Sir_Elderberry wrote:If Vox is listed as SK, I think we have to assume anti-town. That's standard notation for xkcd mafia, although some variant stuff could be in effect. If that's the case, then a two person mini-scum faction makes some sense as far as odd-even goes, but the problem is that it makes the real scum faction rather small. If we have three scum, two SKs, that leaves five townies--meaning town starts out without a majority. I dunno, that seems a little unreasonable.
I agree that's unreasonable. However, what makes you just ASSUME there's a three-person standard scum faction in addition to a two-person independent? Do we have some sort of proof that the mafia started off as three people? What would be wrong with a 2-person scum faction in a 10-player game? I'm pretty sure standard teams for a vanilla-ish 9 player game are 7/2 - though I know this game is far from Vanilla.
The original discussion of the flavor was that there were 2-3 "people who like to kill people". If we interpret this to mean people with NKs, then 2 SKs + 1 Mafia NK makes sense and tells us nothing about the size of the mafia. If we interpret this to mean 2-3 mafia members, then we have 2-3 mafia members. I don't see what makes you immediately jump to assuming three, rather than two, especially when discussing the existence of a separate scum/independent faction.
Unless of course, you know something we don't... FoS: S_E
I agree that you're right that a 3-player scum team would be too strong given the existence of a 2-player independent team in a 10-player game. I would think that with 2 independents, the scum faction would likely have to be 2 people. The fact that you immediately jumped to the assumption that there are 3, however, could be evidence for the existence of a 3-player scum team (if you are on it, you'd know exactly how many people it has). A 3-player scum team would likely mean one of the following:
1) Vox was an independent, by himself, with a moderately underpowered ability. (Serial killers acting alone are already very difficult to win with - a lone SK with only an "every other night" kill would be almost impossible)
2) Vox was aligned with the town, regardless of the fact that his role is listed as "Serial Killer"
3) Town is underpowered in this setup
Of the three, I don't particularly like any of these options. One is unlikely because the way I see it, if Vox was independent (which is my assumption based on the "SK" label on the intro post) and only had an "every other night" kill, there is likely another independent with another "every other night" kill, for balance's sake. Two is unlikely because, as S_E said, Serial Killer is standard notation for an independent faction in these fora. Three is also unlikely because of balance reasons.
If I HAD to choose one of these options, I would go with Option 1. I am personally leaning towards the original setup being 6/2/2, however 6/3/1 is certainly possible.
I'm going to go back and re-analyze S_E's posts from D1. I don't like the Uzi flavor, I don't like the assumption of three scum (with no real evidence to back it up).