Nomic 15.0

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Re: Nomic 15.0

Postby _infina_ » Thu Feb 17, 2011 3:12 am UTC

The full text of the motion is to be together in bold italics.
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
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Re: Nomic 15.0

Postby thorgold » Thu Feb 17, 2011 4:18 am UTC

Reformatted. Happy new year!
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Re: Nomic 15.0

Postby John Citizen » Thu Feb 17, 2011 12:09 pm UTC

I make a motion to decrease majorities in voting. In rule §3.6, the clause reading "The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets." shall be changed to "The group who voted with the minority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets." For purposes of voting, this shall be called John Citizen's motion to reward minorities.

I believe that this motion should reduce opportunistic voting.

I make a motion to extend the time for motion votes to be tallied. In rule §3.6, all instances of 48 shall be replaced with 96. For purposes of voting, this shall be called John Citizen's motion to chronologically extend motions.

I make a motion to encourage map updating. No player may claim any land if the map has not been updated for a week or more. Any other actions may be taken as normal. For purposes of voting, this shall be called John Citizen's motion to force regular map updates.


By my calculation, the map has not been properly updated since February 2, and my computer will not show even that.

I cast my vote against Thorgold's Player Introduction motion. (only because it isn't formalised enough)
I cast my vote against Thorgold's Factory/Farm balance motion.
I cast my vote in favour of Thorgold's "Building's don't Float" motion.
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Re: Nomic 15.0

Postby ostrichguy » Thu Feb 17, 2011 4:58 pm UTC

I receive 9 Internets from my factories, bringing my total to 21.
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Re: Nomic 15.0

Postby John Citizen » Fri Feb 18, 2011 6:17 am UTC

I gain (3x2x1.2)=7.2 internets, adding to my previous 10 to give a total of 17.2 internets. (from capital and corporation)
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Re: Nomic 15.0

Postby thorgold » Sat Feb 19, 2011 2:00 am UTC

I, as motion-maker, hereby edit "Thorgold's Player Introduction Motion" to:

I make a motion to streamline the entry of new players into the Nomic Empire. For the purposes of voting, this motion shall be referred to as Thorgold's Player Introduction motion. The current ruleset defines little of how players are to join the game, besides the granting of resources. I propose that an immigration form, of sorts, is given to formalize the entry of new players and ensure proper integration into the Empire. Three sets of data will be provided in the first post of every new player:
    1. Player introduction, to provide any personal details of oneself and reasons for joining the Nomic Empire;
    2. Oath that they, the new player, acknowledge and agree to obey the Ruleset;
    3. Location of land claim, written to comply with rules §4.2 and §4.3.


I cast my vote in favour of John Citizen's motion to reward minorities if the motion is revised as to not remove rewards for majority voters (in effect, rewarding all voters).
I cast my vote in favour of John Citizen's motion to chronologically extend motions.
I cast my vote in favour of John Citizen's motion to force regular map updates, if the motion is revised to force those who purcahse or alter land to update the map themselves.


By rewarding solely minorities, the same effect of rewarding majorities comes into play - voters would be enticed to vote for an obviously losing side, or not vote for the minority until just before the motion defaults, despite personal views on the topic. Rewards based on the results of a vote result in skewed motives. Rewarding the act of voting at its core will serve to entice activity and truthful voting.

For the map motion, it could be stated that updating the map falls to whoever is altering it - purchasing land or constructing objects is not made "official" until one personally adds his claims to the most recently updated map.
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Re: Nomic 15.0

Postby John Citizen » Sat Feb 19, 2011 5:53 am UTC

I change my vote to in favour of Thorgold's Player Introduction Motion.

I, as motion-maker, hereby edit John Citizen's motion to reward minorities to:
I make a motion to decrease majorities in voting. In rule §3.6, the clause reading "The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets." shall be changed to "All voters shall receive 1 internet each." For purposes of voting, this shall be called John Citizen's motion to reward minorities.


Forcing purchasing players to update the map will not work, as that is not feasible for some people (including myself).
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Re: Nomic 15.0

Postby thorgold » Sat Feb 19, 2011 2:25 pm UTC

How is it not feasible? Does it require a specific program to edit?
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Re: Nomic 15.0

Postby _infina_ » Sat Feb 19, 2011 2:35 pm UTC

It is restricted to a certain few of us. I earn 36 internets from my factories. This brings my total to 46 internets.
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: Nomic 15.0

Postby Turiski » Wed Feb 23, 2011 10:45 pm UTC

Time to get my name off the inactive list.

Citizen stole all of my motion plans :(

I hereby cast my vote in favor of John Citizen's motion to reward minorities.
I hereby cast my vote in favor of John Citizen's motion to chronologically extend motions.
I hereby cast my vote in favor of John Citizen's motion to force regular map updates.
. It won't look as nice, but use Paint; we'll live.
I cast my vote against Thorgold's Player Introduction motion.
I cast my vote against Thorgold's Factory/Farm balance motion.
If I'm not mistaken, the produce (§4.18) actually makes farms a more economically profitable venture than factories. So a good but misguided attempt.
I cast my vote in favour of Thorgold's "Building's don't Float" motion.

And with that:
John Citizen's motion to reward minorities has 3 vote in favor, and it passes.
This motion has been approved with 3 votes in favor, 0 against. John Citizen shall receive 3 internets for his/her meritous contribution.
John Citizen's motion to chronologically extend motions has 3 vote in favor, and it passes.
This motion has been approved with 3 votes in favor, 0 against. John Citizen shall receive 3 internets for his/her meritous contribution.
John Citizen's motion to force regular map updates has 2 votes in favor, and it passes.
This motion has been approved with 2 votes in favor, 0 against. John Citizen shall receive 2 internets for his/her meritous contribution.
Thorgold's Player Introduction motion has 2 votes in favor and 1 against, and it passes.
This motion has been approved with 2 votes in favor, 1 against. Thorgold shall receive 1 internet for his/her meritous contribution.
Thorgold's Factory/Farm balance motion has 1 vote in favor and 2 against, and is hereby denied.
Thorgold's "Building's don't Float" motion has 3 votes in favor, and it passes.
This motion has been approved with 3 votes in favor, 0 against. Thorgold shall receive 3 internets for his/her meritous contribution.


And of course, the rewards. These rewards INCLUDE those listed above. So no fair adding Nobody else has done it that way so I'll be consistant.
John Citizen: +6
Thorgold: +5
Turiski: +6

Time for the fun part, haha.

Oh, wait, yay! I found something in that mess I could amend!
I make a motion to remove Limited Lifetime of Motions (At the time of this writing, it is §3.15). For the purposes of voting, this motion will be called Turiski's motion to remove a probably redundant voting mechanism.


Ruleset:
Spoiler:
§0: Chairman

§0.1: The Chairman:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)


§1: Currency

§1.1: Definition of the Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacations or one two-week vacation.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§2.5: Real Time:
Any in-game event may be described using real time. Real time is always taken to be GMT.
(Proposed by John Citizen as John Citizen's motion to create real time, approved by John Citizen, opposed by no one)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.3.a: Conditional Voting:
Players are allowed to make conditional votes: votes that only take effect if a set of conditions is met.
Conditional votes are to be cast in the following manner:
I cast my vote [in favor|favour of/against] [motion] if [condition]
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't.
(Proposed by bkwinner as "bkwinner's motion to allow conditional votes"; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one; Edited by HarvesteR)

§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Editing of Motions:
A motion-maker may edit the text of a motion by stating, and bold and italics,
"I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
"
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §0.1), in which case the votes are repealed. Motions may not be edited if they already have the number of votes necessary for approval/rejection. In addition to editing motions, a player may also split and combine motions. A split motion becomes two motions, each containing a portion of the original motion. Players may only split motions if this would not put them over the limit of active motions. If two motions are combined, they fuse to become a single motion. The votes on the original motion(s) count for half value on any new motions created by splitting or combining motions.
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)
(Proposed by bkwinner as "bkwinner's motion to edit motions"; Approved by bkwinner, HarvesteR, Krawl, John Citizen, Turiski; Opposed by coolguy5678, MartinW, TheFudge; Edited by coolguy5678)
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)


§3.6: Termination (approval or denial) of Motions:
All motions run for 96 hours. Any active motions made before this shall be put on a 96 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. All voters shall receive 1 internet each. Any motion must have at least two votes in favour to pass.
(Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Affinity through Affinity's motion to make passage requirements elastic)
(Amended by MartinW through "MartinW's motion to reduce vote apathy"; approved by MartinW, TheFudge, Ostrichguy, John Citizen; opposed by bkwinner)
(Amended by John Citizen through "John Citizen's motion to disallow the passing of single-vote motions"; approved by John Citizen; opposed by nobody)
(Amended by John Citizen through "John Citizen's motion to reward minorities"; approved by John Citizen, Thorgold, Turiski; opposed by nobody; edited by John Citizen)
(Amended by John Citizen through "John Citizen's motion to chronologically extend motions"; approved by John Citizen, Thorgold, Turiski; opposed by nobody)


§3.7: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, internets shall neither be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.8: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.9: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.10: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.11: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §3.7} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-reviser precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.12: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.13: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§3.14: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.14: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§3.15: Limited Lifetime of Motions:
Motions can only remain active for a certain amount of time. After this time has elapsed, the motion is considered stale and shall observe the following: If a motion has, A. more than 3 votes total, and B. 2 (two) votes less than the total amount of votes in favor against it, it shall be approved by default (this shall be noted on the motion's history). In the event any motion does not meet these requirements at the end of the elapsed time, it shall be automatically cancelled. The least amount of time granted to a motion is a full nomic year. In this fashion, any motion proposed shall enjoy a full nomic year, not counting the fractional year at the time of proposal. At the Nomic Year's end, all open motions shall be reviewed against this principle, and acted upon accordingly.
(Proposed by HarvesteR as "HarvesteR's motion for a very effective yearly motion cleanup"; Approved by HarvesteR, OstrichGuy, coolguy5678, bkwinner; Opposed by no one; Edited by HarvesteR)

§3.16: Ridiculous Motions:
In addition to voting in favor/in favour/against a motion, a poster may declare a motion "Ridiculous". This is done by, in bold and italic, stating "I declare (motion x) to be ridiculous". If a majority of active players votes a motion to be ridiculous, the motion is immediately removed. In addition, the poster of the motion is fined in internets the number of "Ridiculous" votes, minus the number of votes in favor/in favour of a motion, to a maximum of their total number of internets.
(Proposed by John Citizen as John Citizen's motion to penalise particularly bad motions; Approved by John Citizen, bkwinner, Turiski, Krawl; Opposed by coolguy5678)

§4: The Nomic Estate and Land

§4.1: Definition of Land:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.2: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§4.3: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)
(Amended by ostrichguy's motion to allow roods to be purchased individually)


§4.4: Mapping of the Land:
All land in existence shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.5: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.6: Update Requirement for Land Claims:
No player may claim any land if the map has not been updated for a week or more. Any other actions may be taken as normal.
(Proposed by John Citizen as "John Citizen's motion to force regular map updates"; Approved by John Citizen, Turiski; Opposed by no one)

§4.7: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internets, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money paid will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [locations]. If it passes through multiple other individuals' territories, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. Each player may only receive a whole number of sub-internets; the remainder shall go to the active players with the lowest number of internets, such that no players receiving a nonzero number of internets in this transaction receive more than ¤0.1 more than any other such players. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]". A distinction shall be made between "not consenting" and "disapproving" to a proposal: an individual with the authority to consent may also disapprove, by replacing in the above statement the words "I consent to" with "I disapprove of". A player disapproves by default if they do not respond appropriately within two Nomic years (If a player is or goes on vacation, their vacation time is not counted toward this restriction). In the event that such an individual disapproves, the builder may state (with a similar allowance for vacation) within one Nomic year “In light of recent disapproval, I amend my proposal to build at [old locations], and build instead at [new locations].” Then, the consenting individuals will remain consenting to only the same player building the railroads at only the same locations. Specifically:
a) The new locations may not be the same, in their entirety, as the old locations.
b) If the new locations cover different parts consenter’s land than the old locations, the consenter has the opportunity to not consent to the difference (and it shall be assumed that they give neither consent nor disapproval until either they make a further statement of the form outlined above, or they disapprove by default).
c) If the new locations demand the approval of additional individuals, all of them must consent as well before the building will finish.
d) The consenter does not consent to additional proposals made, either by others or the same individual.
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to remove ambiguity in multi-individual road purchasing; Approved by Turiski, John Citizen, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to enable negotiation of road purchases; Approved by Turiski, John Citizen, Krawl; Opposed by no one)


§4.8: Requirements of Land ownership:
Players who own land are required to have at least 1 (one) rood of open land on their domains at all times. A domain with less than 2 (two) open roods cannot have cities or other buildings built onto it.
(Proposed by HarvesteR as "HarvesteR's motion to prevent map clutter and technical problems no one wants to fix"; Approved by HarvesteR, Infina, coolguy5678, John Citizen, Turiski; Opposed by TheFudge)

§4.9: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§4.10: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.11: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.12: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

§4.13: Water and Buildings
Several tiles, both in the Nomic Empire and Nomic Sea, are half land, half water. Mandatory precautions must be taken on these, in the form of increasing the cost of all buildings built on shorlines by 50%, save shipyards.
(Proposed by Thorgold as "Thorgold's "Building's dont Float" Motion"; Approved by Thorgold, John Citizen, Turiski; Opposed by no one; edited by Turiski)

§4.14: Mining Towns:
Any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once.
(Proposed by Coolguy5678 as "coolguy5678's motion to create mining towns."; Approved by coolguy5678, bkwinner, MartinW, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.15: Farms Supply to Factories:
If a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus.
(Proposed by Coolguy5678 as "coolguy5678's motion to make farms supply to factories."; Approved by coolguy5678, bkwinner, MartinW, Ostrichguy; Opposed by no one; Edited by HarvesteR)

§4.16: The Nomic Capital District:
The rectangle with corners (O,14) and (Z,24) is the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be paid back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be paid for using money from the Nomic Estate's fund.
(Proposed by Ostrichguy as "Ostrichguy's motion to give our empire a capital."; Approved by ostrichguy, Krawl, TheFudge, coolguy5678; Opposed by MartinW; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.17: Trading Cities:
Players may upgrade cities to Trading Cities for ¤3. If one player's trading city is connected to a trading city of a different player by road or rail, both players earn ¤3 in each year after the year in which the trading cities are first connected (or ¤6, if a Trading City is additionally the Capital City). Each Trading City may only be connected to one other Trading City. Each player may only be in a trading relationship with each other player once, but there is no limit on the number of players a player may trade with.
(Proposed by Coolguy5678 as "Coolguy5678's motion to promote co-operation through Trading Cities"; Approved by coolguy5678, HarvesteR, bkwinner, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.18: The Nomic Sea:
The Nomic Estate extends to row 80. South of row 40 is the Nomic Sea. Scattered throughout the sea are islands. Players may not claim, or build settlements or other structure on tiles of the sea, other than ones that contain islands. Boats are an exception, and may be built on the water. On any land bordering the Nomic Sea, players may build shipyards for the cost of ¤1.5. If a player has a shipyard, he/she may build a boat on any water adjacent to the shipyard for ¤0.5. Ships are not stationary, and may move 20 tiles per Nomic year. This movement may be performed any time in the year, not just at the end. Any water over which a boat has passed becomes a shipping route. Shipping routes serve the same uses as roads and rails. (For example, a player may claim land on an island that is connected by shipping route to his/her mainland territory.) When a boat moves over an already existing shipping route, this does not count towards its yearly movement count. Players currently have three weeks to create and propose ideas for where the islands should be located, and vote on the submissions. At the end of those three weeks (on 13 February), whichever map received the most votes shall be added to the official one, and the ruleset will be updated to express that the Nomic Sea exists officially.
(Proposed by Ostrichguy as "Ostrichguy's motion to explore the sea"; Approved by Ostrichguy, _infina_, John Citizen, coolguy5678, Turiski; Opposed by no one; Edited by coolguy5678)

§4.19: The Manager of the NCD:
The position of Manager of the Nomic Capital District has the duty of keeping the Nomic Estate with a positive cash flow. The manager may establish a trading relationship with any foreign Nomic Entities for 1 Nomic year, after which a vote of active players must pass as a motion to allow further trade. This position is an elective position, with a term of 4 Nomic Years. The election process will run in the year prior to the start of the Manager's term. A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of Manger of the Nomic Capital District." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the half-point (20th post) of the year prior to the next term. Voting shall be done in the form "I vote <playername> for Manager of the Nomic Capital District." The Chairman may choose to either appoint a votecounter, or count the votes himself. The position Assistant to the Manager of the Nomic Capital District will be the Candidate that places second in the voting and will fill in for the manager when on vacation or if the Manager becomes inactive. The Manager shall be the candidate with the greatest number of votes.
(Proposed by infina as "infina's Manager Motion"; Approved by infina, John Citizen, Krawl, Turiski; Opposed by no one)

§4.20: Definition of Produce:
Produce is produced by farms at a rate of 100 produce/rood of farm per year. To sell the produce, it must be connected to a settlement, city, or Capital City with a market, which can be upgrade from a settlement, city or Capital City at the cost of ¤2. A settlement with a market will sell produce at 75 produce for ¤1. A city with a market will sell produce at 50 produce for ¤1. A Capital City with a market will sell produce at 25 produce for ¤1.
(Proposed by _infina_ as _infina_'s motion to create markets; Approved by _infina_, Turiski, John Citizen; Opposed by coolguy5678, Krawl)

§4.21: Corporations:
A player may own one and only one corporation. A corporation has associated cities for which its effects occur. A corporation must always have at least one associated city. No two corporations may have the same name.
A player may found a corporation by declaring, in bold and italics: "I declare the founding of [name] corporation in [city]." This action costs 3 internets. A player can also spread a corporation to any city (not just their own) within a radius of 25 grid units (measured by Pythagoreas' theorem, rounded down). This is done by declaring, in bold and italics: "I spread [corporation] from [city] to [city]". This does not remove the corporation from the original city. A player spreading a corporation must own the city that the corporation is spreading from, though not necessarily the corporation itself. Spreading a corporation costs 2 internets.
A player can remove a corporation from one of their cities by paying 2.5 internets to the player owning the corporation. If the player owning the city also owns the corporation, they must still pay 1 internet (not to themselves). This is done by declaring, in bold and italics, "I remove [corporation] from [city]." If at any time this action causes a corporation to have no associated cities, the corporation ceases to exist.
A corporation increases the profit of the city it is in and every adjacent (including diagonally adjacent) tile by 20%, rounded to the nearest sub-internet. This is applied after all other bonuses. If the owner of the city does not own the corporation, 50% (rounded to the nearest sub-internet) of the bonus resulting from the corporation goes to the owner of the corporation, with the rest going to the owner of the city.
A city may contain more than one corporation, but the bonus from each is not cumulative; that is to say, the bonus is calculated from the value without any corporations for each corporation present.
(Proposed by John Citizen as John Citizen's motion to create corporations; Approved by John Citizen, Turiski; Opposed by no one)

§4.22: Fishing:
When the sea has been added to the Empire, once a player has built a shipyard, they may build fishing boats, for 5 sub-internets each. A fishing boat will catch 50 fish every nomic year, which may be sold at the markets or traded to other players, as seen fit.
(Proposed by Krawl as Krawl's motion to introduce fishing; Approved by Krawl, Turiski, John Citizen; Opposed by no one)

§4.23: Toroidiality:
Edge squares can be considered to be adjacent to the three squares on the opposite edge, in the manner of a toroid.
(Proposed by John Citizen as John Citizen's motion to circumnavigate the globe; Approved by John Citizen; opposed by no one)

§5: New Players


§5.1: Immigration Form:
An immigration form, of sorts, is given to formalize the entry of new players and ensure proper integration into the Empire. Three sets of data will be provided in the first post of every new player:
1. Player introduction, to provide any personal details of oneself and reasons for joining the Nomic Empire;
2. Oath that they, the new player, acknowledge and agree to obey the Ruleset;
3. Location of land claim, written to comply with rules §4.2 and §4.3.
(Proposed by Thorgold as Thorgold's Player Introduction Motion; Approved by Thorgold, John Citizen; opposed by Turiski; edited by Turiski)


Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 1637 roods claimed
HarvesteR: 30 internets, 0 roods on credit, 210 roods claimed
coolguy5678: 26 internets, 0 roods on credit, 220 roods claimed
ostrichguy: 12 internets, 1 rood on credit, 309 roods claimed
_infina_: 46 internets, 0 roods on credit, 40 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 0.1 internets, 0 roods on credit, 49 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 5 internets, 0 roods on credit, 20 roods claimed
Left Justified: 1 internets, 0 roods on credit, 10 roods claimed
John Citizen: 31.2 internets, 0 roods on credit, 120 roods claimed
Turiski: 21 internets, 60 roods on credit, 20 roods claimed
theFudge: 10 internets, 9 roods on credit, 1 roods claimed
Thorgold: 10 internets, 0 roods on credit, 10 roods claimed
MatteoTom: 1 internet, 0 roods on credit, 10 roods claimed

Active Players: 6/26

All the internet totals should be correct, except ostrichguy. I have no idea how many you have. Or I could, you know, read the thread. Sorry.
EDIT: I fixed Citizen's details.
Last edited by Turiski on Sun Feb 27, 2011 8:47 am UTC, edited 3 times in total.
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Re: Nomic 15.0

Postby thorgold » Thu Feb 24, 2011 12:54 am UTC

I hereby cast my vote against of Turiski's motion to remove a probably redundant voting mechanism."

Whereas actual time limites, such as X days or weeks, I would vote in favor of abolishing, a Nomic year is based upon player activity in the thread. A full page gives players ample time to make discussion on the vote. I make a countermotion to ammed the root issue:

I make a motion to allow for immediate resolution of motions. If, at any time, a motion has been voted upon by every active player, and if the motion has not at that point obtained the necessary amount of votes to be either passed or denied, then the motion will immediately be resolved. In the case of a tie in votes, the motion will be denied. This rule supercedes rule §3.15 (minimum time for motions). For purposes of voting, this motion will be called Thorgold's motion to immediately resolve motions.
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Re: Nomic 15.0

Postby Turiski » Thu Feb 24, 2011 5:46 am UTC

You do know that §3.6 already imposes a time limit. Given the activity of this nomic, 1 page is rarely if ever less than 96 hours. Therefore, I find §3.15 redundant.

I like your solution also, but
I hereby cast my vote in favor of Thorgold's motion to immediately resolve motions if it will replace, rather than merely supersede, Limited Lifetime of Motions, OR if Turiski's motion to remove a probably redundant voting mechanism passes, because the ruleset is already long, and I don't see any reason to keep LLoM as I said before.

EDIT: I misread the motion; did some editing on my condition.
Last edited by Turiski on Thu Feb 24, 2011 7:14 pm UTC, edited 1 time in total.
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Re: Nomic 15.0

Postby John Citizen » Thu Feb 24, 2011 6:49 am UTC

I should have 31.2 internets and 120 roods (100 of which I bought 5th February, hence the map updating motion).

I cast my vote in favour of Turiski's motion to remove a probably redundant voting mechanism.
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Re: Nomic 15.0

Postby Turiski » Sat Feb 26, 2011 8:49 am UTC

Hear ye, hear ye! I bring tidings of good joy!

I updated the frieking map. I just used Paint so I couldn't get that nice font, or have the oddly textured division lines, or erase the gridlines, but I did add those back in whenever it would have looked wierd. I didn't take anybody's territory away because I think that should be more than a one-person decision.

I don't really know what we're going to do when we need more graphics because I can't draw very well. I nominate ostritchguy :P In particular, I have no idea what a settlement looks like; do you have the privelege to find out, infina?

These were the updates I made, which I think were all-inclusive.

Turiski:
  • I hereby claim the land located at (36-39, AK-AM)
  • I announce the foundation of Tet in Turiski at (36, AM)
  • [Tet becomes the capital]
  • I declare Tet a city.

Krawl:
  • I claim the land in the 7x7 square 34A-40G.
  • I announce the foundation of Shadowscape Town at 38D.
  • I declare Shadowscape Town a City. (Shadowscape City)
  • I declare Shadowscape City as my capital.
  • I convert tiles 37C-37E and 39C-39E into farmland.

Thorgold:
  • I hereby claim the land located at BE38 through BG40, in addition to BF37 (10 roods total).

Also, I had 100 roods on hold, so I hereby claim the rectangle (23-39, AN-AR), which is 17*5=85 roods, and the rectangle (31-35, AK-AM), which is 5*3=15 roods. I already paid for them, so the only change is I now have 0 roods on credit.

I have so much other stuff I want to do but I think I'll go to bed instead.

EDIT: @ Citizen below: Haha. "I updated the map! But you guys don't get to see it. Sucks to be you" :( Sorry about that. I'm not at home right now, so not this instant, but sometime around 7 I should be able to.
Last edited by Turiski on Sat Feb 26, 2011 9:16 pm UTC, edited 2 times in total.
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Re: Nomic 15.0

Postby John Citizen » Sat Feb 26, 2011 10:04 am UTC

Would it be possible to post the map in this thread?
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Re: Nomic 15.0

Postby Turiski » Sun Feb 27, 2011 1:51 am UTC

Alright, let's try this again. The map should be in the spoiler now.

infina: When is the produce produced? Would it be at the beginning of each year like the internet bonus, or would it actually be a year from when the farms are made, which is closer to what the motion suggests but a lot harder to keep track of? I value others' input, but since infina actually made the motion I would rather keep his intent if I could.

I have two more clerical motions I'd like to pass before I'm satisfied. Warning: They're kind of long.

I make a motion to define adjacency terms.
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there is a road, railroad, or shipping route directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (i.e. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (i.e. a farm, etc.), it takes the properties of every rood it exists over.

A collection C of objects is called “connected” if, for any two objects in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects, which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to”

To comply with this definition:
in §4.7, the text {connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road.} will be replaced with {connected.},
in §4.12, the text {"Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories.”} will be replaced with {A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories.},
in §4.12, the text {Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.} will be replaced with {Each manufacturing area or farm must be connected to a city.},
in §4.14, the text {contains} will be replaced with {is connected to},
in §4.15, the text {connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them} will be replaced with {connected to a manufacturing area},
in §4.17, the text {connected to a trading city of a different player by road or rail} will be replaced with {connected to a different player's trading city} (note this is a slight change in meaning), and
in §4.18, the text {Shipping routes serve the same uses as roads and rails. (For example, a player may claim land on an island that is connected by shipping route to his/her mainland territory.)} will be removed.

For the purposes of voting, this will be called Turiski's motion to define adjacency terms.


*whew!* And then,

I make a motion to define compoundability. A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.

To comply with this definition:
in §4.15, the text {This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus.} will be replaced with {This is non-compoundable with the bonus given by a mining town.}, and
in §4.16, the text {Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited.} will be followed by {Both of these interests are non-compoundable}.

For the purposes of voting, this will be called Turiski's motion to define compoundability.


Eh, that didn't change as much as I thought it would, but I think in the long run the compoundable definition will do more for the ruleset than the adjacent ones. I did look it over carefully, but if the first motion says "adjacent" anywhere, tell me and I'll change that: originally I that's what I called "connected' but it didn't really make sense.

The Nomic Map:
Spoiler:
map[feb25].JPG
Last edited by Turiski on Sun Feb 27, 2011 6:14 am UTC, edited 5 times in total.
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Re: Nomic 15.0

Postby MatteoTom » Sun Feb 27, 2011 2:39 am UTC

I would like to join
1. My name is Matt (I will go by Matt or MatteoTom) and I am 15 years old
I wish to join because Nomic sounds fun, and I need something to distract my from my minecraft addiction
2. I, MatteoTom, have read and swear to follow all Nomic rules
3. I hereby claim the land located at 38-39 N-R

If my application if accepted:

I announce the foundation of Qwerty, located at 38 O

Clarifying question regarding farms and factories: Do I need a city or is a settlement enough to start one (§4.12)?
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Re: Nomic 15.0

Postby John Citizen » Sun Feb 27, 2011 5:01 am UTC

John Citizen, on 5th February, wrote:I declare Paradox a city.
I hereby claim the land at AJ31-BB34 + AY35-BB39 + AJ35-AR35

(100 roods)
I declare the founding of the FruitSalad Corporation in Paradox.
I convert the 5 squares in my territory adjacent to Paradox to factories, as well as AS36.

Can I have my land claim?

I cast my vote in favour of Turiski's motion to define adjacency terms if it also edits the section regarding corporations.


MatteoTom wrote:Clarifying question regarding farms and factories: Do I need a city or is a settlement enough to start one (§4.12)?

A city is required. Welcome to the nomic!

I make a motion to amend the penalty for inactivity. At the end of §4.9, the sentence "This action happens automatically, and the next player to update the map must remove their claim." shall be added. For purposes of voting, this shall be called John Citizen's motion to create space on the map.
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Re: Nomic 15.0

Postby _infina_ » Sun Feb 27, 2011 5:22 am UTC

I think it is time we started voting on the nomic capital area manager. IIRC, there were three candidates for that position, myself included.
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Re: Nomic 15.0

Postby Turiski » Sun Feb 27, 2011 7:10 am UTC

@ Citizen: Sure, you can have your land claim... *mutters angrily to self*
Matt, I also added yours. It's like you're a real person now!
I'll still purchase the 20 roods I'm allowed from before, I just have 80 left to put... somewhere.

I, as motion-maker, hereby edit Turiski's motion to define adjacency terms to:
I make a motion to define adjacency terms.
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there is a road, railroad, or shipping route directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (i.e. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (i.e. a farm, etc.), it takes the properties of every rood it exists over.

A collection C of objects is called “connected” if, for any two objects in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects, which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to”

To comply with this definition:
in §4.7, the text {connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road.} will be replaced with {connected.},
in §4.12, the text {"Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories.”} will be replaced with {A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories.},
in §4.12, the text {Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.} will be replaced with {Each manufacturing area or farm must be connected to a city.},
in §4.14, the text {contains} will be replaced with {is connected to},
in §4.15, the text {connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them} will be replaced with {connected to a manufacturing area},
in §4.17, the text {connected to a trading city of a different player by road or rail} will be replaced with {connected to a different player's trading city} (note this is a slight change in meaning),
in §4.18, the text {Shipping routes serve the same uses as roads and rails. (For example, a player may claim land on an island that is connected by shipping route to his/her mainland territory.)} will be removed, and
in §4.21, the text {every adjacent (including diagonally adjacent) tile} will be replaced with {every nearby tile},
in §4.23, the text {adjacent to the three squares} will be replaced with {nearby the three squares, and local to the one square}.

For the purposes of voting, this will be called Turiski's motion to define adjacency terms.

I knew I would forget a few.

@ infina: Yes, but one of them is Left Justified, who is inactive. So it's really just you and Citizen.

The Nomic Map:
Spoiler:
map[feb26].JPG
Last edited by Turiski on Sun Feb 27, 2011 7:33 am UTC, edited 3 times in total.
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Re: Nomic 15.0

Postby MatteoTom » Sun Feb 27, 2011 7:21 am UTC

I cast my vote in favour of thorgold's motion to introduce starvation
I cast my vote in favour of Turiski's motion to define adjacency terms if it also edits the section regarding corporations.

I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is between rows 1 and 2 in the Nomic Sea and is connected via land to the Nomic Estate.
Any player who owns more than 5 roods on the border will have 3 Nomic days from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤1.1 per rood, or another player, or the roods with the highest letter value will be bought by the Estate for normal rate leaving the player with their 5 lowest lettered roods bordering the Sea.
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Re: Nomic 15.0

Postby John Citizen » Sun Feb 27, 2011 7:52 am UTC

John Citizen wrote:I gain (3x2x1.2)=7.2 internets, adding to my previous 10 to give a total of 17.2 internets. (from capital and corporation)

I just realised that I bought those factories last year, and thus have only (31.2-7.2)=24 internets. Oh well.

I hereby claim the land at AS41
and build a shipyard on it.
I build a boat south of the shipyard and sail it south 6 roods, west 3, south 3 and west 8.
21.9 internets
I hereby claim the land at AI51-AI53 + AC53-AH53 + AC54 and build a shipyard on AC54.
I build a boat south of this second shipyard and sail it west 3 roods, south 16 and east 1.
18.9 internets
I hereby claim the land at Z71-Z73 + AA73-AA79 + AB79-AE79 + AE80
17.4 internets
I hereby claim the land at Y1-AR5 + AT37-AW37
7 internets
That was fun.

MatteoTom wrote:I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is between rows 1 and 2 in the Nomic Sea and is connected via land to the Nomic Estate.
Any player who owns more than 5 roods on the border will have 3 Nomic days from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤1.1 per rood, or another player, or the roods with the highest letter value will be bought by the Estate for normal rate leaving the player with their 5 lowest lettered roods bordering the Sea.

I'd vote for your motion, but it needs a motion summary.

@Turiski: Really sorry for making so much trouble with the map, but my city and factories are still missing.
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Re: Nomic 15.0

Postby MatteoTom » Sun Feb 27, 2011 8:00 am UTC

I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is between rows 1 and 2 in the Nomic Sea and is connected via land to the Nomic Estate.
Any player who owns more than 5 roods on the border will have 3 Nomic days from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤1.1 per rood, or another player, or the roods with the highest letter value will be bought by the Estate for normal rate leaving the player with their 5 lowest lettered roods bordering the Sea.
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to reduce monopolies at sea.


Fixed, thank you for pointing that out.
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Re: Nomic 15.0

Postby Turiski » Sun Feb 27, 2011 8:13 am UTC

@ Matt: Thank you for voting! Although I'd appreciate a vote on the other two as well :P

For the record, I like what you tried to do, and I'd vote for it if I could. But:
You did not name your motion in the manner described by §3.2. Alright.
There are no roods between rows 1 and 2 (actually, the way it is written should be interpreted as "between row 1 (of the Estate) and row 2 in the Nomic Sea," which would be -really- bad). I know what you mean, but it's not what you wrote.
Toroidality (§4.23) implies that the top of the map is also a border between the Estate and the Sea.
Which roods are being sold to the Nomic estate? It's not clear (and this time I'm not being pedantic, there could be a pretty serious dispute over this one)
The motion has the potential to seriously contradict §4.7, specifically "All of an individual's territory must be connected...". This is the main reason I'm not voting for it right now.

@ Citizen: Eh, I haven't thought of a good way to do that yet. I'll think about it.
Also: OOOOOH I see what you did there. Let me try.

I hereby claim the land located at (41, AK-AR) and build a shipyard on 41AR (1.5 internet); I build my first boat (0.5 internet) immediately south, and go east 1 and south 6 (to 48AR) (19 remaining)
I hereby claim the land located at (49-56, AR) and build a shipyard on 56AR (1.5 internet); I build my second boat (0.5 internet) immediately south, and go south 2, east 3, south 3, east 4, south 3, east 2, south 3 (0 remaining).
My little adventure cost me 4 internets, so I have ¤17 remaining.

Oh yes, I think I'm going to like that. Wonderful motion, ostritchguy. If I was the chairman I'd give you the reward. Speaking of which, the chairman is kind of inactive. We should do something about that. I have no motions left.

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, #### roods claimed
HarvesteR: 30 internets, 0 roods on credit, 210 roods claimed
coolguy5678: 26 internets, 0 roods on credit, 220 roods claimed
ostrichguy: 12 internets, 1 rood on credit, 309 roods claimed
_infina_: 46 internets, 0 roods on credit, 40 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 0.1 internets, 0 roods on credit, 49 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 5 internets, 0 roods on credit, 20 roods claimed
Left Justified: 1 internets, 0 roods on credit, 10 roods claimed
John Citizen: 31.2 internets, 0 roods on credit, 120 roods claimed
Turiski: 21 internets, 26 roods on credit, 54 roods claimed
theFudge: 10 internets, 9 roods on credit, 1 roods claimed
Thorgold: 10 internets, 0 roods on credit, 10 roods claimed
MatteoTom: 1 internet, 0 roods on credit, 10 roods claimed


Map changes needed:
Spoiler:
  • JC's factories
  • JC/Tur shipping routes
  • JC/Tur new land claims
  • JC/Tur ports (use Guy's as reference)
  • Remove: coolguy, Krawl, JonR,
  • Remove: HarvestR, Moach
  • Remove: sina etc., MartinW, that purple square in the corner

To clarify, these are the only people who still have territory: Left Justified, Turiski, bkwinner, _infina_, John Citizen, ostrichguy, Thorgold, and MatteoTom. Yeah, that's going to change some things.
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Re: Nomic 15.0

Postby MatteoTom » Sun Feb 27, 2011 9:47 am UTC

Thank you for pointing those out, I reworded it:

I, as motion-maker, hereby edit MatteoTom's motion to reduce monopolies at sea to:
(new motion text)


I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, §4.23).
Any player who owns more than 5 roods on the border will have 3 Nomic days from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤1.1 per rood, or another player. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Day.
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to reduce monopolies at sea.


Quick explanation: a player cannot own more than 5 roods on or directly connected to (by land) the Nomic Estate that border the Nomic Sea. Players will have 3 Nomic Days from the time this is passed to comply, and if they don't they will be fined. It is easier to fine than confiscate.

I make a motion to define fines.
A fine is automatically subtracting a specified number of Internets from a player's total and adding it to the Nomic Estate. If a player does not have enough internets to pay a fine, they may borrow from a bank. If no bank is available, their roods will be bought by the Nomic Estate. First roods on credit are bought, then claimed roods. Claimed roods are bought starting at the player's most top left rood, and moving across toward the right until the edge is reached, and then moving to the next row down (similar to how one would normally read an English book). The rate is ¤1 per rood, plus ¤1 per factory, farm, or dock. A player's cities, settlements, and mining towns are skipped when buying land to pay a fine. All factories, farms, and docks are dismantled when the land is bought.
If a player still does not have enough Internets to pay a fine after all their roods are sold (except those that are skipped), everything is returned to the Nomic Estate, and the player must wait 1 week real time to resubmit their immigration form.
Players are exempt from fines only while they are on vacation (§2.4).
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to define fines.


Ok this is long and might contain loopholes...I just figured it might be needed to settle disputes if a user is fined...I don't know how badly it is really needed and might just add unneeded words to the rules...so far I see §2.3: Double-post prevention, §3.16: Ridiculous Motions, and MatteoTom's motion to reduce monopolies at sea are the only rules/motions that require fines to be defined...I need input on this one!

oh yes, and:
I cast my vote in favour of Turiski's motion to define compoundability.
I cast my vote in favour of Turiski's motion to define adjacency terms.


Edit:
Examining the rules leads me to believe §3.13 needs to be rethought/reworded/something
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Re: Nomic 15.0

Postby John Citizen » Sun Feb 27, 2011 10:50 am UTC

I cast my vote in favour of MatteoTom's motion to reduce monopolies at sea if it is reworded to either supersede or be superseded by §4.7 and if the exchange rate is changed from 1.1¤ to 0.1¤.
I cast my vote in favour of Turiski's motion to define compoundability.

I am still undecided about fines.

I make a motion to amend §3.13. The entire text of the rule will be replaced with the following: "Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset." For purposes of voting, this shall be called John Citizen's motion to rearrange responsibility for active motions.

I make a motion to make the chairman someone active. In §0.1, all occurences of HarvesteR shall be replaced with "The manager of the NCD". For purposes of voting, this shall be called John Citizen's motion to give the Manager of the NCD extra responsibility.
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Re: Nomic 15.0

Postby MatteoTom » Sun Feb 27, 2011 11:04 am UTC

Why change the exchange rate to 0.1? 1.0 is what the roods are bought for (right?), and it is my opinion that they should be reimbursed plus a bit for having to sell the roods they already have (it is a one off thing).

Also, how does this apply to 4.7?

Edit: I cast my vote for John Citizen's motion to rearrange responsibility for active motions

Oh, and one more thing, who is The manager of the NCD right now?
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Re: Nomic 15.0

Postby John Citizen » Sun Feb 27, 2011 11:11 am UTC

MatteoTom wrote:Why change the exchange rate to 0.1? 1.0 is what the roods are bought for (right?), and it is my opinion that they should be reimbursed plus a bit for having to sell the roods they already have (it is a one off thing).

Also, how does this apply to 4.7?

Roods cost 0.1 internets each. (I was almost planning to purchase all of the waterfront roods, just to get all of the money that would result from this motion passing)
In relation to §4.7, removing certain roods may cause a player's territory to no longer be connected.

MatteoTom wrote:Oh, and one more thing, who is The manager of the NCD right now?

Nobody yet, but _infina_, Left Justified and I are candidates.
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Re: Nomic 15.0

Postby MatteoTom » Sun Feb 27, 2011 11:16 am UTC

I, as motion-maker, hereby edit MatteoTom's motion to reduce monopolies at sea to:

I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, §4.23).
Any player who owns more than 5 roods on the border will have 3 Nomic days from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood, or another player. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Day.
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to reduce monopolies at sea.


IDK if it is worded right but what I want it to say is for the roodowner to choose which roods to sell
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Re: Nomic 15.0

Postby ostrichguy » Sun Feb 27, 2011 12:36 pm UTC

Here are the icons I've made for the ship and the docks.
Please, change the red on the ship to your color, so we know who's are who's.
ship.png
ship.png (380 Bytes) Viewed 882 times
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Re: Nomic 15.0

Postby Turiski » Sun Feb 27, 2011 6:07 pm UTC

Gr. You guys are active when it's like 11:00 my time. Which is great, except the past two days I've been up until 2 :(

@ Matt: Very good, just a few more things to change!

Okay, what I meant by that is you need to edit the phrase: "is passed to sell the roods" to say which roods are allowed to be sold. Although if the exchange rate is ¤0.1 I guess that really doesn't matter as much.
I forgot this: Do you know how long a Nomic day is? It's 1/365 of a Nomic year, or 1/12 of a post. If you want to clarify that you mean real time you could use "(real)" but for days that's pretty well implied since a Nomic day is so short. I don't know if you actually meant a real day or not, but you definitely don't mean a Nomic day.
Technically you need to say "(or all internets, if the player has less than ¤2)" but in the future you won't have to do that if your fines motion passes.

(I was also planning on purchasing all the waterfront roods :P I guess I have to make my money honestly now)

On the second motion: I don't know if it's needed either but I'm all about the definitions. Let's see this one.
You have to give a priority to top or left. It's easy to imagine a rectangle with all the corners removed, and that would make your motion ambiguous.
Okay, I know a great way to make your motion not violate §4.7 (you're really running into problems with that one). Just say, "if at any rood this causes the players land to cease to be connected, that rood is not sold."
In a similar light: the motion states that the roods would be sold to the estate, but the player would keep the cities, etc. Probably not what you were going for.
Also, that means that at the end of that first paragraph, you need something like "this process is repeated until either the fine is paid for, or an additional iteration would not provide any more payment." Because if you're skipping land that connects, then you have to start breaking the connections before there's no stuff left.
Again, 1 rood = ¤0.1, not ¤1. And 1 factory = ¤0.5, and 1 farm is about ¤0.3. Docks are called shipyards, and are worth ¤1.5 each. There's nothing to suggest you have to use those numbers, but...
How long does a person have to pay their fine? Or does your motion force borrowing from a bank if one exists? Right now it doesn't, and this is one of those non-pedant things again.

Finally, I'm not going to look through the ruleset to tell you which motions could be finable. I would encourage other members to do the same. I don't want to be mean, but you could probably benefit from looking at the way already existing motions are written. It is long but copy-paste it on a Word doc (and maybe change the font; the format Word uses is harder to read than the forum) and highlight the parts you would change and you'll be able to keep track of the changes very easily. If you get wall-of-text syndrome, you can just enter-enter things into readable text. That's what I did in my three mass-minor-edit motions and except for the bobble with connectivity it worked pretty well.

If you make the first (formal) attempt, I'll see what I can do about checking.

About §3.13; I think the wording and intent are both great. The thing is that nobody actually needed it for the period when voting was 48 hours because everything happened so fast. This is actually still the first round of voting that is on the 96 hour game. I actually had the same thought; I'm going to get on that right now.
Just saw what Citizen did. Alright. You win, that's better than before.

And finally (this time for real) you can't vote in favor of that motion by thorgold because it already failed.

@ostrichguy: Thank you for that.

And now, voting! yay!
I cast my vote in favor of John Citizen's motion to create space on the map.
I cast my vote in favor of MatteoTom's motion to reduce monopolies at sea if it specifies which roods are sellable.
I cast my vote in favor of John Citizen's motion to rearrange the responsibility for active motions.
I cast my vote against John Citizen's motion to give the Manager of the NCD extra responsibility. Eeek! Not that. Consolidation of power = bad.

And since I may as well do more stuff, I convert all possible roods I claim north of and including row 40, and west of and including AQ, to farmland.. That is 34 roods, which costs 11.4 internets
At my shipyard at 56AR, I build a third boat (0.5 internets), which travels exactly the same route as the second boat (to 68BA) (20 remaining). It then goes south 12 (to 80BA). I hereby claim the land located at (1, BA) and (2,BA-BC) and (1-5, BD-BH).
My little adventure cost me 0.5 internets, so I have ¤5.6 remaining. I have also run out of roods on credit.

Active Motions:
Spoiler:
Turiski wrote:I make a motion to remove Limited Lifetime of Motions (At the time of this writing, it is §3.15). For the purposes of voting, this motion will be called Turiski's motion to remove a probably redundant voting mechanism.

(Proposed by Turiski; Approved by Turiski, John Citizen; Opposed by thorgold)
Voting closes Feb 27, 10:45p

thorgold wrote:I make a motion to allow for immediate resolution of motions. If, at any time, a motion has been voted upon by every active player, and if the motion has not at that point obtained the necessary amount of votes to be either passed or denied, then the motion will immediately be resolved. In the case of a tie in votes, the motion will be denied. This rule supercedes rule §3.15 (minimum time for motions). For purposes of voting, this motion will be called Thorgold's motion to immediately resolve motions.

(Proposed by thorgold; Approved by thorgold; Opposed by no one;
Conditionally approved by: Turiski if it will replace, rather than merely supersede, Limited Lifetime of Motions, OR if Turiski's motion to remove a probably redundant voting mechanism passes)
Voting closes Feb 28, 12:54a

Turiski wrote:I make a motion to define adjacency terms.
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there is a road, railroad, or shipping route directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (i.e. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (i.e. a farm, etc.), it takes the properties of every rood it exists over.

A collection C of objects is called “connected” if, for any two objects in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects, which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to”

To comply with this definition:
in §4.7, the text {connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road.} will be replaced with {connected.},
in §4.12, the text {"Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories.”} will be replaced with {A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories.},
in §4.12, the text {Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.} will be replaced with {Each manufacturing area or farm must be connected to a city.},
in §4.14, the text {contains} will be replaced with {is connected to},
in §4.15, the text {connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them} will be replaced with {connected to a manufacturing area},
in §4.17, the text {connected to a trading city of a different player by road or rail} will be replaced with {connected to a different player's trading city} (note this is a slight change in meaning),
in §4.18, the text {Shipping routes serve the same uses as roads and rails. (For example, a player may claim land on an island that is connected by shipping route to his/her mainland territory.)} will be removed, and
in §4.21, the text {every adjacent (including diagonally adjacent) tile} will be replaced with {every nearby tile},
in §4.23, the text {adjacent to the three squares} will be replaced with {nearby the three squares, and local to the one square}.

For the purposes of voting, this will be called Turiski's motion to define adjacency terms.

(Proposed by Turiski; Approved by Turiski, John Citizen, MatteoTom; Opposed by no one)
Voting closes March 3, 1:51a

Turiski wrote:I make a motion to define compoundability. A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.

To comply with this definition:
in §4.15, the text {This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus.} will be replaced with {This is non-compoundable with the bonus given by a mining town.}, and
in §4.16, the text {Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited.} will be followed by {Both of these interests are non-compoundable}.

For the purposes of voting, this will be called Turiski's motion to define compoundability.

(Proposed by Turiski; Approved by Turiski, MatteoTom, John Citizen; Opposed by no one)
Voting closes March 3, 1:51a

John Citizen wrote:I make a motion to amend the penalty for inactivity. At the end of §4.9, the sentence "This action happens automatically, and the next player to update the map must remove their claim." shall be added. For purposes of voting, this shall be called John Citizen's motion to create space on the map.

(Proposed by John Citizen; approved by John Citizen, Turiski; Opposed by no one)
Voting closes March 3, 5:01a

MatteoTom wrote:I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, §4.23).
Any player who owns more than 5 roods on the border will have 3 Nomic days from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood, or another player. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Day.
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to reduce monopolies at sea.

(Proposed by MatteoTom; Approved by MatteoTom, John Citizen; Opposed by no one;
Conditionally approved by: Turiski if it specifies which roods are sellable)
Voting closes March 3, 7:21a

MatteoTom wrote:I make a motion to define fines.
A fine is automatically subtracting a specified number of Internets from a player's total and adding it to the Nomic Estate. If a player does not have enough internets to pay a fine, they may borrow from a bank. If no bank is available, their roods will be bought by the Nomic Estate. First roods on credit are bought, then claimed roods. Claimed roods are bought starting at the player's most top left rood, and moving across toward the right until the edge is reached, and then moving to the next row down (similar to how one would normally read an English book). The rate is ¤1 per rood, plus ¤1 per factory, farm, or dock. A player's cities, settlements, and mining towns are skipped when buying land to pay a fine. All factories, farms, and docks are dismantled when the land is bought.
If a player still does not have enough Internets to pay a fine after all their roods are sold (except those that are skipped), everything is returned to the Nomic Estate, and the player must wait 1 week real time to resubmit their immigration form.
Players are exempt from fines only while they are on vacation (§2.4).
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to define fines.

(Proposed by MatteoTom; Approved by MatteoTom; Opposed by no one)
Voting closes March 3, 9:47a

John Citizen wrote:I make a motion to amend §3.13. The entire text of the rule will be replaced with the following: "Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset." For purposes of voting, this shall be called John Citizen's motion to rearrange responsibility for active motions.

(Proposed by John Citizen; Approved by John Citizen, MatteoTom, Turiski; Opposed by no one)
Voting closes March 3, 10:50a

John Citizen wrote:I make a motion to make the chairman someone active. In §0.1, all occurences of HarvesteR shall be replaced with "The manager of the NCD". For purposes of voting, this shall be called John Citizen's motion to give the Manager of the NCD extra responsibility.

(Proposed by John Citizen; Approved by John Citizen; Opposed by Turiski)
Voting closes March 3, 10:50a


March 3 is going to be an interesting day.
Also: The first motion (Turiski's to... redundant) ends in 4 hours; the second (thorgold's to... immediately) ends in 6. Since you guys are on such different schedules, there's a good chance none of you will see this in time to vote, but it's worth mentioning anyway.

When my motion passes, I'll put all the spoiler-data together.
Last edited by Turiski on Mon Feb 28, 2011 4:59 am UTC, edited 2 times in total.
Approximately 100% of my forum contribution is in Nomic threads! In fact, if you're reading this signature, you probably knew that because you're reading a Nomic thread! But did you know that I've participated in both Nomic 16.0 AND Nomic 15.0? Woah!
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Re: Nomic 15.0

Postby MatteoTom » Sun Feb 27, 2011 11:35 pm UTC

I, as motion-maker, hereby terminate MatteoTom's motion to define fines. As of this moment, this motion is no longer under vote and shall be removed and forgotten.
I need to give this one more thought, and I don't think I can get it worded right before the 96hr time limit (I do have school all this week).

As for limiting monopolies:
I, as motion-maker, hereby edit MatteoTom's motion to reduce monopolies at sea to:

I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, §4.23).
Any player who owns more than 5 roods on the border will have 1 Nomic year from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood (the normal rate), or another player. The player has the option of selling as many roods bordering the waterfront as they would like. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Year. A player is fined all their Internets if they do not have enough Internets to pay the fine
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to reduce monopolies at sea.


I believe this gives it enough changes for me to have 3 votes: Myself, Turiski, and John Citizen.

And one more idea I just had:
I make a motion to disallow immediately repeating motions.
If a motion for whatever reason does not pass, that motion or any equivalent motion (determined by the chairman) cannot be re-proposed for 96 hours real time.
Reasons for a motion not passing include but are not limited to: the motion being terminated by the proposer (§3.14), the motion not receiving enough votes (§3.6), or the motion being voted as ridiculous (§3.16).
If a motion fails four times, it cannot be re-submitted without consent from the chairman (which can possibly be received by stating the reason you want to re-submit and asking nicely), unless other changes significantly change the effect of the motion.
For the purposed or voting this motion shall be referred to as MatteoTom's motion to prevent spam.


Edit: I make a motion to allow abstaining from a vote
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]."
The purpose of this is to allow a player to state that they have read the motion and do not wish to vote for or against it. Abstaining counts as voting, so if every player votes for, against, or abstains from a motion (assuming Thorgold's motion to immediately resolve motions passes), the motion can be immediately resolved.
For the purposes of voting this motions shall be referred to as MatteoTom's motion to allow abstaining.


I submit my vote in favour of Turiski's motion to remove a probably redundant voting mechanism, if MatteoTom's motion to allow abstaining has more votes for than against at the time of this motion's termination and Thorgold's motion to immediately resolve motions has more votes for than against at the time of this motion's termination

I cast my vote in favour of Thorgold's motion to immediately resolve motions, if MatteoTom's motion to allow abstaining has more votes for than against at the time of this motion's termination


edited to fix the spelling of my name...
Last edited by MatteoTom on Mon Feb 28, 2011 2:36 am UTC, edited 1 time in total.
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Re: Nomic 15.0

Postby Turiski » Mon Feb 28, 2011 2:17 am UTC

@ Matt: I'm not actually sure you can do that (because you don't check the other until the voting closes, and you don't vote on it until you check, so you are actually voting on it at the same instant it closes, which may or may not be a valid vote). And I'm not really sure why you wanted to. However, since I get more internets by interpreting it the way you intended, guess which way I'm interpreting it? :P

Turiski's motion to remove a probably redundant voting mechanism has 3 votes in favor, and it passes.
This motion has been approved with 3 votes in favor, 1 against. Turiski shall receive 2 internets for his/her meritous contribution.

Thorgold's motion to immediately resolve motions has 3 votes in favor, and it passes.
This motion has been approved with 3 votes in favor, 0 against. Thorgold shall receive 3 internets for his/her meritous contribution.


EXTRA internets for voting:
John Citizen: +1
MatteoTom: +2
Thorgold: +2
Turiski: +2

Also, thorgold's motion doesn't do what I thought it did. We're going to have to fix that.

I cast my vote in favor of MatteoTom's motion to prevent spam.
I cast my vote in favor of MatteoTom's motion to allow abstaining even though you spelled your name wrong.
Well written.

And back to official business:

Ruleset:
Spoiler:
§0: Chairman

§0.1: The Chairman:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)


§1: Currency

§1.1: Definition of the Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacations or one two-week vacation.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§2.5: Real Time:
Any in-game event may be described using real time. Real time is always taken to be GMT.
(Proposed by John Citizen as John Citizen's motion to create real time, approved by John Citizen, opposed by no one)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.3.a: Conditional Voting:
Players are allowed to make conditional votes: votes that only take effect if a set of conditions is met.
Conditional votes are to be cast in the following manner:
I cast my vote [in favor|favour of/against] [motion] if [condition]
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't.
(Proposed by bkwinner as "bkwinner's motion to allow conditional votes"; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one; Edited by HarvesteR)

§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Editing of Motions:
A motion-maker may edit the text of a motion by stating, and bold and italics,
"I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
"
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §0.1), in which case the votes are repealed. Motions may not be edited if they already have the number of votes necessary for approval/rejection. In addition to editing motions, a player may also split and combine motions. A split motion becomes two motions, each containing a portion of the original motion. Players may only split motions if this would not put them over the limit of active motions. If two motions are combined, they fuse to become a single motion. The votes on the original motion(s) count for half value on any new motions created by splitting or combining motions.
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)
(Proposed by bkwinner as "bkwinner's motion to edit motions"; Approved by bkwinner, HarvesteR, Krawl, John Citizen, Turiski; Opposed by coolguy5678, MartinW, TheFudge; Edited by coolguy5678)
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)


§3.6: Termination (approval or denial) of Motions:
All motions run for 96 hours. Any active motions made before this shall be put on a 96 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. All voters shall receive 1 internet each. Any motion must have at least two votes in favour to pass.
(Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Affinity through Affinity's motion to make passage requirements elastic)
(Amended by MartinW through "MartinW's motion to reduce vote apathy"; approved by MartinW, TheFudge, Ostrichguy, John Citizen; opposed by bkwinner)
(Amended by John Citizen through "John Citizen's motion to disallow the passing of single-vote motions"; approved by John Citizen; opposed by nobody)
(Amended by John Citizen through "John Citizen's motion to reward minorities"; approved by John Citizen, Thorgold, Turiski; opposed by nobody; edited by John Citizen)
(Amended by John Citizen through "John Citizen's motion to chronologically extend motions"; approved by John Citizen, Thorgold, Turiski; opposed by nobody)


§3.7: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, internets shall neither be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.8: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.9: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.10: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.11: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §3.7} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-reviser precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.12: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.13: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§3.14: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.14: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§3.15: Immediate Resolution of Motions:
If at any time a motion has been voted upon by every active player, and if the motion has not at that point obtained the necessary amount of votes to be either passed or denied, then the motion will immediately be resolved. In the case of a tie in votes, the motion will be denied.
(Proposed by thorgold as thorgold's motion to immediately resolve motions; Approved by thorgold, Turiski, MatteoTom; Opposed by no one; edited by Turiski)

§3.16: Ridiculous Motions:
In addition to voting in favor/in favour/against a motion, a poster may declare a motion "Ridiculous". This is done by, in bold and italic, stating "I declare (motion x) to be ridiculous". If a majority of active players votes a motion to be ridiculous, the motion is immediately removed. In addition, the poster of the motion is fined in internets the number of "Ridiculous" votes, minus the number of votes in favor/in favour of a motion, to a maximum of their total number of internets.
(Proposed by John Citizen as John Citizen's motion to penalise particularly bad motions; Approved by John Citizen, bkwinner, Turiski, Krawl; Opposed by coolguy5678)

§4: The Nomic Estate and Land

§4.1: Definition of Land:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.2: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§4.3: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)
(Amended by ostrichguy's motion to allow roods to be purchased individually)


§4.4: Mapping of the Land:
All land in existence shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.5: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.6: Update Requirement for Land Claims:
No player may claim any land if the map has not been updated for a week or more. Any other actions may be taken as normal.
(Proposed by John Citizen as "John Citizen's motion to force regular map updates"; Approved by John Citizen, Turiski; Opposed by no one)

§4.7: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internets, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money paid will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [locations]. If it passes through multiple other individuals' territories, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. Each player may only receive a whole number of sub-internets; the remainder shall go to the active players with the lowest number of internets, such that no players receiving a nonzero number of internets in this transaction receive more than ¤0.1 more than any other such players. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]". A distinction shall be made between "not consenting" and "disapproving" to a proposal: an individual with the authority to consent may also disapprove, by replacing in the above statement the words "I consent to" with "I disapprove of". A player disapproves by default if they do not respond appropriately within two Nomic years (If a player is or goes on vacation, their vacation time is not counted toward this restriction). In the event that such an individual disapproves, the builder may state (with a similar allowance for vacation) within one Nomic year “In light of recent disapproval, I amend my proposal to build at [old locations], and build instead at [new locations].” Then, the consenting individuals will remain consenting to only the same player building the railroads at only the same locations. Specifically:
a) The new locations may not be the same, in their entirety, as the old locations.
b) If the new locations cover different parts consenter’s land than the old locations, the consenter has the opportunity to not consent to the difference (and it shall be assumed that they give neither consent nor disapproval until either they make a further statement of the form outlined above, or they disapprove by default).
c) If the new locations demand the approval of additional individuals, all of them must consent as well before the building will finish.
d) The consenter does not consent to additional proposals made, either by others or the same individual.
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to remove ambiguity in multi-individual road purchasing; Approved by Turiski, John Citizen, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to enable negotiation of road purchases; Approved by Turiski, John Citizen, Krawl; Opposed by no one)


§4.8: Requirements of Land ownership:
Players who own land are required to have at least 1 (one) rood of open land on their domains at all times. A domain with less than 2 (two) open roods cannot have cities or other buildings built onto it.
(Proposed by HarvesteR as "HarvesteR's motion to prevent map clutter and technical problems no one wants to fix"; Approved by HarvesteR, Infina, coolguy5678, John Citizen, Turiski; Opposed by TheFudge)

§4.9: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§4.10: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.11: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.12: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

§4.13: Water and Buildings
Several tiles, both in the Nomic Empire and Nomic Sea, are half land, half water. Mandatory precautions must be taken on these, in the form of increasing the cost of all buildings built on shorlines by 50%, save shipyards.
(Proposed by Thorgold as "Thorgold's "Building's dont Float" Motion"; Approved by Thorgold, John Citizen, Turiski; Opposed by no one; edited by Turiski)

§4.14: Mining Towns:
Any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once.
(Proposed by Coolguy5678 as "coolguy5678's motion to create mining towns."; Approved by coolguy5678, bkwinner, MartinW, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.15: Farms Supply to Factories:
If a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus.
(Proposed by Coolguy5678 as "coolguy5678's motion to make farms supply to factories."; Approved by coolguy5678, bkwinner, MartinW, Ostrichguy; Opposed by no one; Edited by HarvesteR)

§4.16: The Nomic Capital District:
The rectangle with corners (O,14) and (Z,24) is the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be paid back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be paid for using money from the Nomic Estate's fund.
(Proposed by Ostrichguy as "Ostrichguy's motion to give our empire a capital."; Approved by ostrichguy, Krawl, TheFudge, coolguy5678; Opposed by MartinW; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.17: Trading Cities:
Players may upgrade cities to Trading Cities for ¤3. If one player's trading city is connected to a trading city of a different player by road or rail, both players earn ¤3 in each year after the year in which the trading cities are first connected (or ¤6, if a Trading City is additionally the Capital City). Each Trading City may only be connected to one other Trading City. Each player may only be in a trading relationship with each other player once, but there is no limit on the number of players a player may trade with.
(Proposed by Coolguy5678 as "Coolguy5678's motion to promote co-operation through Trading Cities"; Approved by coolguy5678, HarvesteR, bkwinner, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.18: The Nomic Sea:
The Nomic Estate extends to row 80. South of row 40 is the Nomic Sea. Scattered throughout the sea are islands. Players may not claim, or build settlements or other structure on tiles of the sea, other than ones that contain islands. Boats are an exception, and may be built on the water. On any land bordering the Nomic Sea, players may build shipyards for the cost of ¤1.5. If a player has a shipyard, he/she may build a boat on any water adjacent to the shipyard for ¤0.5. Ships are not stationary, and may move 20 tiles per Nomic year. This movement may be performed any time in the year, not just at the end. Any water over which a boat has passed becomes a shipping route. Shipping routes serve the same uses as roads and rails. (For example, a player may claim land on an island that is connected by shipping route to his/her mainland territory.) When a boat moves over an already existing shipping route, this does not count towards its yearly movement count. Players currently have three weeks to create and propose ideas for where the islands should be located, and vote on the submissions. At the end of those three weeks (on 13 February), whichever map received the most votes shall be added to the official one, and the ruleset will be updated to express that the Nomic Sea exists officially.
(Proposed by Ostrichguy as "Ostrichguy's motion to explore the sea"; Approved by Ostrichguy, _infina_, John Citizen, coolguy5678, Turiski; Opposed by no one; Edited by coolguy5678)

§4.19: The Manager of the NCD:
The position of Manager of the Nomic Capital District has the duty of keeping the Nomic Estate with a positive cash flow. The manager may establish a trading relationship with any foreign Nomic Entities for 1 Nomic year, after which a vote of active players must pass as a motion to allow further trade. This position is an elective position, with a term of 4 Nomic Years. The election process will run in the year prior to the start of the Manager's term. A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of Manger of the Nomic Capital District." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the half-point (20th post) of the year prior to the next term. Voting shall be done in the form "I vote <playername> for Manager of the Nomic Capital District." The Chairman may choose to either appoint a votecounter, or count the votes himself. The position Assistant to the Manager of the Nomic Capital District will be the Candidate that places second in the voting and will fill in for the manager when on vacation or if the Manager becomes inactive. The Manager shall be the candidate with the greatest number of votes.
(Proposed by infina as "infina's Manager Motion"; Approved by infina, John Citizen, Krawl, Turiski; Opposed by no one)

§4.20: Definition of Produce:
Produce is produced by farms at a rate of 100 produce/rood of farm per year. To sell the produce, it must be connected to a settlement, city, or Capital City with a market, which can be upgrade from a settlement, city or Capital City at the cost of ¤2. A settlement with a market will sell produce at 75 produce for ¤1. A city with a market will sell produce at 50 produce for ¤1. A Capital City with a market will sell produce at 25 produce for ¤1.
(Proposed by _infina_ as _infina_'s motion to create markets; Approved by _infina_, Turiski, John Citizen; Opposed by coolguy5678, Krawl)

§4.21: Corporations:
A player may own one and only one corporation. A corporation has associated cities for which its effects occur. A corporation must always have at least one associated city. No two corporations may have the same name.
A player may found a corporation by declaring, in bold and italics: "I declare the founding of [name] corporation in [city]." This action costs 3 internets. A player can also spread a corporation to any city (not just their own) within a radius of 25 grid units (measured by Pythagoreas' theorem, rounded down). This is done by declaring, in bold and italics: "I spread [corporation] from [city] to [city]". This does not remove the corporation from the original city. A player spreading a corporation must own the city that the corporation is spreading from, though not necessarily the corporation itself. Spreading a corporation costs 2 internets.
A player can remove a corporation from one of their cities by paying 2.5 internets to the player owning the corporation. If the player owning the city also owns the corporation, they must still pay 1 internet (not to themselves). This is done by declaring, in bold and italics, "I remove [corporation] from [city]." If at any time this action causes a corporation to have no associated cities, the corporation ceases to exist.
A corporation increases the profit of the city it is in and every adjacent (including diagonally adjacent) tile by 20%, rounded to the nearest sub-internet. This is applied after all other bonuses. If the owner of the city does not own the corporation, 50% (rounded to the nearest sub-internet) of the bonus resulting from the corporation goes to the owner of the corporation, with the rest going to the owner of the city.
A city may contain more than one corporation, but the bonus from each is not cumulative; that is to say, the bonus is calculated from the value without any corporations for each corporation present.
(Proposed by John Citizen as John Citizen's motion to create corporations; Approved by John Citizen, Turiski; Opposed by no one)

§4.22: Fishing:
When the sea has been added to the Empire, once a player has built a shipyard, they may build fishing boats, for 5 sub-internets each. A fishing boat will catch 50 fish every nomic year, which may be sold at the markets or traded to other players, as seen fit.
(Proposed by Krawl as Krawl's motion to introduce fishing; Approved by Krawl, Turiski, John Citizen; Opposed by no one)

§4.23: Toroidiality:
Edge squares can be considered to be adjacent to the three squares on the opposite edge, in the manner of a toroid.
(Proposed by John Citizen as John Citizen's motion to circumnavigate the globe; Approved by John Citizen; opposed by no one)

§5: New Players


§5.1: Immigration Form:
An immigration form, of sorts, is given to formalize the entry of new players and ensure proper integration into the Empire. Three sets of data will be provided in the first post of every new player:
1. Player introduction, to provide any personal details of oneself and reasons for joining the Nomic Empire;
2. Oath that they, the new player, acknowledge and agree to obey the Ruleset;
3. Location of land claim, written to comply with rules §4.2 and §4.3.
(Proposed by Thorgold as Thorgold's Player Introduction Motion; Approved by Thorgold, John Citizen; opposed by Turiski; edited by Turiski)
Active Motions:
Spoiler:
Turiski wrote:I make a motion to define adjacency terms.
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there is a road, railroad, or shipping route directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (i.e. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (i.e. a farm, etc.), it takes the properties of every rood it exists over.

A collection C of objects is called “connected” if, for any two objects in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects, which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to”

To comply with this definition:
in §4.7, the text {connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road.} will be replaced with {connected.},
in §4.12, the text {"Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories.”} will be replaced with {A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories.},
in §4.12, the text {Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.} will be replaced with {Each manufacturing area or farm must be connected to a city.},
in §4.14, the text {contains} will be replaced with {is connected to},
in §4.15, the text {connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them} will be replaced with {connected to a manufacturing area},
in §4.17, the text {connected to a trading city of a different player by road or rail} will be replaced with {connected to a different player's trading city} (note this is a slight change in meaning),
in §4.18, the text {Shipping routes serve the same uses as roads and rails. (For example, a player may claim land on an island that is connected by shipping route to his/her mainland territory.)} will be removed, and
in §4.21, the text {every adjacent (including diagonally adjacent) tile} will be replaced with {every nearby tile},
in §4.23, the text {adjacent to the three squares} will be replaced with {nearby the three squares, and local to the one square}.

For the purposes of voting, this will be called Turiski's motion to define adjacency terms.

(Proposed by Turiski; Approved by Turiski, John Citizen, MatteoTom; Opposed by no one)
Voting closes March 3, 1:51a

Turiski wrote:I make a motion to define compoundability. A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.

To comply with this definition:
in §4.15, the text {This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus.} will be replaced with {This is non-compoundable with the bonus given by a mining town.}, and
in §4.16, the text {Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited.} will be followed by {Both of these interests are non-compoundable}.

For the purposes of voting, this will be called Turiski's motion to define compoundability.

(Proposed by Turiski; Approved by Turiski, MatteoTom, John Citizen; Opposed by no one)
Voting closes March 3, 1:51a

John Citizen wrote:I make a motion to amend the penalty for inactivity. At the end of §4.9, the sentence "This action happens automatically, and the next player to update the map must remove their claim." shall be added. For purposes of voting, this shall be called John Citizen's motion to create space on the map.

(Proposed by John Citizen; approved by John Citizen, Turiski; Opposed by no one)
Voting closes March 3, 5:01a

MatteoTom wrote:I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, §4.23).
Any player who owns more than 5 roods on the border will have 1 Nomic year from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood (the normal rate), or another player. The player has the option of selling as many roods bordering the waterfront as they would like. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Year. A player is fined all their Internets if they do not have enough Internets to pay the fine.
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to reduce monopolies at sea.

(Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)
Voting closes March 3, 7:21a

John Citizen wrote:I make a motion to amend §3.13. The entire text of the rule will be replaced with the following: "Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset." For purposes of voting, this shall be called John Citizen's motion to rearrange responsibility for active motions.

(Proposed by John Citizen; Approved by John Citizen, MatteoTom, Turiski; Opposed by no one)
Voting closes March 3, 10:50a

John Citizen wrote:I make a motion to make the chairman someone active. In §0.1, all occurences of HarvesteR shall be replaced with "The manager of the NCD". For purposes of voting, this shall be called John Citizen's motion to give the Manager of the NCD extra responsibility.

(Proposed by John Citizen; Approved by John Citizen; Opposed by Turiski)
Voting closes March 3, 10:50a

MatteoTom wrote:I make a motion to disallow immediately repeating motions.
If a motion for whatever reason does not pass, that motion or any equivalent motion (determined by the chairman) cannot be re-proposed for 96 hours real time.
Reasons for a motion not passing include but are not limited to: the motion being terminated by the proposer (§3.14), the motion not receiving enough votes (§3.6), or the motion being voted as ridiculous (§3.16).
If a motion fails four times, it cannot be re-submitted without consent from the chairman (which can possibly be received by stating the reason you want to re-submit and asking nicely), unless other changes significantly change the effect of the motion.
For the purposed or voting this motion shall be referred to as MatteoTom's motion to prevent spam.

(Proposed by MatteoTom; Approved by MatteoTom, Turiski; Opposed by no one)
Voting closes March 3, 11:35p

MatteoTom wrote:I make a motion to allow abstaining from a vote
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]."
The purpose of this is to allow a player to state that they have read the motion and do not wish to vote for or against it. Abstaining counts as voting, so if every player votes for, against, or abstains from a motion (assuming Thorgold's motion to immediately resolve motions passes), the motion can be immediately resolved.
For the purposes of voting this motions shall be referred to as MatteoTom's motion to allow abstaining.

(Proposed by MatteoTom; Approved by MatteoTom, Turiski; Opposed by no one)
Voting closes March 3, 11:35p
Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, #### roods claimed
HarvesteR: 30 internets, 0 roods on credit, 210 roods claimed
coolguy5678: 26 internets, 0 roods on credit, 220 roods claimed
ostrichguy: 12 internets, 1 rood on credit, 309 roods claimed
_infina_: 46 internets, 0 roods on credit, 40 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 0.1 internets, 0 roods on credit, 49 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 5 internets, 0 roods on credit, 20 roods claimed
Left Justified: 1 internets, 0 roods on credit, 10 roods claimed
John Citizen: 8 internets, 0 roods on credit, 120 roods claimed
Turiski: 9.1 internets, 0 roods on credit, 80 roods claimed
theFudge: 10 internets, 9 roods on credit, 1 roods claimed
Thorgold: 15 internets, 0 roods on credit, 10 roods claimed
MatteoTom: 3 internets, 0 roods on credit, 10 roods claimed

Active Players: 6/26
Map Changes Needed:
Spoiler:
I believe there's nothing left, but I could be wrong
The Nomic Map:
Spoiler:
map[feb27].PNG


I recreated the map from scratch because... well because it would have taken longer to remove things than to put everyone back in again.
AM NOT DOING THAT AGAIN.

Please post the map in PNG format. It takes a lot longer, but the quality shouldn't degrade as much as the jpg. The situation was really out of hand on this one, which is another reason why I converted it.

And seriously, I'm probably not going to update the map for like two weeks now. Ball's in your court, guys.
Last edited by Turiski on Mon Feb 28, 2011 11:34 pm UTC, edited 4 times in total.
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Re: Nomic 15.0

Postby MatteoTom » Mon Feb 28, 2011 5:09 am UTC

Not that I don't want extra Internets, but why did I just receive +2 Internets? I can't find anything about receiving Internets for voting in the rules.

Edit: never mind, I found the rule (3.6).

Edit 2:
I, as motion-maker, hereby edit MatteoTom's motion to allow abstaining to:
I make a motion to allow abstaining from a vote.
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]."
The purpose of this is to allow a player to state that they have read the motion and do not wish to vote for or against it. Abstaining counts as voting, so if every player votes for, against, or abstains from a motion, the motion can be immediately resolved. Since abstaining is voting, abstainers will be rewarded Internets as stated in §3.6, as long §3.6 gives Internets for voting.
For the purposes of voting this motions shall be referred to as MatteoTom's motion to allow abstaining.


I assume that this is a small enough change for no votes to change.

Edit 3:
@Turiski: could you also include a key (w/ transparent background) which we could use to update the map w/out having to copy/paste from other areas of the map?
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Re: Nomic 15.0

Postby John Citizen » Mon Feb 28, 2011 12:38 pm UTC

I cast my vote in favor of MatteoTom's motion to prevent spam.
I cast my vote in favor of MatteoTom's motion to allow abstaining.


I upgrade Paradox to have a market.
I convert all of my roods from AS40-AZ37 to farms.
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yields falsehood when preceded by its quotation.
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Re: Nomic 15.0

Postby _infina_ » Mon Feb 28, 2011 8:03 pm UTC

I cast my vote in favor of MatteoTom's motion to prevent spam.
I cast my vote in favor of MatteoTom's motion to allow abstaining.
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: Nomic 15.0

Postby Turiski » Mon Feb 28, 2011 8:55 pm UTC

@ Matt: I can't make anything with a transparent background. I'm using Paint. That's also why I didn't render the ships, because I didn't want to have to do the fine detail. What we really need is this map in a program that does layers. That would be ideal.

I made a partial tileset on Friday at school, so I'll post that. Not really sure what it uses, but I did eventually just use the same image for the factory on pretty much every tile. From what I can tell it doesn't make a lot of difference which tile you use, even for those factories that ostrichguy has over the water I didn't edit the background.

Just in case it wasn't clear, the triple stripes of color in the trading route are ship locations.

I upgrade Tet to have a market.
I move my boat at BA80 to AZ80.
I hereby claim the land located at (AZ, 1-3) and (AY, 3) and (AX-AZ, 4-6), and convert this land to farmland. I also convert BA1 and (BA-BC, 2) to factories.
I have 0.1 internets remaining. §0.1

I make a motion to elect a Chairman. The election process will run in the year in which this motion is passed ("the Year"). A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of the Chairman of the Nomic." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the end of the Year. Voting shall be done in the form "I vote <playername> for Chairman of the Nomic." Voting begins at the beginning of, and ends at the end of, the year after the Year. The Chairman shall be the candidate with the greatest number of votes. For the purposes of voting, this motion shall be referred to as Turiski's motion to get a new Chairman.


I vote John Citizen for Manager of the Nomic Capital District.

Spoiler:
partialTileset.JPG
partialTileset.JPG (9.05 KiB) Viewed 833 times
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Re: Nomic 15.0

Postby _infina_ » Tue Mar 01, 2011 1:51 am UTC

Turiski wrote:@ Matt: I can't make anything with a transparent background. I'm using Paint. That's also why I didn't render the ships, because I didn't want to have to do the fine detail. What we really need is this map in a program that does layers. That would be ideal.

GIMP
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: Nomic 15.0

Postby MatteoTom » Tue Mar 01, 2011 2:12 am UTC

I am in the process of doing that right now...I'll remake the map as a psd unless anyone wants a different format.

Turiski wrote:I cast my vote against John Citizen's motion to give the Manager of the NCD extra responsibility. Eeek! Not that. Consolidation of power = bad.

I agree...We need two positions...
I cast my vote against John Citizen's motion to give the Manager of the NCD extra responsibility.
I vote John Citizen for Manager of the Nomic Capital District.
I vote in favour of Turiski's motion to get a new Chairman

Updated map:
Spoiler:
map[feb28].png

The PSD is here: https://dl.dropbox.com/s/jmdn2f81v2o1e65/map%5Bfeb28%5D.psd?dl=1
I suggest that all future map edits use the PSD with GIMP, as it allows us to use layers. If anyone knows of a better file format that supports layers I would be happy to convert from PSD.
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Re: Nomic 15.0

Postby thorgold » Tue Mar 01, 2011 4:55 am UTC

Holy balls, that's a lot of stuff going down.

I vote for John Citizen as Chairman of the Nomic Capital District.
I cast my vote in favor of Turiski's motion to define adjacency terms.
I cast my vote in favor of Turiski's motion to define compoundability.
I cast my vote in favor of Turiski's motion to elect a new chairman.
I cast my vote in favor of John Citizen's motion to create space on the map.
I cast my vote in favor of MetteoTom's motion to reduce monopolies at sea, if the text is changed to define "bordering the Nomic Sea" is defined as "tiles along row one of the Nomic Sea that border the Nomic Sea itself".
I cast my vote in favor of John citizen's motion to rearrange responsibility for active motions.
I cast my vote against John Citizen's motion to give the Manager of the NCD extra responsibility.
I cast my vote in favor of MatteoTom's motion to prevent spam.
I cast my vote in favor of MatteoTom's motion to allow abstaining.

I make a motion to limit the number of presented motions to five per nomic year. While more than five motions may be active at one time, only five can be initiated during any given year. After the limit is reached, all motions must be held until the following year, to be presented on a first-come, first-serve basis. For purposes of voting this motion shall be referred to as Thorgold's motion to prevent overload.

*Deep breath*

I hereby claim the land at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41.

Dangit, missed the land claim. Spoiler saved for next post, after my claim is set.
Spoiler:
I buy 30 roods from the Nomic Estate, at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41.
12 internets
I announce the foundation of Arlington in the Writer's Republic, located at BF-37
I declare Arlington a city.
9 internets
I upgrade Arlington with a market.
8.8 internets
I convert tiles A37-B39, C38-E38, and BG37-BH39 to farm tiles.
5.8 internets
I convert tiles BE36, BE38-BE40, BG36, and BG40 to factory tiles
3.8 internets
I build a road on tiles BF38-BF40
3.5 internets
I build a shipyard at BF41.
2 internets.


If I am not mistaken, Rule §4.4 requies that:
Land-buyers, as they purchase more land, must update [the] map so that it reflects the change in territory ownership. (Italics and bolding is mine)

Meaning, when one buys land, it is his responsibility to update the map with the act of purchasing said land.
Last edited by thorgold on Tue Mar 01, 2011 5:34 am UTC, edited 1 time in total.
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