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Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Endless Mike wrote:I also don't understand why bounty hunter or smuggler would affiliation-specific classes. Hell, it would make MORE sense for them to be switched since a smuggler, by definition, is doing something illegal, which the Republic wouldn't approve of, while a bounty hunter can very easily be a legimate businessperson working within the specific laws of the land (or space, such as it is).
Endless Mike wrote:I also don't understand why bounty hunter or smuggler would affiliation-specific classes
Allium Cepa wrote:8 classes seems a little low, and the OP said something about each class has its own story line? I don't really like the way that sounds. I also wonder how many people would choose the classes that aren't force classes, Imperial Agent looked cool to me, but I also want a lightsaber, so it's hard to decide.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Chen wrote:Bioware doesn't usually rush games out so perhaps this MMO will actually stand a chance versus WoW. I like the concept, but I fail to see how a smuggler would be on the same power level as a Jedi Knight. Thats one of the issues I had with these Star Wars games. Either the Jedi are OP and everyone is one, or they have to be dumbed down so that the other classes are comparable.
Chen wrote:Bioware doesn't usually rush games out so perhaps this MMO will actually stand a chance versus WoW. I like the concept, but I fail to see how a smuggler would be on the same power level as a Jedi Knight. Thats one of the issues I had with these Star Wars games. Either the Jedi are OP and everyone is one, or they have to be dumbed down so that the other classes are comparable.
Shivahn wrote:Well, in the original trilogy, the Jedi weren't super powerful. I mean, they were, but it's not like any of them actually performed super feats, taking on fifty people at once, etcetera. They were definitely above average, but not at demi-god status.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Furburt wrote:Well, I love Bioware more than any other developer, and they've never really made a game that was less than stellar, so I have high hopes for this one.
Endless Mike wrote:Furburt wrote:Well, I love Bioware more than any other developer, and they've never really made a game that was less than stellar, so I have high hopes for this one.
Heh. Go play Sonic Chronicles and come back and say that.
Shivahn wrote:Well, the series is written for archetypes, which tend to be sexist.
I find it weird that you'd not be able to get into a game because its origins are sexist, though. I'd think it'd be better to judge each entry separately.
Kingrames wrote:I just can't get into star wars anymore. Ever since I realized how sexist the entire series is, it just sucked all the awesome out of it.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Kingrames wrote:The ultimate weapon of destruction, the Death Star, is modeled after a Breast. There were two of them. They both had to be destroyed.
this isn't my cowMighty Jalapeno wrote:I feel like you're probably an ocelot, and I feel like I want to eat you. Feeling is fun!
Endless Mike wrote:Explain how Luke Skywalker is a mary sue.
this isn't my cowMighty Jalapeno wrote:I feel like you're probably an ocelot, and I feel like I want to eat you. Feeling is fun!
Pez Dispens3r wrote:Endless Mike wrote:Explain how Luke Skywalker is a mary sue.
It was explained: farmboy turns out to be related to the baddest mo-fo in the universe? And some apparently-important princess? And has secret powers that will enable him to become the most powerful Giuseppe in the galaxy? And whines about power converters? That, my friend, is the stench of self-insertion done AWESOMELY!
Endless Mike wrote:Pez Dispens3r wrote:Endless Mike wrote:Explain how Luke Skywalker is a mary sue.
It was explained: farmboy turns out to be related to the baddest mo-fo in the universe? And some apparently-important princess? And has secret powers that will enable him to become the most powerful Giuseppe in the galaxy? And whines about power converters? That, my friend, is the stench of self-insertion done AWESOMELY!
No, it's actually not at all. I mean, your first part alone "farmboy" doesn't relate to Lucas at all.
Enderb wrote:I agree with the notion that only 8 classes is a little, especially since its really 4 classes, 8 choices but divided on two teams. By that notion, WoW launched with 16 classes.
And, to paraphrase for emphasis, who is going to roll a non force using class. Or even a class without force lightening.
Enderb wrote:I agree with the notion that only 8 classes is a little, especially since its really 4 classes, 8 choices but divided on two teams. By that notion, WoW launched with 16 classes.
Enderb wrote:And, to paraphrase for emphasis, who is going to roll a non force using class. Or even a class without force lightening.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
I...am? I have no doubt that there will be a lot of Jedi and Sith. But there are plenty of people who will play something else.
(Also, I'm pretty sure only the Sith faction is going to get lightening, so, you know. Lots of people will not use it.)
There probably will be more force users, but the current poll on the website has it at 60/40 (force users to non-force users). A lot of people liked Bobba Fett, Han Solo, Lando, or Master Chief (not in Star Wars, but its basically the trooper).
Enderb wrote:I understand why people are suspect that Sith and Jedi classes will be different, and it certainly would be interesting I'm all for it, but I can't see it practically implemented as they''re would be quite a few balance issues that would come along with it. I suspect a few base moves of the corresponding force users will be the same, i.e. force push, with a few specialty moves being dependent on alignment, lightening vs. battle meditation, which is where the disparity and unbalance would arise. I dunno, then again I'm not a designer.I...am? I have no doubt that there will be a lot of Jedi and Sith. But there are plenty of people who will play something else.
(Also, I'm pretty sure only the Sith faction is going to get lightening, so, you know. Lots of people will not use it.)
I'm not saying NO ONE will play a non-force user I'm just suspecting an unbalance: Dwarf Hunter population vs. Night Elf Hunter population. And yes thank you for pointing out that force lightening is a dark side move. Which side uses choke? Also, you really think people will choose Jedi over Sith? I find your faith in human nature disturbing....
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Shooer wrote:It's not hard seeing each side have the same 4 classes just under a different name. Between the two sides you have different abilities with different flavor and appearance but they do the same thing an ability the other side has.
Which isn't to say that they will probably have abilities that won't be mirrored but to say they won't is completely forgetting this is a game. It's hard to sell a game that has two factions fighting when 90% of people play one side because it's the better one.
Chen wrote:Yeah this. WoW had initially done the separate side thing with races having different abilities and shaman for the Horde and paladins for the Alliance. The shaman/paladin thing was too big a difference and there were many complaints about one side being better than the other. So they evened it out. Now its just the racial abilities that are different and even then they've been toned down some since they were first implemented. And there are STILL complaints about wild imbalances between factions. It seems quite logical that Bioware will make both sides extremely similar in mechanics, though likely quite different in thematics. Either that or there'll be a nice shitstorm when some boss fight is trivialized because of the force lightning and all the light side people have to struggle through with something else.
meloncrab wrote:First thing is called grinding and the second point could hinder grouping, as it did with Guild Wars.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
nowfocus wrote:WoW was terrible at balancing back then. Anyone could see the massive imbalance between paladin and shaman, and they didn't even try for years. Either it was incompetance, or they knew the changes they were making in BC and didn't want to fuck around until then. Plenty of other games manage to have asymetric units and game balance simultaneously. I'm also pretty sure they aren't doing 'boss fights' in the traditional sense. There almost certainly won't be 25 v 1 fights. It sounds like they are going to make you manage tons of adds.
The first is actually a clever implementation of a quest that isn't worth running around to get. Sure some people will want to grind, and this means they can. But it doesn't waste the quest writers or players time for these trivialities.
I think the second will hinder grouping with randoms, but when I pop online I want to go ahead and play rather than announce LFG for 15 minutes or whatever.
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