Jessica wrote:I tried looking this up in the civlopedia, but I couldn't find any info. What do pacts of secrecy do? I generally join them because I haven't seen a downside to it, and agreeing to the AI makes them happy. So, what do they even do?
My understanding is they cause the AI to hate each other more, and also maybe make that AI hate you more. The primary use seems to be pitting AI against each other.
Jessica wrote:Also, in the past couple games I've been playing, I'm finding that money is a real problem for me. Sometimes it works great, and I have no problems, but then something happens (and usually I don't know what sets it off) but I go from +30 to +2 then -30 usually in as little as 5 turns. Not sure why.
Golden ages generally cause a massive
increase in gold production. Remember, every
square that gives you at least 1 gold gives you an additional gold- and so if you're working a bunch of river squares, they all just doubled in value. And so if you were at, say, +30-30=0 before the golden age and then +60-30=+30 during the golden age, you'll drop back to 0 after the golden age.
Building maintenance, unit maintenance, and road maintenance all add up quickly, but additional gold is fairly hard to get once you've expanded onto all the luxury resources in your territory- so building new expenses without building new revenue can cause your income to drop, especially if you were budgeting on a golden age continuing indefinitely.
Also- iop, thanks for the resource-selling tip. I did it this last game, and it made all the extra incense I was sitting on massively more useful.
iop wrote:Maybe I have not played on a high enough level so far, but in my experience, the AI has never ever tried to prevent me from winning.
I want to say I've had a war declared on me late-game when I was beginning to assemble my victory condition. Whether or not that was a normal war I do not know, and I have generally run small militaries such that the AI might just be trying to gobble me up.
I do hear, though, that the AI is really bad at trying to win. Which is a giant shame, because essentially all you have to do is not lose- and if you're on an ocean map of any sort, that's trivial.
iop wrote:Also, you could have used the militaristic city state for providing your units with experience. In my recent game, I stole a worker from nearby Almaty (worker stealing is nice to get a fast start), and never made peace. Then, I simply fortified a warrior on a hill in my own territory and had the city state fire on it - 2xp/turn early on, 4xp with Military Tradition.
That is a fantastic idea: I've toyed with the idea of continuously generating experience from something, but I never thought to do it with a city-state, and stealing a worker early on just makes it all the better.
iop wrote:Which trees did you go for, by the way? I did my three-city cultural victory with Piety, Patronage, Order, Freedom, and Commerce, though I guess for an OCC on a higher level I'd swap order and Commerce for Tradition and Honor.
I generally get Tradition for Aristocracy, at least, then Freedom, then Rationalism (to Secularism), then Order (to Communism). If there are useful city-states nearby, I generally get a bunch of Patronage after snatching Constitution.
For my cultural victory, I think I went Tradition, Piety, Patronage, Freedom, and Order, maybe with Rationalism replacing Patronage.
iop wrote:As for stuff to get: You may want to get Theology for Angkor Wat and more land, civil service for Chichen and the food (if you're on a river), and printing press for the Taj Mahal. Potentially, you might find the Great Wall useful for defense, so construction could move up on the list. Afterward, you obviously want to have broadcast towers as soon as possible.
Angkor Wat is on the way to Acoustics, and I normally pick it up. Growing at 4x speed is nice. I haven't been terribly impressed with either Chichen Itza or the Taj Mahal (though normally I try to pick them up), though I suppose I might be better off using the GP to keep myself in near-perpetual golden ages. Darius seems like he's optimized for that- that is one of the things that I do like about the leader balancing, though, is that there are so many leaders who you look at and say "well, I'm not sure whether Greece or Siam would do this better," and I'm not sure if Persia or Babylon would be better for trying continuous golden ages.
iop wrote:Also, unless you're using a terrain balance mod, there are really only three improvements you need: farms along the river (even on hills), lumbermills on forest, and trading posts everywhere else. This should ensure you have enough gold, and nice large cities which have enough food to afford specialists.
Yeah- I can't think of a time that you would ever be better off with a mine someplace, since 2 food or 1 production is a pretty easy choice.
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