Elvish Pillager wrote: Here, that means your 3 - if someone lurks or abandons games a few times, exclude them from games unless you're convinced they've reformed.
The problem with that is convincing someone that you are reformed is difficult without playing a few more games first. Yet I understand if you lurk to the point of modkill in every game, you've got a good point.
I used to lurk really badly, and have still had the occasional game where it happens, but 1984 was a major one. That was the only game where I lurked to getting modkilled(Beach led to replaced), and I was scum. I felt really bad about it (and vector zero still pulled off that win) so the next game my activity rose. But I think more Shark Week of not playing games did help, where I realized something. I sign up for a lot of games at a time-so I care less about each game the more games I play, usually. Also, in busy patches of life, I'd always say "I'm busy! That's why I'm not posting!"
That's when you don't sign up for games, DL.
That's a pretty weak point.
1. is quite interesting, and would make votes go faster, if that's a goal. Like you've said, it still can lead to speed lynching, but I'd like to see a game with that, see how it turns out. Testing it is always a good way to find an indication of how well it can work.
2. This also can work, and is better, and has happened. It works depending on the number of lurkers though. INCEPTION, again, had a large number, which is why the rules of 72 hours to a replacement changed in the first place, right? Also with inception-the torturer role would make this conflicting, where the person can't post in three days. I guess they'd be a little more cooperative, though.