SirBryghtside wrote:You did also get a skeleton key in Morrowind, but it only had 50 uses, and was the final reward for both the fighters' guild and the thieves' guild.
And actually, the Skeleton Key is only obtainable at level 10, and that's if you found the shrine. So *shrug*
The one in Morrowind was just a very high quality lockpick, though, if I recall correctly. It didn't let you automatically open everything.
It might as well have, though. My guy had 5 in his security skill, and could open level 100 doors.
EmptySet wrote:I actually thought the Oblivion Skeleton Key was available a bit earlier than that - obviously it was never really a priority for me since I can open everything anyway. I suppose it's not quite so bad considering you have to be at level ten, but still... can you imagine if, at level ten, you finished a quest and had your Blade skill permanently set to 100? Because that's basically what the Skeleton Key does to Security.
Good point.
That's simple, they're almost twice as good as single-handed weapons. and the duo weapons would be pretty difficult to master, I imagine.psion wrote:That sounds like there's going to be a button for each hand that you'll either fervidly mash or 1-2-punch things with (fire vulnerability and fireball). Supposedly there's going to be 2handed weapons, but I can't imagine them being useful.


