Anonymafia - [CLOSED]

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Re: Anonymafia D1 ~ The Few, the Proud

Postby Mavketl » Wed Mar 30, 2011 10:16 am UTC

Yeah, completely closed set-up with only "there are two journalists" is hard to get started on.

By the way, what's with the half-two usage? Should we be getting anything from that? I know I don't. lolwut filters? Is it modmadness already? Right. I'm normally not into breaking the filters, but for the purpose of this game I guess everyone should know that town filters to anthill. :P

flavour wrote:You live on an island that was recently named "Loteria".
Any chance it had another name before that - one we could know?

I also don't really get
There was a radio station, hidden to the governments, protesting against the war - arguing that, spelling, it was going to take another 2000 years before any war of this scale broke out.
How can they be protesting against the war and arguing that it would be 2000 years before any war of this scale broke out?
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Re: Anonymafia D1 ~ The Few, the Proud

Postby John Citizen » Wed Mar 30, 2011 11:30 am UTC

1) What alignment and role do you prefer, and why?
2) Would you lynch lurkers?
3) When lynching, do you rely on your gut or your analysis?
4) Do you consider meta in making your cases?


1. At the moment, town, as it demands logic and intuition to a greater extent (usually). Scum is based more on deception, which I less enjoy.
2. Not unless there were no other viable candidates for lynches.
3. It is usually a combination of both, but I lean more heavily on analysis.
4. I don't rely much on meta.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby jayhsu » Wed Mar 30, 2011 1:45 pm UTC

Something very strange is going on with the filters. I'm very confused. Is it specific to this game or to all the xkcd forums?

Unfortunately, we have little to go on right now. I would be hesitant to lynch Ibarra for the avatar gaffe, and I'm pretty sure GOP's vote on James is just a joke. Those are the only two events that seem even moderately suspicious to me. I still don't know what the point of journalists are.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby jayhsu » Wed Mar 30, 2011 1:52 pm UTC

Okay, the filters seem to be the result of this mod madness craziness. Just make sure you pre-view (yes, you can't type out pre-view fully right now) your posts so that they don't look too cra-zy (that either).
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Re: Anonymafia D1 ~ The Few, the Proud

Postby BigNose » Wed Mar 30, 2011 2:13 pm UTC

1) What alignment and role do you prefer, and why?
2) Would you lynch lurkers?
3) When lynching, do you rely on your gut or your analysis?
4) Do you consider meta in making your cases?


1. Survivor, either vanilla or SK. Suits me.
2. Yes and yes, both active lurkers and especially passive (either play in the game or get binned very quickly through Noob or Lynch).
3. Ha ha ha. I have found out that both my gut and my analysis is crap, but I try.
4. A little, but mainly that is about their style of play.

EDIT: If the (Fora) Noobs wanna play around, so can I.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Wed Mar 30, 2011 8:02 pm UTC

I don't really know how much more we can get done D1 - could try to speculate on roles, but the setting seems a bit too general to really get much. The idea of the 2 reporters being split - 1 scum, 1 town - is interesting; if any news reports are published, reach for your salt shakers and apply grains liberally. Hoping we can get some compare/contrast action going. (Alternately, perhaps the reporters are an independent/mason group with different win conditions - possibly 2 'writer' reporters and an 'investigative journalist' cop reporter allied in a mason group, with some kind of 'freedom of the press' information-gathering win condition (i.e. 'know roles of all living members')? That would require a third 'reporter' who never publishes results, which could fit or not. Could also be that 1 journalist is a Reporter and 1's Investigative and they work together. I find the 'split journalists' idea more likely, but keep possible extra win conditions for journalists in mind.]

In the meantime, there remains not much to analyze D1, so let's move this game along and try to get some info. As this is theoretically a turbo-mini game, and James has not made a single post as yet, well...

2) Would you lynch lurkers?


I'm going to reaffirm my previous answer, and go with yes.

VOTE: †ΩJ₳M∑SΩ†
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Re: Anonymafia D1 ~ The Few, the Proud

Postby Gopher of Pern » Wed Mar 30, 2011 8:07 pm UTC

Apologies for not being around much.

Yes, my first vote was a joke. As they haven't even read their role pm i will
Unvote

Be back later with some content.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Wed Mar 30, 2011 8:12 pm UTC

Gopher of Pern wrote:Apologies for not being around much.

Yes, my first vote was a joke. As they haven't even read Thor role pm i will
Unvote

Be back later with some content.


Whoops - I missed that part of cjdrum's post. I'd still like to get this moving somehow, but lynching someone for whom a replacement is actively being sought probably isn't a great way to do it.

Unvote: †ΩJ₳M∑SΩ†
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Re: Anonymafia D1 ~ The Few, the Proud

Postby Mavketl » Wed Mar 30, 2011 8:13 pm UTC

I think we should lynch the cult of Thor, who are trying to sneak in His Name in all or most of their posts.


FoS at Mr. Cheese for piling a second vote on someone who should just be replaced. Not having read your role PM is so hard not a scumtell that I don't even know how you want to justify that vote.

And at the ninja, unFoS. :roll:
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Re: Anonymafia D1 ~ The Few, the Proud

Postby Mavketl » Wed Mar 30, 2011 8:14 pm UTC

... did you just fucking edit your post? That is not amusing.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby jayhsu » Wed Mar 30, 2011 8:20 pm UTC

Er, did he? I thought he just ebwop.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Wed Mar 30, 2011 8:21 pm UTC

Mavketl wrote:FoS at Mr. Cheese for piling a second vote on someone who could just be replaced. Not having read your role PM is so hard not a scumtell that I don't even know how you want to justify that vote.


I justify it by not having seen that part of cjdrum's post. I could have sworn when I read it earlier, it just said they were being poked, not that they hadn't even read the role PM at all. Didn't see an "edited" line, so assuming I just rolled a nat-1 on my Spot check. I agree that not having read role PM is indicative of precisely nothing besides not being around. (Wine, etc.]

... did you just fucking edit your post? That is not amusing.


If you're referring to me, no. If you're referring to someone else, plx to say who you're asking?
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Re: Anonymafia D1 ~ The Few, the Proud

Postby Mavketl » Wed Mar 30, 2011 9:08 pm UTC

I was referring to you, but I didn't look very well - I see now that I mixed up two posts. I'm sorry. I guess we both fail at reading a little. :wink:
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Re: Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Wed Mar 30, 2011 10:01 pm UTC

Mavketl wrote:I was referring to you, but I didn't look very well - I see now that I mixed up three posts. I'm sorry. I guess we both fail at reading a little. :wink:


No harm done - and I don't begrudge you the FoS. Given the information you had at the time you posted, it was perfectly valid (I think my reply due to Gopher's post and your note hit at about the same time, hence the confusion).

In case anyone's curious, I did a little tabulating of posts so far, for the playing of LurkerQuest:

John Citizen 3
Anchorman 1
BigNose 2
James N/A
JayHsu 5
DaBigCheez 8
mpolo 7
Mavketl 10
Ibarra 3
Chandani 3
Ilamanaru 3
Gopher of Pern 4

(It's possible I miscounted at some point, but I believe these numbers to be accurate.]

Anchorman's only post so far has been to confirm; all others (besides James, obviously) have at least one post with some kind of information, even if wishy-washy, speculation, etc. (BigNose's is included in his confirm).

Was starting to do a deeper post-quality analysis, but only one or two people have actually contributed any "real" information anyway. So, saying 'XXXX's posts have been wishy-washy/lacking real information' would just lead me to FoS'ing most of the town, which doesn't really get us anywhere.

I don't count responses to the "gameplay style survey" as contributing real information, but at least they keep things moving.

My point from earlier (misreading of cjdrum's post and all) stands - three days since confirm seems like plenty of time for Anchorman to have posted at least something. Perhaps it's only slightly suspicious, but if it's just the result of chronic AFK syndrome, then Anchorman may not be a great contributor to the game in any event. Without any stronger tells to work off of, and in the absence of a reason to believe we'll gather enough information during the night to make a D1 no-lynch worth it:

Vote: Anchorman

[I hope working around the wordfilter to make my post even slightly comprehensible won't get me into trouble with the mods...though I'm sure they'll change it in new and entertaining ways afterwards, so that my fixes still don't stop my post from being hilariously unreadable until Mod Madness ends. And no, I do not consider Mod Madness a sufficient reason to retract my lurkagevote.]
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Re: Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Wed Mar 30, 2011 10:32 pm UTC

DaBigCheez wrote:...three days since confirm seems like plenty of time for Anchorman to have posted at least something...if it's just the result of chronic AFK syndrome, then Anchorman may not be a great contributor to the game in any event


Now I feel bad; looked through Anchorman's post history, and they apparently have an ear infection. I feel like some of the language I used may have been harsher than it needed to be, and I hope it's not taken personally. Nonetheless, I'm not backing down from my vote; I feel like my reasoning still stands, despite them having a potentially legitimate reason for long stretches of AFK, so long as they haven't called for a replacement.

Further apologies for improper use of 'they' - didn't see Anchorman's name in the pronoun thread.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby mpolo » Thu Mar 31, 2011 6:44 am UTC

Well, DaBigCheez has homed in on the lurkiest lurker. It might be interesting to go back and see if there is someone posting without producing much content. {No promises, but I will try to put in a few minutes this afternoon}. I almost wish we had D1 news reports to deal with so that we'd have more to talk about, but the D1 papers are pretty much sure to be only wine, unless ameretrifle is playing a journalist -- then the complete scum/town layout of the game is revealed in the opening flavor text.

And for a bit of sport --

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Re: Anonymafia D1 ~ The Few, the Proud

Postby mpolo » Thu Mar 31, 2011 6:46 am UTC

EBWOP: In addition to a more active lurker, it would of course be nice to get a lurker who hasn't presented a real-world excuse, but DBC said that already.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby John Citizen » Thu Mar 31, 2011 9:51 am UTC

I'm not convinced that a lurker lynch would be entirely prudent unless there are few other options. If a deadline is imposed, I may change my mind, but for now, I am not going to support a lurker lynch.

However, at least for the moment, I see no other major points for discussion, so if an already suspicious player is also lurking, I will consider that as extra evidence.

My intuition is leaning town on DBC, but otherwise I have no thoughts.
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Re: Anonymafia D1 ~ The Few, the Proud

Postby BigNose » Thu Mar 31, 2011 11:01 am UTC

We are into RL day 4 and no-one has anything to say except '_there isn't much to say'. Not a lot of use.

Surprisingly, (it surprised me when I re-checked and realised that this is supposed to be a Mini-Turbo) very few people are posting and those that are, seem to be not actually doing too much.

In _an (subtle _Fora Noob twist) attempt to kick-start some discussion:

Normally, when I see Journalists in a game, it usually comes with some knowledge gained from somewhere.
This can either be a Public Cop, whereby the player is _an Investigative Reporter under cover, hence can't reveal who they are, but can reveal _their information.
The other option usually employed, is that they are a speaker for the real Cop. ie the Journalist has got a tip-off from an unknown source (hidden Cop) and wants to ensure it's made public.
The fact that we have _two Journalists suggests that 1 is bound to be _Town, with the ability to broadcast public information anonymously, information that has been gleaned directly or indirectly. The other Journalist is _surely (_Fora Noob is _Shirley) Scum to try to counter-act the _Townie Journalist and _their public offering.

If the MOD has decided on the option of Journalist tip-off (ie Cop result goes to the _Town Journalist), then we are in a slightly worse position, as if either is killed, then we lose that ability. In other words, Scum have a greater chance of removing the pain that is the Cop AND can diseminate false info at the same time.
This also suggests that Scum have no other ability, other than _their NK (ie no GF or RB) to make for a more balanced game.
Therefore, this is also suggests that to re-balance it in favour of _Town, that we actually have both a Cop and a Journalist, with the Journalist maybe limited to a Watchers role.
That last line is beginning to stretch the speculation, especially the 'Watcher' part.

The question remains though, what and when can the Journalists voice _their opinion?
If _there is no Public Announcement in D1, then that suggests that whatever information is supplied and communicated via the _Town Journalist, comes from a Night Action, except ofcourse, the Scums'.



NOTE: This is a Turbo game and started last Sunday, so I expect D1 to finish on Sunday.
I don't normally play at weekends and especially this _weekend, I am unlikely to be on.

GameMOD: Can we have Turbo in the _thread-header please?
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Re: Anonymafia D1 ~ The Few, the Proud

Postby cjdrum » Thu Mar 31, 2011 11:05 am UTC

Sure, and good point.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby Mavketl » Thu Mar 31, 2011 11:25 am UTC

BigNose wrote:This also suggests that Scum have no other ability, other than _their NK (ie no GF or RB) to make for a more balanced game.
We only know about the journalists, and you're speculating about a cop... but that doesn't mean all the other townies are vanilla. Theoretically, we could have a town full of doctors.

I agree that one of the two journalists is most likely scum, but we shouldn't assume that when we are analyzing the reports/articles after they get published.

BigNose wrote:If the MOD has decided on the option of Journalist tip-off (ie Cop result goes to the _Town Journalist), then we are in a slightly worse position, as if either is killed, then we lose that ability. In other words, Scum have a greater chance of removing the pain that is the Cop AND can diseminate false info at the same time.
If the power is 'split' over two people and we lose the journalist, we still have a cop. They'll just have to claim if they find scum instead of anonymous publication. I don't think it matters much which set-up we are dealing with (cop and journalist in 1 role or separate), the important thing is to keep the cop ability alive, and that is still with one person.

In some ways, it might even be better for a cop to just claim: if we're working with one scummy news report, we don't know which information to trust. If a cop claims, we can apply standard follow-the-cop strategies.

I would also like to emphasize the mod's "the journalist write random crap" statements: we don't know if there are cop results behind those articles. I hope there are, but we don't know that.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby jayhsu » Thu Mar 31, 2011 1:51 pm UTC

@mav: I assume you mean cops should claim once they have found scum. Claiming right now does not seem to be wise, unless they are a daycop, no? Else, they just get offed this night.

Assuming we even have a cop, but it seems many journalist games often do.

Big note: FOS is wordfiltered to Vote, so keep that in mind....
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby BigNose » Thu Mar 31, 2011 2:03 pm UTC

_You're right, I am _just speculating. That was the whole point of the _post.
(That and to get some conversation going).

I tried to only speculate from the knowledge we have available.
Are the other _Townies _just vanilla? I don't know and can't say and can't really speculate.
Theoretically the other Townies _could be Doctors. I am prepared to consider 1 of them being so, but _there is nothing to hint at it being so.

I had imagined that the Cop would NOT get the result, if the Journalist did (and published it), thus why I _considered it the way I did.
Will both Journalists be _Town or Scum? It is possible, but I think more _logical if it is 1 plus 1.

When I saw _your "In some ways, it might even be better for a cop to _just claim" statement, I went into "Scum-tell" mode for a sec.
But after a re-read, that assumes that the Cop gets the results as well as the Reporter, whereas my understanding of how they would fit together, is that the Cop would NOT get the result, but _could only provide the target and the Reporter gets the result.

Yeah, I know about the MOD's "the journalist write random crap" statement. By why include it? Why include Journalists/Reporters if all they do if spout gibberish nonsense (aka random crap).
I find it strange to have a role of "You are a Reporter. Each day you must write crap which will be posted anonymously."
Especially as he deliberately included the statement as an _EDIT (I believe).

If we take that as read, then we can ignore my speculation, and we are back to "_there are 12 players and potentially 3 scum".
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby jayhsu » Thu Mar 31, 2011 2:49 pm UTC

Hm. I actually think you might be right, BN. I don't see a point of having reporters without some sort of cop role; otherwise it is just nonsense/useless. Though perhaps that is what the mod is going/planning for. That seems to make it more difficult on town though (mo' wine, mo' problems), so I assume there would be some power roles to balance.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby Mavketl » Thu Mar 31, 2011 3:47 pm UTC

jayhsu wrote:@mav: I assume you mean cops should claim once they have found scum. Claiming right now does not seem to be wise, unless they are a daycop, no? Else, they just get offed this night.
Yeah, obviously I'm not suggesting that cops should claim right now. That would just be really stupid.

And yes, that obviously only works if the cop knows their own results.

BigNose wrote:By why include it?
Since we're doing baseless speculation anyway, I figured we should use the few things we actually do have.
BigNose wrote:I find it strange to have a role of "You are a Reporter. Each day you must write crap which will be posted anonymously."
Yes, that would be strange.
BigNose wrote:Especially as he deliberately included the statement as a _EDIT (I believe).
How does that give it less importance rather than more?

There doesn't have to be a cop. Even if journalists do have knowledge that we do not have, it might come from trackers, watchers, listeners, lie detectors, torture-like roles, et cetera.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby BigNose » Thu Mar 31, 2011 4:27 pm UTC

I think "baseless" is a little harsh. True, it is specualtion based on not a lot provided by the MOD, but also enhanced by typical _Mafia scenarios.

That's my point. The fact that the MOD put in the Journalist info means that _there might be some importance. It might be wine, but I don't think this is a Bastardly game, so it maybe _there for a reason. I have provided reasoning.

_You're right, _there may or may not be a cop. I am _just going on how I have seen other _Mafia games operate when they include something like a Reporter.
It could be that the Reporters are both _Town and are Watchers.

It could be that the MOD is a pain in the arse, spreading wine about Journalists and having a bloody good laugh at our expense.


MOD: Are you a pain in the arse?
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby Mavketl » Thu Mar 31, 2011 5:07 pm UTC

BigNose wrote:That's my point. The fact that the MOD put in the Journalist info means that _there might be some importance. It might be wine, but I don't think this is a Bastardly game, so it maybe _there for a reason. I have provided reasoning.
I'm looking at it exactly the other way around: if what the mod is saying is literally true, the journalists have no more information than we do. Because they wouldn't be writing "random crap" if they did. "They could get information from cops!" is in no way a 'reasoning' for the statements "journalists will write random crap".

If we're assuming that there is no(t much) importance in the mod's phrasing, then it is reasonable that the journalists have some extra information.


I'm going to stop this now, because I'm getting extremely annoyed at the things your statements are implying and then when I respond to them I magically turn into the bad guy. I'll do a step-by-step explanation if (and only if, I wouldn't want to nitpick at things that don't matter anyway) you want me to.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby BigNose » Thu Mar 31, 2011 5:44 pm UTC

I'm not trying to imply anything.

I am simply offering a speculation or basis of discussion.

I can't disagree with you on any point. My speculation could be spot on or it could be crap, or even some of it is good and some bad.
What I can say is that it is pure speculation.

Try this then:
Why did the MOD put in the information about the Journalist and about them writing anonymous random crap?
And why did he feel the need to add it in as an after-thought _edit?

And _just to save Mav's noodle, can we have some others respond please?

Ta
Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby mpolo » Thu Mar 31, 2011 6:02 pm UTC

I guess I've seen both types of setups -- ameretrifle has had the joy of playing journalists at least three times who had no source of information whatsoever (Harry Potter, DeathNote and Dune). There was another game with a reporter and an editor, with the editor being scum, and deciding whether the reporter's story would run. I think that reporter had accurate sources of information.

I guess my assumption that the two had to be in-the-know town and scum came from that latter game.

If they really only publish flavor, then the requirement that one be scum and the other be town is not as certain. If there is one scum and one town and these have no information sources outside of alignment, then, ironically, the scum reporter is the only one basing his articles on [non-]* real information. Actually, in that case, the news reports become almost superfluous (like ameretrifle's Reeta Skeeter reports that we just ignored, since it had become clear that they had no factual basis whatsoever).

No telling what cjdrum did with them until one of them publishes, though.

* Bracketed material can be left out when mod madness ends.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Thu Mar 31, 2011 6:51 pm UTC

Whew, lots of activity while I was asleep! Let's see what we've got here.

Well, DaBigCheez has homed in on the lurkiest lurker.

It'd be rather hypocritical of me to vote James for being a lurker, then not vote Anchorman for the same degree of lurking as I voted James for, now wouldn't it? :P

And, to clarify: My earlier "vote" for Anchorman was indeed a vote, and NOT a FoS, just to clear up any doubt on that point.

Reporter speculation time!
Mavketl wrote:I agree that one of the two journalists is most likely scum, but we shouldn't assume that when we are analyzing the reports/articles after they get published.

I'd agree that we shouldn't take it as an axiom that one will be trustworthy and one will be scum lies, but I wouldn't trust anything I read in the paper without independent verification for a second. We can compare it later, once we've got more info, to see if there's any real information in it - until we have some reason to believe it, I'd say treat it as amusing flavor text. (I'd have a hard time imagining both Journalists to be scum, but as mentioned, they might not have reliable information sources even if they are town.)

BigNose's idea of a journalist and cop working in tandem is interesting (kind of like my Investigative Reporter/Writer musings from earlier), but I don't believe there would be a role which is absolutely useless without another specific role still alive, as the "cop who doesn't know results of own investigation" and "reporter who does" pair would be (the reporter can still bluff without the cop, but the cop effectively loses his power if the reporter is killed, since there's no way to get the info to anyone). Sure, it's a bit of a meta-argument, but that'd be an unsatisfying enough mechanic that I don't think it's likely the case. I think a cop knowing his own results and those results *also* being funneled to a reporter is more likely, if there is some sort of cop-reporter synergy.

My main worry is that the reporters will have some information source beyond their own suspicions, but that this will be compromised (i.e. scum-controlled or at least scum-affected). If one is scum and one is town, I find it more likely that they'd be able to run contrary opinion pieces with only their own opinions. Both as town with only their own opinions would just spew wine everywhere; this is a possible scenario, sure, my gut feeling is just that it's less likely to have been used as a mechanic, due to power balance/fun reasons. Wooo meta!

I've been considering the idea of one town and one scum being *both* fed the results of a cop investigation, but that seems too easy to have both the town reporter and the cop shout down the scum reporter and get it figured out from the beginning (though a scum could always counterclaim cop, but it would still force a showdown pretty early). Having three people know the results of the investigation sounds bad for gameplay.

My leading theories (based entirely on rampant speculation) are thus:
1) One scum reporter, one town reporter. No information sources beyond own suspicions.
2) One scum reporter, one town reporter. Town reporter is also a cop, scum reporter is fed the results of town reporter's investigation. Town reporter may be an unreliable cop.
3) Two town reporters. Town reporters have information sources less powerful than cop, independent of one another. One or both of these information sources is being fed to them by scum.

If there is a "separate cop, results fed to both journalists" mechanic in play, and we wind up with two cop/reporter pairs counterclaiming to directly contradict each other, process of elimination shouldn't take very long.

Being new to any form of Mafia with roles beyond cop/doctor, I hadn't heard of Watchers before. My understanding is that the standard Watcher sees all activity going on during the night (at least in the sense of which players are performing actions on which other players, not necessarily what those actions are] - is that correct? If so, two town Watchers would seem kind of redundant, except to give different flavor and/or backup in case of scum kill. I'd be more inclined to believe that if both reporters are town, one is a Watcher and one has some form of investigative power; or, both are Watchers, but with a one-scum/one-town split to sow confusion. (If a Watcher can just watch what one player does per night, then both reporters as town Watchers is a distinct possibility.)

And, as noted by Mav, it's kind of a meta-argument that the journalists have any extra info at all, based on the fact it would feel like an unsatisfying role otherwise rather than by the actual text of what cjdrum said; so, I'm leaning towards journalists having extra info (~75%) but it's definitely not certain. (All him mentioning it really did was inform us "This game contains two journalists", and I'm attempting to extrapolate what those journalists might do from that rather than by his specific wording. The fact that he felt it "important enough" to include is basically irrelevant, it's just that we now know they exist; I used the "important enough" bit in some of my thinking since I can't excise it entirely, but I'm trying not to rely on it.)
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Thu Mar 31, 2011 7:24 pm UTC

BigNose wrote:Are the other _Townies _just vanilla? I don't know and can't say and can't really speculate.


Granted, I'm new and my scumdar still needs a lot of calibrating. But the more I think about this statement, the more I find it suspicious. For purposes of this post, I'm going to assume the existence of a Doctor, but it doesn't really change anything if there isn't one. (This assumption is based purely on my own guesses and gut feeling, not any sort of actual deductive process.] I find it reasonable to assume that there is some sort of Cop role in the game, though it may be rolled into a Journalist or other role.

If you're one of the "big" townies (Cop, Doctor, Journalist, Journalist], you obv don't know the answer. (We don't know for certain town has any of these roles, since it's hypothetically possible both journalists could be scum, but if you ARE one of the big ones, you fall into this category.]
If you're scum, you obv don't know the answer, but want to fish for info.
If you're a vanilla townie, you know the answer (at least some of "the other Townies" are just vanilla - not everyone has a fascinating role).
If you're a non-vanilla "little" townie, you know the answer ("the other Townies", as a group, are not just vanilla).

Granted, the last two don't give perfect information by any means, but they still give enough that I don't think you'd have asked the question in the way you did.

So, I see three possibilities for bringing this up, considering that you asked it just to say "idk" and without any intention of even speculating on it:
1) You're a big townie, and you dun goofed and made yourself a target.
2) You're a vanilla/little townie trying to make it *look* like you're a big townie who dun goofed, to draw the first scum kill away from someone with a good power.
3) You're scum trying to get someone to let some role info slip under the guise of speculation.

Combined with the fact that you were more or less lurking before the initiation of Project: LurkerQuest, and then explosively de-lurked when it was announced...it's not nearly enough for a vote yet, but I think I'm going to toss a

Small FoS: BigNose

Still need to do some looking through for who's been actively lurking, but not going to have a chance to form any kind of cohesive picture for a while (esp. since D1 is almost all unfounded speculation anyway).

Definitely good to have some discussion going, even if it makes me paranoid :P
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby BigNose » Thu Mar 31, 2011 8:21 pm UTC

Not quite sure why that snippet should be _considered scummy. Mav provided the following:
Mavketl wrote:
BigNose wrote:This also suggests that Scum have no other ability, other than _their NK (ie no GF or RB) to make for a more balanced game.
We only know about the journalists, and you're speculating about a cop... but that doesn't mean all the other townies are vanilla. Theoretically, we could have a town full of doctors.

To which I responded:
BigNose wrote:_You're right, I am _just speculating. That _was the whole point of the _post.
(That and to get some conversation going).

I tried to only speculate from the knowledge we have available.
Are the other _Townies _just vanilla? I don't know and can't say and can't really speculate.

From a meta point of view, I would say that YES, I expect vanilla _Townies to be in this game.
But _there is nothing to say that _there actually is.
Hence my statement.


DaBigCheese wrote:Combined with the fact that you were more or less lurking before the initiation of Project: LurkerQuest
Come on! Try looking at content as well. Lots of postings doesn't necessarily mean lots of content. Atleast I'm putting in some effort.
Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby jayhsu » Thu Mar 31, 2011 8:31 pm UTC

BigNose wrote:Try this then:
Why did the MOD put in the information about the Journalist and about them writing anonymous random crap?
And why did he feel the need to add it in as a after-thought _edit?

1. I think I agree with Mav here, that we may need to take the mod's saying literally. On the other hand, there does seem to be some 'slight' bastardry, so I suppose we could have cop/journalists or watchers, etc.
2. My guess is that someone PMed a question about it, and it was added on. Or maybe it is the product of further bastardry.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Thu Mar 31, 2011 8:50 pm UTC

BigNose wrote:Come on! Try looking at content as well. Lots of postings doesn't necessarily mean lots of content. Atleast I'm putting in some effort.


I was - your first two posts (before LurkerQuest) contained a response to the survey (which doesn't really give any info] and "12 players, 3 scum" assumption (which is a pretty straightforward baseline that I think we were all assuming already]. There's plenty of content after we started discussing the topic of active lurking, but not all that much beforehand. No, that's not enough for a FoS by itself, but it combined my suspicions about your comment to tip me into putting one on.

As far as the quote - I'd been looking at your post as a snippet in the flow of conversation, considering the "units of discussion" as posts. If I look at it as a point-by-point response to each point in Mav's post, it makes a lot more sense - the lack of anything in [quotes] caused me to read it the wrong way. Seems perfectly reasonable when I read it as a point-by-point response. I still stand by what I said with regards to lurkage, but I also stand by that it's not enough for a FoS by itself.

FoS withdrawn

I also entirely agree that posts need to be analyzed for content, rather than just for "number of posts", hence my comments about how I plan to do that with more posts and time; right now I was just using the "number of posts" metric to try and determine people to focus more in-depth on, so long as I don't have the time to check and cross-reference every post as yet. I heartily encourage everyone to do this if they have the time, since roughly half the people in the game are still borderline as far as "contributing content" goes.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby DaBigCheez » Thu Mar 31, 2011 8:56 pm UTC

EBWOP: To clarify, the reason I was considering the posts before I started focusing on lurkers can be summed up as "wine", assuming that a scum who was trying to active-lurk would, once active-lurking was called out as a thing to focus on, begin posting heavily and contributing decent amounts of speculative content to avoid being called out on it. Again, nowhere near FoS material by itself let alone vote material, but I didn't just take some arbitrary timeframe and say "well, during that timeframe your posting style was X"; there was some reasoning behind not using the latter half of the thread in lurk determination for that FoS.
existential_elevator wrote:It's like a jigsaw puzzle of Hitler pissing on Mother Theresa. No individual piece is offensive, but together...

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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby cjdrum » Thu Mar 31, 2011 9:55 pm UTC

BigNose wrote:MOD: Are you a pain in the arse?

This is a Closed Setup game. I can't give you that information.
:shock:
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby Chandani » Thu Mar 31, 2011 11:16 pm UTC

Sorry for little activity. Currently re-reading the thread, though I won't be posting much over the weekend+Monday, since I'm going on vacation!
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby mpolo » Fri Apr 01, 2011 6:15 am UTC

[sings]
We love you Mod Madness, oh yes we do…
We love you Mod Madness, oh yes we do…
When you're not with us, we're
[/sings]

[shouts]
VERY RELIEVED!
[/shouts]

Sorry about that little outburst. I got a headache trying to read through all the . Maybe I will motivate myself to come back later…
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby BigNose » Fri Apr 01, 2011 7:53 am UTC

Do what I do, underscore before or after any filtered word.

BTW Awesome comic today.
Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.
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Re: [TURBO] Anonymafia D1 ~ The Few, the Proud

Postby John Citizen » Fri Apr 01, 2011 10:13 am UTC

I have to agree with mpolo. It's not the other mod madness that is difficult, just the [s:Go Go Gadget Invisible Strikeout Tags!] in all of the recent content. It is becoming absolutely impossible to read.

Any chance of putting the game on hold until the [s:Go Go Gadget Invisible Strikeout Tags!] disappear?
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yields falsehood when preceded by its quotation.
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