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You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.
You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.
joshz wrote:By variable, I really mean a counting variable. So I can count number of blues and reds, or stop reading after the nth dot.
Sandry wrote:Bless you, Briareos.
Blriaraisghaasghoasufdpt.
Oregonaut wrote:Briareos is my new bestest friend.


Vault wrote:I still haven't got past the sorting one. The solution that I came up with works for the most part, but is prone to getting stuck in an infinite loop. (Which I guess means that it doesn't actually work).


Sandry wrote:Bless you, Briareos.
Blriaraisghaasghoasufdpt.
Oregonaut wrote:Briareos is my new bestest friend.
You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.


You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.


You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.
joshz wrote:OK, so what I have right now for android accepts same number in any order. How do I modify that to make it accept only in a row order? Also, my current alg is extremely inefficient (space-wise) so I'm not sure how much I could fit.Spoiler:
You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.
TheChewanater wrote:So, what sort of property do powers of four have in binary that makes them easily recognizable?
Ephphatha wrote:A few undocumented features I've found (and some I've had to be told):
Space flips a branch.
Ephphatha wrote:Space flips a branch.
Ephphatha wrote:You can make bridges by placing two perpendicular conveyers on the same square.
Ephphatha wrote:You can feed a branch from any side.
Berengal wrote:I'm pretty sure I saw the space flipping and bridging being explained the first time I played it, because I've known about those all along. I can't seen to find where now though.
Also, robo-children:Spoiler:
Glom wrote:The puzzle with blue as 1, and red as 0. Accept natural powers of four.
(4, 16, 64... or 100, 10000, 1000000... in binary)
[...]
But then it gives me 1... Just a blue dot. My machine correctly rejects 1, since it is NOT a power of four.
TNorthover wrote:4^0 = 1
You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.
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