrote:I play both this and HoN. Everybody compares them, but I don't see why.
They're ridiculously different -- HoN is a DotA clone with better polish and a couple of new heroes. It's slower-paced, and primarily based on technical skill, phased gameplay (laning->ganking->pushing) and is a commercial enterprise.
LoL is an entirely different game of the AoS genre,
Ixtellor wrote:1) What is HoL?
2) I am giong to start playing one of these, which one is more like dota<---Im pro!,
3) Which one is more fun?
Weeks wrote:The only Dexter I really know is the one with the lab
Aardvarki wrote:Side Note: I prefer (and I believe members of the HoN and LoL dev teams do too) the acronym "MOBA" for games like this (Multiplayer Online Battle Arena) rather than AoS.
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.
Weeks wrote:The only Dexter I really know is the one with the lab
ArchangelShrike wrote:For those that know MOBA, they probably know AoS, know MOBA and not AoS I could do my little spiel on the history of the game.
Weeks wrote:The only Dexter I really know is the one with the lab
Pretty much that. I've played the original AoS, and while it's nothing too special in execution compared to today, it was a little different back then - a little camaraderie with a group of strangers for a hour or so. No one tried to screw things up for others, partially due to how the game was played, and it's a big difference from playing Ladder or Helm's Deep where people would join simply to troll the game.Aardvarki wrote:ArchangelShrike wrote:For those that know MOBA, they probably know AoS, know MOBA and not AoS I could do my little spiel on the history of the game.
To be completely honest, this is probably why I don't like the AoS name - I never played it and actually had to look up the acronym, though as soon as I saw "Aeon of Strife" it hit me what you guys meant. I agree with showing respect to our 'elders', as it were, but it feels to me like by calling it "AoS-like" rather than calling it "DotA-like" you're alienating a HUGE number of players (It would surprise me if 10% of people who play games in the genre knew what AoS meant or what it was - but I bet 95%+ know what DotA is).
I mean considering that right now the "genre" consists of a grand total of four games, it's pretty fair that it doesn't have a real name yet and I guess it's going to remain pretty amorphously named for a good while. We might as well just agree to disagree until someone big and official comes out with a big and official name on it, or until the internet comes to a consensus.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
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