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Burn0ut07 wrote:Yoinkinator wrote:Well... this is quite strange...
I've spent the last few days programming an AI for Tic Tac Toe. It essentially finds all of the next possible moves, then finds all of the possible moves of all of the previous possible moves, and continues until the recursion ticker reaches 0 (it overloads if I don't) or if someone won and determines the best possible move. I finally got it working today, but sadly, It sucks: I can easily beat it. I did however make the AI play against itself and it ended a tie (War Games nostalgia ftw!). If I implement it, this chart will probably make the whole thing more effective...
I have also started "solving" the game of Tic Tac Toe on paper and am on the fourth turn so far, and I expect this to be a long and interesting project. I expect it to take up 5 pages in my notebook. Yeah, I'm a bored nerd X)
ANYWAYS, quite a cool chart. I like how it's organized
Sounds like you are essentially doing a brute force search through all possibilities, and still not even picking the best which is weird. If you actually want to make it efficient you just need to follow some simple heuristics that will always lead to win or tie. Wikipedia pretty much lists out exactly how you would want to go about it. Building up a decision tree for this game is super inefficient as I am sure you noticed from you stack overflows.
Visualization was still fun to look at even if it's something most people know. People need to relax more its a comic after all guys not a research paper. It's not like he thinks we don't know these things.
Aarchaput wrote:I once made an HTML based game of Tic-Tac-Toe. The computer always went first. In all but two cases, the user lost. The user tied in those two cases. I'd post a link, but I don't recall the website it's found on, or even if it can still be found on that website.
Mavrisa wrote:SEE wrote:Given the game wasn't solved until 2007, and it took twenty years and hundreds of computers to solve
Huh... I remember playing tic tac toe against an unbeatable flash game a few years before that...
uncivlengr wrote:I think anyone arguing over optimal tic-tac-toe strategies has already lost.
SEE wrote:Given the game wasn't solved until 2007
Aarchaput wrote:I once made an HTML based game of Tic-Tac-Toe. The computer always went first. In all but two cases, the user lost. The user tied in those two cases. I'd post a link, but I don't recall the website it's found on, or even if it can still be found on that website.
Xylos wrote:"Long time fan, first time writing, blah blah blah..."
I'm suprised I don't see more mistakes, with the detail he goes into, but I have actually found one.
1 2 3
4 5 6
7 8 9
Using that coordinate grid (zooming in after each election), 3,4,5 is wrong. Its a copy of 3,4,6. The third "O" should be in space 5, not 6.
And, yes, I know no one would notice if I did not just point it out. But from the elaborate work Mr. Creator has done before, I figured he'd like this to be error-free.
SEE wrote:Diadem wrote:You're wrong. Checkers has been solved, draughts has not.
Draughts and checkers are the same game, just as football and soccer are.
GoosebusterT5 wrote:Great. Now do one for chess, please!
Diadem wrote:SEE wrote:Diadem wrote:You're wrong. Checkers has been solved, draughts has not.
Draughts and checkers are the same game, just as football and soccer are.
I know people in different parts of the world sometimes refer to the same game by different names, and different games by different names, but generally checkers and draughts are not the same game.
DavidRoss wrote:For those who think the game is too trivial, try chess. For something somewhere in between, just play tic-tac-toe but don't draw the grid. The rules are the same, but the location of the grid relative to the moves only develops after a few moves. Think about it as if you are playing tic-tac-toe on an infinite grid with the constraint that all of the moves have to be contained within some 3x3 square.
sardia wrote:Alt Text: The only winning move is to play, perfectly, waiting for your opponent to make a mistake.
It's kinda hard to read at first, but I'll get the hang of it.
BTW: For those of you wondering where the comic is, Go to xkcd.com.
Press back to go back one comic, and then press forward twice to get to the newest comic. It's strange like that, but it works when Randall hasn't updated the website fully.
DavidRoss wrote:Aarchaput wrote:I once made an HTML based game of Tic-Tac-Toe. The computer always went first. In all but two cases, the user lost. The user tied in those two cases. I'd post a link, but I don't recall the website it's found on, or even if it can still be found on that website.
I don't understand. Who is the "user" in this case? Another computer process? If it is a human user, one that knows the basic strategy of tic-tac-toe, (and the first computer doesn't break the rules), how does the user lose?
Mavrisa wrote:SEE wrote:Given the game wasn't solved until 2007, and it took twenty years and hundreds of computers to solve
Huh... I remember playing tic tac toe against an unbeatable flash game a few years before that...
SirMustapha wrote:chrth wrote:SirMustapha wrote:For the love of God please click one of the links in my sig so I can someday move out of my mom's basement
fixt
That's about the fourth of fifth time I've read that rebuff here. Really, are you people that original? Must be reading way too much xkcd, then.

Dark567 wrote:"Hey, I created a perpetual motion device"
"yeah, but your poster sucks. F-"

Retsam wrote:Randall puts hard work into these comics. VERY hard work.
He spent months researching to make the map of the internet (http://xkcd.com/802/),
and that was just one comic among the 3 he releases every week.
He deserves more respect than having you constantly bashing him just cause you get a kick out of being a troll. You usually don't even have a good reason why the comics bad, except that you consider yourself the universal arbiter of what's funny. You shouldn't be disrespecting the guy "for teh lulz", haven't you heard of common decency? "Welcome to the internet", indeed.
funda wrote:Sorry, it's old and full of ads from the "free hosting provider"
I'll upload it somewhere else later ..
http://johndavis.i8.com/tictac.htm
Seriously, what was I thinking ??
iamevn wrote:funda wrote:Sorry, it's old and full of ads from the "free hosting provider"
I'll upload it somewhere else later ..
http://johndavis.i8.com/tictac.htm
Seriously, what was I thinking ??
>try to right click
"Right click popup menu not enabled!"
DavidRoss wrote:For those who think the game is too trivial, try chess. For something somewhere in between, just play tic-tac-toe but don't draw the grid. The rules are the same, but the location of the grid relative to the moves only develops after a few moves. Think about it as if you are playing tic-tac-toe on an infinite grid with the constraint that all of the moves have to be contained within some 3x3 square.
Oglokoog wrote:For some reason, I registered to say this: I've played unlimited board, five-in-a-row (alternatively four) tic-tac-toe (called "piškvorky" (pish-quo-rki) in my language) since I was very little and my first encounter with this stupid and pointless 3x3 thing was when I was like 16. I don't understand how anyone can play more than three games and not know that it is trivial.
aeson25 wrote:What's next, all the possible moves in GTNW?
Randall = WOPR?
orbik wrote:http://biphome.spray.se/dread/connect5.html
jbaber wrote:I'm glad there's at least the occasional WOPR reference. I can't believe I'm the first person to point out Randall's alt text is incorrect. It should sayA strange game. The only winning move is not to play.
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