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sfwc wrote:The warden is worried that you might use the lights to communicate (very slowly), so he will very often rearrange the prisoners, moving them about between the cells in any way he chooses and having all the cells cleaned to prevent prisoners leaving messages for one another. He might do this every day. This will all be done in such a way as to keep you all in ignorance; you will never see each other or any part of the prison except the inside of the cells. You do not even know how many other mathematicians are to be locked up with you.
sfwc wrote:all the cells cleaned to prevent prisoners leaving messages
So the prisoners all find an upper limit for their population, lets say they know there are at least 10,000 of them. Now every 10,000 nights the first prisoner (you?) sends out 1 bit of information, this is propagated throughout by all the prisoners, if they see a light on they switch all the following nights, if not they just leave the switch off. 9,999 nights later everyone will have this bit of information, due to the layout of the rooms. Repeating this the first prisoner can send arbitrary messages to the group, bitwise.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Not so, the warden can control the path of the message through the prisoners. They could loop it back to you in any amount of time they choose including as many or few of the prisoners as they chose. I believe as stated the problem is equivalent to the warden re-wiring the switches however they wish so that all prisoners remain in the same single loop, and never moving the prisoners from room to room.
They can't react - they just find out the state of the switch next door.gcoope wrote:What does the 1/10th of a second limit mean for the prisoners?
Can they react in this time and turn their switch? Or do they just find out whether the switch in the room next to them is on or off?
Again, no.Even if they cannot react in this time, can they switch the switch over in this 1/10th of a second?
Yes, but all the switches will be turned off by the cleaners if the cells are cleaned.Do the prisoners have time to change the switch in their room after this before they are moved rooms?
Yes, they always have time to do this.Do they have time to move a switch in the new room before midnight?
Yes, they can tell. That is, they are able to judge this well enough that they know each day how many nights have passed and what message was intended for them on each night.Do they know when midnight is if nothing happens at all to their light?
No, none of this happens. The cleaners want to stop the prisoners leaving behind messages in the cells, so that the only way they can communicate is via the lights. The only way the cleaners interact with the light switches is to turn them off.Qaanol wrote:I presume this to mean that the light switches are removed from the cells immediately. Since the warden is worried about the prisoners using them to communicate, and everything that could be used to communicate is cleaned out of the cells, the light switches are removed as well.
Or at the very least, the polarity of the switches are randomized everyday (so up may be on or off in each cell independently) and the positions of the switches are randomized as well.
I'm happy with that interpretation.t1mm01994 wrote:I took 1/10th of a second to mean no light signals across more than 1 cell, so you can program your switch at the start of the day, and the receiver knows that at that split second. They do have clocks, and normal lights, but cannot see eachother, and there is a flashlight going on if the switch is pressed.
Correct me if this interpretation is incorrect.
Yes.gcoope wrote:Are there as many mathematicians as there are cells?
gcoope wrote:Ah but the message will propagate to at least one new prisoner at every stage, if it didn't then the current group of prisoners with the message would all have to be in a loop for one night. We know that the prisoners are actually arranged in one large loop so a smaller loop is not possible. If they message propagates to at least one new prisoner every night then it must reach all of them by the end of our 10,000 nights.
edit: Are there as many mathematicians as there are cells?
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
t1mm01994 wrote:Is this a problem to which the outcome is known to you or something that needs to be explored?
WarDaft wrote:This is not at all the case. Suppose the first night, the sequence goes YOU, A, B, such that B will see A's message, and A will see yours.
So we have:
YOU, A, B; A gets the bit
YOU, A, B; B gets the bit
_,YOU,B,A; A gets the bit
_,_,YOU,A,B; B gets the bit
...
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
Ermes Marana wrote:Possible working method:Spoiler:
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Spoiler:
douglasm wrote:WarDaft wrote:Spoiler:
I don't think that detail is right.Spoiler:
magemax wrote:Are prisonners aware when they are moved ? If so, they can act differently depending on whether or not (or the number of times) they have been moved.
If not, the problem is indeed equivalent to the warden rearranging the wires each night in one single loop (which would make the story more realistic than being moved without seeing anything of the prison)
WarDaft wrote:Okay, solved.Spoiler:
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
Nitrodon wrote:Ermes Marana wrote:Possible working method:Spoiler:Spoiler:
skeptical scientist wrote:This is a non-deterministic strategy the prisoners can use to free themselves with probability 1-e, for arbitrary e>0.
JBJ wrote:Would it be possible to "play" the warden?
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Yes, it still works! I was actually jumping through hoops I didn't need to, and ended up pointing myself in the wrong direction.
Spoiler:
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Ah, but...Spoiler:
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
Scuttlemutt wrote:I'm not sure if anybody has taken this into account, but if there's n-1 prisoners and n cells, doesn't that mean there is an empty cell somewhere? What if a critical message hits the empty cell in any of the strategies above?
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