Each quarterland shall have a number (including zero (0)) of the following resources, though not multiples of the same type:
Each quarterland shall have one (1) of the following types of terrain. Each terrain provides a modification to armies' statistics when on that terrain. This modification is noted by the terrain types on the list. A percentage value refers to the chance and army will win a battle.
- Mountainous: 1/2 Speed, +25%
- Hilly: +10% A/D
- Swampy: 1/2 Speed, -15%
- Desert: -10%
- Wooded: +15%
- Icy: 1/2 Speed, -15%
- Snowy: 1/2 Speed, -20%
- Water: Impassible
- Shallow Water: 1/2 Speed, -10%
Each quarterland shall have some amount of population, starting with 1 and gaining another every week on Saturday up to a maximum of five (5).
A map of Munroevia, depicting all these characteristics along with all the locations mentioned in the Law, capitals, and any buildings which have been built, shall be drawn by the official Cartographer, appointed by the King at court, and given a page on the Munroevia Wiki (henceforth referred to as "the Wiki"). The map shall also show which quarterlands are held by whom. The Cartographer may resign or be impeached by the King at court.
There shall be a page on the Wiki containing a list of all players ("players" refers to anyone playing the game, including the King, the Pope, and anyone without land holdings) and their holdings (resources and armies). Negotiations for trade may be conducted through Private Messages, but the final trade must be announced in the Munroevia thread. Armies, resources, and quarterlands may be traded. Buildings may be rented for any amount of time and for any number or armies, resources, or quarterlands. The negotiations for renting may also be held through Private Messages, but must be announced in the thread. In order to trade or rent, there must be a path, unblocked by any hostile armies or land held by a player who refuses to allow passage, between the capital city of every player involved in the transaction.
Alliances of any form between players are at the players' discretion.
After the map is drawn, each noble shall choose a quarterland on which his capital city is to be built, starting with the player holding the most land and ending with the player holding the least (only players holding land may do this). Players shall take turns, in the same order as when choosing capitals, choosing up to three quarterlands to be their own, until they have selected the number of quarterlands they own. Quarterlands selected must be adjacent to quarterlands previously selected by the player selecting (the quarterland on which a player's capital has been built has been selected by that player) unless this is impossible, in which case the player may select unselected quarterlands from anywhere on the map.
An Architect shall be appointed by the King at court. This Architect shall design buildings which can then be built by any player who holds land. The Architect may resign or be impeached by the King at court.
Armies may take one (1) action per turn. Moving and attacking count as one (1) action, but no other combinations of actions count as a single action. Armies must be built at a player's capital or some building that the Architect designs. Up to three (3) armies may exist on the same square. Quarterlands may be captured by an army if there is no population on the quarterland the army is on. An army may kill one (1) population per day. No more than one (1) population per quarterland may be killed per day.
Armies cost 1 Food, 1 Metal, and 1 Gold. They cost 1 Gold of upkeep per week, to be deducted each Saturday. One army may be built per army-creating building per day. Armies may move up to four (4) squares per day, unless obstructed by terrain. Armies may not move diagonally. When armies battle, there is a 50/50 chance that either will win, unless affected by terrain. The losing army is destroyed. When multiple armies are battling, the losing side loses one (1) army.