Civilization 5!!!

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

Re: Civilization 5!!!

Postby bigglesworth » Sun Dec 19, 2010 1:08 am UTC

So I finished (and won) my first game today. My thoughts:

Moving to a hex map doesn't feel strange, not one bit. It's perfectly natural. Loads of the boardgames around when Civ I was written were on hexes, why wasn't it adopted then? Ah well.

The unit movement and battle seem a lot more tactical now. So much so that the fighting doesn't feel as much like a bunch of unconnected skirmishes and then one huge army unleashing hell, as Civ IV did, but feels more like actual battles, invasions. Planning an invasion of a small island, working out where my cannon and where my riflemen would go felt good.

I kinda miss the religion system. It was a good way of making the diplomacy interesting - there's no more crusades. Perhaps there could be a mod/DLC with the Vatican as a City-State :mrgreen:

The buying system for tiles felt slightly strange, but for everything else the buying system felt spot-on. I want a battleship and I want it right now!!! :mrgreen:

I like the graphics, though sometimes the building placement is slightly strange, such as the underwater pyramids I built at Corinth. Also, the Great General's Citadel is huge! Bigger then the city I built it to protect!
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby The Utilitarian » Sun Dec 19, 2010 2:07 am UTC

Yea I had underwater Stonehenge in one game.. which I have to say is about nine times cooler than normal stonehenge as far as I'm concerned. Not only is the Citadel huge it's also totally awesome. If you can get one within two squares of a city you want to siege (or three squares after Artillery) you can just set up your catapult/cannon/whatever in there and shell a city with impunity. If your unit gets a little too low swap it out with a backup behind it. Even better, keep it next to one or two squads of Medic upgraded ground troops and it'll be unstoppable. The 100% defense boost and area damage makes it untouchable.

One of my favorite tactics is to Culture Bomb with a great artist near an enemy city in order to expand my borders close enough to slap down the Citadel. It's a a great point to start an invasion, especially if you build some roads to your intende assault targets ahead of time.
Watch your back, shoot straight, conserve ammo, and never, EVER cut a deal with a dragon.
Valar morghulis; valar dohaeris.
User avatar
The Utilitarian
 
Posts: 936
Joined: Thu Jul 30, 2009 6:26 am UTC
Location: British Columbia, Canada

Re: Civilization 5!!!

Postby bigglesworth » Sun Dec 19, 2010 11:55 am UTC

My citadel was mostly a nice place to put artillery to shell enemy troops in case of invasion through a mountain pass, though it couldn't save one unit from being bombed to fuck by about four artillery batteries firing on the same turn.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Mother Superior » Sun Dec 19, 2010 1:28 pm UTC

I am currently kicking Awia and SoapyHobo's asses as Julius Caesar. Admittedly, there was a scary moment where Soapy almost put a stranglehold on my only source of iron, but since then he's one city poorer and most of his military is gone (I hope).
existential_elevator wrote:MS just had to bribe me to do it in a seedy location in Gothenburg.
existential_elevator wrote:Everything is better with a penis!
existential_elevator wrote:I has butthurts. Ow.

Some things are worth fighting for. Others, giving up everything for.
User avatar
Mother Superior
Better than tea
 
Posts: 2395
Joined: Tue Feb 27, 2007 9:30 am UTC
Location: e_e's basement

Re: Civilization 5!!!

Postby bigglesworth » Sun Dec 19, 2010 1:52 pm UTC

:O I wanna play with you guys! You free this evening?
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Mother Superior » Sun Dec 19, 2010 2:19 pm UTC

bigglesworth wrote::O I wanna play with you guys! You free this evening?

I am.
existential_elevator wrote:MS just had to bribe me to do it in a seedy location in Gothenburg.
existential_elevator wrote:Everything is better with a penis!
existential_elevator wrote:I has butthurts. Ow.

Some things are worth fighting for. Others, giving up everything for.
User avatar
Mother Superior
Better than tea
 
Posts: 2395
Joined: Tue Feb 27, 2007 9:30 am UTC
Location: e_e's basement

Re: Civilization 5!!!

Postby bigglesworth » Sun Dec 19, 2010 2:21 pm UTC

I can do 9pm GMT, that sound good for anyone?
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Mother Superior » Sun Dec 19, 2010 2:27 pm UTC

Speaking on behalf of those who know nothing about this (Awia, Soapy and e_e), yes. That sounds alright.
existential_elevator wrote:MS just had to bribe me to do it in a seedy location in Gothenburg.
existential_elevator wrote:Everything is better with a penis!
existential_elevator wrote:I has butthurts. Ow.

Some things are worth fighting for. Others, giving up everything for.
User avatar
Mother Superior
Better than tea
 
Posts: 2395
Joined: Tue Feb 27, 2007 9:30 am UTC
Location: e_e's basement

Re: Civilization 5!!!

Postby Vaniver » Sun Dec 19, 2010 4:49 pm UTC

I'll be around at ~9:20 GMT.
Motivation is when your dreams put on work clothes. -- Ben Franklin

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.
User avatar
Vaniver
 
Posts: 9357
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Civilization 5!!!

Postby bigglesworth » Sun Dec 19, 2010 5:08 pm UTC

You'll beat us all though D: :p
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Vaniver » Sun Dec 19, 2010 6:10 pm UTC

bigglesworth wrote:You'll beat us all though D: :p
I am willing to play with a number of handicaps, if you're worried :P But I don't think I would go for ICS, and so I shouldn't be too troublesome of an opponent.
Motivation is when your dreams put on work clothes. -- Ben Franklin

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.
User avatar
Vaniver
 
Posts: 9357
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Civilization 5!!!

Postby bigglesworth » Sun Dec 19, 2010 6:48 pm UTC

Well, perhaps another day; I regret to inform that all slots in the map have been filled tonight.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Vaniver » Sun Dec 19, 2010 7:14 pm UTC

Ok; enjoy!
Motivation is when your dreams put on work clothes. -- Ben Franklin

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.
User avatar
Vaniver
 
Posts: 9357
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Civilization 5!!!

Postby The Utilitarian » Mon Dec 20, 2010 10:02 pm UTC

Woo, buddy bought me the DLC for christmas. Hello massively overpowered and broken Inca!
Watch your back, shoot straight, conserve ammo, and never, EVER cut a deal with a dragon.
Valar morghulis; valar dohaeris.
User avatar
The Utilitarian
 
Posts: 936
Joined: Thu Jul 30, 2009 6:26 am UTC
Location: British Columbia, Canada

Re: Civilization 5!!!

Postby bigglesworth » Tue Dec 21, 2010 3:16 pm UTC

I'm wondering how possible running the Aztecs as a militaristic social victory nation would be. You wouldn't annex many cities, but instead there would be large amounts of puppets. You wouldn't have much production, but could your puppets feed you enough cash to maintain a large army? This would then leave you with a few cities amassing culture, while your army sabotages other nations' victory plans.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby ArgonV » Tue Dec 21, 2010 3:37 pm UTC

Wow... Is it just me, or did the AI develop some Jekyll and Hyde tendencies since the new patch?

I started a game as France, got settled on a continent with Japan. So far no problems, but all of a sudden a greek trireme comes along and Alexander (who's on the other side of the world) gets hostile because I've got wonders he want (I can understand that) but he also wants my territory, so he gets hostile. We trade some insults, he denounces me, so I denounce him in turn and Japan (my somewhat ally) denounces him as well.

All of a sudden he's friendly again, asking my for an open borders treaty. I refuse, raze the city he started along the unclaimed soil of my half of the continent, tell him to fuck off and make some unreasonable demands for peace and denounce him again, he agrees and is friendly again. What the hell?

Oh and also, just because I want to say were friends doesn't mean you can throw a hissy fit when you ask for 50-75% of my cash or my only supply of some resource and I don't agree. :roll:
User avatar
ArgonV
 
Posts: 1607
Joined: Mon Mar 02, 2009 8:08 pm UTC
Location: The Netherlands

Re: Civilization 5!!!

Postby Meteorswarm » Tue Dec 21, 2010 6:26 pm UTC

ArgonV wrote:Wow... Is it just me, or did the AI develop some Jekyll and Hyde tendencies since the new patch?

I started a game as France, got settled on a continent with Japan. So far no problems, but all of a sudden a greek trireme comes along and Alexander (who's on the other side of the world) gets hostile because I've got wonders he want (I can understand that) but he also wants my territory, so he gets hostile. We trade some insults, he denounces me, so I denounce him in turn and Japan (my somewhat ally) denounces him as well.

All of a sudden he's friendly again, asking my for an open borders treaty. I refuse, raze the city he started along the unclaimed soil of my half of the continent, tell him to fuck off and make some unreasonable demands for peace and denounce him again, he agrees and is friendly again. What the hell?

Oh and also, just because I want to say were friends doesn't mean you can throw a hissy fit when you ask for 50-75% of my cash or my only supply of some resource and I don't agree. :roll:


What do you mean? Surely, if (modern) Britain asked America for half of its GDP and all of its uranium, America would happily comply.
The same as the old Meteorswarm, now with fewer posts!
User avatar
Meteorswarm
 
Posts: 980
Joined: Sun Dec 27, 2009 12:28 am UTC
Location: Ithaca, NY

Re: Civilization 5!!!

Postby The Utilitarian » Wed Dec 22, 2010 7:34 pm UTC

A friend of mine who likes diplomatic strategy proposes that if you consider nations being afraid of you, it explains a lot more of their actions. For instance:

I begin a game that puts myself (Egypt), Greece, India, Rome, and France all together on one landmass. Soon alliances form and Greece/France team up and start bullying myself Rome and India. I set up defensive pacts and beat off Greece and France two or three times when they go after myself or my allies, finally culminating in India and myself taking out Greece.

A period of peace follows and I manage to rise ahead in technology in no small part thanks to the newly aquired Greek lands. Contact is established with the second continent and the three nations over there. Eventually France makes friends with one of the foriegn powers and once again France goes to war with Rome. At this point it's the fourth times they've attacked my allies so I figure "alight, short guy just can't be left alone" So I move in with my new artillary and completely take over France. Suddenly my erstwhile allies I was defending are denouncing me and becoming hostile! Eventually India, Rome, and the nearly wiped out on the other continent England all declare war on me, though admiting they have no chance. What the hell?

I thought it was a ridiculous turn of events but as my friend put it "They're TERRIFIED of you!You just went in with superior technology and wiped a civilization out over some saber rattling. Eventually your power has extended beyond theirs by so much they see their only chance of survival being to try to carve some land out of your empire."
Watch your back, shoot straight, conserve ammo, and never, EVER cut a deal with a dragon.
Valar morghulis; valar dohaeris.
User avatar
The Utilitarian
 
Posts: 936
Joined: Thu Jul 30, 2009 6:26 am UTC
Location: British Columbia, Canada

Re: Civilization 5!!!

Postby Amnesiasoft » Wed Dec 22, 2010 8:37 pm UTC

The AI coming and demanding I hand them all my money is most definitely not explained by them being terrified of me.
User avatar
Amnesiasoft
 
Posts: 2573
Joined: Tue May 15, 2007 4:28 am UTC
Location: Colorado

Re: Civilization 5!!!

Postby Jessica » Wed Dec 22, 2010 8:45 pm UTC

Amnesiasoft wrote:The AI coming and demanding I hand them all my money is most definitely not explained by them being terrified of me.
I just think they're either arrogant or stupid.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
User avatar
Jessica
Jessica, you're a ...
 
Posts: 8341
Joined: Tue Oct 23, 2007 8:57 pm UTC
Location: Soviet Canuckistan

Re: Civilization 5!!!

Postby Spambot5546 » Wed Dec 22, 2010 9:36 pm UTC

Jessica wrote:
Amnesiasoft wrote:The AI coming and demanding I hand them all my money is most definitely not explained by them being terrified of me.
I just think they're either arrogant or stupid.

Arrogant stupid heads of state? That doesn't sound right...
"It is bitter – bitter", he answered,
"But I like it
Because it is bitter,
And because it is my heart."
Spambot5546
 
Posts: 1189
Joined: Thu Apr 29, 2010 7:34 pm UTC

Re: Civilization 5!!!

Postby bigglesworth » Fri Dec 24, 2010 2:41 am UTC

Okay, this game officially has the "one more turn" quality.

Also, apparently there's a penalty for launching an attack from a strategic resource? o_O

My current game's Genoa is almost unassailable: three land hexes including two strategic resources border it. It's also on a very thin strip of land. In essence, I would have to build at least three more frigates, move them all the way around the continent and then attack with one land unit from a single hex.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby The Utilitarian » Fri Dec 24, 2010 6:00 am UTC

mm if you can tech to it you could effectively attack with one "capturing" unit like Riflemen and two squads of artillary since they have indirect fire and three hex range. Even if all you have is a single hex line of land leading to it you can still march them single fire into position.
Watch your back, shoot straight, conserve ammo, and never, EVER cut a deal with a dragon.
Valar morghulis; valar dohaeris.
User avatar
The Utilitarian
 
Posts: 936
Joined: Thu Jul 30, 2009 6:26 am UTC
Location: British Columbia, Canada

Re: Civilization 5!!!

Postby bigglesworth » Fri Dec 24, 2010 10:47 am UTC

Yes, eventually I will be able to take it. Right now it has one of the two sources of iron on my continent, and the other's only mine to rent anyway.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Awia » Fri Dec 24, 2010 11:16 am UTC

Has anyone else had an AI who's clearly losing a war attempt to bargain for peace by demanding all of your money and resources? It makes no sense!
Francis wrote:Look on the bright side, if you all die I'll still be handsome
Awia
 
Posts: 1182
Joined: Fri Jun 08, 2007 7:57 pm UTC
Location: Britland!

Re: Civilization 5!!!

Postby Menacing Spike » Fri Dec 24, 2010 12:11 pm UTC

Awia wrote:Has anyone else had an AI who's clearly losing a war attempt to bargain for peace by demanding all of your money and resources? It makes no sense!


Maybe they hope really really hard you will click on the wrong answer.
User avatar
Menacing Spike
 
Posts: 2761
Joined: Wed Jan 06, 2010 8:25 pm UTC
Location: Fighting the Zombie.

Re: Civilization 5!!!

Postby The Utilitarian » Fri Dec 24, 2010 7:51 pm UTC

Menacing Spike wrote:
Awia wrote:Has anyone else had an AI who's clearly losing a war attempt to bargain for peace by demanding all of your money and resources? It makes no sense!


Maybe they hope really really hard you will click on the wrong answer.

Hehe, meta-gaming AI?

But yea, frankly I think the AI needs to be programmed to have a better sense of how poorly wars are going. It's hard to be fair to your opponents when they won't take an even peace deal until they've lost a few cities
Watch your back, shoot straight, conserve ammo, and never, EVER cut a deal with a dragon.
Valar morghulis; valar dohaeris.
User avatar
The Utilitarian
 
Posts: 936
Joined: Thu Jul 30, 2009 6:26 am UTC
Location: British Columbia, Canada

Re: Civilization 5!!!

Postby bigglesworth » Mon Dec 27, 2010 3:42 pm UTC

Maybe there should be some sort of unhappiness if you make peace after losing a war, and happiness gain for re-gaining lost cities. That way it would model history better.

After winning a cultural victory, I can say that it makes MUCH more sense than how cultural victories were done in Civ IV.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Vaniver » Mon Jan 03, 2011 10:01 pm UTC

Thoughts about the patch (all from memory, and thus some could be totally wrong):

They significantly increased the prerequisite density in the tech tree, which solves some problems and creates others. They appear to have increased the number and quality of national buildings (i.e. you need an X in every city to build a super X in one city). They reduced the number of scientists you can get from buildings, which is really aggravating- the first scientist you get is at the university, and you can't get another until observatory (which requires a really awkward city placement) and public school. They reduced the per city happiness penalty reduction so you no longer can add new cities for free. They also made it so you can't save up social policy breakthroughs. They also seem to have reduced / gotten rid of maritime food to non-capital cities.

The net result is that I enjoy it less, I think. Some of the fixes strike me as strategically interesting (do I want to build another city now, or wait until I've finished the National Library?), some necessary (making it so you couldn't get new cities for free), and some just annoying (having to wait so long for scientists, not being able to rush Renaissance). While it was odd, I actually really enjoyed the idea of triggering the Enlightenment super early, and having an alternate history where Babylon instead of England was when humanity started taking off. Now, while you can still target it, it doesn't work nearly as well- you have to waste a ton of social policies on subpar things (Stonehenge actually feels like a handicap now) and Rationalism isn't nearly as good when you have so few scientists.

Again, modding seems like it can help- it's pretty trivial to make libraries give scientists again, which should make hitting Renaissance early enough easier, and it might be possible to make it so you can save social policies again- but there are so many little irksome things that I'm not sure it's worth the effort. Rivers are so astoundingly good I find myself only playing maps with tons of them, and restarting if I'm in a location without them (and I've found Earth maps tend to be a good way to find a bunch of packed rivers).
Motivation is when your dreams put on work clothes. -- Ben Franklin

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.
User avatar
Vaniver
 
Posts: 9357
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Civilization 5!!!

Postby bigglesworth » Mon Jan 03, 2011 10:03 pm UTC

There is an option in advanced settings when creating a game to allow you to save social policies.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Vaniver » Mon Jan 03, 2011 10:12 pm UTC

bigglesworth wrote:There is an option in advanced settings when creating a game to allow you to save social policies.
Ooh! Thanks!
Motivation is when your dreams put on work clothes. -- Ben Franklin

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.
User avatar
Vaniver
 
Posts: 9357
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Civilization 5!!!

Postby bigglesworth » Mon Jan 03, 2011 10:14 pm UTC

I may have replies to the other bits of your post, but that seemed most immediate :P
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby ArgonV » Mon Jan 03, 2011 10:23 pm UTC

I'm sorry, but I have the feeling tech progression is actually quicker after the patch than before, scientists or not
User avatar
ArgonV
 
Posts: 1607
Joined: Mon Mar 02, 2009 8:08 pm UTC
Location: The Netherlands

Re: Civilization 5!!!

Postby bigglesworth » Mon Jan 03, 2011 10:28 pm UTC

Why do you think Stonehenge is a handicap now, Vaniver? Admittedly I've only ever seen it as a way to boost a Great Engineer or two to finish other, more useful, wonders.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Vaniver » Tue Jan 04, 2011 8:58 am UTC

ArgonV wrote:I'm sorry, but I have the feeling tech progression is actually quicker after the patch than before, scientists or not
Among other things, extra research points now carry over. The National College is also fantastic compared to previously (the extra +5 research is massive). They may have fiddled with tech costs but I don't know.

bigglesworth wrote:Why do you think Stonehenge is a handicap now, Vaniver? Admittedly I've only ever seen it as a way to boost a Great Engineer or two to finish other, more useful, wonders.
So, Stonehenge is useful for growing your capital's size, getting more social policies, and getting Great Engineer points. The middle can be bothersome when you get subpar social policies, since the cost of getting a social policy is both the policy you didn't get and the increased cost of every policy that follows. The Oracle doesn't save you the cost of the policy you got with it, but the cost of the next policy you're about to get- but that comparison shows that this is melodramatic, as Stonehenge ends up being better for you social-policy wise than the Oracle for most of the future after you get a choice between them. The ability to save up policies helps a lot in getting effective policies, though.

Thinking about social policies, I wonder if the tech system from Civilization (the board game (the first one)) would be more appropriate than a tree. As I recall, there weren't any prerequisites- you could buy the most expensive tech first- but each tech gave you discounts on some other techs. So most of the time you would buy the cheap ones and then the expensive ones. The main change I expect would happen with that is that people would just save up for the best policies and get them as soon as they're unlocked, ignoring the precursors- if I can get Communism at the cost of 3 normal policies instead of 4, that's pure profit for an ICS strategy. So, if something like that were implemented it would need other changes too.

I also wonder about making some base terrain tiles that are superior to the grassland/plains/hill trio. This may just be because I do a lot of playing on real Earth maps, where someone like Arabia has room for 1-2 cities and someone like Russia has room for 20 (yay Mercator projection), and appear to have a fetish for single-city nations (Although England or Japan, with 2-3 cities connected by railroad, are also pretty fun). That way you could have someplace very player dense- like northwest Europe, the Middle East, and probably Southeast Asia- that's about as resource dense as wide swaths of Russia, India, and Africa. Africa already fits that model somewhat, with vast deserts (that also occupy central Asia), but that doesn't fix it entirely.
Motivation is when your dreams put on work clothes. -- Ben Franklin

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.
User avatar
Vaniver
 
Posts: 9357
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Civilization 5!!!

Postby bigglesworth » Tue Jan 04, 2011 11:36 am UTC

Hmm, yes, I can see your point about the social policies. Though I personally feel that the fact that the policies are limited by research is a good thing, it feels more natural for it to be impossible to have a proper economic system going before your civ understands coinage and banking.

And as for Earth maps (which admittedly I haven't actually played on yet) perhaps a better solution would be to have maps built on a different projection? I... think that any of the equal-area maps might fix the problem of city placement.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

Re: Civilization 5!!!

Postby Vaniver » Tue Jan 04, 2011 1:25 pm UTC

bigglesworth wrote:Though I personally feel that the fact that the policies are limited by research is a good thing, it feels more natural for it to be impossible to have a proper economic system going before your civ understands coinage and banking.
I would feel a lot better if that were the case. At the moment, you can be a commercial civ by virtue of discovering Theology. If it were based off Currency, that would be so much better. (You could also do Rationalism off of Scientific Theory, and so on.)

bigglesworth wrote:And as for Earth maps (which admittedly I haven't actually played on yet) perhaps a better solution would be to have maps built on a different projection? I... think that any of the equal-area maps might fix the problem of city placement.
You can sort of accomplish this by making the top and bottom of the Pacific ocean way more massive than normal, but it makes places look weird and slanty. What I'd like to see is an actual curved map, where every now and then a hexagon is replaced by a pentagon but it folds up to an actual pseudosphere. Now that would be cool, and probably not too terribly difficult to program.
Motivation is when your dreams put on work clothes. -- Ben Franklin

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.
User avatar
Vaniver
 
Posts: 9357
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Civilization 5!!!

Postby ArgonV » Tue Jan 04, 2011 2:47 pm UTC

Maybe they could make maps smaller at the top and bottom than in the middle? Say 80 hexes at the poles and 90 hexes at the equator or something similar, like these kind of maps
User avatar
ArgonV
 
Posts: 1607
Joined: Mon Mar 02, 2009 8:08 pm UTC
Location: The Netherlands

Re: Civilization 5!!!

Postby iop » Tue Jan 04, 2011 2:59 pm UTC

I really enjoyed my last game using the PlayWithMe mod, which fixes quite a few things that are IMO problematic (tile yields, maritimes, overpowered Great Scientist, ICS, etc). The game was so much more balanced out - tech progression wasn't crazy fast at the end, cities actually grew, and I actually went to war over resources. Also, with the patch, the AI is slightly better at fighting (which is probably a large increase percentage-wise), which made fighting a bit more interesting.

By the way: The one early wonder I really try to get these days are the Pyramids. Faster workers mean that I get to improve more with fewer workers, saving money, shields, and time. Stonehenge wasn't really necessary for me, even though I went for a cultural victory. Getting too many SPs early on is not necessarily that useful.

As for maps: I'm often playing on PerfectWorld, which comes with plenty of rivers and chokepoints, and which makes overall pretty maps that make exploring fun.
User avatar
iop
 
Posts: 931
Joined: Tue Jul 24, 2007 11:26 am UTC
Location: The ivory tower

Re: Civilization 5!!!

Postby bigglesworth » Tue Jan 04, 2011 4:45 pm UTC

Vaniver wrote:I would feel a lot better if that were the case. At the moment, you can be a commercial civ by virtue of discovering Theology. If it were based off Currency, that would be so much better. (You could also do Rationalism off of Scientific Theory, and so on.)
Oh, you mean base the social policy sets on specific techs rather than eras? Well, yes that would be better, though would probably have some ramifications for tech-races that might make it a bit strange.
Vaniver wrote:You can sort of accomplish this by making the top and bottom of the Pacific ocean way more massive than normal, but it makes places look weird and slanty. What I'd like to see is an actual curved map, where every now and then a hexagon is replaced by a pentagon but it folds up to an actual pseudosphere. Now that would be cool, and probably not too terribly difficult to program.
ArgonV wrote:Maybe they could make maps smaller at the top and bottom than in the middle? Say 80 hexes at the poles and 90 hexes at the equator or something similar, like these kind of maps
These are both interesting ideas. Adding pentagons would make unit movement different, but probably wouldn't matter that much. Argon's idea would make a good-looking map, but would surely cause a problem for Magellan! How would you get tiles to match up at the sides of the map?

Another idea I've had is to create a sphere out of hexagons, then project these hexagons onto a plane. The hexagons near the poles would be bigger, those near the equator would be the normal size. This would then give the usual Mercator business.
Generation Y. I don't remember the First Gulf War, but do remember floppy disks.
User avatar
bigglesworth
 
Posts: 6596
Joined: Sat Apr 07, 2007 9:29 pm UTC
Location: The British Empire

PreviousNext

Return to Gaming

Who is online

Users browsing this forum: No registered users and 0 guests