Terraria

Of the Tabletop, and other, lesser varieties.

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Re: Minecraft

Postby uncivlengr » Tue May 17, 2011 1:33 pm UTC

Semi-related, but has anyone else tried Terraria?

It's essentially a 2D sprite version of minecraft with a focus on the adventure side - more mobs, weapons, armor, etc.

Picked it up on Steam last night (only $10) and tried it for a bit, seems pretty good, though I spent most of the time mining.

Anyway, seems like there's some pretty neat things to do on the multiplayer side, so if there's anyone else that wants to check it out, I'd be up for that.
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Re: Minecraft

Postby bigglesworth » Tue May 17, 2011 1:36 pm UTC

Looks good, but given I already have Minecraft, what does it offer?
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Re: Minecraft

Postby uncivlengr » Tue May 17, 2011 1:42 pm UTC

Castlevania with mining/crafting/building, basically.
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Terraria

Postby WarDaft » Tue May 17, 2011 2:31 pm UTC

It looks like Minecraft with things to actually do.
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Re: Minecraft

Postby Goldstein » Tue May 17, 2011 2:58 pm UTC

You can't do walking in the third dimension.

It does looks interesting, but I still watched the trailer waiting for it to show me something I'd actually want to do. I don't know what that would be. It would help if those structures they built were functional because as nice as they were, I don't feel much sense of achievement from building something that doesn't do anything.
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Re: Minecraft

Postby Bakemaster » Tue May 17, 2011 3:03 pm UTC

It looks like a crappy Facebook app version of Minecraft that wouldn't know majesty if it jumped up and bit it in the face.
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Re: Minecraft

Postby SecondTalon » Tue May 17, 2011 3:48 pm UTC

Looks a lot like the Clonk series to me

I will be splitting this conversation out when I am at a workstation. Try to speak only of Minecraft OR of this other game in the meantime.
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Re: Minecraft

Postby WarDaft » Tue May 17, 2011 3:56 pm UTC

So I decided to voluntarily be a Guinea pig and buy it. I don't have time to play it now, but should have plenty of time later today. I've heard good things about the multiplayer.
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Re: Minecraft

Postby Vaniver » Tue May 17, 2011 3:59 pm UTC

bigglesworth wrote:Looks good, but given I already have Minecraft, what does it offer?
More realistic water physics, it appears.

The primary appeal of Minecraft is raw creativity, and 3D helps a lot with that. My guess is Terraria will be good or bad depending on the strength of its RPG elements, and that's difficult to judge from a gameplay trailer.
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Re: Terraria

Postby Goldstein » Tue May 17, 2011 7:17 pm UTC

I got it. It's cheaper than Minecraft too. My Steam ID is GGoldstein if anyone fancies multiplayer as of immediately.
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Re: Terraria

Postby Izawwlgood » Tue May 17, 2011 7:55 pm UTC

It looks like the different avatars are wearing unique armors; whether this is a color palette thing or created armors will make or break that game for me. But yeah, it looks like it's Minecraft with stuff to do.
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Re: Terraria

Postby Goldstein » Tue May 17, 2011 7:58 pm UTC

I have equip slots for 'Helmet', 'Shirt', 'Pants' and five slots for 'Accessories'. I don't seem to be able to use this copper for a helmet though. My dude must be holding out for something better like tungsten.
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Re: Terraria

Postby uncivlengr » Tue May 17, 2011 8:03 pm UTC

yeah there's definitely individual pieces of armour.

From the wiki, here's a sample of the items:

Weapons
Spoiler:
Aqua Scepter
Ball 'O Hurt
Blade of Grass
Blue Moon
Bomb
Broadsword
Dynamite
Enchanted Boomerang
Flails
Flamarang
Flintlock Pistol
Flower of Fire
Grenade
Handgun
Harpoonitron
Light's Bane
Magic Missile
MiniShark
Muramasa
Musket
Phoenix Blaster
Phaseblade
Shuriken
Space Gun
Staff of Regrowth
Star Cannon
Starfury
Staves
Shortsword
Thorn Chakrum
Water Bolt
Zapinator

Armour
Spoiler:
Copper Armor
Iron Armor
Silver Armor
Gold Armor
Meteor Armor
Shadow Scale Armor
Cobalt Armor
Necro Armor
Molten Armor
Healing Potion
Mana Potions
Mushroom
Fallen Star
Crystal Heart
Mana Crystal
Life Heart
Mana Star
Glowing Mushroom
Each of the armours listed have helmets, gloves, and chainmail/breastplate... you craft them individually, but there's a bonus for having the full set. You need a lot of material to craft armour, but it doesn't seem to degrade like in [that other game].
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Re: Terraria

Postby Yakk » Wed May 18, 2011 9:28 pm UTC

I've bought and played this game.

It is a destructable/constructable world, but it contains "game elements" of things to do.

To avoid mentioning minecraft...

Megaman meets dwarf fortress meets roguelike.

Destructable/constructable terrain. Crafting based equipment, "furniture", and terrain. There are even craftable "bosses" (where you do a recipe to make an item to summon a boss to fight, for its treasure).
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Re: Terraria

Postby c0smic » Wed May 18, 2011 10:18 pm UTC

Ya I bought Terraria when it came out, and it's got me hooked.

Now I also play Minecraft and I love that game as well, but I think if you like Minecraft then you would enjoy Terraria. I think it just keeps you more involved and it would take a lot to get bored with it. Just the fact that there's so many different weapons and items keeps you playing to acquire those. If anyone wants to see some actual gameplay, I have a few videos on youtube so if you want to check them out here's a link:

http://youtu.be/JXBe5sPg2aI
http://youtu.be/VDiKTe5DIX4
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The video is of me and my friend playing on his server, which is a lot of fun if you have friends to play with. I'd definitely recommend the game if you liked Minecraft, but actually want more to do.
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Re: Terraria

Postby The Scyphozoa » Sun May 22, 2011 6:53 pm UTC

Wh.. what is this? POLISH? No thank you, sir.
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Re: Terraria

Postby Izawwlgood » Sun May 22, 2011 7:03 pm UTC

How long does it seem like it'd take to get the maximum armor/weapons/items?
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Re: Terraria

Postby TaintedDeity » Sun May 22, 2011 7:05 pm UTC

I think it's started to feel like a grind. The armour and weapon sets are too tiered. It feels like I'm working my way through gold armour and tools, oh, better get started on the next ones up then. The building isn't as capitivating in a 2D environment so I guess the other things need to be better, but there's only so many caves you can go through before it gets dull...
I guess I'm thankful for the biomes, what with being such an new release there's not all that many distractions. It's sort of linear in that different areas increase in difficulty so you sort of have to follow the order or get slaughtered.

It's still fun though, I just think it'll get better with more content. Surprise surprise.

Edit: I've had it for less than a week and I'm not far off. If you were completely focused on it (I get bored of mining) you could probably do it in a few days because you can skip some tiers and go for higher areas. It's riskier, but possible.
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Re: Terraria

Postby uncivlengr » Mon May 23, 2011 12:00 am UTC

Realizing how little it's like Minecraft - it got that comparison when it was first announced, I guess due to the fact that both have random worlds and mining/building/crafting, but the actual gameplay's quite different. Combat is a lot more significant in this game, which I've been liking.

The whole idea that your base actually impacts the game is a good one, too - both for the NPCs and the fact that the enemy spawn rate decreases around your base as it becomes larger. Not dealing with slimes when you're just trying to build or whatever makes it much less tedious, and makes going out and exploring that much more noticible.

I found an enchanted boomerang in a chest and it's my primary weapon now - it lights up, making it great for exploring cave systems, doesn't need ammo, it can harvest spiderwebs, and it has quite a knockback. I've been trying to get a hook to make a grappling hook, but the skeletons are holding out on me.

I also really like the music - the snes-era electronic stuff with orchestration is impressive, and the way it changes between biomes and regions is a neat feature.

One issue I have is dealing with the 2D limitations - today I had a meteor impact off to the right of my base, and I was trying to get to a place beyond that. Meteor crash sites spawn these annoying flying monsters that can travel through blocks, and they'll never stop spawning day or night until you get rid of the meteroite blocks (which I later found out is relatively simple via TNT). The annoying thing is the inability to avoid it - I had to deal with it before I could continue.

The other issue is that you can't pause the game - the only option you have is to either alt-tab the game away, or save and exit, which brings you back to the spawn. This means you're screwed if you get attacked and the weapon you need is in your inventory - you're there rearranging the hotbar while some monster pounds on you. Seems like a reasonable thing to have the esc menu pause the game. I've also been using the save/exit as a crutch to save walking back to my base or even to escape battle, which isn't the greatest.
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Re: Terraria

Postby TaintedDeity » Mon May 23, 2011 12:12 am UTC

You can still move while the inventory is up. It takes a bit of multi tasking to jump out of a monster's way while trying to rearrange stuff, but it's possible to lessen the damage you take, at least.
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Re: Terraria

Postby Shivahn » Mon May 23, 2011 7:40 pm UTC

uncivlengr wrote:I've also been using the save/exit as a crutch to save walking back to my base or even to escape battle, which isn't the greatest.


I got a magic mirror in a chest in the first cave I found. It was... pretty neat.

I wish there were a way to fast travel. I like the adventure feel, but I don't want to have to walk somewhere I've already walked to, or spend five minutes getting into the cave because of how deep it is.

This seems like it'd be a lot of fun with multiple people.
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Re: Terraria

Postby Deva » Mon May 23, 2011 9:56 pm UTC

Shivahn wrote:I wish there were a way to fast travel. I like the adventure feel, but I don't want to have to walk somewhere I've already walked to, or spend five minutes getting into the cave because of how deep it is.

Can right-click a bed to create a new spawn point. Requires wood and silk (made from cobwebs) to make it. Only functions properly if placed in a house. Tells you "Spawn Point Set!" if there are no problems. Places you at that location whether you are starting up the game or using your mirror.

May also obtain Hermes Boots from a chest, which grants a speed increase. Bestows this only if you have a running start and you do not stop/crash into anything, however. Only seems useful on the surface, due to the way I mine.

Finds the lack of a map to be frustrating. Appreciates the signposts, but a map would be more definitive. Would accept a type of compass that could be attuned to multiple specific locations too.
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Re: Terraria

Postby uncivlengr » Mon May 23, 2011 10:17 pm UTC

Shivahn wrote:
uncivlengr wrote:I've also been using the save/exit as a crutch to save walking back to my base or even to escape battle, which isn't the greatest.


I got a magic mirror in a chest in the first cave I found. It was... pretty neat.

I wish there were a way to fast travel. I like the adventure feel, but I don't want to have to walk somewhere I've already walked to, or spend five minutes getting into the cave because of how deep it is.

This seems like it'd be a lot of fun with multiple people.
Yes, I was actually searching out all the chests in the underground layer of my map (using the map viewer program) looking for the Hermes Boots to speed things up, but all I ever find are magic mirrors and enchanted boomerangs. Since items carry over between worlds, I'm going to have to create a new one specifically for looking for loot.

In other news, I felt brave and summoned the Eye of Cthulu last night, but failed miserably. The unfortunate thing is, it reappears every night now, so I'm going to have to level up on another map before I can continue.
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Re: Terraria

Postby Yakk » Mon May 23, 2011 10:19 pm UTC

You could make express routes through the underworld.

Express up: 2-3 wide shaft with wood platforms 1 jump apart.
Express down: 2-3 wide shaft with wood platforms more than 1 jump apart, but not so far as to cause damage.

A shaft with express down on right, and up on left, works -- on the left, there are wooden platforms every jump, and on right there is only a wooden platform every 3-5 jumps (not sure how much to avoid damage).

Express right-left: horizontal shafts 3 squares high.
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Re: Terraria

Postby TaintedDeity » Mon May 23, 2011 10:38 pm UTC

uncivlengr wrote:The unfortunate thing is, it reappears every night now, so I'm going to have to level up on another map before I can continue.
Every night? That seems odd. I seem to recall it does spawn by itself sometimes if you haven't defeated it yet after a certain point, but I think you've just had bad luck a few nights in a row there.
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Re: Terraria

Postby uncivlengr » Mon May 23, 2011 11:23 pm UTC

Well it came back three nights in a row before I called it quits.

Also, god-damned breathing tube is useless! I was hoping for some sort of extent to the time you can be underwater, but instead you have to hold this ridiculous pipe in the air, and you can't do anything else. Is there scuba gear in this game?
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Re: Terraria

Postby TaintedDeity » Tue May 24, 2011 12:24 am UTC

Weird. And yeah, the breathing tube is pants. There's no scuba gear that I've found so far. I usually mine a hole underwater so I can get air without having to go far. I also found some flippers which mean you can swim in water so getting to the surface is fairly easy.

To be truthful, I reckon I just got really lucky in the items I found in chests, I haven't found all that many and I've got nice stuff.
Although, I only recently got a hook for the grapple and I've been mining hellstone for a while now...
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Re: Terraria

Postby Bakemaster » Tue May 24, 2011 2:42 am UTC

If you summon the eye yourself, it's coming back every night until you kill it. If it shows up randomly without being summoned, it doesn't come back the next night whether you kill it or not.
Yakk wrote:Express down: 2-3 wide shaft with no platforms whatsoever and a lucky horseshoe

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Re: Terraria

Postby Izawwlgood » Tue May 24, 2011 2:52 am UTC

Are the bigger creatures basically impossible to fight without a group?
-I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.
-We can't go back. But I suppose we can go wherever we please.
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Re: Terraria

Postby Bakemaster » Tue May 24, 2011 4:07 am UTC

Wouldn't really make sense to have a single player mode if that were the case. Anyway, if you search youtube you can find LP videos of people soloing the eye at least. You'll need a range weapon you can spam without running out of ammo. Copious shuriken or a flail or something like that.
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Re: Terraria

Postby Technical Ben » Tue May 24, 2011 8:40 am UTC

The Scyphozoa wrote:Wh.. what is this? POLISH? No thank you, sir.


I think it's a fine nation.
http://en.wikipedia.org/wiki/Poles

(I'm dyslexic. Plus, at work I've served a Polish polish business owner. :D )

Might check out the game when my gaming budget recovers from the spring releases.
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Re: Terraria

Postby Vapour » Tue May 24, 2011 9:46 am UTC

Izawwlgood wrote:Are the bigger creatures basically impossible to fight without a group?


Nahh.

Solo'd all three last night.

The hardest of the three is the Skeltron, but with potions, its pretty simple.
Ofcourse, having items like Cloud in a bottle, Red Balloon and Hermes boots make avoiding the attacks much easier, backed up with 400 health, and you should be fine.

Starfury and Meteor armour + 2x Band of Starpower is what I'm using currently.
Along with Shadowscale armour for melee fights.

The easiest boss to fight would be the Eye of Cthulu. Shurikens and potions should see you through it


:)

Also, lightsabers.
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Re: Terraria

Postby Yakk » Tue May 24, 2011 12:27 pm UTC

Bakemaster wrote:I eat green bananas!

How gross.
Spoiler:
Edit: Children replaced with fruit
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Re: Terraria

Postby TaintedDeity » Tue May 24, 2011 2:22 pm UTC

I did not know that about the eye. I guess only summoning it until you're ready is a good plan. Really ready.
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Re: Terraria

Postby Yakk » Tue May 24, 2011 2:32 pm UTC

TaintedDeity wrote:I did not know that about the eye. I guess only summoning it until you're ready is a good plan. Really ready.

Either that, or spawn a world to fight the Eye of Cthulu in?
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Re: Terraria

Postby Bakemaster » Tue May 24, 2011 2:51 pm UTC

I do eat green bananas!
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Re: Terraria

Postby Izawwlgood » Tue May 24, 2011 2:58 pm UTC

And as for the multiplayer, I assume you are capable of importing your single player character into a multiplayer map?
-I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.
-We can't go back. But I suppose we can go wherever we please.
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Re: Terraria

Postby Vapour » Tue May 24, 2011 3:16 pm UTC

Yes, all characters are playable.
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Re: Terraria

Postby Bakemaster » Tue May 24, 2011 10:24 pm UTC

Further evidence that you can solo bosses: Guy does 'em simultaneous-like.
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Re: Terraria

Postby uncivlengr » Wed May 25, 2011 2:38 am UTC

Has anyone found a hellforge? I've tunneled down to hell (not nearly as epic as it is in Dwarf Fortress), and started mining hellstone, but I'm not sure where to find a hellforge.

I beat the Eye of Cthulu tonight - I think I'm just getting better at multitasking the healing potions, but I was about ten seconds short of running out of time before dawn came. I've been farming meteorite like a boss - four so far - calling them in with those shadow orb things in the corruption.
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