ArgonV wrote:I'm sorry, but I have the feeling tech progression is actually quicker after the patch than before, scientists or not
Among other things, extra research points now carry over. The National College is also fantastic compared to previously (the extra +5 research is massive). They may have fiddled with tech costs but I don't know.
bigglesworth wrote:Why do you think Stonehenge is a handicap now, Vaniver? Admittedly I've only ever seen it as a way to boost a Great Engineer or two to finish other, more useful, wonders.
So, Stonehenge is useful for growing your capital's size, getting more social policies, and getting Great Engineer points. The middle can be bothersome when you get subpar social policies, since the cost of getting a social policy is both the policy you didn't get and the increased cost of every policy that follows. The Oracle doesn't save you the cost of the policy you got with it, but the cost of the next policy you're about to get- but that comparison shows that this is melodramatic, as Stonehenge ends up being better for you social-policy wise than the Oracle for most of the future after you get a choice between them. The ability to save up policies helps a lot in getting effective policies, though.
Thinking about social policies, I wonder if the tech system from Civilization (the board game (the first one)) would be more appropriate than a tree. As I recall, there weren't any prerequisites- you could buy the most expensive tech first- but each tech gave you discounts on some other techs. So most of the time you would buy the cheap ones and then the expensive ones. The main change I expect would happen with that is that people would just save up for the best policies and get them as soon as they're unlocked, ignoring the precursors- if I can get Communism at the cost of 3 normal policies instead of 4, that's pure profit for an ICS strategy. So, if something like that were implemented it would need other changes too.
I also wonder about making some base terrain tiles that are superior to the grassland/plains/hill trio. This may just be because I do a lot of playing on real Earth maps, where someone like Arabia has room for 1-2 cities and someone like Russia has room for 20 (yay Mercator projection), and appear to have a fetish for single-city nations (Although England or Japan, with 2-3 cities connected by railroad, are also pretty fun). That way you could have someplace very player dense- like northwest Europe, the Middle East, and probably Southeast Asia- that's about as resource dense as wide swaths of Russia, India, and Africa. Africa already fits that model somewhat, with vast deserts (that also occupy central Asia), but that doesn't fix it entirely.
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