Some thoughts so far (FYI I'm playing a mage so your experiences may vary):
1) Story is interesting so far. I kind of like that the story starts slow in contrast to Origins where shit hit the fan relatively quickly.
2) The changes to combat do make it entertaining but my biggest gripe is that enemies come in waves and basically seem to come from all directions ALL the time. This makes stealth and properly positioning your party pretty useless so far (granted I'm not terribly far in). AoE spells also don't damage party members (on hard mode, I hear it does on nightmare) but I'm not even sure I want this to change because otherwise AoE will be completely useless because of the fact that the enemy always seems to come in waves from all directions.
3) Looooong cool down on spells is kind of annoying but I imagine it'll be less so once I've accumulated a dozen or so different spells. Haven't had to worry about mana as a result but I expect this to change as I advance further.
4) Graphics do look better but not (IMO) so significantly better than DA:O that it becomes a talking point in anyway.
el_loco_avs wrote:Killing a fully grown dragon was actually hard on normal in part 1. I got one in the first try after just an hour or 3 of gameplay?
Jeez. I mean, they are simplifying and streamlining and making stuff easier, but making a dragon fight trivial kinda sucks
Love the rest so far though.
Well those were very special dragons to be fair. But yeah, killing any kind of dragon is expected to be a late game achievement.