Nomic 15.0

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Re: Nomic 15.0

Postby John Citizen » Tue Mar 01, 2011 5:13 am UTC

Turiski wrote:I move my boat at BA80 to AZ80.
I hereby claim the land located at (AZ, 1-3) and (AY, 3) and (AX-AZ, 4-6), and convert this land to farmland. I also convert BA1 and (BA-BC, 2) to factories.

Doesn't §4.12 state that all farms and manufacturing areas must have a neighbouring city?

I cast my vote in favour of Turiski's motion to get a new Chairman.
I, as motion-maker, hereby terminate John Citizen's motion to give the Manager of the NCD extra responsibility. As of this moment, this motion is no longer under vote and shall be removed and forgotten.

I like your solution better.

I make a motion to repeal §4.4. §4.4 shall be repealed. For the purposes of voting, this shall be called John Citizen's motion to remove a redundant rule.
§4.6 takes care of map updates.

Happy New Year!

I gain (3*2*1.2*[1+(0.005*18)])=7.8 internets from my factories and
(18*(100/25)*1.2)=86.4 (!) internets from my produce.
This gives me 94.2 (!!) internets total.

I hereby claim the land at AY31-AY16 + AZ16-BH16 + A15-A6 + B6-AA6
61 roods, 88.1 internets remaining.
I convert all of the empty land roods directly connected to Paradox (through other farms) to farmlands.
255 roods converted, 3.1 internets remaining.

I spread the FruitSalad Corporation from Paradox to Tet.

1.1 internets.
Last edited by John Citizen on Tue Mar 01, 2011 12:10 pm UTC, edited 5 times in total.
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Re: Nomic 15.0

Postby thorgold » Tue Mar 01, 2011 5:31 am UTC

John Citizen wrote:I make a motion to repeal §4.4. §4.4 shall be repealed. For the purposes of voting, this shall be called John Citizen's motion to remove a redundant rule.
§4.6 takes care of map updates.

Not necessarily. 4.6 just prohibits the claiming of land if there hasn't been an update, it doesn't require anyone to update it legally. Sure, it's a good thing to be the guy who steps up to do the update, but no one is under legal obligation - a problem if people go missing or get lazy, leaving no one willing or capable. What then?

§4.6 is just a consequence that doesn't even cover a good deal of land-changing operations - it only prohibits claiming land, not construction, movement, or inter-player trading. There's even a provision to allow "any other actions [to be] taken as normal!" Those "other actions" are the intricate, detailed purchases that make up the majority of map updates - ship movements, factory purchases, etc.

Therefore...
I cast my vote against John Citizen's motion to remove a redundant rule - Which should be renamed, by the way, as I believe that motion name has been used in the past, or something very similar to it. Perhaps change "redundant rule" to "rule §4.4?"

I make a motion to revise the wording of rule §4.6 to the following: "No player may claim, purchase, or modify any land, owned or unowned, if the map has not been updated for a week or more. Any action that modifies the map in any way, visibly or invisibly, shall be ignored until the map is updated. For purposes of voting, this motion shall be known as Thorgold's Motion to prevent map update overload.

I make a motion to repeal rule §4.5. §4.5 shall be repealed. For purposes of voting this motion shall be known as Thorgold's Motion to repeal rule §4.5.

This way, not only does 4.4 require land-purchasers to update the map, but 4.6 prevents too much modification from happening before an update if no land purchases are made. If anything, land-claiming is redundant - the responsibility of checking land's availability should fall upon the buyer, and if he wastes his time by not checking previous posts for purchases (Ctrl+F), it's his consequence. As it stands, claiming land serves as only a "I got here first" measure, which is worthless since purchasing land immediately (combined with the update-requirement of §4.4) does the same thing.

I buy 30 roods from the Nomic Estate, at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41. - 12 internets
I announce the foundation of Arlington in the Writer's Republic, located at BF-37
I declare Arlington a city. - 9 Internets
I upgrade Arlington with a market. - 8.8 internets
I convert tiles A37-B39, C38-E38, and BG37-BH39 to farm tiles. - 5.8 internets
I convert tiles BE36, BE38-BE40, BG36, and BG40 to factory tiles - 3.8 internets
I build a road on tiles BF38-BF40 - 3.5 internets
I build a shipyard at BF41. - 2 internets

2 internets, 40 roods.
Last edited by thorgold on Tue Mar 01, 2011 6:21 am UTC, edited 1 time in total.
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Re: Nomic 15.0

Postby John Citizen » Tue Mar 01, 2011 6:03 am UTC

@thorgold: In regards to §4.4 and §4.5, some people lack the time and/or ability to update the map (myself included).
In regards to §4.6, I believe you are correct. A reward system for updates seems prudent, but I am out of motions.

Hence,
I cast my vote against Thorgold's Motion to repeal rule §4.5.
I cast my vote in favour of Thorgold's Motion to prevent map update overload.
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Re: Nomic 15.0

Postby thorgold » Tue Mar 01, 2011 6:17 am UTC

John Citizen wrote:@thorgold: In regards to §4.4 and §4.5, some people lack the time and/or ability to update the map (myself included).
In regards to §4.6, I believe you are correct. A reward system for updates seems prudent, but I am out of motions.

I see your point, somewhat. While I still think that claiming is redundant, it may be more prudent to revise 4.4 to simply not require the buyers to update. By removing 4.5, the redundant rule is out, and by editting 4.4 to remove the requirement of map updates we can both walk away happy. I'll propose them both, together, as to prevent confusion (and a short window in which they aren't both in effect.)

I, as motion-maker, herby terminate Thorgold's motion to repeal rule §4.5. As of this moment, this motion is no longer under vote and shall be removed and forgotten.

Out of courtesy, I will leave your idea for an update reward alone for yourself to present when you can. Intellectual property, and whatnot.
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Re: Nomic 15.0

Postby MatteoTom » Tue Mar 01, 2011 7:10 am UTC

Ok a lot has just happened
1. The reason I worded my motion to prevent monopolies at sea is because the sea borders the estate on both the top and bottom of the map. The border is a lot more than just "tiles along row one of the Nomic Sea that border the Nomic Sea itself"
2. If I could, I would abstain from Thorgold's motion to prevent overload, but I cannot (yet).
3. I am out of motions, but another way to assure the map is updated is to appoint a cartographer for one year at a time who will update the map every few posts, and receive compensation (something like 10-20 internets). This position would be volunteer, and if nobody volunteers it would be appointed to the chairman to a player who has not been cartographer in x number of years.
4. I cast my vote against Thorgold's Motion to repeal rule §4.5.
I cast my vote in favour of Thorgold's Motion to prevent map update overload.

for reasons stated by John Citizen

Is that it?
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Re: Nomic 15.0

Postby thorgold » Tue Mar 01, 2011 12:44 pm UTC

EDIT: Nevermind, misunderstood the toroid rule.
Last edited by thorgold on Tue Mar 01, 2011 9:56 pm UTC, edited 1 time in total.
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Re: Nomic 15.0

Postby MatteoTom » Tue Mar 01, 2011 3:00 pm UTC

Go figure I got the wrong motion when I was voting...
I cast my vote against John Citizen's motion to remove a redundant rule.
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Re: Nomic 15.0

Postby Turiski » Tue Mar 01, 2011 5:33 pm UTC

This post turned out to be monstrously long, so the first section I put a little @ sign before who I'm talking to. Feel free to skip stuff without your name on it in the first section.

About my land purchase:
@ Citizen: Yeah, I thought they were connected but they're not. I'll pretend I didn't do it, make it legal, and then pretend I redid it. That work for you?
@ all: Also, when I redid the map, I removed the cities but not the factories/farms, which I realize now was wrong. To be consistent we have to either remove both or keep both; and I believe the ruleset argues heavily in favor of keeping both.
@ thorgold: No, you took that line out of context. The next sentence is "The map shall be posted at each new map update, contained in a spoiler tag." Since the times for map updates were never specified, it means that nobody is officially responsible for updating the map. Historically, map updates were done at the same time as ruleset updates. There's no great reason for that, but then all the updates (ruleset, active motions, map, players stats) go in at once.

@ infina: Thank you. I wasn't aware. I downloaded it; it's pretty cool :P

@ thorgold: About your condition to MatteoTom's monopolies on the sea proposition, we discussed this earlier in the thread. Not all tiles on row 41 border the sea, and not all tiles that border the sea are on row 41. Specifically, the lower left corner of the Estate, and every tile in row 1, by toroidality. As for the details of how toroidality works: Do the mental exercise of connecting the sides and then the top and bottom. You will see this forms a toroid; connecting only one of these forms a cylinder.

@ MatteoTom: Is the layered coming along?


EDIT: @ Citizen: It's nothing personal, but...

@ ALL: John Citizen stands to make this year (18+255)*4*1.3 = ¤1419.6 from produce alone. Since I used produce's high price to my advantage this year, I feel bad about dismissing the resource completely, for those who have not had the same opportunities we have had. However, I don't think I need to explain why an influx of over 1400 internets per year to a single player is a bad thing. This is not a personal complaint: I own more land than Citizen right now, so if I wanted to I could earn even more than that. I'm not saying that produce is bad either, but its price needs to be drastically reduced to maintain stability of the map, or there may be other, creative solutions I'm not thinking of right now.

The last Nomic year started on Feb 17 and ended on March 1; that is 13 days (in the interest of not being an alarmist, previous years were significantly longer). We do not have an active chairman to correct this problem immediately, and all motions require at least 4 days to pass. It doesn't need to happen NOW, but consider it before you max out your motion count again.


Alright, I'm posting an update to active motions and map changes needed. I'm also going to change my internet count, thorgold's, and Citizen's on the player's sheet; if you'd like yours to change too, either do it yourself or calculate in your post your new total. I tried my best to update everyone's rood count, but I lost about 12 roods somewhere. Please don't ask to see how I came up with these numbers. The answer is counting and multiplication. Feel free to provide another estimate.

I also updated the Estate's rood and internet count. We kind of have been ignoring this clause in 4.3: "The player immediate[ly] gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply " (emphasis mine). I included all the money from land purchased that was removed on one of my updates, and also all the current land owned. The total should be correct, but again, feel free to provide another estimate.


Voting:
I cast my vote against Thorgold's motion to prevent overload. I hate to do this because it feels like I've just been beating down everything you do, but I can't vote for this. Three motions per player is already pretty darn restrictive, and yeah, if you're gone for a few days it's not always awesome, but I think we're doing what we can.
I cast my vote against John Citizen's motion to remove a redundant rule for the same reasons as thorgold.
I cast my vote in favor of Thorgold's motion to prevent map update overload.


Mapping:
I gain, from produce, 34*4 = 136 internets, so I have 136.1 internets.

I move my boat at (AR48) 11 east, south 2, west 2, south 5 (to BA15) (0 remaining).
I move my boat at (BB68) 3 north along the shipping route, then 10 north (to BB15) (10 remaining).
I hereby claim the land located at:
  • (BA, 10-11) and (AS-BA, 10-13) and (AW, 14) and (AS-AV, 14-16) and (AS-AU, 17-19)
  • (AB-AW, 6) and (AS-AW, 2-5) and (AX, 2-3) and (AY, 2)
  • (BA-BC, 3-5) and (BA-BH, 6) and (AX, 7-15) and (AY-BH, 7-16)
  • (A-Y, 2-5)
(105.0 remaining)
I announce the foundation of Euphony in Turiski, located at BA11
I declare Euphony a city.
I upgrade Euphony with a market.
I transfer the capital of Turiski to the city of Euphony.
(96 remaining)
If I were going to redo that bad purchase, I could do it now.

I declare the founding of Rethink Corporation in Tet.
I spread Rethink Corporation to Euphany.
I spread Rethink Corporation to Paradox.
(88 remaining)


Motioning:
I, as motion-maker, hereby edit Turiski's motion to define adjacency terms to:
Spoiler:
I make a motion to define adjacency terms.
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there are roads, railroads, or shipping routes directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (i.e. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (i.e. a farm, etc.), it takes the properties of every rood it exists over.

A collection C of objects is called “connected” if, for any two objects (a,b) in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects (a,b), which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to.”

To comply with this definition:
in §4.7, the text {connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road.} will be replaced with {connected.},
in §4.12, the text {"Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories.”} will be replaced with {A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories.},
in §4.12, the text {Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.} will be replaced with {Each manufacturing area or farm must be connected to a city.},
in §4.14, the text {contains} will be replaced with {is connected to},
in §4.15, the text {connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them} will be replaced with {connected to a manufacturing area},
in §4.17, the text {connected to a trading city of a different player by road or rail} will be replaced with {connected to a different player's trading city} (note this is a slight change in meaning),
in §4.18, the text {Shipping routes serve the same uses as roads and rails. (For example, a player may claim land on an island that is connected by shipping route to his/her mainland territory.)} will be removed, and
in §4.21, the text {every adjacent (including diagonally adjacent) tile} will be replaced with {every nearby tile},
in §4.23, the text {adjacent to the three squares} will be replaced with {nearby the three squares, and local to the one square}.

For the purposes of voting, this will be called Turiski's motion to define adjacency terms.
I felt I should spoiler it because this post is already long, but the change is not particularly trivial. The clause in the definition of "connected to" is changed from "or there is a road, railroad...route" to "or there are roads, railroads,...routes". I also did some clarification of the definition of "connected."

Offical-ing:
Active Motions:
Spoiler:
Turiski wrote:I make a motion to define adjacency terms.
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there are roads, railroads, or shipping routes directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (i.e. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (i.e. a farm, etc.), it takes the properties of every rood it exists over.

A collection C of objects is called “connected” if, for any two objects (a,b) in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects (a,b), which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to.”

To comply with this definition:
in §4.7, the text {connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road.} will be replaced with {connected.},
in §4.12, the text {"Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories.”} will be replaced with {A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories.},
in §4.12, the text {Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.} will be replaced with {Each manufacturing area or farm must be connected to a city.},
in §4.14, the text {contains} will be replaced with {is connected to},
in §4.15, the text {connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them} will be replaced with {connected to a manufacturing area},
in §4.17, the text {connected to a trading city of a different player by road or rail} will be replaced with {connected to a different player's trading city} (note this is a slight change in meaning),
in §4.18, the text {Shipping routes serve the same uses as roads and rails. (For example, a player may claim land on an island that is connected by shipping route to his/her mainland territory.)} will be removed, and
in §4.21, the text {every adjacent (including diagonally adjacent) tile} will be replaced with {every nearby tile},
in §4.23, the text {adjacent to the three squares} will be replaced with {nearby the three squares, and local to the one square}.

For the purposes of voting, this will be called Turiski's motion to define adjacency terms.

(Proposed by Turiski; Approved by Turiski, John Citizen, MatteoTom, thorgold; Opposed by no one)
Voting closes March 3, 1:51a

Turiski wrote:I make a motion to define compoundability. A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.

To comply with this definition:
in §4.15, the text {This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus.} will be replaced with {This is non-compoundable with the bonus given by a mining town.}, and
in §4.16, the text {Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited.} will be followed by {Both of these interests are non-compoundable}.

For the purposes of voting, this will be called Turiski's motion to define compoundability.

(Proposed by Turiski; Approved by Turiski, MatteoTom, John Citizen, thorgold; Opposed by no one)
Voting closes March 3, 1:51a

John Citizen wrote:I make a motion to amend the penalty for inactivity. At the end of §4.9, the sentence "This action happens automatically, and the next player to update the map must remove their claim." shall be added. For purposes of voting, this shall be called John Citizen's motion to create space on the map.

(Proposed by John Citizen; approved by John Citizen, Turiski, thorgold; Opposed by no one)
Voting closes March 3, 5:01a

MatteoTom wrote:I make a motion to limit monopolies on the sea.
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, §4.23).
Any player who owns more than 5 roods on the border will have 1 Nomic year from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood (the normal rate), or another player. The player has the option of selling as many roods bordering the waterfront as they would like. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Year. A player is fined all their Internets if they do not have enough Internets to pay the fine.
For the purposes of voting, this motion shall be referred to as MatteoTom's motion to reduce monopolies at sea.

(Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one;
Conditionally approved by: thorgold if the text is changed to define "bordering the Nomic Sea" is defined as "tiles along row one of the Nomic Sea that border the Nomic Sea itself")
Voting closes March 3, 7:21a

John Citizen wrote:I make a motion to amend §3.13. The entire text of the rule will be replaced with the following: "Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset." For purposes of voting, this shall be called John Citizen's motion to rearrange responsibility for active motions.

(Proposed by John Citizen; Approved by John Citizen, MatteoTom, Turiski, thorgold; Opposed by no one)
Voting closes March 3, 10:50a

MatteoTom wrote:I make a motion to disallow immediately repeating motions.
If a motion for whatever reason does not pass, that motion or any equivalent motion (determined by the chairman) cannot be re-proposed for 96 hours real time.
Reasons for a motion not passing include but are not limited to: the motion being terminated by the proposer (§3.14), the motion not receiving enough votes (§3.6), or the motion being voted as ridiculous (§3.16).
If a motion fails four times, it cannot be re-submitted without consent from the chairman (which can possibly be received by stating the reason you want to re-submit and asking nicely), unless other changes significantly change the effect of the motion.
For the purposed or voting this motion shall be referred to as MatteoTom's motion to prevent spam.

(Proposed by MatteoTom; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one)
Voting closes March 3, 11:35p

MatteoTom wrote:I make a motion to allow abstaining from a vote.
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]."
The purpose of this is to allow a player to state that they have read the motion and do not wish to vote for or against it. Abstaining counts as voting, so if every player votes for, against, or abstains from a motion, the motion can be immediately resolved. Since abstaining is voting, abstainers will be rewarded Internets as stated in §3.6, as long §3.6 gives Internets for voting.
For the purposes of voting this motions shall be referred to as MatteoTom's motion to allow abstaining.

(Proposed by MatteoTom; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one)
Voting closes March 3, 11:35p

Turiski wrote:I make a motion to elect a Chairman. The election process will run in the year in which this motion is passed ("the Year"). A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of the Chairman of the Nomic." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the end of the Year. Voting shall be done in the form "I vote <playername> for Chairman of the Nomic." Voting begins at the beginning of, and ends at the end of, the year after the Year. The Chairman shall be the candidate with the greatest number of votes. For the purposes of voting, this motion shall be referred to as Turiski's motion to get a new Chairman.

(Proposed by Turiski; Approved by Turiski, MatteoTom, thorgold, John Citizen; Opposed by no one)
Voting closes March 4, 8:55p

Thorgold wrote:I make a motion to limit the number of presented motions to five per nomic year. While more than five motions may be active at one time, only five can be initiated during any given year. After the limit is reached, all motions must be held until the following year, to be presented on a first-come, first-serve basis. For purposes of voting this motion shall be referred to as Thorgold's motion to prevent overload.

(Proposed by thorgold; Approved by thorgold; Opposed by Turiski)
Voting closes March 5, 4:55a

John Citizen wrote:I make a motion to repeal §4.4. §4.4 shall be repealed. For the purposes of voting, this shall be called John Citizen's motion to remove a redundant rule.

(Proposed by John Citizen; Approved by John Citizen; Opposed by thorgold, MatteoTom, Turiski)
Voting closes March 5, 5:13a

thorgold wrote:I make a motion to revise the wording of rule §4.6 to the following: "No player may claim, purchase, or modify any land, owned or unowned, if the map has not been updated for a week or more. Any action that modifies the map in any way, visibly or invisibly, shall be ignored until the map is updated. For purposes of voting, this motion shall be known as Thorgold's Motion to prevent map update overload.

(Proposed by thorgold; Approved by thorgold, John Citizen, MatteoTom, Turiski; Opposed by no one)
Voting closes March 5, 5:31a
Players:
Spoiler:
The Nomic Estate: 128.9+55.8=184.7 internets, 0 roods on credit, 3831 roods claimed
HarvesteR: 30 internets, 0 roods on credit, 0 roods claimed
coolguy5678: 26 internets, 0 roods on credit, 0 roods claimed
ostrichguy: 12* internets, 1 rood on credit, 331 roods claimed
_infina_: 46* internets, 0 roods on credit, 41 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 0 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 0.1 internets, 0 roods on credit, 0 roods claimed
Moach: 4 internets, 0 roods on credit, 0 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 0 roods claimed
MartinW: 5 internets, 0 roods on credit, 0 roods claimed
Left Justified: 1 internets, 0 roods on credit, 0 roods claimed
John Citizen: 1.1 internets, 0 roods on credit, 322 roods claimed
Turiski: 88 internets, 0 roods on credit, 411 roods claimed
theFudge: 10 internets, 9 roods on credit, 0 roods claimed
Thorgold: 2 internets, 0 roods on credit, 42 roods claimed
MatteoTom: 3* internets, 0 roods on credit, 10 roods claimed

Active Players: 6/26
Map Changes Needed:
Spoiler:
  • thorgold: land at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41.
  • John Citizen: land at AY31-AY16 + AZ16-BH16 + A15-A6 + B6-AA6
  • John Citizen: I convert all of the empty land roods directly connected to Paradox (through other farms) to farmlands.
  • thorgold wrote:I buy 30 roods from the Nomic Estate, at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41. - 12 internets
    I announce the foundation of Arlington in the Writer's Republic, located at BF-37
    I declare Arlington a city. - 9 Internets
    I upgrade Arlington with a market. - 8.8 internets
    I convert tiles A37-B39, C38-E38, and BG37-BH39 to farm tiles. - 5.8 internets
    I convert tiles BE36, BE38-BE40, BG36, and BG40 to factory tiles - 3.8 internets [[you don't own that rood!]]
    I build a road on tiles BF38-BF40 - 3.5 internets
    I build a shipyard at BF41. - 2 internets
  • Turiski wrote:I hereby claim the land located at:
    • (BA, 10-11) and (AS-BA, 10-13) and (AW, 14) and (AS-AV, 14-16) and (AS-AU, 17-19)
    • (AB-AW, 6) and (AS-AW, 2-5) and (AX, 2-3) and (AY, 2)
    • (BA-BC, 3-5) and (BA-BH, 6) and (AX, 7-15) and (AY-BH, 7-16)
    • (A-Y, 2-5)
    [snip]
    I announce the foundation of Euphony in Turiski, located at BA11
    I declare Euphony a city.
    I upgrade Euphony with a market.
    I transfer the capital of Turiski to the city of Euphony.[/i][/b]
  • I don't know if we were going to try and put corporations visible; it could make everything really confusing and not actually do much for us

In any case, this is the reference I used. It has some other markings on it, but they aren't all right. Use it to see where the new land claims are. http://i51.tinypic.com/70v0pc.png
Approximately 100% of my forum contribution is in Nomic threads! In fact, if you're reading this signature, you probably knew that because you're reading a Nomic thread! But did you know that I've participated in both Nomic 16.0 AND Nomic 15.0? Woah!
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Re: Nomic 15.0

Postby MatteoTom » Thu Mar 03, 2011 7:44 am UTC

MatteoTom wrote:The PSD is here: https://dl.dropbox.com/s/jmdn2f81v2o1e65/map%5Bfeb28%5D.psd?dl=1

Not fully updated anymore...
We should come up with some kind of algorithm to determine the production of farms/factories.
Just read the produce rule. We really need an algorithm for produce price. I have no idea whether or not farms/factories are overpowered (for lack of a better word).
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Re: Nomic 15.0

Postby John Citizen » Thu Mar 03, 2011 11:37 am UTC

I, as motion-maker, herby terminate John Citizen's motion to remove a redundant rule. As of this moment, this motion is no longer under vote and shall be removed and forgotten.

I make a motion to give the Nomic World a place in the universe. The nomic map is just one of many maps available for land purchases. Any player may submit a map design of any size and geometry, along with a name, and votes shall be cast for these in the same manner as for motion voting. This will continue until 3 weeks after a minimum of 5 maps have been submitted. The five maps with the highest number of votes shall become the planets in the Nomic star system.
A concept known as planetary index exists. A planetary index indicates key statistics of each world, and is divided into two numbers known as habitability and productivity. These represent costs and incomes respectively, and are calculated from the base values as such: total cost = (base cost / habitability) and total income = (base income * productivity). Habitability and productivity are both equal to one for the Nomic World. Planetary index for other worlds is chosen by the maker of the map. Both habitability and productivity must be positive rational numbers.
Any player may build a launch site for a cost of 100 internets. Launch sites may launch spacecraft, for 50 internets each. Spacecraft can make a one-time trip to another world, allowing a claim of 1 rood of land there. After this trip is complete, the spacecraft ceases to exist.
For purposes of voting, this shall be called John Citizen's motion to initiate a space race.


This is just a draft plan, so feel free to make suggestions.

Turiski wrote:@ ALL: John Citizen stands to make this year (18+255)*4*1.3 = ¤1419.6 from produce alone. Since I used produce's high price to my advantage this year, I feel bad about dismissing the resource completely, for those who have not had the same opportunities we have had. However, I don't think I need to explain why an influx of over 1400 internets per year to a single player is a bad thing. This is not a personal complaint: I own more land than Citizen right now, so if I wanted to I could earn even more than that. I'm not saying that produce is bad either, but its price needs to be drastically reduced to maintain stability of the map, or there may be other, creative solutions I'm not thinking of right now.

I agree that this is an important issue. Creating space (expensive at that) might help this problem, but the main problem with this solution that I see is that only myself and Turiski have the kind of funds to explore space at the moment (hence the large, uncertain amount of time in my motion). Other than expansion, I have no ideas on how to fix this problem (apart from a friendly agreement between all players not to have too many farms).
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.
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Re: Nomic 15.0

Postby obama6493 » Thu Mar 03, 2011 4:31 pm UTC

True, but if you believe voting more than once on your own motion is unacceptable, your motion to win now has one vote, which makes you not the winner.
If you believe it is OK to vote on your own motion several times, your motion is disregarded, which makes you not the winner.
point stands: issue resolved.
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Re: Nomic 15.0

Postby MatteoTom » Thu Mar 03, 2011 11:05 pm UTC

1. for produce, we should have the price decrease with more produce sold at each market (first 100 gets 1internet every 10, second 100 get .9 internet every 10, ..., lower limit is .1 for every ten)
Produce can be sold at any market owned by the farmowner (so if the owner owns 2 markets then they can sell the first 200 for 1 internet each per 10, next 100 for .9 internets per 10...down to .1 internets for 10)

2. Planetary index might also include a distance from Nomic, and the price to get to a planet is 50*distance
--finding distance between other planets may require a star map--

3. Another idea is that launch sites can only launch once a year (takes time to build a new rocket)

4. The landing site could be connected to the launch site, allowing interplanetary "roads," also fulfilling the requirement for a player's land to be all connected

5. Needs to be added: a player can only build on a planet if they own a landing site on that planet
OR
if they have launched a spacecraft to that planet
(either way works)

I'll vote when I get home from school and have had more time to think about this.

Edit 1: How do I translate from GMT to PST? (I think it is GMT -8)
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Re: Nomic 15.0

Postby Turiski » Fri Mar 04, 2011 4:21 am UTC

@ MatteoTom: First, thank you for the map. It hasn't finished downloading but I'll see what changes it needs when it does. Second, produce is in fact OP. On just the land you have, you could make (9*4)=36 internets/year starting the year you make the farms; from factories you could only make (4.5*2)=9, and you have to wait a year.

I haven't really read everything, so I'll do more commentary later.


Ruleset updating time!

Turiski's motion to define adjacency terms has 4 votes in favor, and it passes.
This motion has been approved with 4 votes in favor, 0 against. Turiski shall receive 4 internets for his/her meritous contribution.

Turiski's motion to define compoundability has 4 votes in favor, and it passes.
This motion has been approved with 4 votes in favor, 0 against. Turiski shall receive 4 internets for his/her meritous contribution.

John Citizen's motion to create space on the map has 3 votes in favor, and it passes.
This motion has been approved with 3 votes in favor, 0 against. John Citizen shall receive 3 internets for his/her meritous contribution.

MatteoTom's motion to reduce monopolies at sea has 3 votes in favor, and it passes.
This motion has been approved with 3 votes in favor, 0 against. MatteoTom shall receive 3 internets for his/her meritous contribution.

John Citizen's motion to rearrange responsibility for active motions has 4 votes in favor, and it passes.
This motion has been approved with 4 votes in favor, 0 against. John Citizen shall receive 4 internets for his/her meritous contribution.

MatteoTom's motion to prevent spam has 5 votes in favor, and it passes.
This motion has been approved with 5 votes in favor, 0 against. MatteoTom shall receive 5 internets for his/her meritous contribution.

MatteoTom's motion to allow abstaining has 5 votes in favor, and it passes.
This motion has been approved with 5 votes in favor, 0 against. MatteoTom shall receive 5 internets for his/her meritous contribution.


EXTRA internets for voting:
John Citizen: +7
Turiski: +7
MatteoTom: +6
Thorgold: +6
_infina_: +2

I have added all of these numbers to your player description below already


Before I post the ruleset I'm going to do this before I forget: I sell to the Nomic Estate (1, BD-BH) and (41, AK-AP), so I gain 1.1 internets

Ruleset:
Spoiler:
§0: Chairman

§0.1: The Chairman:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)


§1: Currency


§1.1: Definitions:

§1.1.1: The Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.1.2: Compoundability Terms:A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, John Citizen, MatteoTom, thorgold; Opposed by no one; edited by Turiski)

§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacations or one two-week vacation.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§2.5: Real Time:
Any in-game event may be described using real time. Real time is always taken to be GMT.
(Proposed by John Citizen as John Citizen's motion to create real time, approved by John Citizen, opposed by no one)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.3.1: Conditional Voting:
Players are allowed to make conditional votes: votes that only take effect if a set of conditions is met.
Conditional votes are to be cast in the following manner:
I cast my vote [in favor|favour of/against] [motion] if [condition]
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't.
(Proposed by bkwinner as "bkwinner's motion to allow conditional votes"; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one; Edited by HarvesteR)

3.3.2: Abstaining:
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]." Abstaining counts as voting, so if every player votes for, against, or abstains from a motion, the motion can be immediately resolved. Since abstaining is voting, abstainers will be rewarded Internets as stated in §3.6, as long §3.6 gives Internets for voting.
Proposed by MatteoTom as "MatteoTom's motion to allow abstaining"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one; edited by Turiski)


§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Editing of Motions:
A motion-maker may edit the text of a motion by stating, and bold and italics,
"I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
"
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §0.1), in which case the votes are repealed. Motions may not be edited if they already have the number of votes necessary for approval/rejection. In addition to editing motions, a player may also split and combine motions. A split motion becomes two motions, each containing a portion of the original motion. Players may only split motions if this would not put them over the limit of active motions. If two motions are combined, they fuse to become a single motion. The votes on the original motion(s) count for half value on any new motions created by splitting or combining motions.
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)
(Proposed by bkwinner as "bkwinner's motion to edit motions"; Approved by bkwinner, HarvesteR, Krawl, John Citizen, Turiski; Opposed by coolguy5678, MartinW, TheFudge; Edited by coolguy5678)
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)


§3.6: Termination (approval or denial) of Motions:
All motions run for 96 hours. Any active motions made before this shall be put on a 96 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. All voters shall receive 1 internet each. Any motion must have at least two votes in favour to pass.
(Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Affinity through Affinity's motion to make passage requirements elastic)
(Amended by MartinW through "MartinW's motion to reduce vote apathy"; approved by MartinW, TheFudge, Ostrichguy, John Citizen; opposed by bkwinner)
(Amended by John Citizen through "John Citizen's motion to disallow the passing of single-vote motions"; approved by John Citizen; opposed by nobody)
(Amended by John Citizen through "John Citizen's motion to reward minorities"; approved by John Citizen, Thorgold, Turiski; opposed by nobody; edited by John Citizen)
(Amended by John Citizen through "John Citizen's motion to chronologically extend motions"; approved by John Citizen, Thorgold, Turiski; opposed by nobody)


§3.7: Repetition of Failed Motions:
If a motion for whatever reason does not pass, that motion or any equivalent motion (determined by the chairman) cannot be re-proposed for 96 hours real time. Reasons for a motion not passing include but are not limited to: the motion being terminated by the proposer (§3.15), the motion not receiving enough votes (§3.6), or the motion being voted as ridiculous (§3.18). If a motion fails four times, it cannot be re-submitted without consent from the chairman (which can possibly be received by stating the reason you want to re-submit and asking nicely), unless other changes significantly change the effect of the motion.
(Proposed by MatteoTom as "MatteoTom's motion to prevent spam"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one)

§3.8: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, internets shall neither be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.9: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.10: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.11: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.12: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §3.8} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-reviser precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.13: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.14: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)
(Amended by John Citizen through "John Citizen's motion to rearrange responsibility for active motions"; Approved by John Citizen, MatteoTom, Turiski, thorgold; Opposed by no one)


§3.15: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.16: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§3.17: Immediate Resolution of Motions:
If at any time a motion has been voted upon by every active player, and if the motion has not at that point obtained the necessary amount of votes to be either passed or denied, then the motion will immediately be resolved. In the case of a tie in votes, the motion will be denied.
(Proposed by thorgold as thorgold's motion to immediately resolve motions; Approved by thorgold, Turiski, MatteoTom; Opposed by no one; edited by Turiski)

§3.18: Ridiculous Motions:
In addition to voting in favor/in favour/against a motion, a poster may declare a motion "Ridiculous". This is done by, in bold and italic, stating "I declare (motion x) to be ridiculous". If a majority of active players votes a motion to be ridiculous, the motion is immediately removed. In addition, the poster of the motion is fined in internets the number of "Ridiculous" votes, minus the number of votes in favor/in favour of a motion, to a maximum of their total number of internets.
(Proposed by John Citizen as John Citizen's motion to penalise particularly bad motions; Approved by John Citizen, bkwinner, Turiski, Krawl; Opposed by coolguy5678)

§4: The Nomic Estate and Land

§4.1: Definitions:

§4.1.1: Land and Roods:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.1.2: Adjacency Terms
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there are roads, railroads, or shipping routes directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (e.g. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (e.g. a farm, etc.), it takes the properties of every rood it exists over.
A collection C of objects is called “connected” if, for any two objects (a,b) in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects (a,b), which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to.”
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, MatteoTom, John Citizen, thorgold; Opposed by no one)

§4.2: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)
(Amended by ostrichguy's motion to allow roods to be purchased individually)


§4.3: Mapping of the Land:
All land in existence shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.4: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Update Requirement for Land Claims:
No player may claim any land if the map has not been updated for a week or more. Any other actions may be taken as normal.
(Proposed by John Citizen as "John Citizen's motion to force regular map updates"; Approved by John Citizen, Turiski; Opposed by no one)

§4.6: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected. Players may build a train track for 5 Internets, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money paid will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [locations]. If it passes through multiple other individuals' territories, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. Each player may only receive a whole number of sub-internets; the remainder shall go to the active players with the lowest number of internets, such that no players receiving a nonzero number of internets in this transaction receive more than ¤0.1 more than any other such players. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

A distinction shall be made between "not consenting" and "disapproving" to a proposal: an individual with the authority to consent may also disapprove, by replacing in the above statement the words "I consent to" with "I disapprove of". A player disapproves by default if they do not respond appropriately within two Nomic years (If a player is or goes on vacation, their vacation time is not counted toward this restriction). In the event that such an individual disapproves, the builder may state (with a similar allowance for vacation) within one Nomic year “In light of recent disapproval, I amend my proposal to build at [old locations], and build instead at [new locations].” Then, the consenting individuals will remain consenting to only the same player building the railroads at only the same locations. Specifically:
a) The new locations may not be the same, in their entirety, as the old locations.
b) If the new locations cover different parts consenter’s land than the old locations, the consenter has the opportunity to not consent to the difference (and it shall be assumed that they give neither consent nor disapproval until either they make a further statement of the form outlined above, or they disapprove by default).
c) If the new locations demand the approval of additional individuals, all of them must consent as well before the building will finish.
d) The consenter does not consent to additional proposals made, either by others or the same individual.
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to remove ambiguity in multi-individual road purchasing; Approved by Turiski, John Citizen, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to enable negotiation of road purchases; Approved by Turiski, John Citizen, Krawl; Opposed by no one)


§4.7: Requirements of Land ownership:
Players who own land are required to have at least 1 (one) rood of open land on their domains at all times. A domain with less than 2 (two) open roods cannot have cities or other buildings built onto it.
(Proposed by HarvesteR as "HarvesteR's motion to prevent map clutter and technical problems no one wants to fix"; Approved by HarvesteR, Infina, coolguy5678, John Citizen, Turiski; Opposed by TheFudge)

§4.8: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate. This action happens automatically, and the next player to update the map must remove their claim.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)
(Amended by John Citizen through "John Citizen's motion to create space on the map;" Approved by John Citizen, Turiski, thorgold; Opposed by no one)


§4.9: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.10: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.11: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories.A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories. Each manufacturing area or farm must be connected to a city.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

§4.12: Water and Buildings
Several tiles, both in the Nomic Empire and Nomic Sea, are half land, half water. Mandatory precautions must be taken on these, in the form of increasing the cost of all buildings built on shorlines by 50%, save shipyards.
(Proposed by Thorgold as "Thorgold's "Building's dont Float" Motion"; Approved by Thorgold, John Citizen, Turiski; Opposed by no one; edited by Turiski)

§4.13: Mining Towns:
Any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area is connected to a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once.
(Proposed by Coolguy5678 as "coolguy5678's motion to create mining towns."; Approved by coolguy5678, bkwinner, MartinW, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.14: Farms Supply to Factories:
If a farm is connected to a manufacturing area, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%. This is non-compoundable with the bonus given by a mining town.
(Proposed by Coolguy5678 as "coolguy5678's motion to make farms supply to factories."; Approved by coolguy5678, bkwinner, MartinW, Ostrichguy; Opposed by no one; Edited by HarvesteR)

§4.15: The Nomic Capital District:
The rectangle with corners (O,14) and (Z,24) is the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. Both of these interests are non-compoundable. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be paid back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be paid for using money from the Nomic Estate's fund.
(Proposed by Ostrichguy as "Ostrichguy's motion to give our empire a capital."; Approved by ostrichguy, Krawl, TheFudge, coolguy5678; Opposed by MartinW; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.16: Trading Cities:
Players may upgrade cities to Trading Cities for ¤3. If one player's trading city is connected to a different player's trading city, both players earn ¤3 in each year after the year in which the trading cities are first connected (or ¤6, if a Trading City is additionally the Capital City). Each Trading City may only be connected to one other Trading City. Each player may only be in a trading relationship with each other player once, but there is no limit on the number of players a player may trade with.
(Proposed by Coolguy5678 as "Coolguy5678's motion to promote co-operation through Trading Cities"; Approved by coolguy5678, HarvesteR, bkwinner, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.17: The Nomic Sea:
The Nomic Estate extends to row 80. South of row 40 is the Nomic Sea. Scattered throughout the sea are islands. Players may not claim, or build settlements or other structure on tiles of the sea, other than ones that contain islands. Boats are an exception, and may be built on the water. On any land bordering the Nomic Sea, players may build shipyards for the cost of ¤1.5. If a player has a shipyard, he/she may build a boat on any water adjacent to the shipyard for ¤0.5. Ships are not stationary, and may move 20 tiles per Nomic year. This movement may be performed any time in the year, not just at the end. Any water over which a boat has passed becomes a shipping route. When a boat moves over an already existing shipping route, this does not count towards its yearly movement count. Players currently have three weeks to create and propose ideas for where the islands should be located, and vote on the submissions. At the end of those three weeks (on 13 February), whichever map received the most votes shall be added to the official one, and the ruleset will be updated to express that the Nomic Sea exists officially.
(Proposed by Ostrichguy as "Ostrichguy's motion to explore the sea"; Approved by Ostrichguy, _infina_, John Citizen, coolguy5678, Turiski; Opposed by no one; Edited by coolguy5678)

§4.18: Special Division of the Shoreline:
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, as in §4.23).
Any player who owns more than 5 roods on the border will have 1 Nomic year from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood (the normal rate), or another player. The player has the option of selling as many roods bordering the waterfront as they would like. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Year. A player is fined all their Internets if they do not have enough Internets to pay the fine.
(Proposed by MatteoTom as "MatteoTom's motion to reduce monopolies at sea"; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one, edited by Turiski)

§4.19: The Manager of the NCD:
The position of Manager of the Nomic Capital District has the duty of keeping the Nomic Estate with a positive cash flow. The manager may establish a trading relationship with any foreign Nomic Entities for 1 Nomic year, after which a vote of active players must pass as a motion to allow further trade. This position is an elective position, with a term of 4 Nomic Years. The election process will run in the year prior to the start of the Manager's term. A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of Manger of the Nomic Capital District." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the half-point (20th post) of the year prior to the next term. Voting shall be done in the form "I vote <playername> for Manager of the Nomic Capital District." The Chairman may choose to either appoint a votecounter, or count the votes himself. The position Assistant to the Manager of the Nomic Capital District will be the Candidate that places second in the voting and will fill in for the manager when on vacation or if the Manager becomes inactive. The Manager shall be the candidate with the greatest number of votes.
(Proposed by infina as "infina's Manager Motion"; Approved by infina, John Citizen, Krawl, Turiski; Opposed by no one)

§4.20: Definition of Produce:
Produce is produced by farms at a rate of 100 produce/rood of farm per year. To sell the produce, it must be connected to a settlement, city, or Capital City with a market, which can be upgrade from a settlement, city or Capital City at the cost of ¤2. A settlement with a market will sell produce at 75 produce for ¤1. A city with a market will sell produce at 50 produce for ¤1. A Capital City with a market will sell produce at 25 produce for ¤1.
(Proposed by _infina_ as _infina_'s motion to create markets; Approved by _infina_, Turiski, John Citizen; Opposed by coolguy5678, Krawl)

§4.21: Corporations:
A player may own one and only one corporation. A corporation has associated cities for which its effects occur. A corporation must always have at least one associated city. No two corporations may have the same name.
A player may found a corporation by declaring, in bold and italics: "I declare the founding of [name] corporation in [city]." This action costs 3 internets. A player can also spread a corporation to any city (not just their own) within a radius of 25 grid units (measured by Pythagoreas' theorem, rounded down). This is done by declaring, in bold and italics: "I spread [corporation] from [city] to [city]". This does not remove the corporation from the original city. A player spreading a corporation must own the city that the corporation is spreading from, though not necessarily the corporation itself. Spreading a corporation costs 2 internets.
A player can remove a corporation from one of their cities by paying 2.5 internets to the player owning the corporation. If the player owning the city also owns the corporation, they must still pay 1 internet (not to themselves). This is done by declaring, in bold and italics, "I remove [corporation] from [city]." If at any time this action causes a corporation to have no associated cities, the corporation ceases to exist.
A corporation increases the profit of the city it is in and every nearby tile by 20%, rounded to the nearest sub-internet. This is applied after all other bonuses. If the owner of the city does not own the corporation, 50% (rounded to the nearest sub-internet) of the bonus resulting from the corporation goes to the owner of the corporation, with the rest going to the owner of the city.
A city may contain more than one corporation, but the bonus from each is not cumulative; that is to say, the bonus is calculated from the value without any corporations for each corporation present.
(Proposed by John Citizen as John Citizen's motion to create corporations; Approved by John Citizen, Turiski; Opposed by no one)

§4.22: Fishing:
When the sea has been added to the Empire, once a player has built a shipyard, they may build fishing boats, for 5 sub-internets each. A fishing boat will catch 50 fish every nomic year, which may be sold at the markets or traded to other players, as seen fit.
(Proposed by Krawl as Krawl's motion to introduce fishing; Approved by Krawl, Turiski, John Citizen; Opposed by no one)

§4.23: Toroidiality:
Edge squares can be considered to be nearby the three squares, and local to the one square, on the opposite edge, in the manner of a toroid.
(Proposed by John Citizen as John Citizen's motion to circumnavigate the globe; Approved by John Citizen; opposed by no one)

§5: New Players


§5.1: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§5.2: Immigration Form:
An immigration form, of sorts, is given to formalize the entry of new players and ensure proper integration into the Empire. Three sets of data will be provided in the first post of every new player:
1. Player introduction, to provide any personal details of oneself and reasons for joining the Nomic Empire;
2. Oath that they, the new player, acknowledge and agree to obey the Ruleset;
3. Location of land claim, written to comply with rules §5.1 and §4.3.
(Proposed by Thorgold as Thorgold's Player Introduction Motion; Approved by Thorgold, John Citizen; opposed by Turiski; edited by Turiski)
Active Motions:
Spoiler:
Turiski wrote:I make a motion to elect a Chairman. The election process will run in the year in which this motion is passed ("the Year"). A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of the Chairman of the Nomic." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the end of the Year. Voting shall be done in the form "I vote <playername> for Chairman of the Nomic." Voting begins at the beginning of, and ends at the end of, the year after the Year. The Chairman shall be the candidate with the greatest number of votes. For the purposes of voting, this motion shall be referred to as Turiski's motion to get a new Chairman.

(Proposed by Turiski; Approved by Turiski, MatteoTom, thorgold, John Citizen; Opposed by no one)
Voting closes March 4, 8:55p

Thorgold wrote:I make a motion to limit the number of presented motions to five per nomic year. While more than five motions may be active at one time, only five can be initiated during any given year. After the limit is reached, all motions must be held until the following year, to be presented on a first-come, first-serve basis. For purposes of voting this motion shall be referred to as Thorgold's motion to prevent overload.

(Proposed by thorgold; Approved by thorgold; Opposed by Turiski)
Voting closes March 5, 4:55a

thorgold wrote:I make a motion to revise the wording of rule §4.5 to the following: "No player may claim, purchase, or modify any land, owned or unowned, if the map has not been updated for a week or more. Any action that modifies the map in any way, visibly or invisibly, shall be ignored until the map is updated. For purposes of voting, this motion shall be known as Thorgold's Motion to prevent map update overload.

(Proposed by thorgold; Approved by thorgold, John Citizen, MatteoTom, Turiski; Opposed by no one; edited by Turiski)
Voting closes March 5, 5:31a
Players:
Spoiler:
The Nomic Estate: 184.7 internets, 0 roods on credit, 3831 roods claimed
Turiski: 104.1 internets, 0 roods on credit, 411 roods claimed
_infina_: 48* internets, 0 roods on credit, 41 roods claimed
MatteoTom: 22* internets, 0 roods on credit, 10 roods claimed
John Citizen: 15.1 internets, 0 roods on credit, 322 roods claimed
ostrichguy: 12* internets, 1 rood on credit, 331 roods claimed
Thorgold: 8 internets, 0 roods on credit, 42 roods claimed
HarvesteR: 30 internets, 0 roods on credit, 0 roods claimed
coolguy5678: 26 internets, 0 roods on credit, 0 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
theFudge: 10 internets, 9 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 0 roods claimed
MartinW: 5 internets, 0 roods on credit, 0 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
Moach: 4 internets, 0 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 0 roods claimed
Left Justified: 1 internets, 0 roods on credit, 0 roods claimed
bkwinner: 0.1 internets, 0 roods on credit, 0 roods claimed

Active Players: 6/26
Map Changes Needed:
Spoiler:
  • thorgold: land at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41.
  • John Citizen: land at AY31-AY16 + AZ16-BH16 + A15-A6 + B6-AA6
  • John Citizen: I convert all of the empty land roods directly connected to Paradox (through other farms) to farmlands.
  • thorgold wrote:I buy 30 roods from the Nomic Estate, at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41. - 12 internets
    I announce the foundation of Arlington in the Writer's Republic, located at BF-37
    I declare Arlington a city. - 9 Internets
    I upgrade Arlington with a market. - 8.8 internets
    I convert tiles A37-B39, C38-E38, and BG37-BH39 to farm tiles. - 5.8 internets
    I convert tiles BE36, BE38-BE40, BG36, and BG40 to factory tiles - 3.8 internets [[you don't own that rood!]]
    I build a road on tiles BF38-BF40 - 3.5 internets
    I build a shipyard at BF41. - 2 internets
  • Turiski wrote:I hereby claim the land located at:
    • (BA, 10-11) and (AS-BA, 10-13) and (AW, 14) and (AS-AV, 14-16) and (AS-AU, 17-19)
    • (AB-AW, 6) and (AS-AW, 2-5) and (AX, 2-3) and (AY, 2)
    • (BA-BC, 3-5) and (BA-BH, 6) and (AX, 7-15) and (AY-BH, 7-16)
    • (A-Y, 2-5)
    [snip]
    I announce the foundation of Euphony in Turiski, located at BA11
    I declare Euphony a city.
    I upgrade Euphony with a market.
    I transfer the capital of Turiski to the city of Euphony.[/i][/b]
  • I don't know if we were going to try and put corporations visible; it could make everything really confusing and not actually do much for us

In any case, this is the reference I used. It has some other markings on it, but they aren't all right. Use it to see where the new land claims are. http://i51.tinypic.com/70v0pc.png
Approximately 100% of my forum contribution is in Nomic threads! In fact, if you're reading this signature, you probably knew that because you're reading a Nomic thread! But did you know that I've participated in both Nomic 16.0 AND Nomic 15.0? Woah!
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Turiski
 
Posts: 31
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Re: Nomic 15.0

Postby John Citizen » Fri Mar 04, 2011 11:42 am UTC

I spread the FruitSalad Corporation from Paradox to Euphony.
I spread the FruitSalad Corporation from Paradox to Arlington.

I sail my southern boat 7 roods east, 2 south and 11 east.
I sail my northern boat 2 roods west, 3 north and 15 west.
I hereby claim the land at AJ52-AQ56 + AN68-AR72 + AT38-AW40 + AY40-BB40 (81 roods)
3 internets remaining.

I hereby edit John Citizen's motion to initiate a space race to:

I make a motion to give the Nomic World a place in the universe. The nomic map is just one of many maps available for land purchases. Any player may submit a map design of any size and geometry, along with a name, and votes shall be cast for these in the same manner as for motion voting. This will continue until 3 weeks after a minimum of 5 maps have been submitted. The five maps with the highest number of votes shall become the planets in the Nomic star system.
Simultaneously, players may submit an orbital map. An orbital map is a device to define distances (measured in nAU), and may be of any explicitly defined form, as long as distances between each world are defined (10 distances total). Distances may be variable, but must be periodic over either real time or nomic time. Voting for an orbital map shall take place in the same manner as voting for world maps, with the exception that only one map is required. The Nomic star system shall be established once both planetary maps and an orbital map are decided upon.
A concept known as planetary index exists. A planetary index indicates key statistics of each world, and is divided into two numbers known as habitability and productivity. These are used to calculate costs and incomes respectively, and are evaluated from the base values as such: total cost = (base cost / habitability) and total income = (base income * productivity). Habitability and productivity are both equal to one for the Nomic World. Planetary index for other worlds is chosen by the maker of the map. Both habitability and productivity must be positive rational numbers.
Any player may build a launch site for a cost of 100 internets. Launch sites may launch one spacecraft per year, for (50 * the current distance of the destination in nAU) internets each. Spacecraft can make a one-time trip to another world, allowing a claim of 1 rood of land there after a delay of (the distance in nAU / 2) nomic years, rounded up. After this trip is complete, the spacecraft ceases to exist. The destination of a spacecraft must be announced on launch, and cannot be changed after this.
A player may only claim roods on a world if they either send a spacecraft there or already own roods on that world (observing other rules). Roods on different worlds are not considered connected - this supersedes rule §4.6. A new player may claim roods on only one world from their initial roods.
For purposes of voting, this shall be called John Citizen's motion to initiate a space race.


@Matteotom: Nice ideas there! I'm deciding to wait on interplanetary "roads", to make expansion more realistic.
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.
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John Citizen
 
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Re: Nomic 15.0

Postby Turiski » Sat Mar 05, 2011 6:06 am UTC

Turiski's motion to get a new Chairman has 4 votes in favor, and it passes.
This motion has been approved with 4 votes in favor, 0 against. Turiski shall receive 5 internets for his/her meritous contribution.

Thorgold's motion to prevent overload has 1 vote in favor, and is hereby denied.
Thorgold's Motion to prevent map update overload has 4 votes in favor, and it passes.
This motion has been approved with 4 votes in favor, 0 against. Thorgold shall receive 5 internets for his/her meritous contribution.


And just like that (besides Citizen's new motion), we've cleared out the whole set!

EXTRA internets for voting:
Thorgold: +3
Turiski: +3
John Citizen: +2
MatteoTom: +2

I have added all of these numbers to your player description below already including your new purchases, Citizen.

I have way too much homework to actually update the map myself :P But now that we have the psd, I'm going to make public the reference I used to make my last enormous purchase. I've updated that because it's easy and I don't have to be meticulous. My warning is: please only use this for the boat movements and the land claims. There are other markings on it which have very little to do with anything but I'm still new with GIMP so I keep forgetting to make extra layers for things. With that little disclaimer out of the way: http://i55.tinypic.com/25pprah.png

@ MatteoTom: I just open a new tab and search "gmt," so not really sure (heh).

I wish I had an intelligent opinion on the space race. Right now my brain is kind of just staring at it.

Ruleset:
Spoiler:
§0: Chairman

§0.1: The Chairman:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)


§1: Currency


§1.1: Definitions:

§1.1.1: The Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.1.2: Compoundability Terms:A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, John Citizen, MatteoTom, thorgold; Opposed by no one; edited by Turiski)

§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacations or one two-week vacation.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§2.5: Real Time:
Any in-game event may be described using real time. Real time is always taken to be GMT.
(Proposed by John Citizen as John Citizen's motion to create real time, approved by John Citizen, opposed by no one)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.3.1: Conditional Voting:
Players are allowed to make conditional votes: votes that only take effect if a set of conditions is met.
Conditional votes are to be cast in the following manner:
I cast my vote [in favor|favour of/against] [motion] if [condition]
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't.
(Proposed by bkwinner as "bkwinner's motion to allow conditional votes"; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one; Edited by HarvesteR)

3.3.2: Abstaining:
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]." Abstaining counts as voting, so if every player votes for, against, or abstains from a motion, the motion can be immediately resolved. Since abstaining is voting, abstainers will be rewarded Internets as stated in §3.6, as long §3.6 gives Internets for voting.
Proposed by MatteoTom as "MatteoTom's motion to allow abstaining"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one; edited by Turiski)


§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Editing of Motions:
A motion-maker may edit the text of a motion by stating, and bold and italics,
"I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
"
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §0.1), in which case the votes are repealed. Motions may not be edited if they already have the number of votes necessary for approval/rejection. In addition to editing motions, a player may also split and combine motions. A split motion becomes two motions, each containing a portion of the original motion. Players may only split motions if this would not put them over the limit of active motions. If two motions are combined, they fuse to become a single motion. The votes on the original motion(s) count for half value on any new motions created by splitting or combining motions.
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)
(Proposed by bkwinner as "bkwinner's motion to edit motions"; Approved by bkwinner, HarvesteR, Krawl, John Citizen, Turiski; Opposed by coolguy5678, MartinW, TheFudge; Edited by coolguy5678)
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)


§3.6: Termination (approval or denial) of Motions:
All motions run for 96 hours. Any active motions made before this shall be put on a 96 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. All voters shall receive 1 internet each. Any motion must have at least two votes in favour to pass.
(Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Affinity through Affinity's motion to make passage requirements elastic)
(Amended by MartinW through "MartinW's motion to reduce vote apathy"; approved by MartinW, TheFudge, Ostrichguy, John Citizen; opposed by bkwinner)
(Amended by John Citizen through "John Citizen's motion to disallow the passing of single-vote motions"; approved by John Citizen; opposed by nobody)
(Amended by John Citizen through "John Citizen's motion to reward minorities"; approved by John Citizen, Thorgold, Turiski; opposed by nobody; edited by John Citizen)
(Amended by John Citizen through "John Citizen's motion to chronologically extend motions"; approved by John Citizen, Thorgold, Turiski; opposed by nobody)


§3.7: Repetition of Failed Motions:
If a motion for whatever reason does not pass, that motion or any equivalent motion (determined by the chairman) cannot be re-proposed for 96 hours real time. Reasons for a motion not passing include but are not limited to: the motion being terminated by the proposer (§3.15), the motion not receiving enough votes (§3.6), or the motion being voted as ridiculous (§3.18). If a motion fails four times, it cannot be re-submitted without consent from the chairman (which can possibly be received by stating the reason you want to re-submit and asking nicely), unless other changes significantly change the effect of the motion.
(Proposed by MatteoTom as "MatteoTom's motion to prevent spam"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one)

§3.8: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, internets shall neither be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.9: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.10: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.11: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.12: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §3.8} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-reviser precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.13: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.14: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)
(Amended by John Citizen through "John Citizen's motion to rearrange responsibility for active motions"; Approved by John Citizen, MatteoTom, Turiski, thorgold; Opposed by no one)


§3.15: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.16: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§3.17: Immediate Resolution of Motions:
If at any time a motion has been voted upon by every active player, and if the motion has not at that point obtained the necessary amount of votes to be either passed or denied, then the motion will immediately be resolved. In the case of a tie in votes, the motion will be denied.
(Proposed by thorgold as thorgold's motion to immediately resolve motions; Approved by thorgold, Turiski, MatteoTom; Opposed by no one; edited by Turiski)

§3.18: Ridiculous Motions:
In addition to voting in favor/in favour/against a motion, a poster may declare a motion "Ridiculous". This is done by, in bold and italic, stating "I declare (motion x) to be ridiculous". If a majority of active players votes a motion to be ridiculous, the motion is immediately removed. In addition, the poster of the motion is fined in internets the number of "Ridiculous" votes, minus the number of votes in favor/in favour of a motion, to a maximum of their total number of internets.
(Proposed by John Citizen as John Citizen's motion to penalise particularly bad motions; Approved by John Citizen, bkwinner, Turiski, Krawl; Opposed by coolguy5678)

§4: The Nomic Estate and Land

§4.1: Definitions:

§4.1.1: Land and Roods:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.1.2: Adjacency Terms
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there are roads, railroads, or shipping routes directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (e.g. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (e.g. a farm, etc.), it takes the properties of every rood it exists over.
A collection C of objects is called “connected” if, for any two objects (a,b) in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects (a,b), which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to.”
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, MatteoTom, John Citizen, thorgold; Opposed by no one)

§4.2: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)
(Amended by ostrichguy's motion to allow roods to be purchased individually)


§4.3: Mapping of the Land:
All land in existence shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.4: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Update Requirement for Land Claims:
No player may claim, purchase, or modify any land, owned or unowned, if the map has not been updated for a week or more. Any action that modifies the map in any way, visibly or invisibly, shall be ignored until the map is updated.
(Proposed by John Citizen as "John Citizen's motion to force regular map updates"; Approved by John Citizen, Turiski; Opposed by no one)
(Amended by thorgold through Thorgold's Motion to prevent map update overload; Approved by thorgold, John Citizen, MatteoTom, Turiski; Opposed by no one; edited by Turiski)


§4.6: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected. Players may build a train track for 5 Internets, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money paid will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [locations]. If it passes through multiple other individuals' territories, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. Each player may only receive a whole number of sub-internets; the remainder shall go to the active players with the lowest number of internets, such that no players receiving a nonzero number of internets in this transaction receive more than ¤0.1 more than any other such players. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

A distinction shall be made between "not consenting" and "disapproving" to a proposal: an individual with the authority to consent may also disapprove, by replacing in the above statement the words "I consent to" with "I disapprove of". A player disapproves by default if they do not respond appropriately within two Nomic years (If a player is or goes on vacation, their vacation time is not counted toward this restriction). In the event that such an individual disapproves, the builder may state (with a similar allowance for vacation) within one Nomic year “In light of recent disapproval, I amend my proposal to build at [old locations], and build instead at [new locations].” Then, the consenting individuals will remain consenting to only the same player building the railroads at only the same locations. Specifically:
a) The new locations may not be the same, in their entirety, as the old locations.
b) If the new locations cover different parts consenter’s land than the old locations, the consenter has the opportunity to not consent to the difference (and it shall be assumed that they give neither consent nor disapproval until either they make a further statement of the form outlined above, or they disapprove by default).
c) If the new locations demand the approval of additional individuals, all of them must consent as well before the building will finish.
d) The consenter does not consent to additional proposals made, either by others or the same individual.
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to remove ambiguity in multi-individual road purchasing; Approved by Turiski, John Citizen, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to enable negotiation of road purchases; Approved by Turiski, John Citizen, Krawl; Opposed by no one)


§4.7: Requirements of Land ownership:
Players who own land are required to have at least 1 (one) rood of open land on their domains at all times. A domain with less than 2 (two) open roods cannot have cities or other buildings built onto it.
(Proposed by HarvesteR as "HarvesteR's motion to prevent map clutter and technical problems no one wants to fix"; Approved by HarvesteR, Infina, coolguy5678, John Citizen, Turiski; Opposed by TheFudge)

§4.8: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate. This action happens automatically, and the next player to update the map must remove their claim.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)
(Amended by John Citizen through "John Citizen's motion to create space on the map;" Approved by John Citizen, Turiski, thorgold; Opposed by no one)


§4.9: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.10: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.11: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories.A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories. Each manufacturing area or farm must be connected to a city.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

§4.12: Water and Buildings
Several tiles, both in the Nomic Empire and Nomic Sea, are half land, half water. Mandatory precautions must be taken on these, in the form of increasing the cost of all buildings built on shorlines by 50%, save shipyards.
(Proposed by Thorgold as "Thorgold's "Building's dont Float" Motion"; Approved by Thorgold, John Citizen, Turiski; Opposed by no one; edited by Turiski)

§4.13: Mining Towns:
Any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area is connected to a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once.
(Proposed by Coolguy5678 as "coolguy5678's motion to create mining towns."; Approved by coolguy5678, bkwinner, MartinW, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.14: Farms Supply to Factories:
If a farm is connected to a manufacturing area, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%. This is non-compoundable with the bonus given by a mining town.
(Proposed by Coolguy5678 as "coolguy5678's motion to make farms supply to factories."; Approved by coolguy5678, bkwinner, MartinW, Ostrichguy; Opposed by no one; Edited by HarvesteR)

§4.15: The Nomic Capital District:
The rectangle with corners (O,14) and (Z,24) is the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. Both of these interests are non-compoundable. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be paid back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be paid for using money from the Nomic Estate's fund.
(Proposed by Ostrichguy as "Ostrichguy's motion to give our empire a capital."; Approved by ostrichguy, Krawl, TheFudge, coolguy5678; Opposed by MartinW; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.16: Trading Cities:
Players may upgrade cities to Trading Cities for ¤3. If one player's trading city is connected to a different player's trading city, both players earn ¤3 in each year after the year in which the trading cities are first connected (or ¤6, if a Trading City is additionally the Capital City). Each Trading City may only be connected to one other Trading City. Each player may only be in a trading relationship with each other player once, but there is no limit on the number of players a player may trade with.
(Proposed by Coolguy5678 as "Coolguy5678's motion to promote co-operation through Trading Cities"; Approved by coolguy5678, HarvesteR, bkwinner, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.17: The Nomic Sea:
The Nomic Estate extends to row 80. South of row 40 is the Nomic Sea. Scattered throughout the sea are islands. Players may not claim, or build settlements or other structure on tiles of the sea, other than ones that contain islands. Boats are an exception, and may be built on the water. On any land bordering the Nomic Sea, players may build shipyards for the cost of ¤1.5. If a player has a shipyard, he/she may build a boat on any water adjacent to the shipyard for ¤0.5. Ships are not stationary, and may move 20 tiles per Nomic year. This movement may be performed any time in the year, not just at the end. Any water over which a boat has passed becomes a shipping route. When a boat moves over an already existing shipping route, this does not count towards its yearly movement count. Players currently have three weeks to create and propose ideas for where the islands should be located, and vote on the submissions. At the end of those three weeks (on 13 February), whichever map received the most votes shall be added to the official one, and the ruleset will be updated to express that the Nomic Sea exists officially.
(Proposed by Ostrichguy as "Ostrichguy's motion to explore the sea"; Approved by Ostrichguy, _infina_, John Citizen, coolguy5678, Turiski; Opposed by no one; Edited by coolguy5678)

§4.18: Special Division of the Shoreline:
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, as in §4.23).
Any player who owns more than 5 roods on the border will have 1 Nomic year from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood (the normal rate), or another player. The player has the option of selling as many roods bordering the waterfront as they would like. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Year. A player is fined all their Internets if they do not have enough Internets to pay the fine.
(Proposed by MatteoTom as "MatteoTom's motion to reduce monopolies at sea"; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one, edited by Turiski)

§4.19: The Manager of the NCD:
The position of Manager of the Nomic Capital District has the duty of keeping the Nomic Estate with a positive cash flow. The manager may establish a trading relationship with any foreign Nomic Entities for 1 Nomic year, after which a vote of active players must pass as a motion to allow further trade. This position is an elective position, with a term of 4 Nomic Years. The election process will run in the year prior to the start of the Manager's term. A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of Manger of the Nomic Capital District." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the half-point (20th post) of the year prior to the next term. Voting shall be done in the form "I vote <playername> for Manager of the Nomic Capital District." The Chairman may choose to either appoint a votecounter, or count the votes himself. The position Assistant to the Manager of the Nomic Capital District will be the Candidate that places second in the voting and will fill in for the manager when on vacation or if the Manager becomes inactive. The Manager shall be the candidate with the greatest number of votes.
(Proposed by infina as "infina's Manager Motion"; Approved by infina, John Citizen, Krawl, Turiski; Opposed by no one)

§4.20: Definition of Produce:
Produce is produced by farms at a rate of 100 produce/rood of farm per year. To sell the produce, it must be connected to a settlement, city, or Capital City with a market, which can be upgrade from a settlement, city or Capital City at the cost of ¤2. A settlement with a market will sell produce at 75 produce for ¤1. A city with a market will sell produce at 50 produce for ¤1. A Capital City with a market will sell produce at 25 produce for ¤1.
(Proposed by _infina_ as _infina_'s motion to create markets; Approved by _infina_, Turiski, John Citizen; Opposed by coolguy5678, Krawl)

§4.21: Corporations:
A player may own one and only one corporation. A corporation has associated cities for which its effects occur. A corporation must always have at least one associated city. No two corporations may have the same name.
A player may found a corporation by declaring, in bold and italics: "I declare the founding of [name] corporation in [city]." This action costs 3 internets. A player can also spread a corporation to any city (not just their own) within a radius of 25 grid units (measured by Pythagoreas' theorem, rounded down). This is done by declaring, in bold and italics: "I spread [corporation] from [city] to [city]". This does not remove the corporation from the original city. A player spreading a corporation must own the city that the corporation is spreading from, though not necessarily the corporation itself. Spreading a corporation costs 2 internets.
A player can remove a corporation from one of their cities by paying 2.5 internets to the player owning the corporation. If the player owning the city also owns the corporation, they must still pay 1 internet (not to themselves). This is done by declaring, in bold and italics, "I remove [corporation] from [city]." If at any time this action causes a corporation to have no associated cities, the corporation ceases to exist.
A corporation increases the profit of the city it is in and every nearby tile by 20%, rounded to the nearest sub-internet. This is applied after all other bonuses. If the owner of the city does not own the corporation, 50% (rounded to the nearest sub-internet) of the bonus resulting from the corporation goes to the owner of the corporation, with the rest going to the owner of the city.
A city may contain more than one corporation, but the bonus from each is not cumulative; that is to say, the bonus is calculated from the value without any corporations for each corporation present.
(Proposed by John Citizen as John Citizen's motion to create corporations; Approved by John Citizen, Turiski; Opposed by no one)

§4.22: Fishing:
When the sea has been added to the Empire, once a player has built a shipyard, they may build fishing boats, for 5 sub-internets each. A fishing boat will catch 50 fish every nomic year, which may be sold at the markets or traded to other players, as seen fit.
(Proposed by Krawl as Krawl's motion to introduce fishing; Approved by Krawl, Turiski, John Citizen; Opposed by no one)

§4.23: Toroidiality:
Edge squares can be considered to be nearby the three squares, and local to the one square, on the opposite edge, in the manner of a toroid.
(Proposed by John Citizen as John Citizen's motion to circumnavigate the globe; Approved by John Citizen; opposed by no one)

§5: New Players


§5.1: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§5.2: Immigration Form:
An immigration form, of sorts, is given to formalize the entry of new players and ensure proper integration into the Empire. Three sets of data will be provided in the first post of every new player:
1. Player introduction, to provide any personal details of oneself and reasons for joining the Nomic Empire;
2. Oath that they, the new player, acknowledge and agree to obey the Ruleset;
3. Location of land claim, written to comply with rules §5.1 and §4.3.
(Proposed by Thorgold as Thorgold's Player Introduction Motion; Approved by Thorgold, John Citizen; opposed by Turiski; edited by Turiski)
Active Motions:
Spoiler:
John Citizen wrote:I make a motion to give the Nomic World a place in the universe. The nomic map is just one of many maps available for land purchases. Any player may submit a map design of any size and geometry, along with a name, and votes shall be cast for these in the same manner as for motion voting. This will continue until 3 weeks after a minimum of 5 maps have been submitted. The five maps with the highest number of votes shall become the planets in the Nomic star system.
Simultaneously, players may submit an orbital map. An orbital map is a device to define distances (measured in nAU), and may be of any explicitly defined form, as long as distances between each world are defined (10 distances total). Distances may be variable, but must be periodic over either real time or nomic time. Voting for an orbital map shall take place in the same manner as voting for world maps, with the exception that only one map is required. The Nomic star system shall be established once both planetary maps and an orbital map are decided upon.
A concept known as planetary index exists. A planetary index indicates key statistics of each world, and is divided into two numbers known as habitability and productivity. These are used to calculate costs and incomes respectively, and are evaluated from the base values as such: total cost = (base cost / habitability) and total income = (base income * productivity). Habitability and productivity are both equal to one for the Nomic World. Planetary index for other worlds is chosen by the maker of the map. Both habitability and productivity must be positive rational numbers.
Any player may build a launch site for a cost of 100 internets. Launch sites may launch one spacecraft per year, for (50 * the current distance of the destination in nAU) internets each. Spacecraft can make a one-time trip to another world, allowing a claim of 1 rood of land there after a delay of (the distance in nAU / 2) nomic years, rounded up. After this trip is complete, the spacecraft ceases to exist. The destination of a spacecraft must be announced on launch, and cannot be changed after this.
A player may only claim roods on a world if they either send a spacecraft there or already own roods on that world (observing other rules). Roods on different worlds are not considered connected - this supersedes rule §4.6. A new player may claim roods on only one world from their initial roods.
For purposes of voting, this shall be called John Citizen's motion to initiate a space race.

(Proposed by John Citizen; Approved by John Citizen; Opposed by no one)
Voting closes March 7, 11:37a
Players:
Spoiler:
The Nomic Estate: 192.8 internets, 0 roods on credit, 3750 roods claimed
Turiski: 111.1 internets, 0 roods on credit, 411 roods claimed
_infina_: 48* internets, 0 roods on credit, 41 roods claimed
MatteoTom: 24* internets, 0 roods on credit, 10 roods claimed
Thorgold: 15 internets, 0 roods on credit, 42 roods claimed
John Citizen: 5 internets, 0 roods on credit, 403 roods claimed
HarvesteR: 30 internets, 0 roods on credit, 0 roods claimed
coolguy5678: 26 internets, 0 roods on credit, 0 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
ostrichguy: 12* internets, 1 rood on credit, 331 roods claimed
theFudge: 10 internets, 9 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 0 roods claimed
MartinW: 5 internets, 0 roods on credit, 0 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
Moach: 4 internets, 0 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 0 roods claimed
Left Justified: 1 internets, 0 roods on credit, 0 roods claimed
bkwinner: 0.1 internets, 0 roods on credit, 0 roods claimed

Active Players: 5/26
Map Changes Needed:
Spoiler:
  • thorgold: land at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41.
  • John Citizen: land at AY31-AY16 + AZ16-BH16 + A15-A6 + B6-AA6
  • John Citizen: I convert all of the empty land roods directly connected to Paradox (through other farms) to farmlands.
  • thorgold wrote:I buy 30 roods from the Nomic Estate, at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41. - 12 internets
    I announce the foundation of Arlington in the Writer's Republic, located at BF-37
    I declare Arlington a city. - 9 Internets
    I upgrade Arlington with a market. - 8.8 internets
    I convert tiles A37-B39, C38-E38, and BG37-BH39 to farm tiles. - 5.8 internets
    I convert tiles BE36, BE38-BE40, BG36, and BG40 to factory tiles - 3.8 internets [[you don't own that rood!]]
    I build a road on tiles BF38-BF40 - 3.5 internets
    I build a shipyard at BF41. - 2 internets
  • Turiski wrote:I hereby claim the land located at:
    • (BA, 10-11) and (AS-BA, 10-13) and (AW, 14) and (AS-AV, 14-16) and (AS-AU, 17-19)
    • (AB-AW, 6) and (AS-AW, 2-5) and (AX, 2-3) and (AY, 2)
    • (BA-BC, 3-5) and (BA-BH, 6) and (AX, 7-15) and (AY-BH, 7-16)
    • (A-Y, 2-5)
    [snip]
    I announce the foundation of Euphony in Turiski, located at BA11
    I declare Euphony a city.
    I upgrade Euphony with a market.
    I transfer the capital of Turiski to the city of Euphony.[/i][/b]
  • John Citizen wrote:I sail my southern boat 7 roods east, 2 south and 11 east.
    I sail my northern boat 2 roods west, 3 north and 15 west.
    I hereby claim the land at AJ52-AQ56 + AN68-AR72 + AT38-AW40 + AY40-BB40
  • I don't know if we were going to try and put corporations visible; it could make everything really confusing and not actually do much for us


@ MatteoTom below: I'll give you 8 internets if you update the map.
Last edited by Turiski on Sun Mar 06, 2011 1:27 am UTC, edited 1 time in total.
Approximately 100% of my forum contribution is in Nomic threads! In fact, if you're reading this signature, you probably knew that because you're reading a Nomic thread! But did you know that I've participated in both Nomic 16.0 AND Nomic 15.0? Woah!
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Re: Nomic 15.0

Postby MatteoTom » Sat Mar 05, 2011 11:58 pm UTC

I cast my vote in favour of John Citizen's motion to initiate a space race.
and yet another suggestion I though of is to make the launch sites 2x2 roods.
And there should be a requirement of a certain number of factories within a specific distance from the launch site.
(This might be a long rule...)

I really should start buying stuff...I guess I'll think about what I want to do and buy stuff tonight...
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Re: Nomic 15.0

Postby John Citizen » Sun Mar 06, 2011 6:58 am UTC


My lowest land claim should be ten roods south of where it is.

I sell to the nomic estate Z1-AD1 + AF1-AR1
and gain 1.8 internets to give a total of 6.8.

@Matteotom: As the space motion is so big already, maybe it would be best to propose those changes as a new rule. After all, it will take a while for space to exist even after the rule passes (if it does).

I make a motion to formalise actions. All actions must be announced in bold and italics. For purposes of voting, this shall be called John Citizen's motion to make actions more visible.

I make a motion to limit income from produce. Any single player may only earn a maximum of 100 internets from produce, any excess going to the nomic estate. For purposes of voting, this shall be called John Citizen's motion to prevent game-breaking incomes.
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.
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Re: Nomic 15.0

Postby MatteoTom » Sun Mar 06, 2011 9:25 am UTC

I cast my vote against John Citizen's motion to prevent game-breaking incomes.
We need to fix this, but capping the income is not the way to do it and is to restrictive.

For produce we need some sort of supply/demand virtuilization, meaning having more product makes it cost less (but the seller would still make more income with more produce, it simply wouldn't be linear), and having more markets increases the price at which a player can sell the product. I *think* it should have something to do with logarithms, I just don't quite know enough yet to write a formula.

I vote in favour of John Citizen's motion to make actions more visible.

I make a motion to split up an insanly long rule.
If John Citizen's motion to initiate a space race passes, it will be split up into five rules, by paragraph, to keep it readable. Space will become it's own section (§6)
For the purposes of voting, this motion shall be called MatteoTom's motion to make a long rule readable.


Also, for anyone who owns more than 5 seaside properties, you have <1 year to sell your extra waterfront roods.
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Re: Nomic 15.0

Postby John Citizen » Sun Mar 06, 2011 10:47 am UTC

I cast my vote in favour of MatteoTom's motion to make a long rule readable.

I, as motion-maker, hereby terminate John Citizen's motion to prevent game-breaking incomes. As of this moment, this motion is no longer under vote and shall be removed and forgotten.

I make a motion to limit earning from produce. For each farm, the internets earned from produce shall be defined by the formula ¤=6*sqrt(x), where x is the number of roods in the farm (rounded to the nearest sub-internet). This shall be multiplied by 2 for capital cities, and by 2/3 for settlements. For purposes of voting, this shall be called John Citizen's second motion to prevent game-breaking incomes.


I think that logarithms grow too slowly. I chose these values to approximate a ten rood farm linearly. (19 compared to 20 internets)

Calculating my income with this rule gives 6*sqrt(273)*2*1.3=257.8 internets (from produce only). This is only marginally better than the rate for factories (when combined with ordinary farm income)
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Re: Nomic 15.0

Postby MatteoTom » Sun Mar 06, 2011 7:38 pm UTC

My knowledge of logarithms is limited to the wikipedia page, but would log2(x) work? (aka undoing 2x)?

I upgrade Qwerty to a city (-3 internets)
I upgrade Qwerty to a market (-2 internets)
I convert 38-N to 39-R to farmland (-3 internets)
I claim 40-N to 41-R (-1 internet)

I now have 15 internets

Also, if someone can make a list of map changes since when I last updated it, I can re-update it.
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Re: Nomic 15.0

Postby Turiski » Mon Mar 07, 2011 1:52 am UTC

@ MatteoTom:

Map Changes Needed:
Spoiler:
  • thorgold: land at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41.
  • John Citizen: land at AY31-AY16 + AZ16-BH16 + A15-A6 + B6-AA6
  • John Citizen: I convert all of the empty land roods directly connected to Paradox (through other farms) to farmlands.
  • thorgold wrote:I buy 30 roods from the Nomic Estate, at BE37, BG37, BH37-BH40, A37-E40, and BC41-BH41.
    I announce the foundation of Arlington in the Writer's Republic, located at BF-37
    I declare Arlington a city.
    I upgrade Arlington with a market.
    I convert tiles A37-B39, C38-E38, and BG37-BH39 to farm tiles.
    I convert tiles BE36, BE38-BE40, BG36, and BG40 to factory tiles [[you don't own that rood!]]
    I build a road on tiles BF38-BF40
    I build a shipyard at BF41.
  • Turiski wrote:I hereby claim the land located at:
    • (BA, 10-11) and (AS-BA, 10-13) and (AW, 14) and (AS-AV, 14-16) and (AS-AU, 17-19)
    • (AB-AW, 6) and (AS-AW, 2-5) and (AX, 2-3) and (AY, 2)
    • (BA-BC, 3-5) and (BA-BH, 6) and (AX, 7-15) and (AY-BH, 7-16)
    • (A-Y, 2-5)
    I announce the foundation of Euphony in Turiski, located at BA11
    I declare Euphony a city.
    I upgrade Euphony with a market.
    I transfer the capital of Turiski to the city of Euphony.[/i][/b]
  • John Citizen wrote:I sail my southern boat 7 roods east, 2 south and 11 east.
    I sail my northern boat 2 roods west, 3 north and 15 west.
    I hereby claim the land at AJ52-AQ56 + AN68-AR72* + AT38-AW40 + AY40-BB40 [[*the section the reference has wrong]]
  • (the reference updates stop here)
  • John Citizen: I sell to the nomic estate Z1-AD1 + AF1-AR1
  • Turiski: I sell to the Nomic Estate (1, BD-BH) and (41, AK-AP)
  • MatteoTom wrote:I upgrade Qwerty to a city
    I upgrade Qwerty to a market
    I convert 38-N to 39-R to farmland
    I claim 40-N to 41-R
  • I don't know if we were going to try and put corporations visible; it could make everything really confusing and not actually do much for us

log2(273) = 8.1 per year. That's Citizen's new produce total before the capital bonus. That's slightly low.

Here's the reference again: http://i55.tinypic.com/25pprah.png, which is apparently wrong: Citizen's lowest land claim (marked in the list) should be ten roods south of where it is. It also doesn't include my or Citizen's sales, and it does not include any of your new things. Again, this should ONLY be used as a reference for land claims and boat movements.
Approximately 100% of my forum contribution is in Nomic threads! In fact, if you're reading this signature, you probably knew that because you're reading a Nomic thread! But did you know that I've participated in both Nomic 16.0 AND Nomic 15.0? Woah!
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Turiski
 
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Re: Nomic 15.0

Postby John Citizen » Mon Mar 07, 2011 11:57 am UTC

John Citizen's motion to initiate a space race has 2 votes in favor, and it passes.
This motion has been approved with 2 votes in favor, 0 against. John Citizen shall receive 2 internets for his/her meritous contribution.


John Citizen: +1 internet
MatteoTom: +1 internet

I donate 2 internets to MatteoTom for the help with the space rule.

@MatteoTom: I kept it as one rule for now so that yours would have an effect.

Ruleset:
Spoiler:
§0: Chairman

§0.1: Duties:
Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to get a new Chairman; Approved by Turiski, MatteoTom, thorgold, John Citizen; Opposed by no one)


§0.2: Elections:
The Chairman of the nomic is an elected position. The election process will run in the year in which this motion is passed ("the Year"). A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of the Chairman of the Nomic." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the end of the Year. Voting shall be done in the form "I vote <playername> for Chairman of the Nomic." Voting begins at the beginning of, and ends at the end of, the year after the Year. The Chairman shall be the candidate with the greatest number of votes.
(Proposed by Turiski as Turiski's motion to get a new Chairman; Approved by Turiski, MatteoTom, thorgold, John Citizen; Opposed by no one)

§1: Currency


§1.1: Definitions:

§1.1.1: The Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.1.2: Compoundability Terms:A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, John Citizen, MatteoTom, thorgold; Opposed by no one; edited by Turiski)

§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacations or one two-week vacation.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§2.5: Real Time:
Any in-game event may be described using real time. Real time is always taken to be GMT.
(Proposed by John Citizen as John Citizen's motion to create real time, approved by John Citizen, opposed by no one)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.3.1: Conditional Voting:
Players are allowed to make conditional votes: votes that only take effect if a set of conditions is met.
Conditional votes are to be cast in the following manner:
I cast my vote [in favor|favour of/against] [motion] if [condition]
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't.
(Proposed by bkwinner as "bkwinner's motion to allow conditional votes"; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one; Edited by HarvesteR)

3.3.2: Abstaining:
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]." Abstaining counts as voting, so if every player votes for, against, or abstains from a motion, the motion can be immediately resolved. Since abstaining is voting, abstainers will be rewarded Internets as stated in §3.6, as long §3.6 gives Internets for voting.
Proposed by MatteoTom as "MatteoTom's motion to allow abstaining"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one; edited by Turiski)


§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Editing of Motions:
A motion-maker may edit the text of a motion by stating, and bold and italics,
"I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
"
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §0.1), in which case the votes are repealed. Motions may not be edited if they already have the number of votes necessary for approval/rejection. In addition to editing motions, a player may also split and combine motions. A split motion becomes two motions, each containing a portion of the original motion. Players may only split motions if this would not put them over the limit of active motions. If two motions are combined, they fuse to become a single motion. The votes on the original motion(s) count for half value on any new motions created by splitting or combining motions.
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)
(Proposed by bkwinner as "bkwinner's motion to edit motions"; Approved by bkwinner, HarvesteR, Krawl, John Citizen, Turiski; Opposed by coolguy5678, MartinW, TheFudge; Edited by coolguy5678)
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)


§3.6: Termination (approval or denial) of Motions:
All motions run for 96 hours. Any active motions made before this shall be put on a 96 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. All voters shall receive 1 internet each. Any motion must have at least two votes in favour to pass.
(Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Affinity through Affinity's motion to make passage requirements elastic)
(Amended by MartinW through "MartinW's motion to reduce vote apathy"; approved by MartinW, TheFudge, Ostrichguy, John Citizen; opposed by bkwinner)
(Amended by John Citizen through "John Citizen's motion to disallow the passing of single-vote motions"; approved by John Citizen; opposed by nobody)
(Amended by John Citizen through "John Citizen's motion to reward minorities"; approved by John Citizen, Thorgold, Turiski; opposed by nobody; edited by John Citizen)
(Amended by John Citizen through "John Citizen's motion to chronologically extend motions"; approved by John Citizen, Thorgold, Turiski; opposed by nobody)


§3.7: Repetition of Failed Motions:
If a motion for whatever reason does not pass, that motion or any equivalent motion (determined by the chairman) cannot be re-proposed for 96 hours real time. Reasons for a motion not passing include but are not limited to: the motion being terminated by the proposer (§3.15), the motion not receiving enough votes (§3.6), or the motion being voted as ridiculous (§3.18). If a motion fails four times, it cannot be re-submitted without consent from the chairman (which can possibly be received by stating the reason you want to re-submit and asking nicely), unless other changes significantly change the effect of the motion.
(Proposed by MatteoTom as "MatteoTom's motion to prevent spam"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one)

§3.8: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, internets shall neither be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.9: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.10: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.11: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.12: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §3.8} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-reviser precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.13: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.14: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)
(Amended by John Citizen through "John Citizen's motion to rearrange responsibility for active motions"; Approved by John Citizen, MatteoTom, Turiski, thorgold; Opposed by no one)


§3.15: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.16: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§3.17: Immediate Resolution of Motions:
If at any time a motion has been voted upon by every active player, and if the motion has not at that point obtained the necessary amount of votes to be either passed or denied, then the motion will immediately be resolved. In the case of a tie in votes, the motion will be denied.
(Proposed by thorgold as thorgold's motion to immediately resolve motions; Approved by thorgold, Turiski, MatteoTom; Opposed by no one; edited by Turiski)

§3.18: Ridiculous Motions:
In addition to voting in favor/in favour/against a motion, a poster may declare a motion "Ridiculous". This is done by, in bold and italic, stating "I declare (motion x) to be ridiculous". If a majority of active players votes a motion to be ridiculous, the motion is immediately removed. In addition, the poster of the motion is fined in internets the number of "Ridiculous" votes, minus the number of votes in favor/in favour of a motion, to a maximum of their total number of internets.
(Proposed by John Citizen as John Citizen's motion to penalise particularly bad motions; Approved by John Citizen, bkwinner, Turiski, Krawl; Opposed by coolguy5678)

§4: The Nomic Estate and Land

§4.1: Definitions:

§4.1.1: Land and Roods:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.1.2: Adjacency Terms
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there are roads, railroads, or shipping routes directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (e.g. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (e.g. a farm, etc.), it takes the properties of every rood it exists over.
A collection C of objects is called “connected” if, for any two objects (a,b) in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects (a,b), which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to.”
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, MatteoTom, John Citizen, thorgold; Opposed by no one)

§4.2: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)
(Amended by ostrichguy's motion to allow roods to be purchased individually)


§4.3: Mapping of the Land:
All land in existence shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.4: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Update Requirement for Land Claims:
No player may claim, purchase, or modify any land, owned or unowned, if the map has not been updated for a week or more. Any action that modifies the map in any way, visibly or invisibly, shall be ignored until the map is updated.
(Proposed by John Citizen as "John Citizen's motion to force regular map updates"; Approved by John Citizen, Turiski; Opposed by no one)
(Amended by thorgold through Thorgold's Motion to prevent map update overload; Approved by thorgold, John Citizen, MatteoTom, Turiski; Opposed by no one; edited by Turiski)


§4.6: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected. Players may build a train track for 5 Internets, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money paid will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [locations]. If it passes through multiple other individuals' territories, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. Each player may only receive a whole number of sub-internets; the remainder shall go to the active players with the lowest number of internets, such that no players receiving a nonzero number of internets in this transaction receive more than ¤0.1 more than any other such players. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

A distinction shall be made between "not consenting" and "disapproving" to a proposal: an individual with the authority to consent may also disapprove, by replacing in the above statement the words "I consent to" with "I disapprove of". A player disapproves by default if they do not respond appropriately within two Nomic years (If a player is or goes on vacation, their vacation time is not counted toward this restriction). In the event that such an individual disapproves, the builder may state (with a similar allowance for vacation) within one Nomic year “In light of recent disapproval, I amend my proposal to build at [old locations], and build instead at [new locations].” Then, the consenting individuals will remain consenting to only the same player building the railroads at only the same locations. Specifically:
a) The new locations may not be the same, in their entirety, as the old locations.
b) If the new locations cover different parts consenter’s land than the old locations, the consenter has the opportunity to not consent to the difference (and it shall be assumed that they give neither consent nor disapproval until either they make a further statement of the form outlined above, or they disapprove by default).
c) If the new locations demand the approval of additional individuals, all of them must consent as well before the building will finish.
d) The consenter does not consent to additional proposals made, either by others or the same individual.
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to remove ambiguity in multi-individual road purchasing; Approved by Turiski, John Citizen, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to enable negotiation of road purchases; Approved by Turiski, John Citizen, Krawl; Opposed by no one)


§4.7: Requirements of Land ownership:
Players who own land are required to have at least 1 (one) rood of open land on their domains at all times. A domain with less than 2 (two) open roods cannot have cities or other buildings built onto it.
(Proposed by HarvesteR as "HarvesteR's motion to prevent map clutter and technical problems no one wants to fix"; Approved by HarvesteR, Infina, coolguy5678, John Citizen, Turiski; Opposed by TheFudge)

§4.8: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate. This action happens automatically, and the next player to update the map must remove their claim.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)
(Amended by John Citizen through "John Citizen's motion to create space on the map;" Approved by John Citizen, Turiski, thorgold; Opposed by no one)


§4.9: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.10: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.11: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories.A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories. Each manufacturing area or farm must be connected to a city.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

§4.12: Water and Buildings
Several tiles, both in the Nomic Empire and Nomic Sea, are half land, half water. Mandatory precautions must be taken on these, in the form of increasing the cost of all buildings built on shorlines by 50%, save shipyards.
(Proposed by Thorgold as "Thorgold's "Building's dont Float" Motion"; Approved by Thorgold, John Citizen, Turiski; Opposed by no one; edited by Turiski)

§4.13: Mining Towns:
Any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area is connected to a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once.
(Proposed by Coolguy5678 as "coolguy5678's motion to create mining towns."; Approved by coolguy5678, bkwinner, MartinW, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.14: Farms Supply to Factories:
If a farm is connected to a manufacturing area, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%. This is non-compoundable with the bonus given by a mining town.
(Proposed by Coolguy5678 as "coolguy5678's motion to make farms supply to factories."; Approved by coolguy5678, bkwinner, MartinW, Ostrichguy; Opposed by no one; Edited by HarvesteR)

§4.15: The Nomic Capital District:
The rectangle with corners (O,14) and (Z,24) is the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. Both of these interests are non-compoundable. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be paid back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be paid for using money from the Nomic Estate's fund.
(Proposed by Ostrichguy as "Ostrichguy's motion to give our empire a capital."; Approved by ostrichguy, Krawl, TheFudge, coolguy5678; Opposed by MartinW; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.16: Trading Cities:
Players may upgrade cities to Trading Cities for ¤3. If one player's trading city is connected to a different player's trading city, both players earn ¤3 in each year after the year in which the trading cities are first connected (or ¤6, if a Trading City is additionally the Capital City). Each Trading City may only be connected to one other Trading City. Each player may only be in a trading relationship with each other player once, but there is no limit on the number of players a player may trade with.
(Proposed by Coolguy5678 as "Coolguy5678's motion to promote co-operation through Trading Cities"; Approved by coolguy5678, HarvesteR, bkwinner, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.17: The Nomic Sea:
The Nomic Estate extends to row 80. South of row 40 is the Nomic Sea. Scattered throughout the sea are islands. Players may not claim, or build settlements or other structure on tiles of the sea, other than ones that contain islands. Boats are an exception, and may be built on the water. On any land bordering the Nomic Sea, players may build shipyards for the cost of ¤1.5. If a player has a shipyard, he/she may build a boat on any water adjacent to the shipyard for ¤0.5. Ships are not stationary, and may move 20 tiles per Nomic year. This movement may be performed any time in the year, not just at the end. Any water over which a boat has passed becomes a shipping route. When a boat moves over an already existing shipping route, this does not count towards its yearly movement count. Players currently have three weeks to create and propose ideas for where the islands should be located, and vote on the submissions. At the end of those three weeks (on 13 February), whichever map received the most votes shall be added to the official one, and the ruleset will be updated to express that the Nomic Sea exists officially.
(Proposed by Ostrichguy as "Ostrichguy's motion to explore the sea"; Approved by Ostrichguy, _infina_, John Citizen, coolguy5678, Turiski; Opposed by no one; Edited by coolguy5678)

§4.18: Special Division of the Shoreline:
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, as in §4.23).
Any player who owns more than 5 roods on the border will have 1 Nomic year from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood (the normal rate), or another player. The player has the option of selling as many roods bordering the waterfront as they would like. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Year. A player is fined all their Internets if they do not have enough Internets to pay the fine.
(Proposed by MatteoTom as "MatteoTom's motion to reduce monopolies at sea"; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one, edited by Turiski)

§4.19: The Manager of the NCD:
The position of Manager of the Nomic Capital District has the duty of keeping the Nomic Estate with a positive cash flow. The manager may establish a trading relationship with any foreign Nomic Entities for 1 Nomic year, after which a vote of active players must pass as a motion to allow further trade. This position is an elective position, with a term of 4 Nomic Years. The election process will run in the year prior to the start of the Manager's term. A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of Manger of the Nomic Capital District." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the half-point (20th post) of the year prior to the next term. Voting shall be done in the form "I vote <playername> for Manager of the Nomic Capital District." The Chairman may choose to either appoint a votecounter, or count the votes himself. The position Assistant to the Manager of the Nomic Capital District will be the Candidate that places second in the voting and will fill in for the manager when on vacation or if the Manager becomes inactive. The Manager shall be the candidate with the greatest number of votes.
(Proposed by infina as "infina's Manager Motion"; Approved by infina, John Citizen, Krawl, Turiski; Opposed by no one)

§4.20: Definition of Produce:
Produce is produced by farms at a rate of 100 produce/rood of farm per year. To sell the produce, it must be connected to a settlement, city, or Capital City with a market, which can be upgrade from a settlement, city or Capital City at the cost of ¤2. A settlement with a market will sell produce at 75 produce for ¤1. A city with a market will sell produce at 50 produce for ¤1. A Capital City with a market will sell produce at 25 produce for ¤1.
(Proposed by _infina_ as _infina_'s motion to create markets; Approved by _infina_, Turiski, John Citizen; Opposed by coolguy5678, Krawl)

§4.21: Corporations:
A player may own one and only one corporation. A corporation has associated cities for which its effects occur. A corporation must always have at least one associated city. No two corporations may have the same name.
A player may found a corporation by declaring, in bold and italics: "I declare the founding of [name] corporation in [city]." This action costs 3 internets. A player can also spread a corporation to any city (not just their own) within a radius of 25 grid units (measured by Pythagoreas' theorem, rounded down). This is done by declaring, in bold and italics: "I spread [corporation] from [city] to [city]". This does not remove the corporation from the original city. A player spreading a corporation must own the city that the corporation is spreading from, though not necessarily the corporation itself. Spreading a corporation costs 2 internets.
A player can remove a corporation from one of their cities by paying 2.5 internets to the player owning the corporation. If the player owning the city also owns the corporation, they must still pay 1 internet (not to themselves). This is done by declaring, in bold and italics, "I remove [corporation] from [city]." If at any time this action causes a corporation to have no associated cities, the corporation ceases to exist.
A corporation increases the profit of the city it is in and every nearby tile by 20%, rounded to the nearest sub-internet. This is applied after all other bonuses. If the owner of the city does not own the corporation, 50% (rounded to the nearest sub-internet) of the bonus resulting from the corporation goes to the owner of the corporation, with the rest going to the owner of the city.
A city may contain more than one corporation, but the bonus from each is not cumulative; that is to say, the bonus is calculated from the value without any corporations for each corporation present.
(Proposed by John Citizen as John Citizen's motion to create corporations; Approved by John Citizen, Turiski; Opposed by no one)

§4.22: Fishing:
When the sea has been added to the Empire, once a player has built a shipyard, they may build fishing boats, for 5 sub-internets each. A fishing boat will catch 50 fish every nomic year, which may be sold at the markets or traded to other players, as seen fit.
(Proposed by Krawl as Krawl's motion to introduce fishing; Approved by Krawl, Turiski, John Citizen; Opposed by no one)

§4.23: Toroidiality:
Edge squares can be considered to be nearby the three squares, and local to the one square, on the opposite edge, in the manner of a toroid.
(Proposed by John Citizen as John Citizen's motion to circumnavigate the globe; Approved by John Citizen; opposed by no one)

§4.24: Space (pre-establishment):
The nomic map is just one of many maps available for land purchases. Any player may submit a map design of any size and geometry, along with a name, and votes shall be cast for these in the same manner as for motion voting. This will continue until 3 weeks after a minimum of 5 maps have been submitted. The five maps with the highest number of votes shall become the planets in the Nomic star system.
Simultaneously, players may submit an orbital map. An orbital map is a device to define distances (measured in nAU), and may be of any explicitly defined form, as long as distances between each world are defined (10 distances total). Distances may be variable, but must be periodic over either real time or nomic time. Voting for an orbital map shall take place in the same manner as voting for world maps, with the exception that only one map is required. The Nomic star system shall be established once both planetary maps and an orbital map are decided upon.
A concept known as planetary index exists. A planetary index indicates key statistics of each world, and is divided into two numbers known as habitability and productivity. These are used to calculate costs and incomes respectively, and are evaluated from the base values as such: total cost = (base cost / habitability) and total income = (base income * productivity). Habitability and productivity are both equal to one for the Nomic World. Planetary index for other worlds is chosen by the maker of the map. Both habitability and productivity must be positive rational numbers.
Any player may build a launch site for a cost of 100 internets. Launch sites may launch one spacecraft per year, for (50 * the current distance of the destination in nAU) internets each. Spacecraft can make a one-time trip to another world, allowing a claim of 1 rood of land there after a delay of (the distance in nAU / 2) nomic years, rounded up. After this trip is complete, the spacecraft ceases to exist. The destination of a spacecraft must be announced on launch, and cannot be changed after this.
A player may only claim roods on a world if they either send a spacecraft there or already own roods on that world (observing other rules). Roods on different worlds are not considered connected - this supersedes rule §4.6. A new player may claim roods on only one world from their initial roods.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)

§5: New Players


§5.1: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§5.2: Immigration Form:
An immigration form, of sorts, is given to formalize the entry of new players and ensure proper integration into the Empire. Three sets of data will be provided in the first post of every new player:
1. Player introduction, to provide any personal details of oneself and reasons for joining the Nomic Empire;
2. Oath that they, the new player, acknowledge and agree to obey the Ruleset;
3. Location of land claim, written to comply with rules §5.1 and §4.3.
(Proposed by Thorgold as Thorgold's Player Introduction Motion; Approved by Thorgold, John Citizen; opposed by Turiski; edited by Turiski)

Active Motions:
Spoiler:
John Citizen wrote:I make a motion to formalise actions. All actions must be announced in bold and italics. For purposes of voting, this shall be called John Citizen's motion to make actions more visible.

(Proposed by John Citizen; Approved by John Citizen, MatteoTom; Opposed by no one)
Voting closes 10 March, 6:58a

MatteoTom wrote:I make a motion to split up an insanly long rule.
If John Citizen's motion to initiate a space race passes, it will be split up into five rules, by paragraph, to keep it readable. Space will become it's own section (§6)
For the purposes of voting, this motion shall be called MatteoTom's motion to make a long rule readable.

(Proposed by MatteoTom; Approved by MatteoTom, John Citizen; Opposed by no one)
Voting closes 10 March, 9:25a

John Citizen wrote:I make a motion to limit earning from produce. For each farm, the internets earned from produce shall be defined by the formula ¤=6*sqrt(x), where x is the number of roods in the farm (rounded to the nearest sub-internet). This shall be multiplied by 2 for capital cities, and by 2/3 for settlements. For purposes of voting, this shall be called John Citizen's second motion to prevent game-breaking incomes.

(Proposed by John Citizen; Approved by John Citizen; Opposed by no one)
Voting closes 10 March, 10:47a
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.
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Re: Nomic 15.0

Postby MatteoTom » Mon Mar 07, 2011 11:06 pm UTC

I declare myself a candidate for the position of the Chairman of the Nomic.


I cast my vote in favor of John Citizen's second motion to prevent game-breaking incomes
It's not perfect, but it is the best we can do (as of right now)
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Re: Nomic 15.0

Postby John Citizen » Wed Mar 09, 2011 11:01 am UTC

I declare myself a candidate for the position of the chairman of the nomic.

Map1.png
The red is lava. Nomic sea rules apply.

The Nomic Moon, without texture or gridlines.

Planetary indey:
Habitability=0.5
Productivity=1.4

Geometry:
LHS roods local to equivalent RHS roods, nearby to roods directly above and below.
1st row roods nearby to all other 1st row roods not already local.
Last row roods nearby to all other last row roods not already local.
(Approximating a sphere)

I won't be able to add texture or gridlines, help on this would be appreciated (and reimbursed). Feel free to add islands, lava etc.
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Re: Nomic 15.0

Postby Turiski » Sat Mar 12, 2011 1:24 am UTC

I cast my vote in favor of John Citizen's second motion to prevent game-breaking incomes.
I cast my vote against John Citizen's motion to make actions more visible. I think it was doing just fine. Not that it matters now.
I cast my vote in favor of MatteoTom's motion to make a long rule readable, because I did this thing with my grammatical changes and it's only fair to be nice. But in the future, I won't be voting in favor of motions like this because §3.10 basically says you can make any aesthetic changes you want to a motion, so long as (the Chairman agrees) you aren't changing meaning.

@ infina below: Yeah, I should have put a 'work in progress' tag on this post. I thought Citizen had three votes, which means he would have won by default. But only the Chairman can actually declare a winner. And since we won't have a chairman until at least year 11, I started that motion. In fact, he actually only has two, so you could still beat him out. It's pretty darned unlikely, but it could happen.

I started working on this post and then life intervened; instead of saving I submitted, and I didn't think anyone would see before I could finish. So you just had bad timing. I deleted it; I refuse to officially retract it because my post wasn't complete.

And now I'm tired. I know I should pass the three motions, but I'm not going to go through the ruleset right now.

I declare myself a candidate for the position of the Chairman of the Nomic
Last edited by Turiski on Sat Mar 12, 2011 6:10 am UTC, edited 2 times in total.
Approximately 100% of my forum contribution is in Nomic threads! In fact, if you're reading this signature, you probably knew that because you're reading a Nomic thread! But did you know that I've participated in both Nomic 16.0 AND Nomic 15.0? Woah!
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Re: Nomic 15.0

Postby _infina_ » Sat Mar 12, 2011 1:52 am UTC

Turiski wrote:I make a motion to declare John Citizen's term as Manager of the Nomic Capital District officially begin at the beginning of year 10. For the purposes of voting this will be known as Turiski's motion to fill the Manager's office.

wait, what?
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: Nomic 15.0

Postby John Citizen » Sat Mar 12, 2011 10:47 am UTC

John Citizen's motion to make actions more visible has 2 votes in favor, and it passes.
This motion has been approved with 2 votes in favor, 1 against. John Citizen shall receive 1 internet for his/her meritous contribution.
MatteoTom's motion to make a long rule readable has 3 votes in favor, and it passes.
This motion has been approved with 3 votes in favor, 0 against. MatteoTom shall receive 3 internets for his/her meritous contribution.
John Citizen's second motion to prevent game-breaking incomes has 3 votes in favor, and it passes.
This motion has been approved with 3 votes in favor, 0 against. John Citizen shall receive 3 internets for his/her meritous contribution.


John Citizen: +3 internets
MatteoTom: +3 internets
Turiski: +3 internets

Ruleset:
Spoiler:
§0: Chairman

§0.1: Duties:
Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to get a new Chairman; Approved by Turiski, MatteoTom, thorgold, John Citizen; Opposed by no one)


§0.2: Elections:
The Chairman of the nomic is an elected position. The election process will run in the year in which this motion is passed ("the Year"). A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of the Chairman of the Nomic." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the end of the Year. Voting shall be done in the form "I vote <playername> for Chairman of the Nomic." Voting begins at the beginning of, and ends at the end of, the year after the Year. The Chairman shall be the candidate with the greatest number of votes.
(Proposed by Turiski as Turiski's motion to get a new Chairman; Approved by Turiski, MatteoTom, thorgold, John Citizen; Opposed by no one)

§1: Currency


§1.1: Definitions:

§1.1.1: The Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.1.2: Compoundability Terms:A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, John Citizen, MatteoTom, thorgold; Opposed by no one; edited by Turiski)

§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacations or one two-week vacation.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§2.5: Real Time:
Any in-game event may be described using real time. Real time is always taken to be GMT.
(Proposed by John Citizen as John Citizen's motion to create real time, approved by John Citizen, opposed by no one)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.3.1: Conditional Voting:
Players are allowed to make conditional votes: votes that only take effect if a set of conditions is met.
Conditional votes are to be cast in the following manner:
I cast my vote [in favor|favour of/against] [motion] if [condition]
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't.
(Proposed by bkwinner as "bkwinner's motion to allow conditional votes"; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one; Edited by HarvesteR)

3.3.2: Abstaining:
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]." Abstaining counts as voting, so if every player votes for, against, or abstains from a motion, the motion can be immediately resolved. Since abstaining is voting, abstainers will be rewarded Internets as stated in §3.6, as long §3.6 gives Internets for voting.
Proposed by MatteoTom as "MatteoTom's motion to allow abstaining"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one; edited by Turiski)


§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Editing of Motions:
A motion-maker may edit the text of a motion by stating, and bold and italics,
"I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
"
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §0.1), in which case the votes are repealed. Motions may not be edited if they already have the number of votes necessary for approval/rejection. In addition to editing motions, a player may also split and combine motions. A split motion becomes two motions, each containing a portion of the original motion. Players may only split motions if this would not put them over the limit of active motions. If two motions are combined, they fuse to become a single motion. The votes on the original motion(s) count for half value on any new motions created by splitting or combining motions.
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)
(Proposed by bkwinner as "bkwinner's motion to edit motions"; Approved by bkwinner, HarvesteR, Krawl, John Citizen, Turiski; Opposed by coolguy5678, MartinW, TheFudge; Edited by coolguy5678)
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)


§3.6: Termination (approval or denial) of Motions:
All motions run for 96 hours. Any active motions made before this shall be put on a 96 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. All voters shall receive 1 internet each. Any motion must have at least two votes in favour to pass.
(Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Affinity through Affinity's motion to make passage requirements elastic)
(Amended by MartinW through "MartinW's motion to reduce vote apathy"; approved by MartinW, TheFudge, Ostrichguy, John Citizen; opposed by bkwinner)
(Amended by John Citizen through "John Citizen's motion to disallow the passing of single-vote motions"; approved by John Citizen; opposed by nobody)
(Amended by John Citizen through "John Citizen's motion to reward minorities"; approved by John Citizen, Thorgold, Turiski; opposed by nobody; edited by John Citizen)
(Amended by John Citizen through "John Citizen's motion to chronologically extend motions"; approved by John Citizen, Thorgold, Turiski; opposed by nobody)


§3.7: Repetition of Failed Motions:
If a motion for whatever reason does not pass, that motion or any equivalent motion (determined by the chairman) cannot be re-proposed for 96 hours real time. Reasons for a motion not passing include but are not limited to: the motion being terminated by the proposer (§3.15), the motion not receiving enough votes (§3.6), or the motion being voted as ridiculous (§3.18). If a motion fails four times, it cannot be re-submitted without consent from the chairman (which can possibly be received by stating the reason you want to re-submit and asking nicely), unless other changes significantly change the effect of the motion.
(Proposed by MatteoTom as "MatteoTom's motion to prevent spam"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one)

§3.8: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, internets shall neither be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.9: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.10: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.11: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.12: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §3.8} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-reviser precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.13: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.14: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)
(Amended by John Citizen through "John Citizen's motion to rearrange responsibility for active motions"; Approved by John Citizen, MatteoTom, Turiski, thorgold; Opposed by no one)


§3.15: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.16: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§3.17: Immediate Resolution of Motions:
If at any time a motion has been voted upon by every active player, and if the motion has not at that point obtained the necessary amount of votes to be either passed or denied, then the motion will immediately be resolved. In the case of a tie in votes, the motion will be denied.
(Proposed by thorgold as thorgold's motion to immediately resolve motions; Approved by thorgold, Turiski, MatteoTom; Opposed by no one; edited by Turiski)

§3.18: Ridiculous Motions:
In addition to voting in favor/in favour/against a motion, a poster may declare a motion "Ridiculous". This is done by, in bold and italic, stating "I declare (motion x) to be ridiculous". If a majority of active players votes a motion to be ridiculous, the motion is immediately removed. In addition, the poster of the motion is fined in internets the number of "Ridiculous" votes, minus the number of votes in favor/in favour of a motion, to a maximum of their total number of internets.
(Proposed by John Citizen as John Citizen's motion to penalise particularly bad motions; Approved by John Citizen, bkwinner, Turiski, Krawl; Opposed by coolguy5678)

§4: The Nomic Estate and Land

§4.1: Definitions:

§4.1.1: Land and Roods:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.1.2: Adjacency Terms
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there are roads, railroads, or shipping routes directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (e.g. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (e.g. a farm, etc.), it takes the properties of every rood it exists over.
A collection C of objects is called “connected” if, for any two objects (a,b) in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects (a,b), which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to.”
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, MatteoTom, John Citizen, thorgold; Opposed by no one)

§4.2: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)
(Amended by ostrichguy's motion to allow roods to be purchased individually)


§4.3: Mapping of the Land:
All land in existence shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.4: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Update Requirement for Land Claims:
No player may claim, purchase, or modify any land, owned or unowned, if the map has not been updated for a week or more. Any action that modifies the map in any way, visibly or invisibly, shall be ignored until the map is updated.
(Proposed by John Citizen as "John Citizen's motion to force regular map updates"; Approved by John Citizen, Turiski; Opposed by no one)
(Amended by thorgold through Thorgold's Motion to prevent map update overload; Approved by thorgold, John Citizen, MatteoTom, Turiski; Opposed by no one; edited by Turiski)


§4.6: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected. Players may build a train track for 5 Internets, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money paid will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [locations]. If it passes through multiple other individuals' territories, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. Each player may only receive a whole number of sub-internets; the remainder shall go to the active players with the lowest number of internets, such that no players receiving a nonzero number of internets in this transaction receive more than ¤0.1 more than any other such players. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

A distinction shall be made between "not consenting" and "disapproving" to a proposal: an individual with the authority to consent may also disapprove, by replacing in the above statement the words "I consent to" with "I disapprove of". A player disapproves by default if they do not respond appropriately within two Nomic years (If a player is or goes on vacation, their vacation time is not counted toward this restriction). In the event that such an individual disapproves, the builder may state (with a similar allowance for vacation) within one Nomic year “In light of recent disapproval, I amend my proposal to build at [old locations], and build instead at [new locations].” Then, the consenting individuals will remain consenting to only the same player building the railroads at only the same locations. Specifically:
a) The new locations may not be the same, in their entirety, as the old locations.
b) If the new locations cover different parts consenter’s land than the old locations, the consenter has the opportunity to not consent to the difference (and it shall be assumed that they give neither consent nor disapproval until either they make a further statement of the form outlined above, or they disapprove by default).
c) If the new locations demand the approval of additional individuals, all of them must consent as well before the building will finish.
d) The consenter does not consent to additional proposals made, either by others or the same individual.
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to remove ambiguity in multi-individual road purchasing; Approved by Turiski, John Citizen, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to enable negotiation of road purchases; Approved by Turiski, John Citizen, Krawl; Opposed by no one)


§4.7: Requirements of Land ownership:
Players who own land are required to have at least 1 (one) rood of open land on their domains at all times. A domain with less than 2 (two) open roods cannot have cities or other buildings built onto it.
(Proposed by HarvesteR as "HarvesteR's motion to prevent map clutter and technical problems no one wants to fix"; Approved by HarvesteR, Infina, coolguy5678, John Citizen, Turiski; Opposed by TheFudge)

§4.8: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate. This action happens automatically, and the next player to update the map must remove their claim.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)
(Amended by John Citizen through "John Citizen's motion to create space on the map;" Approved by John Citizen, Turiski, thorgold; Opposed by no one)


§4.9: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.10: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.11: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories.A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories. Each manufacturing area or farm must be connected to a city.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

§4.12: Water and Buildings
Several tiles, both in the Nomic Empire and Nomic Sea, are half land, half water. Mandatory precautions must be taken on these, in the form of increasing the cost of all buildings built on shorlines by 50%, save shipyards.
(Proposed by Thorgold as "Thorgold's "Building's dont Float" Motion"; Approved by Thorgold, John Citizen, Turiski; Opposed by no one; edited by Turiski)

§4.13: Mining Towns:
Any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area is connected to a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once.
(Proposed by Coolguy5678 as "coolguy5678's motion to create mining towns."; Approved by coolguy5678, bkwinner, MartinW, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.14: Farms Supply to Factories:
If a farm is connected to a manufacturing area, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%. This is non-compoundable with the bonus given by a mining town.
(Proposed by Coolguy5678 as "coolguy5678's motion to make farms supply to factories."; Approved by coolguy5678, bkwinner, MartinW, Ostrichguy; Opposed by no one; Edited by HarvesteR)

§4.15: The Nomic Capital District:
The rectangle with corners (O,14) and (Z,24) is the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. Both of these interests are non-compoundable. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be paid back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be paid for using money from the Nomic Estate's fund.
(Proposed by Ostrichguy as "Ostrichguy's motion to give our empire a capital."; Approved by ostrichguy, Krawl, TheFudge, coolguy5678; Opposed by MartinW; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.16: Trading Cities:
Players may upgrade cities to Trading Cities for ¤3. If one player's trading city is connected to a different player's trading city, both players earn ¤3 in each year after the year in which the trading cities are first connected (or ¤6, if a Trading City is additionally the Capital City). Each Trading City may only be connected to one other Trading City. Each player may only be in a trading relationship with each other player once, but there is no limit on the number of players a player may trade with.
(Proposed by Coolguy5678 as "Coolguy5678's motion to promote co-operation through Trading Cities"; Approved by coolguy5678, HarvesteR, bkwinner, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.17: The Nomic Sea:
The Nomic Estate extends to row 80. South of row 40 is the Nomic Sea. Scattered throughout the sea are islands. Players may not claim, or build settlements or other structure on tiles of the sea, other than ones that contain islands. Boats are an exception, and may be built on the water. On any land bordering the Nomic Sea, players may build shipyards for the cost of ¤1.5. If a player has a shipyard, he/she may build a boat on any water adjacent to the shipyard for ¤0.5. Ships are not stationary, and may move 20 tiles per Nomic year. This movement may be performed any time in the year, not just at the end. Any water over which a boat has passed becomes a shipping route. When a boat moves over an already existing shipping route, this does not count towards its yearly movement count. Players currently have three weeks to create and propose ideas for where the islands should be located, and vote on the submissions. At the end of those three weeks (on 13 February), whichever map received the most votes shall be added to the official one, and the ruleset will be updated to express that the Nomic Sea exists officially.
(Proposed by Ostrichguy as "Ostrichguy's motion to explore the sea"; Approved by Ostrichguy, _infina_, John Citizen, coolguy5678, Turiski; Opposed by no one; Edited by coolguy5678)

§4.18: Special Division of the Shoreline:
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, as in §4.23).
Any player who owns more than 5 roods on the border will have 1 Nomic year from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood (the normal rate), or another player. The player has the option of selling as many roods bordering the waterfront as they would like. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Year. A player is fined all their Internets if they do not have enough Internets to pay the fine.
(Proposed by MatteoTom as "MatteoTom's motion to reduce monopolies at sea"; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one, edited by Turiski)

§4.19: The Manager of the NCD:
The position of Manager of the Nomic Capital District has the duty of keeping the Nomic Estate with a positive cash flow. The manager may establish a trading relationship with any foreign Nomic Entities for 1 Nomic year, after which a vote of active players must pass as a motion to allow further trade. This position is an elective position, with a term of 4 Nomic Years. The election process will run in the year prior to the start of the Manager's term. A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of Manger of the Nomic Capital District." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the half-point (20th post) of the year prior to the next term. Voting shall be done in the form "I vote <playername> for Manager of the Nomic Capital District." The Chairman may choose to either appoint a votecounter, or count the votes himself. The position Assistant to the Manager of the Nomic Capital District will be the Candidate that places second in the voting and will fill in for the manager when on vacation or if the Manager becomes inactive. The Manager shall be the candidate with the greatest number of votes.
(Proposed by infina as "infina's Manager Motion"; Approved by infina, John Citizen, Krawl, Turiski; Opposed by no one)

§4.20: Definition of Produce:
Produce is produced by farms at a rate of 100 produce/rood of farm per year. To sell the produce, it must be connected to a settlement, city, or Capital City with a market, which can be upgrade from a settlement, city or Capital City at the cost of ¤2. For each farm, the internets earned from selling produce shall be defined by the formula ¤=6*sqrt(x), where x is the number of roods in the farm (rounded to the nearest sub-internet). This shall be multiplied by 2 for capital cities, and by 2/3 for settlements. For purposes of voting, this shall be called John Citizen's second motion to prevent game-breaking incomes.
(Proposed by _infina_ as _infina_'s motion to create markets; Approved by _infina_, Turiski, John Citizen; Opposed by coolguy5678, Krawl)
(Amended by John Citizen through John Citizen's second motion to prevent game-breaking incomes; Approved by John Citizen, MatteoTom, Turiski; Opposed by no one)


§4.21: Corporations:
A player may own one and only one corporation. A corporation has associated cities for which its effects occur. A corporation must always have at least one associated city. No two corporations may have the same name.
A player may found a corporation by declaring, in bold and italics: "I declare the founding of [name] corporation in [city]." This action costs 3 internets. A player can also spread a corporation to any city (not just their own) within a radius of 25 grid units (measured by Pythagoreas' theorem, rounded down). This is done by declaring, in bold and italics: "I spread [corporation] from [city] to [city]". This does not remove the corporation from the original city. A player spreading a corporation must own the city that the corporation is spreading from, though not necessarily the corporation itself. Spreading a corporation costs 2 internets.
A player can remove a corporation from one of their cities by paying 2.5 internets to the player owning the corporation. If the player owning the city also owns the corporation, they must still pay 1 internet (not to themselves). This is done by declaring, in bold and italics, "I remove [corporation] from [city]." If at any time this action causes a corporation to have no associated cities, the corporation ceases to exist.
A corporation increases the profit of the city it is in and every nearby tile by 20%, rounded to the nearest sub-internet. This is applied after all other bonuses. If the owner of the city does not own the corporation, 50% (rounded to the nearest sub-internet) of the bonus resulting from the corporation goes to the owner of the corporation, with the rest going to the owner of the city.
A city may contain more than one corporation, but the bonus from each is not cumulative; that is to say, the bonus is calculated from the value without any corporations for each corporation present.
(Proposed by John Citizen as John Citizen's motion to create corporations; Approved by John Citizen, Turiski; Opposed by no one)

§4.22: Fishing:
When the sea has been added to the Empire, once a player has built a shipyard, they may build fishing boats, for 5 sub-internets each. A fishing boat will catch 50 fish every nomic year, which may be sold at the markets or traded to other players, as seen fit.
(Proposed by Krawl as Krawl's motion to introduce fishing; Approved by Krawl, Turiski, John Citizen; Opposed by no one)

§4.23: Toroidiality:
Edge squares can be considered to be nearby the three squares, and local to the one square, on the opposite edge, in the manner of a toroid.
(Proposed by John Citizen as John Citizen's motion to circumnavigate the globe; Approved by John Citizen; opposed by no one)

§5: New Players


§5.1: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§5.2: Immigration Form:
An immigration form, of sorts, is given to formalize the entry of new players and ensure proper integration into the Empire. Three sets of data will be provided in the first post of every new player:
1. Player introduction, to provide any personal details of oneself and reasons for joining the Nomic Empire;
2. Oath that they, the new player, acknowledge and agree to obey the Ruleset;
3. Location of land claim, written to comply with rules §5.1 and §4.3.
(Proposed by Thorgold as Thorgold's Player Introduction Motion; Approved by Thorgold, John Citizen; opposed by Turiski; edited by Turiski)

§6: Space


§6.1: Worlds: (pre-establishment):
The nomic map is just one of many maps available for land purchases. Any player may submit a map design of any size and geometry, along with a name, and votes shall be cast for these in the same manner as for motion voting. This will continue until 3 weeks after a minimum of 5 maps have been submitted. The five maps with the highest number of votes shall become the planets in the Nomic star system, and will be established simultaneously with §6.2.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§6.2: Orbital Map: (pre-establishment):
Simultaneously to the process described in §6.1, players may submit an orbital map. An orbital map is a device to define distances (measured in nAU), and may be of any explicitly defined form, as long as distances between each world are defined (10 distances total). Distances may be variable, but must be periodic over either real time or nomic time. Voting for an orbital map shall take place in the same manner as in §6.1, with the exception that only one map is required. The orbital map shall be established once maps described in both §6.1 and §6.2 are decided upon.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§6.3: Planetary Index:
A concept known as planetary index exists. A planetary index indicates key statistics of each world, and is divided into two numbers known as habitability and productivity. These are used to calculate costs and incomes respectively, and are evaluated from the base values as such: total cost = (base cost / habitability) and total income = (base income * productivity). Habitability and productivity are both equal to one for the Nomic World. Planetary index for other worlds is chosen by the maker of the map. Both habitability and productivity must be positive rational numbers.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§6.4: Travel:
Any player may build a launch site for a cost of 100 internets. Launch sites may launch one spacecraft per year, for (50 * the current distance of the destination in nAU) internets each. Spacecraft can make a one-time trip to another world, allowing a claim of 1 rood of land there after a delay of (the distance in nAU / 2) nomic years, rounded up. After this trip is complete, the spacecraft ceases to exist. The destination of a spacecraft must be announced on launch, and cannot be changed after this.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§6.5: Land Claims:
A player may only claim roods on a world if they either send a spacecraft there or already own roods on that world (observing other rules). Roods on different worlds are not considered connected - this supersedes rule §4.6. A new player may claim roods on only one world from their initial roods.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§7: Miscellaneous


§7.1: Actions:
An action is an announcement by a player of a change in gamestate. Actions include, but are not limited to: buying land, moving boats, voting, terminating motions and donating internets. All actions must be announced in bold and italics.
(Proposed by John Citizen as John Citizen's motion to make actions more visible; Approved by John Citizen, MatteoTom; Opposed by Turiski)


Active Motions:
N/A
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.
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Re: Nomic 15.0

Postby diremage123 » Thu Mar 17, 2011 11:50 pm UTC

May I join? I'm a newbie to nomic, so i'm all ears. or eyes. :/
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Re: Nomic 15.0

Postby _infina_ » Fri Mar 18, 2011 2:14 am UTC

actually, I'm about to put forth a motion to suspend the Nomic, as it has four players active as of this moment. and if no one else posts in the next two days, then it will have just me and you.
I make a motion to suspend this Nomic in time until an interest of at least 7 players who assert that they will be active post within the timeframe of one real week. For the purposes of voting, this shall be called infina's suspension motion.
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: Nomic 15.0

Postby MatteoTom » Fri Mar 18, 2011 3:11 am UTC

I cast my vote in favor of infina's suspension motion

I just don't have time to keep track of this right now...high school :/
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Re: Nomic 15.0

Postby John Citizen » Fri Mar 18, 2011 5:14 am UTC

I cast my vote in favour of infina's suspension motion if the number of active players required is changed to 5.
I abstain from infina's manager motion if my vote is not in favour.

I make a motion to create official titles. An official title is defined as a group of responsibilities and rewards associated with a name. Official titles are redistributed on a yearly basis, unless explicitly stated otherwise. Official titles may be awarded for any singular reason, including but not limited to: obtaining the most votes, having the most internets, updating the map most frequently or proposing the most motions. Official titles are associated with one and only one player at any one time, and each player may only have one official title. Current official titles are the Chairman and the Manager of the NCD. For purposes of voting, this shall be called John Citizen's motion to define occupations.


I've been waiting to do that for a long time.
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Re: Nomic 15.0

Postby Turiski » Sat Mar 19, 2011 7:11 am UTC

I cast my vote in favor of infina's suspension motion if the number of active players required is changed to 5.
I cast my vote in favor of John Citizen's motion to define occupations.

My situation is basically the same as Matt's.

@ mage: First off, we'd love to have you, obviously, as infinia's motion suggests. This is my first game too, but I picked it up by reading the first 6 pages of the thread*, back when it was 6 pages. I'm in favor of the suspension motion, but if you want to play, I'd suggest you take the time off to look through the thread and try to figure out how the whole thing works, and maybe plan your first motions. As an exercise, try to figure out:
Spoiler:
  • What did e^pi mean by this?
  • What did Affinity's motion to eliminate unnecessary voting change? Be careful, context may help.
  • Under the current ruleset, when exactly does a rule go into effect?
  • What problems did coolguy have with each of alexriehl's first motions?
  • What motion required a list of active motions to be kept? When it passed, did the ruleset require that the list and the ruleset must be posted together?
  • What was the purpose of HarvestR's motion to prevent land ownership conflicts? Or, more specifically, what problem did it solve?
  • What is the historical reason that a player does not lose his/her internets when he loses his land?
  • Explain every change to §4.6 (modern) and its equivilants. [blatant self promotion!] Also, what is the reason for the price difference between roads and railroads?
  • Compare John Citizen's first and second versions of the motion to create corporations. What ambiguities were clarified? What features were changed?
  • Explain the legality of this land purchase. And this one.
  • What was obama6493 referring to? Is his position justifyable (given the ruleset at the time that the debate was going on)?
You don't have to answer these, but if you do it might help.

Obviously, you want to read the ruleset in its entirety also. I have a word doc for it; that might help you too.
Hope I didn't scare you off :P


* okay, technically, I looked around a bit in Agora also... but I didn't get much from it, except maybe some of the language. If you want a second opinion about how to play this game, you can find Agora here. Warning, this nomic is 17 years old, so the rules are pretty tight - i.e. they're very hard to read. Definately don't run around there until you can at least make out the rules here first.
Last edited by Turiski on Sat Mar 19, 2011 5:27 pm UTC, edited 1 time in total.
Approximately 100% of my forum contribution is in Nomic threads! In fact, if you're reading this signature, you probably knew that because you're reading a Nomic thread! But did you know that I've participated in both Nomic 16.0 AND Nomic 15.0? Woah!
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Re: Nomic 15.0

Postby _infina_ » Sat Mar 19, 2011 1:10 pm UTC

I, as motion-maker, hereby change infina's suspension motion to read:
I make a motion to suspend this Nomic in time until an interest of at least 5 players who assert that they will be active post within the timeframe of one real week. For the purposes of voting, this shall be called infina's suspension motion.
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: Nomic 15.0

Postby ostrichguy » Sun Mar 20, 2011 5:43 pm UTC

I introduce Struzzo, the hilly dessert planet.

struzzo.png


Planetary index:
Habitableness = .2
Productivity= 2
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Re: Nomic 15.0

Postby John Citizen » Thu Apr 07, 2011 7:06 am UTC

I was hoping there would be a map update before this, but:

John Citizen's motion to define occupations has 2 votes in favor, and it passes.
This motion has been approved with 2 votes in favor, 0 against. John Citizen shall receive 2 internets for his/her meritous contribution.
Infina's suspension motion readable has 4 votes in favor, and it passes.
This motion has been approved with 4 votes in favor, 0 against. Infina shall receive 4 internets for his/her meritous contribution.


Ruleset:
Spoiler:
§0: The Chairman and other Official Titles


§0.1: Official Titles:
An official title is defined as a group of responsibilities and rewards associated with a name. Official titles are redistributed on a yearly basis, unless explicitly stated otherwise. Official titles may be awarded for any singular reason, including but not limited to: obtaining the most votes, having the most internets, updating the map most frequently or proposing the most motions. Official titles are associated with one and only one player at any one time, and each player may only have one official title. Current official titles are the Chairman and the Manager of the NCD.
(Proposed by John Citizen as John Citizen's motion to define occupations; Approved by John Citizen, Turiski; Opposed by no one)

§0.2: Duties of the chairman:
Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as coolguy5678's first motion; to make the Chairman someone active; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to get a new Chairman; Approved by Turiski, MatteoTom, thorgold, John Citizen; Opposed by no one)


§0.3: Election of the chairman:
The Chairman of the nomic is an elected position. The election process will run in the year in which this motion is passed ("the Year"). A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of the Chairman of the Nomic." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the end of the Year. Voting shall be done in the form "I vote <playername> for Chairman of the Nomic." Voting begins at the beginning of, and ends at the end of, the year after the Year. The Chairman shall be the candidate with the greatest number of votes.
(Proposed by Turiski as Turiski's motion to get a new Chairman; Approved by Turiski, MatteoTom, thorgold, John Citizen; Opposed by no one)

§0.4: The Manager of the NCD:
The position of Manager of the Nomic Capital District has the duty of keeping the Nomic Estate with a positive cash flow. The manager may establish a trading relationship with any foreign Nomic Entities for 1 Nomic year, after which a vote of active players must pass as a motion to allow further trade. This position is an elective position, with a term of 4 Nomic Years. The election process will run in the year prior to the start of the Manager's term. A player may declare themselves a candidate by placing in bolded italics "I declare myself a candidate for the position of Manger of the Nomic Capital District." In likewise manner they can withdraw from the race by stating "I withdraw my candidacy." Candadicy may be declared until the half-point (20th post) of the year prior to the next term. Voting shall be done in the form "I vote <playername> for Manager of the Nomic Capital District." The Chairman may choose to either appoint a votecounter, or count the votes himself. The position Assistant to the Manager of the Nomic Capital District will be the Candidate that places second in the voting and will fill in for the manager when on vacation or if the Manager becomes inactive. The Manager shall be the candidate with the greatest number of votes.
(Proposed by infina as "infina's Manager Motion"; Approved by infina, John Citizen, Krawl, Turiski; Opposed by no one)

§1: Currency


§1.1: Definitions:

§1.1.1: The Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.1.2: Compoundability Terms:A "bonus" is any internets given to or taken from a player as a percentage of the "principal," a specific gain or loss of internets. A bonus (to be called “A” through this rule) may be “compoundable” with another bonus (“B”). This term means that B’s bonus is calculated on both the principal and A, or vice versa. Compoundability is non-transitive. A may also be “non-compoundable” with B, in which case the bonuses are not calculated on each other; this is also non-transitive. If not explicitly stated, bonuses are assumed to be non-compoundable with each other.

A is called “non-compoundable” if it is non-compoundable with any other bonus. It is called “fully compoundable” if it is compoundable with every other bonus acting on the same principal. For both of these definitions, “other bonuses” include bonuses implemented after A’s creation. If a motion intends to make a bonus compoundable with a non-compoundable bonus, or non-compoundable with a fully compoundable bonus, it will be required to change the definition of the original bonus to reflect this. Otherwise, even if the exception is explicitly stated on the motion or in a rule it creates, the existing description will hold.
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, John Citizen, MatteoTom, thorgold; Opposed by no one; edited by Turiski)

§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacations or one two-week vacation.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§2.5: Real Time:
Any in-game event may be described using real time. Real time is always taken to be GMT.
(Proposed by John Citizen as John Citizen's motion to create real time, approved by John Citizen, opposed by no one)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.3.1: Conditional Voting:
Players are allowed to make conditional votes: votes that only take effect if a set of conditions is met.
Conditional votes are to be cast in the following manner:
I cast my vote [in favor|favour of/against] [motion] if [condition]
If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't.
(Proposed by bkwinner as "bkwinner's motion to allow conditional votes"; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one; Edited by HarvesteR)

3.3.2: Abstaining:
Any player may abstain from a vote by stating "I wish to abstain from voting on [motion's name]." Abstaining counts as voting, so if every player votes for, against, or abstains from a motion, the motion can be immediately resolved. Since abstaining is voting, abstainers will be rewarded Internets as stated in §3.6, as long §3.6 gives Internets for voting.
Proposed by MatteoTom as "MatteoTom's motion to allow abstaining"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one; edited by Turiski)


§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Editing of Motions:
A motion-maker may edit the text of a motion by stating, and bold and italics,
"I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)
"
All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §0.1), in which case the votes are repealed. Motions may not be edited if they already have the number of votes necessary for approval/rejection. In addition to editing motions, a player may also split and combine motions. A split motion becomes two motions, each containing a portion of the original motion. Players may only split motions if this would not put them over the limit of active motions. If two motions are combined, they fuse to become a single motion. The votes on the original motion(s) count for half value on any new motions created by splitting or combining motions.
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)
(Proposed by bkwinner as "bkwinner's motion to edit motions"; Approved by bkwinner, HarvesteR, Krawl, John Citizen, Turiski; Opposed by coolguy5678, MartinW, TheFudge; Edited by coolguy5678)
(Amended by bkwinner as bkwinner's motion to increase our abilities with motions; Approved by bkwinner, Turiski, John Citizen; Opposed by Krawl)


§3.6: Termination (approval or denial) of Motions:
All motions run for 96 hours. Any active motions made before this shall be put on a 96 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. All voters shall receive 1 internet each. Any motion must have at least two votes in favour to pass.
(Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Affinity through Affinity's motion to make passage requirements elastic)
(Amended by MartinW through "MartinW's motion to reduce vote apathy"; approved by MartinW, TheFudge, Ostrichguy, John Citizen; opposed by bkwinner)
(Amended by John Citizen through "John Citizen's motion to disallow the passing of single-vote motions"; approved by John Citizen; opposed by nobody)
(Amended by John Citizen through "John Citizen's motion to reward minorities"; approved by John Citizen, Thorgold, Turiski; opposed by nobody; edited by John Citizen)
(Amended by John Citizen through "John Citizen's motion to chronologically extend motions"; approved by John Citizen, Thorgold, Turiski; opposed by nobody)


§3.7: Repetition of Failed Motions:
If a motion for whatever reason does not pass, that motion or any equivalent motion (determined by the chairman) cannot be re-proposed for 96 hours real time. Reasons for a motion not passing include but are not limited to: the motion being terminated by the proposer (§3.15), the motion not receiving enough votes (§3.6), or the motion being voted as ridiculous (§3.18). If a motion fails four times, it cannot be re-submitted without consent from the chairman (which can possibly be received by stating the reason you want to re-submit and asking nicely), unless other changes significantly change the effect of the motion.
(Proposed by MatteoTom as "MatteoTom's motion to prevent spam"; Approved by MatteoTom, Turiski, John Citizen, _infina_, thorgold; Opposed by no one)

§3.8: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, internets shall neither be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.9: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.10: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.11: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.12: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §3.8} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-reviser precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§3.13: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.14: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post that updates the ruleset.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)
(Amended by John Citizen through "John Citizen's motion to rearrange responsibility for active motions"; Approved by John Citizen, MatteoTom, Turiski, thorgold; Opposed by no one)


§3.15: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.16: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§3.17: Immediate Resolution of Motions:
If at any time a motion has been voted upon by every active player, and if the motion has not at that point obtained the necessary amount of votes to be either passed or denied, then the motion will immediately be resolved. In the case of a tie in votes, the motion will be denied.
(Proposed by thorgold as thorgold's motion to immediately resolve motions; Approved by thorgold, Turiski, MatteoTom; Opposed by no one; edited by Turiski)

§3.18: Ridiculous Motions:
In addition to voting in favor/in favour/against a motion, a poster may declare a motion "Ridiculous". This is done by, in bold and italic, stating "I declare (motion x) to be ridiculous". If a majority of active players votes a motion to be ridiculous, the motion is immediately removed. In addition, the poster of the motion is fined in internets the number of "Ridiculous" votes, minus the number of votes in favor/in favour of a motion, to a maximum of their total number of internets.
(Proposed by John Citizen as John Citizen's motion to penalise particularly bad motions; Approved by John Citizen, bkwinner, Turiski, Krawl; Opposed by coolguy5678)

§4: The Nomic Estate and Land

§4.1: Definitions:

§4.1.1: Land and Roods:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.1.2: Adjacency Terms
A rood is called “connected to” another rood if the former is immediately north, south, east, or west of the latter, or there are roads, railroads, or shipping routes directly connecting the two.
A rood is called “nearby” another rood if the former is immediately northeast, southeast, northwest, southwest, north, south, east, or west of the latter.
A rood is called “local to” another rood if it is both connected to and nearby the latter.
Any development of a rood (e.g. a city, factory, etc.) takes on the above properties of the rood it is built on. If a single development exists over multiple roods (e.g. a farm, etc.), it takes the properties of every rood it exists over.
A collection C of objects is called “connected” if, for any two objects (a,b) in C, there is a subcollection D containing the two objects, so that every object in D is connected to exactly two other objects in D, except for the two objects (a,b), which are each connected to exactly one.
C is called “near” if the above holds replacing “connected to” with “nearby,” or “local” if it holds replacing “connected to” with “local to.”
(Proposed by Turiski as "Turiski's motion to define compoundability"; Approved by Turiski, MatteoTom, John Citizen, thorgold; Opposed by no one)

§4.2: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)
(Amended by ostrichguy's motion to allow roods to be purchased individually)


§4.3: Mapping of the Land:
All land in existence shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.4: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Update Requirement for Land Claims:
No player may claim, purchase, or modify any land, owned or unowned, if the map has not been updated for a week or more. Any action that modifies the map in any way, visibly or invisibly, shall be ignored until the map is updated.
(Proposed by John Citizen as "John Citizen's motion to force regular map updates"; Approved by John Citizen, Turiski; Opposed by no one)
(Amended by thorgold through Thorgold's Motion to prevent map update overload; Approved by thorgold, John Citizen, MatteoTom, Turiski; Opposed by no one; edited by Turiski)


§4.6: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected. Players may build a train track for 5 Internets, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money paid will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [locations]. If it passes through multiple other individuals' territories, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. Each player may only receive a whole number of sub-internets; the remainder shall go to the active players with the lowest number of internets, such that no players receiving a nonzero number of internets in this transaction receive more than ¤0.1 more than any other such players. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

A distinction shall be made between "not consenting" and "disapproving" to a proposal: an individual with the authority to consent may also disapprove, by replacing in the above statement the words "I consent to" with "I disapprove of". A player disapproves by default if they do not respond appropriately within two Nomic years (If a player is or goes on vacation, their vacation time is not counted toward this restriction). In the event that such an individual disapproves, the builder may state (with a similar allowance for vacation) within one Nomic year “In light of recent disapproval, I amend my proposal to build at [old locations], and build instead at [new locations].” Then, the consenting individuals will remain consenting to only the same player building the railroads at only the same locations. Specifically:
a) The new locations may not be the same, in their entirety, as the old locations.
b) If the new locations cover different parts consenter’s land than the old locations, the consenter has the opportunity to not consent to the difference (and it shall be assumed that they give neither consent nor disapproval until either they make a further statement of the form outlined above, or they disapprove by default).
c) If the new locations demand the approval of additional individuals, all of them must consent as well before the building will finish.
d) The consenter does not consent to additional proposals made, either by others or the same individual.
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to remove ambiguity in multi-individual road purchasing; Approved by Turiski, John Citizen, Krawl; Opposed by no one)
(Amended by Turiski through Turiski's motion to enable negotiation of road purchases; Approved by Turiski, John Citizen, Krawl; Opposed by no one)


§4.7: Requirements of Land ownership:
Players who own land are required to have at least 1 (one) rood of open land on their domains at all times. A domain with less than 2 (two) open roods cannot have cities or other buildings built onto it.
(Proposed by HarvesteR as "HarvesteR's motion to prevent map clutter and technical problems no one wants to fix"; Approved by HarvesteR, Infina, coolguy5678, John Citizen, Turiski; Opposed by TheFudge)

§4.8: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate. This action happens automatically, and the next player to update the map must remove their claim.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)
(Amended by John Citizen through "John Citizen's motion to create space on the map;" Approved by John Citizen, Turiski, thorgold; Opposed by no one)


§4.9: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.10: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.11: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories.A “farm” is a local collection of farmland, and a “manufacturing area” is a local collection of factories. Each manufacturing area or farm must be connected to a city.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

§4.12: Water and Buildings
Several tiles, both in the Nomic Empire and Nomic Sea, are half land, half water. Mandatory precautions must be taken on these, in the form of increasing the cost of all buildings built on shorlines by 50%, save shipyards.
(Proposed by Thorgold as "Thorgold's "Building's dont Float" Motion"; Approved by Thorgold, John Citizen, Turiski; Opposed by no one; edited by Turiski)

§4.13: Mining Towns:
Any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area is connected to a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once.
(Proposed by Coolguy5678 as "coolguy5678's motion to create mining towns."; Approved by coolguy5678, bkwinner, MartinW, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.14: Farms Supply to Factories:
If a farm is connected to a manufacturing area, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%. This is non-compoundable with the bonus given by a mining town.
(Proposed by Coolguy5678 as "coolguy5678's motion to make farms supply to factories."; Approved by coolguy5678, bkwinner, MartinW, Ostrichguy; Opposed by no one; Edited by HarvesteR)

§4.15: The Nomic Capital District:
The rectangle with corners (O,14) and (Z,24) is the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. Both of these interests are non-compoundable. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be paid back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be paid for using money from the Nomic Estate's fund.
(Proposed by Ostrichguy as "Ostrichguy's motion to give our empire a capital."; Approved by ostrichguy, Krawl, TheFudge, coolguy5678; Opposed by MartinW; Edited by HarvesteR)
(Amended by Turiski through Turiski's motion to facilitate the removal of grammatical errors; Approved by Turiski, John Citizen, bkwinner, Krawl; Opposed by no one)


§4.16: Trading Cities:
Players may upgrade cities to Trading Cities for ¤3. If one player's trading city is connected to a different player's trading city, both players earn ¤3 in each year after the year in which the trading cities are first connected (or ¤6, if a Trading City is additionally the Capital City). Each Trading City may only be connected to one other Trading City. Each player may only be in a trading relationship with each other player once, but there is no limit on the number of players a player may trade with.
(Proposed by Coolguy5678 as "Coolguy5678's motion to promote co-operation through Trading Cities"; Approved by coolguy5678, HarvesteR, bkwinner, TheFudge; Opposed by no one; Edited by HarvesteR)

§4.17: The Nomic Sea:
The Nomic Estate extends to row 80. South of row 40 is the Nomic Sea. Scattered throughout the sea are islands. Players may not claim, or build settlements or other structure on tiles of the sea, other than ones that contain islands. Boats are an exception, and may be built on the water. On any land bordering the Nomic Sea, players may build shipyards for the cost of ¤1.5. If a player has a shipyard, he/she may build a boat on any water adjacent to the shipyard for ¤0.5. Ships are not stationary, and may move 20 tiles per Nomic year. This movement may be performed any time in the year, not just at the end. Any water over which a boat has passed becomes a shipping route. When a boat moves over an already existing shipping route, this does not count towards its yearly movement count. Players currently have three weeks to create and propose ideas for where the islands should be located, and vote on the submissions. At the end of those three weeks (on 13 February), whichever map received the most votes shall be added to the official one, and the ruleset will be updated to express that the Nomic Sea exists officially.
(Proposed by Ostrichguy as "Ostrichguy's motion to explore the sea"; Approved by Ostrichguy, _infina_, John Citizen, coolguy5678, Turiski; Opposed by no one; Edited by coolguy5678)

§4.18: Special Division of the Shoreline:
No player may own more than 5 roods on the sea border between the Nomic Estate and the Nomic Sea.
The border between the Estate and Sea is defined as any rood that is directly connected to the Estate by land and borders water on the Sea (either on the top or bottom of the Nomic Estate, as in §4.23).
Any player who owns more than 5 roods on the border will have 1 Nomic year from when this motion is passed to sell the roods to the Nomic Estate, at rate of ¤0.1 per rood (the normal rate), or another player. The player has the option of selling as many roods bordering the waterfront as they would like. If a player does not comply, they will be fined ¤2 per every rood bordering the Sea greater than five per Nomic Year. A player is fined all their Internets if they do not have enough Internets to pay the fine.
(Proposed by MatteoTom as "MatteoTom's motion to reduce monopolies at sea"; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one, edited by Turiski)

§4.19: Definition of Produce:
Produce is produced by farms at a rate of 100 produce/rood of farm per year. To sell the produce, it must be connected to a settlement, city, or Capital City with a market, which can be upgrade from a settlement, city or Capital City at the cost of ¤2. For each farm, the internets earned from selling produce shall be defined by the formula ¤=6*sqrt(x), where x is the number of roods in the farm (rounded to the nearest sub-internet). This shall be multiplied by 2 for capital cities, and by 2/3 for settlements. For purposes of voting, this shall be called John Citizen's second motion to prevent game-breaking incomes.
(Proposed by _infina_ as _infina_'s motion to create markets; Approved by _infina_, Turiski, John Citizen; Opposed by coolguy5678, Krawl)
(Amended by John Citizen through John Citizen's second motion to prevent game-breaking incomes; Approved by John Citizen, MatteoTom, Turiski; Opposed by no one)


§4.20: Corporations:
A player may own one and only one corporation. A corporation has associated cities for which its effects occur. A corporation must always have at least one associated city. No two corporations may have the same name.
A player may found a corporation by declaring, in bold and italics: "I declare the founding of [name] corporation in [city]." This action costs 3 internets. A player can also spread a corporation to any city (not just their own) within a radius of 25 grid units (measured by Pythagoreas' theorem, rounded down). This is done by declaring, in bold and italics: "I spread [corporation] from [city] to [city]". This does not remove the corporation from the original city. A player spreading a corporation must own the city that the corporation is spreading from, though not necessarily the corporation itself. Spreading a corporation costs 2 internets.
A player can remove a corporation from one of their cities by paying 2.5 internets to the player owning the corporation. If the player owning the city also owns the corporation, they must still pay 1 internet (not to themselves). This is done by declaring, in bold and italics, "I remove [corporation] from [city]." If at any time this action causes a corporation to have no associated cities, the corporation ceases to exist.
A corporation increases the profit of the city it is in and every nearby tile by 20%, rounded to the nearest sub-internet. This is applied after all other bonuses. If the owner of the city does not own the corporation, 50% (rounded to the nearest sub-internet) of the bonus resulting from the corporation goes to the owner of the corporation, with the rest going to the owner of the city.
A city may contain more than one corporation, but the bonus from each is not cumulative; that is to say, the bonus is calculated from the value without any corporations for each corporation present.
(Proposed by John Citizen as John Citizen's motion to create corporations; Approved by John Citizen, Turiski; Opposed by no one)

§4.21: Fishing:
When the sea has been added to the Empire, once a player has built a shipyard, they may build fishing boats, for 5 sub-internets each. A fishing boat will catch 50 fish every nomic year, which may be sold at the markets or traded to other players, as seen fit.
(Proposed by Krawl as Krawl's motion to introduce fishing; Approved by Krawl, Turiski, John Citizen; Opposed by no one)

§4.22: Toroidiality:
Edge squares can be considered to be nearby the three squares, and local to the one square, on the opposite edge, in the manner of a toroid.
(Proposed by John Citizen as John Citizen's motion to circumnavigate the globe; Approved by John Citizen; opposed by no one)

§5: New Players


§5.1: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§5.2: Immigration Form:
An immigration form, of sorts, is given to formalize the entry of new players and ensure proper integration into the Empire. Three sets of data will be provided in the first post of every new player:
1. Player introduction, to provide any personal details of oneself and reasons for joining the Nomic Empire;
2. Oath that they, the new player, acknowledge and agree to obey the Ruleset;
3. Location of land claim, written to comply with rules §5.1 and §4.3.
(Proposed by Thorgold as Thorgold's Player Introduction Motion; Approved by Thorgold, John Citizen; opposed by Turiski; edited by Turiski)

§6: Space


§6.1: Worlds: (pre-establishment):
The nomic map is just one of many maps available for land purchases. Any player may submit a map design of any size and geometry, along with a name, and votes shall be cast for these in the same manner as for motion voting. This will continue until 3 weeks after a minimum of 5 maps have been submitted. The five maps with the highest number of votes shall become the planets in the Nomic star system, and will be established simultaneously with §6.2.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§6.2: Orbital Map: (pre-establishment):
Simultaneously to the process described in §6.1, players may submit an orbital map. An orbital map is a device to define distances (measured in nAU), and may be of any explicitly defined form, as long as distances between each world are defined (10 distances total). Distances may be variable, but must be periodic over either real time or nomic time. Voting for an orbital map shall take place in the same manner as in §6.1, with the exception that only one map is required. The orbital map shall be established once maps described in both §6.1 and §6.2 are decided upon.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§6.3: Planetary Index:
A concept known as planetary index exists. A planetary index indicates key statistics of each world, and is divided into two numbers known as habitability and productivity. These are used to calculate costs and incomes respectively, and are evaluated from the base values as such: total cost = (base cost / habitability) and total income = (base income * productivity). Habitability and productivity are both equal to one for the Nomic World. Planetary index for other worlds is chosen by the maker of the map. Both habitability and productivity must be positive rational numbers.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§6.4: Travel:
Any player may build a launch site for a cost of 100 internets. Launch sites may launch one spacecraft per year, for (50 * the current distance of the destination in nAU) internets each. Spacecraft can make a one-time trip to another world, allowing a claim of 1 rood of land there after a delay of (the distance in nAU / 2) nomic years, rounded up. After this trip is complete, the spacecraft ceases to exist. The destination of a spacecraft must be announced on launch, and cannot be changed after this.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§6.5: Land Claims:
A player may only claim roods on a world if they either send a spacecraft there or already own roods on that world (observing other rules). Roods on different worlds are not considered connected - this supersedes rule §4.6. A new player may claim roods on only one world from their initial roods.
(Proposed by John Citizen as John Citizen's motion to initiate a space race; Approved by John Citizen, MatteoTom; Opposed by no one)
(Amended by MatteoTom through MatteoTom's motion to make a long rule readable; Proposed by MatteoTom; Approved by MatteoTom, John Citizen, Turiski; Opposed by no one)


§7: Miscellaneous


§7.1: Actions:
An action is an announcement by a player of a change in gamestate. Actions include, but are not limited to: buying land, moving boats, voting, terminating motions and donating internets. All actions must be announced in bold and italics.
(Proposed by John Citizen as John Citizen's motion to make actions more visible; Approved by John Citizen, MatteoTom; Opposed by Turiski)

§7.2: Suspension of the nomic:
The nomic is suspended in all forms of time until at least 5 players who assert that they will be active post within the timeframe of one real week.
(Proposed by infina as infina's suspension motion; Approved by infina, MatteoTom, John Citizen, Turiski; Opposed by no one)

Active Motions:
N/A

I assert that I will be active, but only if another player can update the map.
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.
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Re: Nomic 15.0

Postby ostrichguy » Thu Apr 07, 2011 10:16 am UTC

I assert that I will be active also.
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Re: Nomic 15.0

Postby alexriehl » Thu Apr 28, 2011 7:08 pm UTC

I assert that I will be active. Condition: Other people must also be active. Or it's no fun.
Define Normal.
konkonsn wrote: ...It seems the begging for death is less about the pain and more about some weird mental thing the poison does, making sufferers feel a great sense of doom.

Spoiler:
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Re: Nomic 15.0

Postby Turiski » Sat Apr 30, 2011 1:40 am UTC

I assert that I will be active despite the possibly negative effects this will have on my studies :P
Approximately 100% of my forum contribution is in Nomic threads! In fact, if you're reading this signature, you probably knew that because you're reading a Nomic thread! But did you know that I've participated in both Nomic 16.0 AND Nomic 15.0? Woah!
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Re: Nomic 15.0

Postby John Citizen » Sat Apr 30, 2011 2:47 am UTC

We only need one more (if Ostrichguy is still around).

As the rules state that it must be within one week, I assert that I will be active, on the condition that others update the map (again).
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.
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Re: Nomic 15.0

Postby Lorenz » Sat Apr 30, 2011 3:29 am UTC

Immigration form
1. My name is Alan (Lorenz for all practical purposes), I live in Mexico (out in the somewhat less real world).
Age:20
Birth date: 06/29/1990
I wish to join The Nomic Empire to have some fun, and achieve awesomeness.
2. I, Lorenz, acknowledge the Ruleset, and agree to abide by it.
3. I am unsure, if I must claim land now, or wait for the map to be updated.
I assert that I will be active, on the condition that I am accepted as a new member of this community.
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