Moderators: jestingrabbit, Moderators General, Prelates
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
cjdrum wrote:I agree: Mis-/Not reading a rule is not at all a scumtell.
However, it may or may not become a valid point
Van wrote:Fireballs don't lie.
Lynch/lynch has 1/5 + (4/5 * 1/3) = 7/15 chance of randomly lynching scum, with an a priori (1/2 * 4/5 * 1/3 * 2/3) = 4/45 chance of the doctor protecting against the NK and the same of the cop finding scum (50:50 cop or doctor, 4/5 we didn't lynch the power role, 1/3 they targeted the right person, 2/3 they didn't get NKd). Not outstanding odds, but not bad: ~29/45 of good outcome (not taking into account copdoctoring the random lynch target, so actual odds less than this.)
NL/NL/lynch has 5/15 chance of randomly hitting scum, (1/2 * 3/4 * 1/4) = 3/32 chance of doctor protecting kill N1, same of cop finding scum N1, (1/2 * 3/4 * 2/3 * 1/2) = 1/8 chance of doctor protecting target N2, same for cop. (I think my numbers are a little off, I think i'm doubling up on the chance the SK kills the N1 power role target ... could someone look over this?) (5/15 + 11/32, or roughly 20/32 of a result.)
Ibarra wrote: Though I'd really prefer a lynch to give voting information.
weiyaoli wrote:What information are you going to gain from lynching? We only have the 1 sk.
Ibarra wrote:weiyaoli wrote:What information are you going to gain from lynching? We only have the 1 sk.
How a certain person reacts to a vote on another. Does he react by bandwagoning? Being against it? Not commenting on it at all? etc.
All these things may help in determining who the SK is. IMO they're more solid than a protect or investigate that may not give information.
weiyaoli wrote:We can get all of those things through informal voting though (except maybe bandwagoning to a lesser degree since people can still jump on suspicions).
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
mpolo wrote:I did say that I wasn't going to be around for the weekend...
VectorZero wrote:Do we start with a vote on ourselves at 2-1?
cjdrum wrote:Mod: Was mpolo modkilled or nightkilled?
Van wrote:Fireballs don't lie.
You didn't answer this.VectorZero wrote:In addition, could you please describe what would occur if there was one town, one scum left D3?
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
_infina_ wrote:mpolo wrote:I did say that I wasn't going to be around for the weekend...
A quick post of I'm back would have worked prior to the deadline...
Van wrote:Fireballs don't lie.
Van wrote:Fireballs don't lie.
1/4, not 1/5. Doctor won't self target. I'm inclined to agree that the SK probably tried to kill; the risk of a cop being present means at N1 after a NL it would've been very risky to not kill.Ibarra wrote:I don't think that Mafia would no action, and even if they did, the chances of the doctor protecting scum (and clearing them) is 1/5.
Van wrote:Fireballs don't lie.
VectorZero wrote:What would happen if the SK submitted a kill on someone who was modkilled that night?
weiyaoli wrote:Can SKs withhold kills?
VectorZero wrote:...
No, pretty sure not.
Anyhoo, just to clarify, scum wins at 1-1 even though the town player could get a lynch by voting first?
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