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3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."
This actually may be incorrect, but the reason I suspect that it's better this way is because now 2 food is worth 2 specialists instead of 1 (with Freedom) and an additional research (from population). As pointed out by infernovia, there is a happiness cost involved.Jessica wrote:Good to know. So, food > production? Really? Because in most civ games, I've always felt hammers/shields were generally better than 2 food. I'll have to rethink my strategy... that's a big one.
Every Civ game has been different. I and II were probably the most similar games out of the group. It's not clear yet what this one will do better than the other ones- I was always a SMAC guy, which put Civ 2 and Civ 4 high on my list (really only 4 since 2 was worse than SMAC), but I hear some unfortunate souls prefer 3 to 2 or 4. So far, it seems like 4 will fit my playstyle better than 5.Coin wrote:The game does seem to have lot of problems which are posted all over the Civ-fanatics fora and my guru Sullla isn't very happy with things as they are now according to his writing.
So what's the verdict from you guys? Is it worth spending my cash on this?
Should one wait for later? Should one boycot it?
If they are plains instead of grasslands, they should be producing 1-2-3 food (no farm, farm, farm with civil service / fertilizer). If they have wheat, they should be producing an extra food (so before you get civil service, the wheat farms are worth 4 and the rest are worth 3, on grasslands).Spambot5546 wrote:So i went through last night and got my workers busy putting farms next to every lake or river, lumber mills in every forest not next to a lake or river, and trading posts everywhere else. However, some of my riverside farms were producing 4 food while some others were only producing three. I also had some non-riverside farms that were producing 4 food. Is there another factor i'm not aware of?
This doesn't really seem true, though. Research scales with population (1 per pop, +.5 per pop in a town with a library) and buildings (+3 per scientist, plus an additional 50% for each science building, plus great scientists from scientists+wonders+GP growth buildings).infernovia wrote:More cities = more research.
This doesn't really seem true, though. Research scales with population (1 per pop, +.5 per pop in a town with a library)
I'm familiar with beelining- you'll see that before the game came out I had a strategy to rush Renaissanceinfernovia wrote:And yeah, communism is "late game," but this isn't Civ 4. Smart use of GSes will get you to industrial era real quick with super bee-lines. Again, GSes are too good in this game with the techs that they can bulb.
Edit: Actually, I don't think you should read these... you said you had more fun exploring the system, no need to ruin that.
Coin wrote:The game does seem to have lot of problems which are posted all over the Civ-fanatics fora and my guru Sullla isn't very happy with things as they are now according to his writing.
So what's the verdict from you guys? Is it worth spending my cash on this?
Should one wait for later? Should one boycot it?
iop wrote:Having said that, there are plenty of things wrong with the game. The most glaring is how horrible the AI is at combat, and how little it is trying to win. I feel like Civ2 again where I'd just cruise to victory on the highest level, and that is sad. I'm especially disappointed about this because all the pre-launch claims about how awesome the AI is (and how good the automation supposedly is.
|Erasmus| wrote:iop wrote:Having said that, there are plenty of things wrong with the game. The most glaring is how horrible the AI is at combat, and how little it is trying to win. I feel like Civ2 again where I'd just cruise to victory on the highest level, and that is sad. I'm especially disappointed about this because all the pre-launch claims about how awesome the AI is (and how good the automation supposedly is.
It does feel rather simple to just cruise through a game and not really be under any pressure from the AI winning. I'm not playing on hard settings, but I'm also a total civ noob. The one thing that annoys me about the AI though is it's complete inability to negotiate. I want some luxary resource, I have to offer two, plus most of my gold, half my gold per turn for 30 turns and open borders. fuck that shit.
Especially hilarious was last night when I was totally kicking ass against the germans attacking me and a pair of city-states I was allied with, and he was trying to sue for peace by offering to take 2 of my 3 cities and have me pay him a tonne of gold, and anything less he claims is unacceptable. It's really not negotiation, it's just me getting the shits and deciding that I'd better just fold to some of these stupid demands because I kinda want that resource/peace treaty.
Hawknc wrote:Gotta love our political choices here - you can pick the unionised socially conservative party, or the free-market even more socially conservative party. Oh who to vote for…I don't know, I think I'll just flip a coin and hope it explodes and kills me.
Spambot5546 wrote:Did you know that city-states can take cities? Like any good American i started working on wiping out the Iroquois in my game last night. They had a city right next to an allied city-state, so the city state hopped in to help me. Imagine my surprise when, after spending a turn shelling a city i then saw my allied city state attack the weakened town with a company of spearmen and take it.
Izawwlgood wrote:I for one would happily live on an island as a fuzzy seal-human.
Oregonaut wrote:Damn fetuses and their terroist plots.
Spambot5546 wrote:Did you know that city-states can take cities? Like any good American i started working on wiping out the Iroquois in my game last night. They had a city right next to an allied city-state, so the city state hopped in to help me. Imagine my surprise when, after spending a turn shelling a city i then saw my allied city state attack the weakened town with a company of spearmen and take it.
ArgonV wrote:How the hell is unit maintenance calculated? Seriously. It would seem to be some sort of higher-degree/exponential function determined by the turn and number of units. It would be really nice if they explain such a crucial aspect of the game.
Unit maintenance is calculated as follows:
c(t,n) = ((0.5 + 8/1000 t) round(n,2))^(1 + 2/7000 t)
where n = number of units, t = number of turns and the round function is meant to take the next lowest even number if n is odd.
I'm not sure much would change.Yakk wrote:What if the cost of per-era wonders went up for every wonder you have built from that era?
A tempting idea, but I'm leery of any benefit dependent on the number of cities, since that boosts ICS (and ICS does not need to be boosted).Yakk wrote:I'd also be tempted by a "diplomacy-style" mod.
How would you make units more time-consuming but less expensive? They're run off the same cost.* Or do you mean that the maintenance would be lower? That seems like it would be a poor change: you could support larger armies at less opportunity cost, and it would be more difficult to fend off surprise invasions by raising troops.headprogrammingczar wrote:Perhaps make units time-consuming, but relatively inexpensive. That way, you tie defensive ability more closely to economy. To bring diplomacy back into it, buff trade routes.
Vaniver wrote:How would you make units more time-consuming but less expensive? They're run off the same cost.* Or do you mean that the maintenance would be lower? That seems like it would be a poor change: you could support larger armies at less opportunity cost, and it would be more difficult to fend off surprise invasions by raising troops.headprogrammingczar wrote:Perhaps make units time-consuming, but relatively inexpensive. That way, you tie defensive ability more closely to economy. To bring diplomacy back into it, buff trade routes.
*You could fiddle with the hammers cost and a % bonus/penalty for building military units, but that seems like it could have a number of unintended consequences.
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