Moderators: jestingrabbit, Moderators General, Prelates
by HarvesteR » Fri Dec 31, 2010 7:12 pm UTC
by Affinity » Sat Jan 01, 2011 6:34 am UTC
by HarvesteR » Sat Jan 01, 2011 7:56 pm UTC
by Krawl » Sun Jan 02, 2011 7:21 am UTC
by coolguy5678 » Sun Jan 02, 2011 11:16 am UTC
Therefore we need four votes.If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires
by HarvesteR » Sun Jan 02, 2011 3:54 pm UTC
coolguy5678 wrote:Also, Happy New Nomic Year (as well as Real Year). Nobody gets any internets yet but next year our farms/factories will generate stuff. Also we need to add these to the map and keep track of people's yearly income.
coolguy5678 wrote:I make a motion that anyone who uses either Comic Sans or Papyrus in the Nomic Empire Map will be fined 5 internets (or all their internets, if they have less than 5). These internets will go to the Nomic Estate. For the purposes of voting, this motion shall be referred to as "coolguy5678's motion to prevent the use of terrible fonts".
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
ostrichguy wrote:I make a motion that, in addition to Internet, we use another unit of currency, called a sub-internet, equal to 1/10 of an Internet. For the purposes of voting, this motion shall be known as Ostrichguy's motion to subdivide currency.
ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that in commemoration of the coming new year, every player receives +3 internets. For the purposes of voting, this shall be known as "Krawl's New Year's Gift Motion."
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency
by ostrichguy » Sun Jan 02, 2011 5:50 pm UTC
by HarvesteR » Sun Jan 02, 2011 6:37 pm UTC
coolguy5678 wrote:I make a motion that anyone who uses either Comic Sans or Papyrus in the Nomic Empire Map will be fined 5 internets (or all their internets, if they have less than 5). These internets will go to the Nomic Estate. For the purposes of voting, this motion shall be referred to as "coolguy5678's motion to prevent the use of terrible fonts".
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
ostrichguy wrote:I make a motion that, in addition to Internet, we use another unit of currency, called a sub-internet, equal to 1/10 of an Internet. For the purposes of voting, this motion shall be known as Ostrichguy's motion to subdivide currency.
ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that in commemoration of the coming new year, every player receives +3 internets. For the purposes of voting, this shall be known as "Krawl's New Year's Gift Motion."
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency
by coolguy5678 » Sun Jan 02, 2011 7:56 pm UTC
by HarvesteR » Sun Jan 02, 2011 9:47 pm UTC
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
ostrichguy wrote:I make a motion that, in addition to Internet, we use another unit of currency, called a sub-internet, equal to 1/10 of an Internet. For the purposes of voting, this motion shall be known as Ostrichguy's motion to subdivide currency.
ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that in commemoration of the coming new year, every player receives +3 internets. For the purposes of voting, this shall be known as "Krawl's New Year's Gift Motion."
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency
by bkwinner » Mon Jan 03, 2011 1:30 am UTC
coolguy5678 wrote:I cast my vote against bkwinner's motion to edit motions. I don't like the votes staying around thing. Often I vote against a motion on a slight technicality which the chairman wouldn't consider a "significant change".
by HarvesteR » Mon Jan 03, 2011 4:33 am UTC
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency
by coolguy5678 » Mon Jan 03, 2011 10:31 am UTC
by HarvesteR » Mon Jan 03, 2011 4:36 pm UTC
by ostrichguy » Mon Jan 03, 2011 7:39 pm UTC
by coolguy5678 » Mon Jan 03, 2011 7:51 pm UTC
That was my plan, but apparently xkcd fora doesn't allow nested spoilers, so you'd have to get rid of the spoiler tag around the whole thing then.HarvesteR wrote:I like this one... The rule titles are just what I thought were missing...
It's got my vote if each chapter is inserted in a spoiler tag
Makes for much cleaner reading, you just expand the part that matters.
Cheers
[spoiler]One [spoiler]Two[/spoiler] Three [spoiler]Testing[/spoiler][/spoiler]
by HarvesteR » Mon Jan 03, 2011 8:05 pm UTC
coolguy5678 wrote:That was my plan, but apparently xkcd fora doesn't allow nested spoilers
by MartinW » Mon Jan 03, 2011 10:05 pm UTC
by HarvesteR » Mon Jan 03, 2011 10:50 pm UTC
MartinW wrote:Hi all!
I cast my vote in favor of coolguy5678's Ruleset Proposal
Also, I understand that by posting I get 1 Internet. With this I buy 10 roods from the Nomic estate.
After reading through the rules I saw no restriction on building a settlement on land that is water in the map. Would anyone object to me doing so? (I want to create a watery kingdom)
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency
ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.
by _infina_ » Tue Jan 04, 2011 3:29 am UTC
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
by MartinW » Tue Jan 04, 2011 8:19 am UTC
by coolguy5678 » Tue Jan 04, 2011 9:39 am UTC
by sina wile toki moku » Tue Jan 04, 2011 11:30 pm UTC
by HarvesteR » Thu Jan 06, 2011 12:12 am UTC
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency
ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.
MartinW wrote:I make a motion to amend §030 to read:
All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".
For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.
by ostrichguy » Thu Jan 06, 2011 11:28 am UTC
by MartinW » Thu Jan 06, 2011 11:58 am UTC
by HarvesteR » Thu Jan 06, 2011 3:11 pm UTC
ostrichguy wrote:I updated the database. Hopefully, I didn't mess anything up, but I probably did.
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes of voting, this motion shall be known as HarvesteR's motion to notate currency
ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.
MartinW wrote:I make a motion to amend §030 to read:
All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".
For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.
MartinW wrote:I make a motion to amend §004 to read:
All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.
For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.
by coolguy5678 » Thu Jan 06, 2011 5:55 pm UTC
by sina wile toki moku » Thu Jan 06, 2011 6:48 pm UTC
by ostrichguy » Thu Jan 06, 2011 8:25 pm UTC
by HarvesteR » Fri Jan 07, 2011 5:17 pm UTC
coolguy5678 wrote:You're missing my factories I built in BE1 -> BH3. I'm not sure if I was charged for them, either.
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes of voting, this motion shall be known as HarvesteR's motion to notate currency
ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.
MartinW wrote:I make a motion to amend §030 to read:
All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".
For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.
MartinW wrote:I make a motion to amend §004 to read:
All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.
For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.
by ostrichguy » Fri Jan 07, 2011 6:12 pm UTC
by HarvesteR » Fri Jan 07, 2011 8:00 pm UTC
ostrichguy wrote:Why is my latest land claim suddenly gone?
by ostrichguy » Fri Jan 07, 2011 9:51 pm UTC
HarvesteR wrote:ostrichguy wrote:Why is my latest land claim suddenly gone?
You mean AG07 to AP12? It's there...
Cheers
by Krawl » Sun Jan 09, 2011 11:32 pm UTC
by HarvesteR » Tue Jan 11, 2011 4:09 pm UTC
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.
ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"
HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman
HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes of voting, this motion shall be known as HarvesteR's motion to notate currency
ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.
MartinW wrote:I make a motion to amend §030 to read:
All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".
For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.
MartinW wrote:I make a motion to amend §004 to read:
All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.
For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.
by HarvesteR » Tue Jan 11, 2011 5:53 pm UTC
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.
MartinW wrote:I make a motion to amend §004 to read:
All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.
For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.
by ostrichguy » Tue Jan 11, 2011 7:57 pm UTC
by HarvesteR » Wed Jan 12, 2011 3:48 am UTC
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.
bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:I cast my vote (in favor|favour of/against) (motion) if (condition)
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.
bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions
coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.
coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.
ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.
MartinW wrote:I make a motion to amend §004 to read:
All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.
For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.
by ostrichguy » Wed Jan 12, 2011 11:58 am UTC
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
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