EmptySet wrote:I agree. It should only run in 640x480 resolution, have two-and-a-half D sprite graphics, and no mouselook. And it should come on a series of floppy disks. Because, clearly, all mechanics which were introduced in the last fifteen years are just attempts to make everything like Halo and none of them could possibly be used for legitimate gameplay or design reasons.
No, don't put words in my post that weren't there. I do not hate innovation, far from it, I usually hate a game unless it either brings something new to the table or does the old things in a very good way.
Two guns at a time and "jam on the screen" do not do this for DNF, they make the games more "realistic" and similar to other games with the same effects for the legions of gamers out there who claim that CoD or Halo are the single best thing to happen to gaming ever. Neither look like they are necessary, helpful or somehow make DNF better from what I've seen, and in a few videos you can clearly hear the "announcer" (from what I can tell she was an official) compare the mechanics to those of CoD/Halo/Modern FPS games while saying that the games "Has not been left behind". So yeah, while not every game may use these to be similar to the other two series I've mentioned and could have valid design/story reasons for them, they are solely there in this case to make DNF more uniform in an attempt to boost it's popularity with the fans of those two game series from what I can see (and various others like them,).
So as a result, I hate these two things. I hate the idea that after thirteen years of waiting (three and a half for me since that's when I played 3D!) DNF is already looking like it is being limited by designers for the sake of sales very early in development, which is a Very Bad ThingTM
, as it only fills me with apprehension with how the rest of the games is going to pan out. True, the dedicated beer button is unique, zany and more than a little awesome, but I digress. One right does not cancel out two things I see as wrongs, and does nothing to assuage my fears in the slightest.
EmptySet wrote:Mind you, Halo doesn't have the burred vision which seems to irk you so much.
I never said it did, I may have listed it as an example of modern FPS's with which two weapons at a time and "jam on the screen" are known for featuring in, but I never said it had both. Please, at least give me the credit of knowing something about the games and mechanics I'm ranting about. (Although, I will admit that was a bit unclear in my original post)
EmptySet wrote:So does 2K's previous FPS with regenerating shields, Borderlands. Which starts off with a two-weapon limit which is eventually expanded to four. Of course, that was obviously only because Borderlands was trying so desperately to be exactly like Halo,
Where do you see ANY indication that DNF will take the Borderlands route and increase your carrying capacity? So far, its looking like a two guns at a time FPS, permanently.
Also, I did not say all games that have features shared with others are trying to emulate the ones they originated in/are most famously in, just that this one is from what I can see.
EmptySet wrote:and I think we all know the only reason anyone bought it was because there was a weapon limit and regenerating shields.
D-d-did you, did you just sarcastically imply that I believe that people actually buy these games for the features?
Dear God, the following;
Box Boy wrote:They won't bring in any remarkable surge of new players to the game, because anyone who is going to get it based on those two features is most likely going to pirate it first before deciding to pay and everyone else will be apathetic/annoyed by it at best, and it's just annoying to the old fans of the older Duke games.
Didn't clue you in on the fact that I believe this is a stupid idea that no-one will follow, and that only exec's seem to think it makes and breaks the game for people enough to justify the purchase of one that includes them?
I mean, I know my post was ranty and angry but, but, DAMN, it's not that
hard to figure out I think this is a stupid notion to believe in.
EmptySet wrote:My point is that it's a modern FPS, and the design decisions made are going be based around the genre as it is now.
You see? Thinking like that is why the industry regularly goes through periods of stagnation where certain genres barely progress at all. People don't expect new, exciting spins on old concepts and original ideas, because Gaming companies repeatedly take features from one game to out them in another. They expect Ctrl + c and then Ctrl + v.
EmptySet wrote:In other words, I'm arguing against the knee-jerk "Gee Willikers, it's not exactly the same as it was two decades ago! RUINED FOREVER!!!" mentality. Hell, back in the day people would probably denigrate an FPS which let you carry all the weapons you wanted and had non-regenerating health as an "utterly generic" Doom clone.
I did not say ruined forever, I said it was worse off for using those two particular effects in my opinion because it was doing so for the wrong reasons and wasn't even trying to make them fresh, original or "Dukey" in any way.
EmptySet wrote:There's nothing about switching between two weapons or having regenerating health which automatically makes the game a bland Halo wannabe,
There is when you don't even try to justify there inclusion beyond making it more similar to Halo or other FPS games.
EmptySet wrote:any more than having experience points and turn-based combat makes the Final Fantasy series an utterly generic D&D clone.
Except Square use it as a good game mechanic, and not to try and be like D&D, that's why it doesn't bother me.
EmptySet wrote:One mechanic does not sum up the entire flavour and feel of the game.
But it sure can make me like it less, especially when it may be a sign of things to come later on in it's development.
EmptySet wrote:I just think it's a bit over the top to claim that every game with a given mechanic is exactly the same (Borderlands and Rainbow Six: Vegas both have regenerating health and a weapon limit, so clearly they are both identical to Halo, right?), or that anything other that preserving the franchise in exactly the same state as it was fifteen years ago is some kind of sinister treachery.
But I didn't say that! I tried to make it clear that I hated them being included in this game in this way, and not every game in every way. When did I say that I hated changing it? I'm fairly certain that I included a paragraph at the top where I celebrated a new mechanic that was being included. Actually, here it is again;
Box Boy wrote:There is a button dedicated to beer.
That is a real thing, and I would be willing to pay for it as standalone DLC just to be able to mock the corpses of my foes.
See? New things != bad in my opinion.
New things which are copies of old things without any effort put into them = bad in my opinion.
psion wrote:The two-gun mechanic was created for realism, which was never something Duke would pay heed to.
On the bright side, magically recovering from being shot so you can kill more dudes is totally unrealistic and therefore a staple of action films everywhere.
That wasn't my complaint, I hate the "jam on screen" effect that so many modern FPS's have because it does nothing that a health bar can't and obscures your vision when you need it most to boot.
Heck, I'll freely admit that Duke is one of the few characters who should
have regenerating health in any form of media. I just wish it didn't come with that damn effect, as I loathe it, even in the games it originated in (which once again, you'll notice I never attributed directly to Halo)