Re: Call of Cthulhu - Town victory?

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Re: Call of Cthulhu - Town victory?

Postby Elvish Pillager » Wed Apr 27, 2011 11:12 pm UTC

That's obvious, right? Hausdog can never truly be defeated. Hausdog will be back one day.

:shock: Hausdog may already be in your homes. :shock:
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Re: Call of Cthulhu - Town victory?

Postby Van » Wed Apr 27, 2011 11:15 pm UTC

Hausdog? In my home?
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Re: Call of Cthulhu - Town victory?

Postby ForAllOfThis » Wed Apr 27, 2011 11:29 pm UTC

Mavketl wrote:Yay, I won! :P I was cult for a while, but there wasn't really anything anti-town I could possibly do, so I think I've been a good vanilla townie throughout the game (I certainly got a lot of bad stuff targeted at me).

Well, I think I won. Why does it say "Town victory?" with a question mark like that? It's unnerving.


Mav, had JC survived, we would have won as cult =P. The funniest part was, I was going to claim a deculting regardless (glad I actually was, as DBC would have psyched me which would have sent me up shit street)..
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Re: Call of Cthulhu - Town victory?

Postby Mavketl » Wed Apr 27, 2011 11:40 pm UTC

True, but JC didn't give me the code for "I'm the cult leader" until it was 5am and I was asleep and anyway it was way too late to prevent his lynch which happened a few hours later. He also gave me the code for "vote for Van" and I'm kind of happy I wasn't awake to do that. :P

And after that, all I could do for a cult win was trying to survive (as the lone cult member since you got de-culted), which meant trying to find other scummy people to lynch which is exactly what I would've done as town. Hence, I didn't really do anything anti-town.


@mod: just out of curiosity, what would've happened if the RBT got culted? Would that have counted for one of the actions to bring it down?
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Re: Call of Cthulhu - Town victory?

Postby Van » Wed Apr 27, 2011 11:47 pm UTC

Voting for Van is totally never a good idea, unless you are voting Van for Mayor.

I have been (sort of) keeping up on spoilers and I don't understand how Hausdog is gone, so I am totally looking forward to explanationining :D
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Re: Call of Cthulhu - Town victory?

Postby b.i.o » Thu Apr 28, 2011 12:53 am UTC

Well, I told AS I wanted to try to decult Hausdog last night if I had enough sanity to prevent me going insane if I failed (I lost 2 every time I did), and I'm pretty sure I did have enough, so I'm guessing that's what ended it. Repeated lynching didn't seem to be working and I wasn't sure how much longer we'd have 2+ townies alive to keep trying it anyway.

(I was not allowed to claim my power of deculting, which is why I didn't.)
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Re: Call of Cthulhu - Town victory?

Postby b.i.o » Thu Apr 28, 2011 12:59 am UTC

Also, it's nice to not have to make up a word every time I post in this thread. I was required to defend their authenticity and provide an explanation for what they meant if anyone asked...I'm very glad no-one did. I think I may start seeding places on the internet with made-up words that I can link to for justification just in case I ever get into a similar situation.
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Re: Call of Cthulhu - Town victory?

Postby DaBigCheez » Thu Apr 28, 2011 1:44 am UTC

As I understand it from spoilers, the big guy isn't lynchable in the traditional sense - after four actions of any type (including lynches) are targeted at him, he up and kersplodes. So, the decult's what did it.

I totally wish he hadn't driven me bonkers last night...would have loved to take him out with the power of MY MIND (what little was left of it). Was actually planning to psych him for my D6 psych, too. Almost guaranteed to drive me insane even if he hadn't that night, but totally worth it.

Oh, and b.i.o., you appreciate the final sanity-pump? Was worried I might have screwed up by giving you the extra since the rest were vanilla and we might have wound up with just you, but given the action-based death and that there was no more global sanity loss, I guess it worked out okay.

Didn't want to out you as the deculter without your approval (which it turns out you apparently couldn't give in the way I requested even if you wanted to be outed), but it was probably getting pretty dang obvious by the end; Van was about the only other potential given the times people were deculted.

Oh, and I never actually told people, but I lost a sanity every time I psyched someone; it's a net gain + rolecop, so sure, why not? Lost more if I psyched "certain roles" though, which was one reason I wanted to see (with my last couple sanity points) what would happen if I psyched Cthulhu :3 Interesting that the power roles seem to all have had certain situations under which they depleted sanity faster - did it cost you a sanity even if the decult succeeded, or just 2 if it failed?

Suppose I can just wait for modnotes instead of asking what everyone's starting sanity was, but mine felt pretty high, even with the constant deaths and leeching away 1 of my own every day. Was kind of surprised I never got a second posting restriction, just the paranoia that went...surprisingly unremarked-on. (Also, I'm SO sad that nobody ever voted for me, which would have put me in AngrySquirrel's votals - to satisfy the restriction it had to be against someone that had said my name, the mod was a valid target, and I SO wanted to use that. MY VOTE WILL BE THE VOTE THAT PIERCES THE HEAVENS)
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Re: Call of Cthulhu - Town victory?

Postby b.i.o » Thu Apr 28, 2011 2:10 am UTC

DaBigCheez wrote:Oh, and b.i.o., you appreciate the final sanity-pump? Was worried I might have screwed up by giving you the extra since the rest were vanilla and we might have wound up with just you, but given the action-based death and that there was no more global sanity loss, I guess it worked out okay.

Yeah, I wouldn't have attempted deculting last night if it hadn't been for that.

did it cost you a sanity even if the decult succeeded, or just 2 if it failed?

Just 2 if it failed. (RR attempted deculting Mav N1, which failed at that point, so I did lose some there. I didn't try to decult anyone when I replaced N2.)
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Re: Call of Cthulhu - Town victory?

Postby John Citizen » Thu Apr 28, 2011 5:59 am UTC

Good game everybody, and thanks AS!

@Mav: My reason for giving the signal so late is because my role PM made clear that there was a de-cult. Ideally, I wouldn't have given any signal at all, but I was going to be lynched. Also, I honestly thought Van was scum. Oh well.

In general, well played town (especially b.i.o, who had me running scared).
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Re: Call of Cthulhu - Town victory?

Postby mpolo » Thu Apr 28, 2011 6:36 am UTC

It turns out that having let me try to kill Hausdog would have hastened the town victory, but I guess you didn't trust me. I can't imagine why not. Congratulations town.
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Re: Call of Cthulhu - Town victory?

Postby Gopher of Pern » Thu Apr 28, 2011 7:29 am UTC

I was actually surprised I didn't get a single posting restriction. I did start with 10 Sanity, and with DBC's help, I was still on 10 on day2.

I will have to pay closer attention. I didn't believe in a de-culter. I really wasn't sure what was going on with all that.

What was so special about the cult anyway? The only thing I see is that it was possible to be deculted.

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Re: Call of Cthulhu - Town victory?

Postby BigNose » Thu Apr 28, 2011 7:33 am UTC

mpolo wrote:It turns out that having let me try to kill Hausdog would have hastened the town victory, but I guess you didn't trust me. I can't imagine why not. Congratulations town.

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Re: Call of Cthulhu - Town victory?

Postby Van » Thu Apr 28, 2011 3:33 pm UTC

John Citizen wrote:Also, I honestly thought Van was scum. Oh well.
Van is never scum.
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Re: Call of Cthulhu - Town victory?

Postby Mavketl » Thu Apr 28, 2011 3:34 pm UTC

Except when she eats people's souls and is omniscient because she can read both threads and WHY DID NOBODY BELIEVE ME.
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Re: Call of Cthulhu - Town victory?

Postby Mavketl » Thu Apr 28, 2011 3:35 pm UTC

Also lol Buffy Mafia. :P
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Re: Call of Cthulhu - Town victory?

Postby weiyaoli » Thu Apr 28, 2011 3:46 pm UTC

Mavketl wrote:Except when she eats people's souls and is omniscient because she can read both threads and WHY DID NOBODY BELIEVE ME.

I did! And then I got eaten... :(

Meh, waking up to 2 votes was not fun. Also BN following onto Mav was a bit strange. At least it meant that we didn't lynch the deculter though.
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Re: Call of Cthulhu - Town victory?

Postby Mavketl » Thu Apr 28, 2011 3:52 pm UTC

Sorry about that, weiyaoli. By the time you actually posted something (since lurking was the reason for the vote in the first place) I was mostly trying to prevent a RoadieRich lynch by lynching anybody else since I had a townie read on him. Obviously, a Hausdog lynch would've been way better. But a RoadieRich lynch would've been way worse, so I'm not too sorry ;)
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Re: Call of Cthulhu - Town victory?

Postby Hausdog » Fri Apr 29, 2011 11:52 pm UTC

Yeah, at the end there I was basically "ehhhhhhh I'm completely fucked" so I gave up a little.

DBC had it right. I was immune to everything, but if I was targeted by any actions, everyone who targeted me lost sanity. If I was targeted 4 times I'm removed from the game.

So yeah, I guess town wins in the sense that the game is over and they didn't lose. But I'm apparently some unkillable force, so good luck with that :D
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Re: Call of Cthulhu - Town victory?

Postby DaBigCheez » Fri Apr 29, 2011 11:57 pm UTC

I was frankly getting kind of worried that it was a "the only winning move is not to play" situation - that if you went undisturbed (nobody votes for you/mentions your name for X days in a row) for long enough, you'd return to your slumber in R'lyeh and we'd be fine. Considering it was equally likely that it was a case of "stirring in your slumber and fully awaken on day Y", though...
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Re: Call of Cthulhu - Town victory?

Postby Hausdog » Sat Apr 30, 2011 12:00 am UTC

I was hoping that you'd give up on me, but after the turbolynches 2 days in a row I sort of gave up the ghost a little. I wanted to shift the focus on getting van lynched because I thought she was a similar role to me, but it turns out that she was being honest and I took away her entire sanity score when I targeted her, rather than just her getting one strike out of 4 against her.
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Re: Call of Cthulhu - Town victory?

Postby DaBigCheez » Sat Apr 30, 2011 12:01 am UTC

Hrm...by the sound of it, mpolo targeted her for a kill too, so the "three charges" she had may have been entirely accurate. Not sure what the third was, though - one of the other coppish roles, maybe?
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Re: Call of Cthulhu - Town victory?

Postby Mavketl » Sat Apr 30, 2011 12:08 am UTC

I thought that Van was immune to three things, but as soon as one of them targeted her she would lose all immunity. Maybe I misinterpreted, though...
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Re: Call of Cthulhu - Town victory?

Postby Hausdog » Sat Apr 30, 2011 12:14 am UTC

Also I wanna hear how the whole sanity thing worked. My initial sanity score was "N/A" so I guess I can't relate to you humans and your ability to reason slowly draining away. When you started posting crazy, was that because of your sanity going below a certain point? Was that because you were culted? Did culting someone require a certain amount of sanity? I completely missed out on that entire game mechanic.
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Re: Call of Cthulhu - Town victory?

Postby b.i.o » Sat Apr 30, 2011 1:42 am UTC

Yeah, some post restrictions were imposed as your sanity went down, I think. (My role started with 8, although only had 4 by the time I got into the game.) I had two posting restrictions: I had to use a made-up word in every post, and I had to use at least one of unspeakable, nameless, or indescribable in every post I made.

My complete insanity D3 when I replaced was completely voluntary, however.
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Re: Call of Cthulhu - Town victory?

Postby DaBigCheez » Sat Apr 30, 2011 2:11 am UTC

Dang, that low b.i.o.? Glad I psyched you twice then, keep you kickin'. I think BN said he had 6 in a spoiler, so numbers are a lot lower than I thought...

I started with 14 sanity points, but lost one every time I psyched someone, and more if I hit (I presume) scum. Once I lost five, I got my posting restriction - paranoia: once per day, I had to take someone who said my name and do a completely overblown, out-of-proportion OMGUS attack against them. This was tougher than I thought it would be because *nobody was talking about me* - at least, not using my name >:| Was kind of surprised I didn't get a second posting restriction as I went lower. My changed behavior the last day or two was just because I felt like it.
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Re: Call of Cthulhu - Town victory?

Postby John Citizen » Sat Apr 30, 2011 2:42 am UTC

I started with 14 sanity, and lost extra if people were deculted. I think that culting made people lose a sanity point or two.

I didn't get any restrictions, but was trying to imply that I had one that made my posts sound panicky! (like so)
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Re: Call of Cthulhu - Town victory?

Postby Van » Sat Apr 30, 2011 3:38 am UTC

Are you serious suggesting I would lie? Look, what are you going to believe, me or your own eyes?
Spoiler:
AngrySquirrel wrote:The Innocent (town):
You are innocent. Very innocent. Blood does not cling to your clothes and the mist does not touch you. You see no reason for all this violence, why can’t people just get along?

At every lynch you can chose to intervene. If you do, the target of the lynch will not be lynched. If you use this power you must do so before the day ends.

You can not be culted and you start without being affected by sanity problems. However, if you were to become the target of either a kill, cult-recruit, lynch or investigation you will lose that protective aura of innocence you’ve got going and you will start going insane. If that should happen you will start off with 4 sanity points and lose one for every action taken that involves you in addition to the regular sanity loss.

Starting sanity: Not applicable. Yet.


I'd been trying to lie and claim I was essentially unkillable, except I worded it really, really badly on the very. first. post. (by telling the truth). Whoops! And then you all wouldn't stop talking about it for like, days :D
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Re: Call of Cthulhu - Town victory?

Postby mpolo » Sat Apr 30, 2011 9:54 am UTC

I had no sanity, as I was already insane and enjoying it. So I could have taken out some of Hausdog's "points" without risk. I was afraid of getting hit by a tentacle, though, so I went for Van instead. To be honest, I had convinced myself that Van was just as likely to be the RBT as Hausdog.

My incredible "luck" at hitting townie power roles was actually pretty unintentional. I was going for people that seemed on the scummy side, but not likely to be lynched. Which is probably where the townie power roles are trying to hide, so maybe subconsciously, it was intentional. I didn't mind removing the cop and the doctor, though. I really was trying to get the psychologist. (If he had psyched me, he would have learned that I was bad news.)

Actually, if the psychologist had been dead, Hausdog and I could have teamed up -- he could have eaten the brains of the weak, and I could have nailed the strong to the wall. Which would have been ridiculous, but amusing in its own special way.
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Re: Call of Cthulhu - Town victory?

Postby DaBigCheez » Sat May 14, 2011 11:41 pm UTC

Are modnotes forthcoming (or already posted and I failed it at finding them)?
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