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Spambot5546 wrote:I know my ideal MMO is the kind of game only a few thousand people worldwide would play.
Izawwlgood wrote:Spambot5546 wrote:I know my ideal MMO is the kind of game only a few thousand people worldwide would play.
Why on earth would you say that? Why not suggest an RPG with a multiplayer option?
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Izawwlgood wrote:Spambot5546 wrote:I know my ideal MMO is the kind of game only a few thousand people worldwide would play.
Why on earth would you say that? Why not suggest an RPG with a multiplayer option?
Personally, I think an MMO needs class balance (which is no easy feat), giving all play styles and roles equal footing, snazzy art, customization of my avatar (something that WoW or EVE completely and utterly fails at, whereas a game like CoH did absolutely right), and lots of stuff to do. Personally, I think I'd get bored of any activity, no matter how awesome it is, if it was all I had to do; allowing different roles helps, but crafting, dynamic markets, pvp, silly achievements, etc, all help too.
Gelsamel wrote:Really? I thought EVE does it wonderfully, although it needs more parts (though I give them leniency, it's new and we don't have walking around stations yet so options don't pay off yet).
SexyTalon wrote:This thread is open enough that it means in terms of Everything.
Izawwlgood wrote:It absolutely does. You still gain JP and VP for finishing PUGs. In WAR, if you lose every instance you run, you don't get Renown, and you don't get to wear better gear.
Well, as an answer that's direct enough to tell you everything you need to know while being vague enough to not actually mean a damned thing....Spambot5546 wrote:SexyTalon wrote:This thread is open enough that it means in terms of Everything.
Yeah, i guess i was too vague. Is it too late to change the question from "what makes a good MMO" to "What would it take for a new MMO to be a WOW-Killer"?
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:To beat WoW, you have to have an easy way to achieve tangible progress, hide people who have progressed further than you either partially or entirely, and have no foreseeable end to your accruement of power.
Oh, and it has to actually be fun to play on the very short (talking seconds to minutes length) scale.
Does that describe them? The extent of my interaction with Facebook was to reserve my screen name so no one else can have it, and that's quite literally it.So, facebook games?
That is actually a point I made myself in another thread, and believe very strongly... though I do not think it matters to the majority of players who would end up playing any MMO that actually did manage to out-populate WoW.It matters that WoW is so much smoother than any other MMO in movement and combat. When I'm a hunter I can run, jump, spin, shoot, land, keep running and there is no jolting between animations, weird lag compensation or anything like that. That matters, that is -huge-. It makes your connection to your character closer, because when you push the buttons stuff happens and not in a weird contrived way. And not in a way that you wouldn't expect natural movements to occur (like jolting, poor transition animations, etc).
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Does that describe them? The extent of my interaction with Facebook was to reserve my screen name so no one else can have it, and that's quite literally it.So, facebook games?
mike-l wrote:Something to do at max level. Ideally both PvE and PvP. Balanced in both. Multiple avenues for advancement at max level (eg Rep Grinds, Crafting, etc in addition to the core PvE and PvP mechanics). Varying difficulties available for PvE. Frequent content releases. Variety of mechanics. Class differentiation.
Actually that's not true. You focus on PvP and Class Differentiation, then build the PvE strictly around the PvP capabilities of the classes. PvE progress can be achieved by awarding things that do not provide any benefit to PvP, a trivial example being <monster_x>slaying equipment.Unfortunately, it's near impossible to deliver more than two of the three underlined items.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
Gelsamel wrote:Izawwlgood wrote:It absolutely does. You still gain JP and VP for finishing PUGs. In WAR, if you lose every instance you run, you don't get Renown, and you don't get to wear better gear.
What I mean is your work neither has to be hard, nor good, to get the rewards. But, I suppose you mean "hard work" as simply "physical time invested".
Also what the fuck is JP and VP?
Izawwlgood wrote:JP were in WotLK, I dunno if they were earlier. I think they must have been.
It's the same shtick, if you simply show up, you'll gain points, and ultimately, get more powerful armor. WoW's biggest flaw in my opinion is that it rewards work, rather than skill. If you suck at the game, and play 10 hrs a day, you'll be better than someone whose really good and only plays 5. WoW needs more skill based progression.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Zamfir wrote:Yeah, that's a good point. Everyone is all about presumption of innocence in rape threads. But when Mexican drug lords build APCs to carry their henchmen around, we immediately jump to criminal conclusions without hard evidence.
Lucrece wrote:That's only true for heroic dungeon lv gear. VP vendors-- for a DPS caster, for example-- at best offer cloak, ring, chest, pants, and gloves.
Izawwlgood wrote:Lucrece wrote:That's only true for heroic dungeon lv gear. VP vendors-- for a DPS caster, for example-- at best offer cloak, ring, chest, pants, and gloves.
Right, but again, JP or drops, if you do enough of it, eventually it'll be yours. WoW rewards skill by getting you there faster. Just showing up, over and over, will get you there as well.
This is not how WAR was run; it was possible to put 100 hrs of gaming into WAR, and only marginally improve your position. If you joined those instances, and sucked, you didn't gain points.
Izawwlgood wrote:The difference between WoWs and WARs tolerance of 'not being great' is night and day. Yes, wiping everytime you get into a PUG means you won't progress, but you can be carried along by people who don't suck. In WAR, you earned points based on your performance. While a good team could carry you along, you wouldn't earn as many points as someone who is doing well.
My point is that in WoW, if you play long enough, you'll get good gear. That simply isn't true in WAR.
Personally, I think a good MMO is one that favors WARs system over WoWs.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her cat in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
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